interface CharSkillFlat {
   /** 技能中文名 */
   name: string;
   phase: number;
   level?: number;
   masterCost?: EvolveCost[][];
 }
 interface TalentsFlat {
   name: string;
   phase: number;
   level?: number;
   desc: string;
   upgrades?: SkillUpgradeFlat[];
 }
 interface SkillUpgradeFlat {
   name?: string;
   phase: number;
   level?: number;
   desc: string;
   potential: number;
 }
 interface EvolveCost {
   name: string;
   count: number;
 }
 interface SkinFlat {
   // id: string;
   name: string;
   desc?: string;
   // 仅与主设不同时才会存在
   drawer?: string;
 }
 interface TeamFlat {
   //"reservea1"
   key: string;
   //"行动预备组A1"
   name: string;
   //"58ccff"
   color: string;
 }
 export interface CharacterFlat {
   /** id */
   id: string;
   /** 中文名 */
   name: string;
   /** 描述 */
   description?: string;
   /** 登场语音 */
   appearance?: string;
   /** 是否可以用通用信物升级 */
   canUseGeneralPotentialItem: boolean;
   /** 信物id */
   potentialItemId: string;
   /** 队伍id */
   team: TeamFlat;
   /** 显示序号 */
   displayNumber?: string;
   /** 召唤物id */
   tokenKey?: string;
   /** 别名 */
   appellation: string;
   /** 部署位置: 近战位 远程位 */
   position?: string;
   /** TAG: 输出 生存 削弱 群攻 控场 治疗 支援 防护 快速复活 位移 爆发 减速 费用回复 */
   tagList?: string[];
   /** 阵营标志 */
   displayLogo?: string;
   /** 登场介绍 */
   itemUsage?: string;
   /** 描述2 */
   itemDesc?: string;
   /** 获取途径: 主线剧情 招募寻访 预约奖励 活动获得 信用交易所 */
   itemObtainApproach?: string;
   /** 最大潜能 */
   maxPotentialLevel: number;
   /** 稀有度 0-5 */
   rarity: number;
   /** 职业: PIONEER WARRIOR TANK SPECIAL SNIPER CASTER MEDIC SUPPORTER */
   profession: string;
   // 归并数据
   /** 攻击范围 初始/精一/精二 */
   rangeId: string[];
   /** 最大等级 初始/精一/精二 */
   maxLevel: number[];
   /** 最大生命值 1/50/精一满/精二满 */
   maxHp: number[];
   /** 攻击 */
   atk: number[];
   /** 防御 */
   def: number[];
   /** 法抗 */
   magicResistance: number[];
   /** COST */
   cost: number[];
   /** 阻挡数 */
   blockCnt: number[];
   /** 移动速度??? */
   // moveSpeed: number[];
   /** 攻速倍率 */
   attackSpeed: number[];
   /** 基础攻速 */
   baseAttackTime: number[];
   /** 重新部署时间 */
   respawnTime: number[];
   /** 回血速度 */
   hpRecoveryPerSec: number[];
   /** 回技速度 */
   spRecoveryPerSec: number[];
   /** 技能 */
   skills: CharSkillFlat[];
   /** 天赋 */
   talents: TalentsFlat[];
   /** 精英化材料 */
   evolveCost?: EvolveCost[][];
   /** 潜能提升效果 */
   potentialRanks?: string[];
   // 暂时用不到的数据
   // /** 最大部署数量 恒为1 */
   // maxDeployCount: number[];
   // /** 堆叠数量 恒为0 */
   // maxDeckStackCnt: number[];
   /** 嘲讽等级 1/0/-1 */
   tauntLevel: number[];
   /** 重力等级 恒为0 */
   massLevel: number[];
   /** 基础推力 恒为0 */
   baseForceLevel: number[];
   /** 免疫眩晕 0/1 */
   stunImmune: number[];
   /** 免疫沉默 0/1*/
   silenceImmune: number[];
   // handbook补充数据
   /** CV */
   cv: string;
   /** 画师 */
   art: string;
   // skin补充数据
   skins: SkinFlat[];
   // skill补充数据
   skillCost: EvolveCost[][];
 }

-- AUTOMATIC GENERATED, DO NOT EDIT
-- see https://github.com/pa001024/arks

local CharacterData = {
    ["Characters"] = {
        ["Lancet-2"] = {
            id = "char_285_medic2",
            name = "Lancet-2",
            rarity = 0,
            description = "恢复友方单位生命,且不受<@ba.kw>部署数量</>限制,但再部署时间极长",
            canUseGeneralPotentialItem = false,
            potentialItemId = "p_char_285_medic2",
            displayNumber = "RCX2",
            appellation = "Lancet-2",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛医疗机器人Lancet-2,被工程师可露希尔派遣来执行战地医疗任务。",
            itemDesc = "她知道自己是一台机器人。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "医疗",
            potentialRanks = {"天赋效果加强", "天赋效果加强", "天赋效果加强", "天赋效果加强", "天赋效果加强"},
            maxLevel = {30},
            rangeId = {"3-1"},
            maxHp = {261, 435},
            atk = {42, 70},
            def = {16, 27},
            magicResistance = {0},
            cost = {3},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {200},
            talents = {{
                name = "救援喷雾·I",
                phase = 0,
                level = 1,
                desc = "部署后立即恢复全场友方单位200点生命",
                upgrades = {
                    {
                        name = "救援喷雾·II",
                        phase = 0,
                        potential = 1,
                        desc = "部署后立即恢复全场友方单位260点生命",
                    },
                    {
                        name = "救援喷雾·III",
                        phase = 0,
                        potential = 2,
                        desc = "部署后立即恢复全场友方单位320点生命",
                    },
                    {
                        name = "救援喷雾·IV",
                        phase = 0,
                        potential = 3,
                        desc = "部署后立即恢复全场友方单位380点生命",
                    },
                    {
                        name = "救援喷雾·V",
                        phase = 0,
                        potential = 4,
                        desc = "部署后立即恢复全场友方单位440点生命",
                    },
                    {
                        name = "救援喷雾·VI",
                        phase = 0,
                        potential = 5,
                        desc = "部署后立即恢复全场友方单位500点生命",
                    }
                },
            }},
            cv = "下田麻美",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Medic2-1.png",}},
            appearance = "嗨,你好,博士。你在期待我能对你多说些什么,但我不能,毕竟我只是一台医疗机器人......",
            baseSkill = {{
                name = "备用能源",
                cond = "初始携带",
                at = "发电站",
                desc = "当进驻发电站时,无人机每小时恢复速度+10%",
            }, {
                name = "医疗服务",
                cond = "等级30",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高)",
            }},
        },
        ["Castle-3"] = {
            id = "char_286_cast3",
            name = "Castle-3",
            rarity = 0,
            description = "能够阻挡一个敌人,且不受<@ba.kw>部署数量</>限制,但再部署时间极长",
            canUseGeneralPotentialItem = false,
            potentialItemId = "p_char_286_cast3",
            displayNumber = "RCX3",
            appellation = "Castle-3",
            position = "近战位",
            tagList = {"支援"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫机器人Castle-3,被工程师可露希尔派遣来执行战地医疗任务。",
            itemDesc = "他知道自己是一台机器人。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"天赋效果加强", "天赋效果加强", "天赋效果加强", "天赋效果加强", "天赋效果加强"},
            maxLevel = {30},
            rangeId = {"1-1"},
            maxHp = {862, 1106},
            atk = {221, 316},
            def = {63, 90},
            magicResistance = {0},
            cost = {3},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.5},
            respawnTime = {200},
            talents = {{
                name = "战术整理·I",
                phase = 0,
                level = 1,
                desc = "部署后10秒内所有友方【近战位】单位的攻击力和防御力+10%",
                upgrades = {
                    {
                        name = "战术整理·II",
                        phase = 0,
                        potential = 1,
                        desc = "部署后12秒内所有友方【近战位】单位的攻击力和防御力+12%",
                    },
                    {
                        name = "战术整理·III",
                        phase = 0,
                        potential = 2,
                        desc = "部署后14秒内所有友方【近战位】单位的攻击力和防御力+14%",
                    },
                    {
                        name = "战术整理·IV",
                        phase = 0,
                        potential = 3,
                        desc = "部署后16秒内所有友方【近战位】单位的攻击力和防御力+16%",
                    },
                    {
                        name = "战术整理·V",
                        phase = 0,
                        potential = 4,
                        desc = "部署后18秒内所有友方【近战位】单位的攻击力和防御力+18%",
                    },
                    {
                        name = "战术整理·VI",
                        phase = 0,
                        potential = 5,
                        desc = "部署后20秒内所有友方【近战位】单位的攻击力和防御力+20%",
                    }
                },
            }},
            cv = "阿部敦",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Cast3-1.png",}},
            appearance = "您好,博士,欢迎使用Castle-3!请点击任意位置以开始初始化首选项。",
            baseSkill = {{
                name = "备用能源",
                cond = "初始携带",
                at = "发电站",
                desc = "当进驻发电站时,无人机每小时恢复速度+10%",
            }, {
                name = "作战指导录像",
                cond = "等级30级",
                at = "制造站",
                desc = "进驻制造站时,作战记录类配方的生产力+30%",
            }},
        },
        ["夜刀"] = {
            id = "char_502_nblade",
            name = "夜刀",
            rarity = 1,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_502_nblade",
            displayNumber = "A41",
            appellation = "Yato",
            position = "近战位",
            tagList = {"新手"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛先锋干员夜刀,将在战场上为小队赢得可观的优势。",
            itemDesc = "喜欢她努力修行的样子。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "actiona4",
                name = "行动组A4",
                color = "58ccff",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-5秒", "攻击力+9", "攻击力+9", "部署费用-1"},
            maxLevel = {30},
            rangeId = {"1-1"},
            maxHp = {721, 1030},
            atk = {150, 232},
            def = {134, 192},
            magicResistance = {0},
            cost = {7},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            talents = {{
                name = "快速重新部署",
                phase = 0,
                level = 30,
                desc = "再部署时间-30秒",
                upgrades = {},
            }},
            cv = "藤田咲",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Nblade-1.png",}},
            appearance = "先锋干员夜刀,你——就是我要保护的人吗?",
            baseSkill = {{
                name = "订单分发·β",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%",
            }, {
                name = "标准化·α",
                cond = "等级30",
                at = "制造站",
                desc = "进驻制造站时,生产力+15%",
            }},
        },
        ["黑角"] = {
            id = "char_500_noirc",
            name = "黑角",
            rarity = 1,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_500_noirc",
            displayNumber = "A43",
            appellation = "Noir Corne",
            position = "近战位",
            tagList = {"新手"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛重装干员黑角,将为队友提供坚实的防御力量。",
            itemDesc = "每天都能看见他仔细擦拭面具的身影。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "actiona4",
                name = "行动组A4",
                color = "58ccff",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "生命上限+45", "再部署时间-5秒", "生命上限+45", "部署费用-1"},
            maxLevel = {30},
            rangeId = {"0-1"},
            maxHp = {1219, 1670},
            atk = {180, 240},
            def = {220, 315},
            magicResistance = {0},
            cost = {14},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            talents = {{
                name = "装甲改良",
                phase = 0,
                level = 30,
                desc = "生命上限和防御力各+12%",
                upgrades = {},
            }},
            cv = "河西健吾",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Noirc-1.png",}},
            appearance = "重装干员黑角,要员保护的活儿就交给俺吧。",
            baseSkill = {{
                name = "仓库整备·β",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,仓库容量上限+10,生产力+10%",
            }, {
                name = "订单管理·α",
                cond = "等级30",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+10%,且订单上限+1",
            }},
        },
        ["巡林者"] = {
            id = "char_503_rang",
            name = "巡林者",
            rarity = 1,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_503_rang",
            displayNumber = "A42",
            appellation = "Rangers",
            position = "远程位",
            tagList = {"新手"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员巡林者,将以长弓挫败敌人攻击。",
            itemDesc = "充满了活力,完全不像个老人。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "actiona4",
                name = "行动组A4",
                color = "58ccff",
            },
            profession = "狙击",
            potentialRanks = {"部署费用-1", "攻击速度+6", "攻击速度+6", "再部署时间-5秒", "部署费用-1"},
            maxLevel = {30},
            rangeId = {"3-1"},
            maxHp = {546, 780},
            atk = {161, 269},
            def = {46, 66},
            magicResistance = {0},
            cost = {7},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            talents = {{
                name = "空射大师",
                phase = 0,
                level = 30,
                desc = "攻击飞行目标时,攻击力+50%",
                upgrades = {},
            }},
            cv = "武内骏辅",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Rang-1.png",}},
            appearance = "狙击干员巡林者,等候差遣。",
            baseSkill = {{
                name = "人事管理·α",
                cond = "初始携带",
                at = "人力办公室",
                desc = "进驻人力办公室时,人脉资源的累计速度+20%",
            }, {
                name = "能工巧匠",
                cond = "等级30",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升50%",
            }},
        },
        ["杜林"] = {
            id = "char_501_durin",
            name = "杜林",
            rarity = 1,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_501_durin",
            displayNumber = "A44",
            appellation = "Durin",
            position = "远程位",
            tagList = {"新手"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛术师干员杜林,将以源石技艺为小队构筑战略优势。",
            itemDesc = "她看起来十分困乏。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "actiona4",
                name = "行动组A4",
                color = "58ccff",
            },
            profession = "术师",
            potentialRanks = {"部署费用-1", "生命上限+50", "再部署时间-5秒", "生命上限+50", "部署费用-1"},
            maxLevel = {30},
            rangeId = {"3-6"},
            maxHp = {571, 952},
            atk = {238, 340},
            def = {36, 62},
            magicResistance = {10},
            cost = {12},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            talents = {{
                name = "小个子的幸运",
                phase = 0,
                level = 30,
                desc = "获得50%的法术闪避",
                upgrades = {},
            }},
            cv = "影山灯",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Durin-1.png",}},
            appearance = "喂——喂!能听到我说话吗?低头看下面啦!初次见面,大个子的博士,我是术师,杜林哦。",
            baseSkill = {{
                name = "慵懒",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,自身心情每小时恢复-0.1,该宿舍内所有干员心情每小时恢复+0.2(同种效果取最高)",
                evolve = "嗜睡",
                evolveCond = "等级30",
                evolveDesc = "进驻宿舍时,自身心情每小时恢复-0.1,该宿舍内所有干员心情每小时恢复+0.25(同种效果取最高)",
            }},
        },
        ["12F"] = {
            id = "char_009_12fce",
            name = "12F",
            rarity = 1,
            description = "攻击造成<@ba.kw>群体法术伤害</>",
            potentialItemId = "p_char_009_12fce",
            displayNumber = "R303",
            appellation = "12F",
            position = "远程位",
            tagList = {"新手"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛术师干员12F,将用源石技艺为小队提供战术援助。",
            itemDesc = "至少能帮上些忙。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "攻击力+12", "再部署时间-5秒", "攻击力+12", "部署费用-1"},
            maxLevel = {30},
            rangeId = {"2-3"},
            maxHp = {1378},
            atk = {280, 400},
            def = {31, 50},
            magicResistance = {10},
            cost = {24},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.9},
            respawnTime = {70},
            talents = {{
                name = "闪避率提升",
                phase = 0,
                level = 30,
                desc = "获得50%的物理闪避",
                upgrades = {},
            }},
            cv = "佐藤拓也",
            art = "海猫络合物",
            skins = {{ name = "默认服装",file = "12fce-1.png",}},
            appearance = "感谢阁下让我加入这里,从今天开始,我将尽全力为您效劳——作为一名术师。一直以来我都没有名字,如果感觉不方便的话,今后请用12F称呼我。",
            baseSkill = {{
                name = "线索搜集·β",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+20%",
            }, {
                name = "特训记录",
                cond = "等级30",
                at = "加工站",
                desc = "进驻加工站加工芯片时,副产品的产出概率提升70%",
            }},
        },
        ["芬"] = {
            id = "char_123_fang",
            name = "芬",
            rarity = 2,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_123_fang",
            displayNumber = "PA11",
            appellation = "Fang",
            position = "近战位",
            tagList = {"费用回复"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛先锋干员芬,将在战场上为小队赢得可观的优势。",
            itemDesc = "她跑得可真快。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea1",
                name = "行动预备组A1",
                color = "58ccff",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+20", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"1-1"},
            maxHp = {742, 1060, 1325},
            atk = {157, 235, 325},
            def = {130, 187, 260},
            magicResistance = {0},
            cost = {9, 11},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{ name = "冲锋号令·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "糖",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁组",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "酮凝集组",count = 2,}}
            },
            talents = {{
                name = "轻量化",
                phase = 1,
                level = 1,
                desc = "自身部署费用-1",
                upgrades = {},
            }},
            cv = "白石凉子",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Fang-1.png",}, { name = "寒武纪™系列",file = "Fang-winter-1.png",}},
            appearance = "我是芬,长枪手,现在正担任着行动预备组A1的队长一职。我和我的小队一定会竭尽全力,成为罗德岛可靠的战力。",
            baseSkill = {{
                name = "急性子",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站后,生产力首小时+20%,此后每小时+1%,最终达到25%",
            }, {
                name = "订单分发·β",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%",
            }},
        },
        ["香草"] = {
            id = "char_240_wyvern",
            name = "香草",
            rarity = 2,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_240_wyvern",
            displayNumber = "BS04",
            appellation = "Vanilla",
            position = "近战位",
            tagList = {"费用回复"},
            displayLogo = "logo_rhodes",
            itemUsage = "黑钢先锋干员香草,将用其专业技术为团队打开战场。",
            itemDesc = "遇见野生生物的时候请不要让她处理。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "blacksteel",
                name = "黑钢",
                color = "ffd200",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+20", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"1-1"},
            maxHp = {711, 1016, 1270},
            atk = {168, 248, 355},
            def = {128, 184, 240},
            magicResistance = {0},
            cost = {9, 11},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{ name = "冲锋号令·援军",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集组",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "全新装置",count = 1,}}
            },
            talents = {{
                name = "攻击提升",
                phase = 1,
                level = 1,
                desc = "攻击力+4%",
                upgrades = {{ phase = 1,desc = "攻击力+8%",}},
            }},
            cv = "杉浦栞",
            art = "m9nokuro",
            skins = {{ name = "默认服装",file = "Wyvern-1.png",}},
            appearance = "香草,以受训干员的身份前来学习。博士阁下,今后就请您多多指教了。",
            baseSkill = {{
                name = "标准化·β",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站后,生产力+25%",
            }, {
                name = "订单分发·α",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+20%",
            }},
        },
        ["翎羽"] = {
            id = "char_192_falco",
            name = "翎羽",
            rarity = 2,
            description = "击杀敌人后获得1点部署费用,撤退时返还初始部署费用",
            potentialItemId = "p_char_192_falco",
            displayNumber = "LT05",
            appellation = "Plume",
            position = "近战位",
            tagList = {"输出", "费用回复"},
            displayLogo = "logo_Laterano",
            itemUsage = "罗德岛先锋干员翎羽,将为小队提供可靠的防御并反击敌人的攻势。",
            itemDesc = "一丝不苟的拉特兰卫士。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+21", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"1-1"},
            maxHp = {688, 956, 1226},
            atk = {229, 333, 445},
            def = {148, 212, 279},
            magicResistance = {0},
            cost = {8, 10},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{ name = "迅捷打击·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "破损装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "固源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集组",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "全新装置",count = 1,}}
            },
            talents = {{
                name = "攻击提升",
                phase = 1,
                level = 1,
                desc = "攻击力+4%",
                upgrades = {{ phase = 1,desc = "攻击力+8%",}},
            }},
            cv = "立花理香",
            art = "deel",
            skins = {{ name = "默认服装",file = "Falco-1.png",}},
            appearance = "翎羽,原属拉特兰戍卫队,愿意成为你的戟、你的羽翼,为了你的生命而战。",
            baseSkill = {{
                name = "先锋专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室时,先锋干员的专精技能训练速度+30%",
            }, {
                name = "订单管理·α",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+10%,且订单上限+1",
            }},
        },
        ["玫兰莎"] = {
            id = "char_208_melan",
            name = "玫兰莎",
            rarity = 2,
            description = "能够阻挡一个敌人",
            potentialItemId = "p_char_208_melan",
            displayNumber = "PA41",
            appellation = "Melantha",
            position = "近战位",
            tagList = {"输出", "生存"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫干员玫兰莎,将为小队提供优秀的进攻能力。",
            itemDesc = "绝不要小看她的长刀。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea4",
                name = "行动预备组A4",
                color = "58ccff",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+25", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"1-1"},
            maxHp = {1332, 1903, 2620},
            atk = {361, 531, 673},
            def = {83, 119, 155},
            magicResistance = {0},
            cost = {13, 15},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.5},
            respawnTime = {70},
            skills = {{ name = "攻击力强化·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "全新装置",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "扭转醇",count = 2,}}
            },
            talents = {{
                name = "攻击提升",
                phase = 1,
                level = 1,
                desc = "攻击力+4%",
                upgrades = {{ phase = 1,desc = "攻击力+8%",}},
            }},
            cv = "原优子",
            art = "一立里子",
            skins = {{ name = "默认服装",file = "Melan-1.png",}},
            appearance = "......玫兰莎。从现在起,我的利刃将为您所用。",
            baseSkill = {{
                name = "供应管理",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+25%,且订单上限+1",
            }, {
                name = "专注·α",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升40%",
            }},
        },
        ["泡普卡"] = {
            id = "char_281_popka",
            name = "泡普卡",
            rarity = 2,
            description = "同时攻击阻挡的<@ba.kw>所有敌人</>",
            potentialItemId = "p_char_281_popka",
            displayNumber = "PA65",
            appellation = "Popukar",
            position = "近战位",
            tagList = {"群攻", "生存"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫干员泡普卡,拿起电锯想要赶跑威胁博士的坏人。",
            itemDesc = "乖巧的时候很听话,失控的时候很可怕。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea6",
                name = "行动预备组A6",
                color = "58ccff",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"1-1"},
            maxHp = {1130, 1449, 1858},
            atk = {263, 366, 495},
            def = {126, 181, 245},
            magicResistance = {0},
            cost = {17, 19},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{ name = "攻击力强化·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "扭转醇",count = 2,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "轻锰矿",count = 2,}}
            },
            talents = {{
                name = "生命攻击提升",
                phase = 1,
                level = 1,
                desc = "生命上限+3%,攻击力+3%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "生命上限+5%<@ba.talpu>(+2%)</>,攻击力+5%<@ba.talpu>(+2%)</>",
                }, { phase = 1,desc = "生命上限+6%,攻击力+6%",}, {
                    phase = 1,
                    potential = 4,
                    desc = "生命上限+8%<@ba.talpu>(+2%)</>,攻击力+8%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "樱咲千依",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Popka-1.png",}},
            appearance = "行动预备组A6,泡普卡,报道。那个,A6组的大家,总是很吵闹,让博士担心了......泡普卡,知道该怎么做......",
            baseSkill = {{
                name = "麻烦制造者",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,生产力+25%,仓库容量上限-12,心情每小时消耗+0.25",
            }, {
                name = "和谐",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身外心情未满的某个干员每小时心情恢复+0.4(同种效果取最高);同时自身心情每小时恢复+0.2",
            }},
        },
        ["卡缇"] = {
            id = "char_209_ardign",
            name = "卡缇",
            rarity = 2,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_209_ardign",
            displayNumber = "PA45",
            appellation = "Cardigan",
            position = "近战位",
            tagList = {"防护"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛重装干员卡缇,时刻奔跑在战场上为队友提供可靠的防御。",
            itemDesc = "如果能停下来就更好了......",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea4",
                name = "行动预备组A4",
                color = "58ccff",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+200", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"0-1"},
            maxHp = {1197, 1597, 2130},
            atk = {190, 244, 305},
            def = {229, 342, 475},
            magicResistance = {0},
            cost = {16, 18},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{ name = "生命回复·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "扭转醇",count = 2,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "轻锰矿",count = 2,}}
            },
            talents = {{
                name = "生命上限提升",
                phase = 1,
                level = 1,
                desc = "生命上限+6%",
                upgrades = {{ phase = 1,desc = "生命上限+12%",}},
            }},
            cv = "浅仓杏美",
            art = "一立里子",
            skins = {{ name = "默认服装",file = "Ardign-1.png",}},
            appearance = "你——好!我第一次来到这么大的移动设施里面,现在超兴奋的!我是卡缇族的梅莉,您就是博士吗?",
            baseSkill = {{
                name = "仓库整备·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,仓库容量上限+6,生产力+10%",
            }, {
                name = "活泼",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时回复+0.2(同种效果取最高);同时自身心情每小时恢复+0.4",
            }},
        },
        ["米格鲁"] = {
            id = "char_122_beagle",
            name = "米格鲁",
            rarity = 2,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_122_beagle",
            displayNumber = "PA14",
            appellation = "Beagle",
            position = "近战位",
            tagList = {"防护"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛重装干员米格鲁,将为队友提供坚实的防御力量。",
            itemDesc = "可以多对她说些鼓励的话。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea1",
                name = "行动预备组A1",
                color = "58ccff",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+28", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"0-1"},
            maxHp = {1144, 1526, 2035},
            atk = {184, 236, 295},
            def = {242, 362, 490},
            magicResistance = {0},
            cost = {16, 18},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{ name = "防御力强化·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "双酮",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "固源岩",count = 3,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "轻锰矿",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "研磨石",count = 1,}}
            },
            talents = {{
                name = "防御提升",
                phase = 1,
                level = 1,
                desc = "防御力+5%",
                upgrades = {{ phase = 1,desc = "防御力+10%",}},
            }},
            cv = "春村奈奈",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Beagle-1.png",}},
            appearance = "我是米格鲁!虽然,招募评定的成绩不太理想,但就算作为实习生我也会努力帮忙的!",
            baseSkill = {{
                name = "仓库整备·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,仓库容量上限+6,生产力+10%",
            }, {
                name = "活泼",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时回复+0.2(同种效果取最高);同时自身心情每小时恢复+0.4",
            }},
        },
        ["斑点"] = {
            id = "char_284_spot",
            name = "斑点",
            rarity = 2,
            description = "技能可以治疗友方单位",
            potentialItemId = "p_char_284_spot",
            displayNumber = "PA64",
            appellation = "Spot",
            position = "近战位",
            tagList = {"防护", "治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛重装干员斑点,将在抵御攻击的同时为小队提供简单的医疗支援。",
            itemDesc = "看上去彬彬有礼——直到开口前一刻。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea6",
                name = "行动预备组A6",
                color = "58ccff",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+24", "天赋效果增强", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"0-1"},
            maxHp = {1057, 1429, 1833},
            atk = {165, 236, 320},
            def = {225, 331, 442},
            magicResistance = {10},
            cost = {15, 17},
            blockCnt = {2, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{ name = "次级治疗模式",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "双酮",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "固源岩",count = 3,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "RMA70-12",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "固源岩组",count = 2,}}
            },
            talents = {{
                name = "烟雾加装",
                phase = 1,
                level = 1,
                desc = "治疗友方单位后为其提供持续3秒的10%物理闪避",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "治疗友方单位后为其提供持续3秒的15%<@ba.talpu>(+5%)</>物理闪避",
                }, { phase = 1,desc = "治疗友方单位后为其提供持续3秒的20%物理闪避",}, {
                    phase = 1,
                    potential = 4,
                    desc = "治疗友方单位后为其提供持续3秒的25%<@ba.talpu>(+5%)</>物理闪避",
                }},
            }},
            cv = "阿部敦",
            art = "阿鬼",
            skins = {{ name = "默认服装",file = "Spot-1.png",}, { name = "原型服装",file = "Spot-otaku-1.png",}},
            appearance = "你好,我是隶属行动预备组A6的斑点,职责大概是保护预备组每天都在闹腾的另外几个家伙。",
            baseSkill = {{
                name = "能工巧匠",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升50%",
            }, {
                name = "金属工艺·α",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,贵金属类配方的生产力+30%",
            }},
        },
        ["克洛丝"] = {
            id = "char_124_kroos",
            name = "克洛丝",
            rarity = 2,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_124_kroos",
            displayNumber = "PA12",
            appellation = "Kroos",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员克洛丝,将以弓弩挫败敌人的攻击。",
            itemDesc = "一直在瞄准。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea1",
                name = "行动预备组A1",
                color = "58ccff",
            },
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+21", "天赋效果增强", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"3-1", "3-3"},
            maxHp = {545, 826, 1060},
            atk = {154, 258, 375},
            def = {52, 88, 126},
            magicResistance = {0},
            cost = {9, 11},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{ name = "二连射·自动",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "破损装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "固源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "研磨石",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-12",count = 1,}}
            },
            talents = {{
                name = "要害瞄准·初级",
                phase = 1,
                level = 1,
                desc = "攻击时,10%几率当次攻击的攻击力提升至150%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,10%几率当次攻击的攻击力提升至160%<@ba.talpu>(+10%)</>",
                }, { phase = 1,desc = "攻击时,20%几率当次攻击的攻击力提升至150%",}, {
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,20%几率当次攻击的攻击力提升至160%<@ba.talpu>(+10%)</>",
                }},
            }},
            cv = "田所梓",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Kroos-1.png",}},
            appearance = "嗨~嗨~我是克洛丝哦~我还不成熟,从今天开始会加油的~",
            baseSkill = {{
                name = "慢性子",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站后,生产力首小时+15%,此后每小时+2%,最终达到25%",
            }, {
                name = "独处",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,自身心情每小时恢复+0.7",
            }},
        },
        ["安德切尔"] = {
            id = "char_211_adnach",
            name = "安德切尔",
            rarity = 2,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_211_adnach",
            displayNumber = "PA44",
            appellation = "Adnachiel",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员安德切尔,将以弓弩挫败敌人的攻击。",
            itemDesc = "光环歪了,准头可不歪。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea4",
                name = "行动预备组A4",
                color = "58ccff",
            },
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"3-1", "3-3"},
            maxHp = {531, 831, 1080},
            atk = {150, 251, 365},
            def = {55, 93, 134},
            magicResistance = {0},
            cost = {9, 11},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{ name = "攻击力强化·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "糖",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "RMA70-12",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "固源岩组",count = 2,}}
            },
            talents = {{
                name = "短板突破",
                phase = 1,
                level = 1,
                desc = "攻击速度+4,优先攻击使用远程武器的敌人",
                upgrades = {{ phase = 1,desc = "攻击速度+8,优先攻击使用远程武器的敌人",}},
            }},
            cv = "河西健吾",
            art = "一立里子",
            skins = {{ name = "默认服装",file = "Adnach-1.png",}},
            appearance = "我是拉特兰出身,担任狙击干员的安德切尔。虽然我还没有得到铳的使用权,不过说到弩的灵活运用,我不会输给前辈们的!",
            baseSkill = {{
                name = "订单分发·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+20%",
            }, {
                name = "能工巧匠",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升50%",
            }},
        },
        ["炎熔"] = {
            id = "char_121_lava",
            name = "炎熔",
            rarity = 2,
            description = "攻击造成<@ba.kw>群体法术伤害</>",
            potentialItemId = "p_char_121_lava",
            displayNumber = "PA15",
            appellation = "Lava",
            position = "远程位",
            tagList = {"群攻"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛术师干员炎熔,将用源石技艺为小队开辟空间。",
            itemDesc = "请小心处理她与干员芙蓉间的关系。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea1",
                name = "行动预备组A1",
                color = "58ccff",
            },
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击速度+8", "天赋效果增强", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"2-3", "3-6"},
            maxHp = {576, 823, 1070},
            atk = {296, 417, 535},
            def = {41, 69, 95},
            magicResistance = {10, 15},
            cost = {27, 30},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.9},
            respawnTime = {70},
            skills = {{ name = "战术咏唱·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "固源岩组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "糖组",count = 2,}}
            },
            talents = {{
                name = "快速技能使用",
                phase = 1,
                level = 1,
                desc = "部署后立即获得15点技力",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "部署后立即获得20<@ba.talpu>(+5)</>点技力",
                }, { phase = 1,desc = "部署后立即获得30点技力",}, {
                    phase = 1,
                    potential = 4,
                    desc = "部署后立即获得35<@ba.talpu>(+5)</>点技力",
                }},
            }},
            cv = "水桥香织",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Lava-1.png",}},
            appearance = "炎熔、术师。因为无聊想找点事做,所以就随便加入你们这了......但听说我的天敌也在这里,所以我能现在就辞职吗?",
            baseSkill = {{
                name = "热能充能·α",
                cond = "初始携带",
                at = "发电站",
                desc = "当进驻发电站时,无人机每小时恢复速度+10%",
            }, {
                name = "源石工艺·β",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,源石类配方的生产力+35%",
            }},
        },
        ["芙蓉"] = {
            id = "char_120_hibisc",
            name = "芙蓉",
            rarity = 2,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_120_hibisc",
            displayNumber = "PA13",
            appellation = "Hibiscus",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛医疗干员芙蓉,将为伤员提供可靠的医疗援助。",
            itemDesc = "请小心处理她与干员炎熔间的关系。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea1",
                name = "行动预备组A1",
                color = "58ccff",
            },
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+18", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"3-1", "3-3"},
            maxHp = {682, 975, 1220},
            atk = {153, 248, 345},
            def = {61, 82, 110},
            magicResistance = {0},
            cost = {15, 17},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{ name = "治疗强化·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "糖组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯组",count = 2,}}
            },
            talents = {{
                name = "治疗力提升",
                phase = 1,
                level = 1,
                desc = "攻击力+4%",
                upgrades = {{ phase = 1,desc = "攻击力+8%",}},
            }},
            cv = "井口裕香",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Hibisc-1.png",}, { name = "0011™制造",file = "Hibisc-nian-1.png",}},
            appearance = "实习医生芙蓉,今天开始,我会负责您和罗德岛各位干员的健康管理项目,请多多关照!",
            baseSkill = {{
                name = "善解人意",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时回复+0.55(同种效果取最高)",
            }, {
                name = "营养学",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升70%",
            }},
        },
        ["安赛尔"] = {
            id = "char_212_ansel",
            name = "安赛尔",
            rarity = 2,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_212_ansel",
            displayNumber = "PA43",
            appellation = "Ansel",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛医疗干员安塞尔,将为小队提供多样的急救方案。",
            itemDesc = "加油啊,安塞尔!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea4",
                name = "行动预备组A4",
                color = "58ccff",
            },
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+20", "天赋效果增强", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"3-1", "3-3"},
            maxHp = {634, 907, 1135},
            atk = {156, 257, 362},
            def = {60, 81, 109},
            magicResistance = {0},
            cost = {15, 17},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{ name = "治疗范围强化",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "异铁组",count = 2,}}
            },
            talents = {{
                name = "附加治疗",
                phase = 1,
                level = 1,
                desc = "有7%的几率额外治疗一名友方单位",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "有10%<@ba.talpu>(+3%)</>的几率额外治疗一名友方单位",
                }, { phase = 1,desc = "有15%的几率额外治疗一名友方单位",}, {
                    phase = 1,
                    potential = 4,
                    desc = "有18%<@ba.talpu>(+3%)</>的几率额外治疗一名友方单位",
                }},
            }},
            cv = "金子真由美",
            art = "一立里子",
            skins = {{ name = "默认服装",file = "Ansel-1.png",}},
            appearance = "我是实习医生安赛尔,今后将承担一些外科医疗方面的辅助工作,还请您多多指教。",
            baseSkill = {{
                name = "善解人意",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高)",
            }, {
                name = "药理学",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升75%",
            }},
        },
        ["史都华德"] = {
            id = "char_210_stward",
            name = "史都华德",
            rarity = 2,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_210_stward",
            displayNumber = "PA42",
            appellation = "Steward",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛术师干员史都华德,使用源石技艺为小队开辟前路。",
            itemDesc = "预备A4队公认好好先生。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea4",
                name = "行动预备组A4",
                color = "58ccff",
            },
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"3-6", "3-1"},
            maxHp = {592, 847, 1100},
            atk = {249, 357, 470},
            def = {38, 65, 90},
            magicResistance = {10, 15},
            cost = {16, 18},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{ name = "强力击·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "双酮",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "固源岩",count = 3,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁组",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "酮凝集组",count = 2,}}
            },
            talents = {{
                name = "铠甲突破",
                phase = 1,
                level = 1,
                desc = "攻击力+3%,优先攻击防御力最高的敌人",
                upgrades = {{ phase = 1,desc = "攻击力+6%,优先攻击防御力最高的敌人",}},
            }},
            cv = "铃木千寻",
            art = "一立里子",
            skins = {{ name = "默认服装",file = "Stward-1.png",}},
            appearance = "术师史都华德,从今天开始,还请您多多关照。",
            baseSkill = {{
                name = "谈判",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单上限+3,每小时心情消耗-0.25",
            }, {
                name = "标准化·β",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,生产力+25%",
            }},
        },
        ["梓兰"] = {
            id = "char_278_orchid",
            name = "梓兰",
            rarity = 2,
            description = "攻击造成<@ba.kw>法术伤害</>,并对敌人造成短暂的<@ba.kw>停顿</>",
            potentialItemId = "p_char_278_orchid",
            displayNumber = "PA61",
            appellation = "Orchid",
            position = "远程位",
            tagList = {"减速"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛辅助干员梓兰,将凭借源石技艺为各小队提供援助。",
            itemDesc = "请注意计算她的工时。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea6",
                name = "行动预备组A6",
                color = "58ccff",
            },
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+19", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"y-2"},
            maxHp = {553, 738, 935},
            atk = {192, 283, 378},
            def = {44, 64, 83},
            magicResistance = {10, 15},
            cost = {10, 12},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.9},
            respawnTime = {70},
            skills = {{ name = "迅捷打击·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "糖",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "全新装置",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "扭转醇",count = 2,}}
            },
            talents = {{
                name = "施法速度提升",
                phase = 1,
                level = 1,
                desc = "攻击速度+5",
                upgrades = {{ phase = 1,desc = "攻击速度+9",}},
            }},
            cv = "大津爱理",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Orchid-1.png",}},
            appearance = "预备行动组A6的组长,梓兰,前来报道。您就是Dr.{@nickname}吗,接下来的工作请多多关照。",
            baseSkill = {{
                name = "心理学",
                cond = "初始携带",
                at = "人力办公室",
                desc = "进驻人力办公室时,人脉资源的累计速度+40%",
            }, {
                name = "供应管理",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+25%,且订单上限+1",
            }},
        },
        ["夜烟"] = {
            id = "char_141_nights",
            name = "夜烟",
            rarity = 3,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_141_nights",
            displayNumber = "VC02",
            appellation = "Haze",
            position = "远程位",
            tagList = {"输出", "削弱"},
            displayLogo = "logo_victoria",
            itemUsage = "罗德岛术师干员夜烟,将使用源石技艺为小队提供援助。",
            itemDesc = "什么都束缚不了她。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+100", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-6", "3-1", "3-1"},
            evolveCost = {{{ name = "术师芯片",count = 3,}, { name = "固源岩",count = 1,}, { name = "聚酸酯",count = 1,}}, {{ name = "术师芯片组",count = 5,}, { name = "固源岩组",count = 19,}, { name = "RMA70-12",count = 8,}}},
            maxHp = {619, 885, 1150, 1420},
            atk = {253, 362, 483, 583},
            def = {42, 71, 98, 110},
            magicResistance = {10, 15, 20},
            cost = {17, 19, 19},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "改量装置",count = 1,}, { name = "异铁组",count = 2,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "三水锰矿",count = 2,}, { name = "改量装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "糖聚块",count = 2,}}},
            }, {
                name = "赤色之瞳",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "白马醇",count = 1,}, { name = "酮凝集组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "五水研磨石",count = 2,}, { name = "白马醇",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "提纯源岩",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "黑色迷雾",
                phase = 1,
                level = 1,
                desc = "攻击使目标法术抗性-10%,持续1秒",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击使目标法术抗性-13%<@ba.talpu>(+3%)</>,持续1秒",
                }, { phase = 2,desc = "攻击使目标法术抗性-20%,持续1秒",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击使目标法术抗性-23%<@ba.talpu>(+3%)</>,持续1秒",
                }},
            }},
            cv = "卢婷",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Nights-1.png",}, { name = "默认服装",file = "Nights-3.png",}},
            appearance = "你好~叫我夜烟~我喜欢轻轻松松的工作环境,和一个不会向我问这问那的雇主~",
            baseSkill = {{
                name = "金属工艺·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,贵金属类配方的生产力+30%",
            }, {
                name = "订单分发·β",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%",
            }},
        },
        ["远山"] = {
            id = "char_109_fmout",
            name = "远山",
            rarity = 3,
            description = "攻击造成<@ba.kw>群体法术伤害</>",
            potentialItemId = "p_char_109_fmout",
            displayNumber = "SI01",
            appellation = "Gitano",
            position = "远程位",
            tagList = {"群攻"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛术师干员远山,将用源石技艺为小队谋划未来。",
            itemDesc = "今天的运势是——",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+27", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"2-3", "3-6", "3-6"},
            evolveCost = {{{ name = "术师芯片",count = 3,}, { name = "糖",count = 1,}, { name = "异铁",count = 1,}}, {{ name = "术师芯片组",count = 5,}, { name = "糖组",count = 17,}, { name = "固源岩组",count = 14,}}},
            maxHp = {622, 889, 1155, 1520},
            atk = {303, 428, 549, 654},
            def = {47, 72, 99, 118},
            magicResistance = {10, 15, 20},
            cost = {29, 32, 32},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.9},
            respawnTime = {70},
            skills = {{
                name = "战术咏唱·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "白马醇",count = 1,}, { name = "酮凝集组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "五水研磨石",count = 2,}, { name = "白马醇",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "提纯源岩",count = 2,}}},
            }, {
                name = "命运",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "三水锰矿",count = 1,}, { name = "全新装置",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-24",count = 2,}, { name = "三水锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "全新装置",count = 2,}}
            },
            talents = {{
                name = "占卜",
                phase = 1,
                level = 1,
                desc = "部署后随机永久获得下列一项增益:攻击力+7%;攻击速度+7;生命上限+12%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "部署后随机永久获得下列一项增益:攻击力+9%<@ba.talpu>(+2%)</>;攻击速度+9<@ba.talpu>(+2)</>;生命上限+14%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "部署后随机永久获得下列一项增益:攻击力+13%;攻击速度+13;生命上限提升20%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "部署后随机永久获得下列一项增益:攻击力+15%<@ba.talpu>(+2%)</>;攻击速度+15<@ba.talpu>(+2)</>;生命上限+22%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "优木加奈",
            art = "谜肘",
            skins = {{ name = "默认服装",file = "Fmout-1.png",}, { name = "默认服装",file = "Fmout-3.png",}},
            appearance = "遵从阿尔克纳的指引,我的命运终于与您交汇了,博士。",
            baseSkill = {{
                name = "供应管理",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+25%,且订单上限+1",
            }, {
                name = "占卜",
                cond = "精英化1",
                at = "会客室",
                desc = "进驻会客室时,线索搜索速度+25%",
            }},
        },
        ["格雷伊"] = {
            id = "char_253_greyy",
            name = "格雷伊",
            rarity = 3,
            description = "攻击造成<@ba.kw>群体法术伤害</>",
            potentialItemId = "p_char_253_greyy",
            displayNumber = "R119",
            appellation = "Greyy",
            position = "远程位",
            tagList = {"群攻", "减速"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛法术干员格雷伊,小心翼翼地使用源石技艺击退所有来犯之敌。",
            itemDesc = "即使再小的光芒,也要全力绽放。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击速度+6", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"2-3", "3-6", "3-6"},
            evolveCost = {{{ name = "术师芯片",count = 3,}, { name = "异铁",count = 1,}, { name = "聚酸酯",count = 1,}}, {{ name = "术师芯片组",count = 5,}, { name = "轻锰矿",count = 15,}, { name = "酮凝集组",count = 9,}}},
            maxHp = {595, 850, 1105, 1455},
            atk = {298, 421, 541, 645},
            def = {52, 79, 109, 130},
            magicResistance = {10, 15, 20},
            cost = {29, 32, 32},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.9},
            respawnTime = {70},
            skills = {{
                name = "战术咏唱·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯块",count = 1,}, { name = "固源岩组",count = 5,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "酮阵列",count = 2,}, { name = "聚酸酯块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "酮阵列",count = 2,}}},
            }, {
                name = "静电释放",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "异铁块",count = 1,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "改量装置",count = 1,}, { name = "异铁块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "五水研磨石",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "糖组",count = 3,}}
            },
            talents = {{
                name = "静电场",
                phase = 1,
                level = 1,
                desc = "攻击时对攻击目标造成0.4秒的停顿",
                upgrades = {{ phase = 2,desc = "攻击时对攻击目标造成0.6秒的停顿",}},
            }},
            cv = "渕上舞",
            art = "我妻洛酱",
            skins = {{ name = "默认服装",file = "Greyy-1.png",}, { name = "默认服装",file = "Greyy-3.png",}},
            appearance = "您、您好,我是格雷伊,电能相关的工作,还算擅长......那个,谢、谢谢您愿意收留我......!",
            baseSkill = {{
                name = "静电场",
                cond = "初始携带",
                at = "发电站",
                desc = "进驻发电站时,无人机每小时恢复速度+20%",
            }, {
                name = "能工巧匠",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升50%",
            }},
        },
        ["杰西卡"] = {
            id = "char_235_jesica",
            name = "杰西卡",
            rarity = 3,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_235_jesica",
            displayNumber = "BS03",
            appellation = "Jessica",
            position = "远程位",
            tagList = {"输出", "生存"},
            displayLogo = "logo_blacksteel",
            itemUsage = "黑钢狙击干员杰西卡,将用其专业技术为团队提供有效的打击力量。",
            itemDesc = "如果她没那么胆小的话会更好。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "blacksteel",
                name = "黑钢",
                color = "ffd200",
            },
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "狙击芯片",count = 3,}, { name = "聚酸酯",count = 1,}, { name = "糖",count = 1,}}, {{ name = "狙击芯片组",count = 5,}, { name = "扭转醇",count = 20,}, { name = "异铁组",count = 7,}}},
            maxHp = {604, 864, 1108, 1320},
            atk = {163, 272, 389, 475},
            def = {54, 91, 130, 154},
            magicResistance = {0},
            cost = {10, 12, 12},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "强力击·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "糖聚块",count = 1,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁块",count = 2,}, { name = "糖聚块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "异铁块",count = 2,}}},
            }, {
                name = "掩护烟幕",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯块",count = 1,}, { name = "固源岩组",count = 5,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "酮阵列",count = 2,}, { name = "聚酸酯块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "酮阵列",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "RMA70-12",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "固源岩组",count = 3,}}
            },
            talents = {{
                name = "快速弹匣",
                phase = 1,
                level = 1,
                desc = "攻击速度+6",
                upgrades = {{ phase = 2,desc = "攻击速度+12",}},
            }},
            cv = "广桥凉",
            art = "m9nokuro",
            skins = {{ name = "默认服装",file = "Jesica-1.png",}, { name = "默认服装",file = "Jesica-3.png",}},
            appearance = "请问是Dr.{@nickname}吗......您好,我是黑钢国际的杰西卡,我,我不太擅长自我介绍,呜......",
            baseSkill = {{
                name = "标准化·β",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,生产力+25%",
            }, {
                name = "联络员",
                cond = "精英化1",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%,且更容易获得黑钢国际线索",
            }},
        },
        ["流星"] = {
            id = "char_126_shotst",
            name = "流星",
            rarity = 3,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_126_shotst",
            displayNumber = "ST02",
            appellation = "Meteor",
            position = "远程位",
            tagList = {"输出", "削弱"},
            displayLogo = "logo_kazimierz",
            itemUsage = "罗德岛狙击干员流星,随时准备拉满弓弦。",
            itemDesc = "就像流星那样,划过天空,落在你身边。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "狙击芯片",count = 3,}, { name = "异铁",count = 1,}, { name = "装置",count = 1,}}, {{ name = "狙击芯片组",count = 5,}, { name = "异铁组",count = 14,}, { name = "聚酸酯组",count = 12,}}},
            maxHp = {612, 875, 1123, 1370},
            atk = {159, 266, 381, 465},
            def = {58, 97, 139, 165},
            magicResistance = {0},
            cost = {10, 12, 12},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "碎甲击",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "五水研磨石",count = 1,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "提纯源岩",count = 2,}, { name = "五水研磨石",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "改量装置",count = 2,}}},
            }, {
                name = "碎甲击·扩散",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-24",count = 1,}, { name = "轻锰矿",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "糖聚块",count = 2,}, { name = "RMA70-24",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "异铁块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "扭转醇",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "轻锰矿",count = 3,}}
            },
            talents = {{
                name = "空射专精",
                phase = 1,
                level = 1,
                desc = "攻击飞行目标时,攻击力+20%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击飞行目标时,攻击力+25%<@ba.talpu>(+5%)</>",
                }, { phase = 2,desc = "攻击飞行目标时,攻击力+35%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击飞行目标时,攻击力+40%<@ba.talpu>(+5%)</>",
                }},
            }},
            cv = "福原绫香",
            art = "HUG",
            skins = {{ name = "默认服装",file = "Shotst-1.png",}, { name = "默认服装",file = "Shotst-3.png",}},
            appearance = "你好,我是流星,来自森林的弓箭手。您需要擅长远程援护的干员吗?",
            baseSkill = {{
                name = "标准化·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,生产力+15%",
            }, {
                name = "善解人意",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高)",
            }},
        },
        ["白雪"] = {
            id = "char_118_yuki",
            name = "白雪",
            rarity = 3,
            description = "攻击造成<@ba.kw>群体物理伤害</>",
            potentialItemId = "p_char_118_yuki",
            displayNumber = "LM10",
            appellation = "ShiraYuki",
            position = "远程位",
            tagList = {"群攻", "减速"},
            displayLogo = "logo_lungmen",
            itemUsage = "文月夫人的贴身护卫白雪,谨遵主命为你提供帮助。",
            itemDesc = "她总会从你意想不到的地方出现。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+30", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-3", "3-8", "3-10"},
            evolveCost = {{{ name = "狙击芯片",count = 3,}, { name = "酮凝集",count = 1,}, { name = "固源岩",count = 1,}}, {{ name = "狙击芯片组",count = 5,}, { name = "酮凝集组",count = 15,}, { name = "异铁组",count = 9,}}},
            maxHp = {834, 1043, 1304, 1630},
            atk = {347, 496, 621, 797},
            def = {51, 66, 84, 100},
            magicResistance = {0},
            cost = {23, 25, 27},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.8},
            respawnTime = {70},
            skills = {{
                name = "敌飙",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-24",count = 1,}, { name = "轻锰矿",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "糖聚块",count = 2,}, { name = "RMA70-24",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "异铁块",count = 2,}}},
            }, {
                name = "凝武",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "提纯源岩",count = 1,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯块",count = 2,}, { name = "提纯源岩",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "酮阵列",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "双酮",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "轻锰矿",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "研磨石",count = 2,}}
            },
            talents = {{
                name = "重型手里剑",
                phase = 2,
                level = 1,
                desc = "攻击间隔略微增大,但攻击力+20%",
                upgrades = {},
            }},
            cv = "春村奈奈",
            art = "阿鬼",
            skins = {{ name = "默认服装",file = "Yuki-1.png",}, { name = "默认服装",file = "Yuki-3.png",}},
            appearance = "白雪,依照文月公主的嘱托,协助陈小姐行动,并听从你的差遣。",
            baseSkill = {{
                name = "线索搜集·β",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+20%",
            }, {
                name = "作战指导录像",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,作战记录类配方的生产力+30%",
            }},
        },
        ["讯使"] = {
            id = "char_198_blackd",
            name = "讯使",
            rarity = 3,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_198_blackd",
            displayNumber = "JC04",
            appellation = "Courier",
            position = "近战位",
            tagList = {"费用回复", "防护"},
            displayLogo = "logo_kjerag",
            itemUsage = "喀兰贸易公司联络人讯使,将作为先锋干员为您提供服务。",
            itemDesc = "无论传递信息还是战斗,他都非常可靠。",
            itemObtainApproach = "信用交易所",
            maxPotentialLevel = 5,
            team = {
                key = "kjerag",
                name = "喀兰贸易",
                color = "ffffff",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 3,}, { name = "装置",count = 1,}, { name = "糖",count = 1,}}, {{ name = "先锋芯片组",count = 5,}, { name = "全新装置",count = 11,}, { name = "酮凝集组",count = 10,}}},
            maxHp = {758, 1083, 1389, 1985},
            atk = {170, 254, 348, 435},
            def = {137, 196, 273, 322},
            magicResistance = {0},
            cost = {10, 12, 12},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "冲锋号令·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "提纯源岩",count = 1,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯块",count = 2,}, { name = "提纯源岩",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "酮阵列",count = 2,}}},
            }, {
                name = "冲锋号令·防御",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "糖聚块",count = 1,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁块",count = 2,}, { name = "糖聚块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "五水研磨石",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "破损装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "研磨石",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-12",count = 2,}}
            },
            talents = {{
                name = "雪境巡逻员",
                phase = 1,
                level = 1,
                desc = "阻挡两个及以上的敌人时,防御力+8%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "阻挡两个及以上的敌人时,防御力+11%<@ba.talpu>(+3%)</>",
                }, { phase = 2,desc = "当阻挡住两个及以上的敌人时,防御力+16%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "阻挡两个及以上的敌人时,防御力+19%<@ba.talpu>(+3%)</>",
                }},
            }},
            cv = "平川大辅",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Blackd-1.png",}, { name = "默认服装",file = "Blackd-3.png",}, { name = "寒武纪™系列",file = "Blackd-winter-1.png",}},
            appearance = "尊敬的罗德岛领袖,您的盟友,雪境的讯使在此。您与银灰老板的契约期内,碰上困难,就试着打个响指呼唤在下吧。",
            baseSkill = {{
                name = "喀兰贸易·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+15%,且订单上限+1",
            }, {
                name = "讯使",
                cond = "精英化1",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%,且更容易获得喀兰贸易线索",
            }},
        },
        ["清道夫"] = {
            id = "char_149_scave",
            name = "清道夫",
            rarity = 3,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_149_scave",
            displayNumber = "SW02",
            appellation = "Scavenger",
            position = "近战位",
            tagList = {"费用回复", "输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "S.W.E.E.P执行人清道夫,时刻准备部署。",
            itemDesc = "能够扫清一切,唯独对自己的房间束手无策。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "sweep",
                name = "S.W.E.E.P原型",
                color = "e0e0e0",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+25", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 3,}, { name = "固源岩",count = 1,}, { name = "糖",count = 1,}}, {{ name = "先锋芯片组",count = 5,}, { name = "扭转醇",count = 20,}, { name = "全新装置",count = 6,}}},
            maxHp = {693, 937, 1284, 1835},
            atk = {185, 281, 385, 470},
            def = {136, 198, 255, 310},
            magicResistance = {0},
            cost = {10, 12, 12},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "冲锋号令·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "糖聚块",count = 1,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁块",count = 2,}, { name = "糖聚块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "五水研磨石",count = 2,}}},
            }, {
                name = "冲锋号令·攻击",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯块",count = 1,}, { name = "固源岩组",count = 5,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "酮阵列",count = 2,}, { name = "聚酸酯块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "三水锰矿",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "RMA70-12",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "固源岩组",count = 3,}}
            },
            talents = {{
                name = "单独行动者",
                phase = 1,
                level = 1,
                desc = "当周围四格内没有其他友方单位时,攻击力和防御力各+5%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "当周围四格内没有其他友方单位时,攻击力和防御力各+7%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "当周围四格内没有其他友方单位时,攻击力和防御力各+11%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "当周围四格内没有其他友方单位时,攻击力和防御力各+13%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "大地叶",
            art = "戏言咸咸",
            skins = {{ name = "默认服装",file = "Scave-1.png",}, { name = "默认服装",file = "Scave-3.png",}},
            appearance = "我是清道夫,肮脏的工作我来做,你和那些家伙一样,只要付钱就行了。",
            baseSkill = {{
                name = "S.W.E.E.P",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,控制中枢内的其他干员心情每小时消耗-0.05",
            }, {
                name = "拾荒者",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,仓库容量上限+8,每小时心情消耗-0.25",
            }},
        },
        ["红豆"] = {
            id = "char_290_vigna",
            name = "红豆",
            rarity = 3,
            description = "击杀敌人后获得1点部署费用,撤退时返还初始部署费用",
            potentialItemId = "p_char_290_vigna",
            displayNumber = "R105",
            appellation = "Vigna",
            position = "近战位",
            tagList = {"输出", "费用回复"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛先锋干员红豆,握紧长枪,准备着进入战场。",
            itemDesc = "她很清楚,在需要全身心投入这一点上,战争和摇滚别无二致。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+24", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 3,}, { name = "装置",count = 1,}, { name = "聚酸酯",count = 1,}}, {{ name = "先锋芯片组",count = 5,}, { name = "异铁组",count = 16,}, { name = "固源岩组",count = 11,}}},
            maxHp = {724, 1006, 1291, 1845},
            atk = {248, 355, 468, 558},
            def = {152, 218, 287, 351},
            magicResistance = {0},
            cost = {9, 11, 11},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "五水研磨石",count = 1,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "提纯源岩",count = 2,}, { name = "五水研磨石",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "提纯源岩",count = 2,}}},
            }, {
                name = "槌音",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-24",count = 1,}, { name = "轻锰矿",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "糖聚块",count = 2,}, { name = "RMA70-24",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "破损装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "扭转醇",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "轻锰矿",count = 3,}}
            },
            talents = {{
                name = "蛮力穿刺",
                phase = 1,
                level = 1,
                desc = "攻击时,10%几率当次攻击的攻击力+50%。技能中这个几率提高到30%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,10%几率当次攻击的攻击力+60%<@ba.talpu>(+10%)</>。技能中这个几率提高到30%",
                }, { phase = 2,desc = "攻击时,10%几率当次攻击的攻击力+100%。技能中这个几率提高到30%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击时,10%几率当次攻击的攻击力+110%<@ba.talpu>(+10%)</>。技能中这个几率提高到30%",
                }},
            }},
            cv = "下田麻美",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Vigna-1.png",}, { name = "默认服装",file = "Vigna-3.png",}},
            appearance = "请问,这里是Dr.{@nickname}的办公室吗,我找博士很久了,麻烦你......什么?你就是博士?哼哼,干员红豆来报到了!",
            baseSkill = {{
                name = "作战指导录像",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,作战记录类配方的生产力+30%",
            }, {
                name = "先锋专精·β",
                cond = "精英化1",
                at = "训练室",
                desc = "进驻训练室时,先锋干员的专精技能训练速度+50%",
            }},
        },
        ["杜宾"] = {
            id = "char_130_doberm",
            name = "杜宾",
            rarity = 3,
            description = "可以攻击到<@ba.kw>较远敌人</>",
            potentialItemId = "p_char_130_doberm",
            displayNumber = "R100",
            appellation = "Dobermann",
            position = "近战位",
            tagList = {"输出", "支援"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛新人教官杜宾,能够随时为你提供战场上的各项建议。",
            itemDesc = "你永远需要一位老兵的建议。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+150", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"2-2"},
            evolveCost = {{{ name = "近卫芯片",count = 3,}, { name = "糖",count = 1,}, { name = "聚酸酯",count = 1,}}, {{ name = "近卫芯片组",count = 5,}, { name = "轻锰矿",count = 15,}, { name = "扭转醇",count = 11,}}},
            maxHp = {743, 1019, 1324, 1840},
            atk = {239, 342, 457, 545},
            def = {178, 252, 320, 382},
            magicResistance = {0},
            cost = {13, 15, 15},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "强力击·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯块",count = 1,}, { name = "固源岩组",count = 5,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "酮阵列",count = 2,}, { name = "聚酸酯块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "三水锰矿",count = 2,}}},
            }, {
                name = "鞭策",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "异铁块",count = 1,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "改量装置",count = 1,}, { name = "异铁块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "白马醇",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "糖组",count = 3,}}
            },
            talents = {{
                name = "新人教官",
                phase = 1,
                level = 1,
                desc = "所有三星干员的攻击力+5%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "所有三星干员的攻击力+6%<@ba.talpu>(+1%)</>",
                }, { phase = 2,desc = "所有三星干员的攻击力+10%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "所有三星干员的攻击力+11%<@ba.talpu>(+1%)</>",
                }},
            }},
            cv = "种崎敦美",
            art = "LLC",
            skins = {{ name = "默认服装",file = "Doberm-1.png",}, { name = "默认服装",file = "Doberm-3.png",}},
            appearance = "敬礼!曾属玻利瓦尔国民警备队,我是教官杜宾。长话短说,请把需受训干员的名单给我看一下。",
            baseSkill = {{
                name = "左膀右臂",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,控制中枢内的其他干员心情每小时消耗-0.05",
            }, {
                name = "教官",
                cond = "精英化1",
                at = "训练室",
                desc = "进驻训练室协助位时,干员的训练速度+25%",
            }},
        },
        ["缠丸"] = {
            id = "char_289_gyuki",
            name = "缠丸",
            rarity = 3,
            description = "能够阻挡一个敌人",
            potentialItemId = "p_char_289_gyuki",
            displayNumber = "HK01",
            appellation = "Matoimaru",
            position = "近战位",
            tagList = {"生存", "输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫干员缠丸,她挥刀只为斩落你的敌人。",
            itemDesc = "反应快,下手快,伤口好得更快。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+180", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 3,}, { name = "固源岩",count = 1,}, { name = "装置",count = 1,}}, {{ name = "近卫芯片组",count = 5,}, { name = "酮凝集组",count = 16,}, { name = "糖组",count = 10,}}},
            maxHp = {1443, 1925, 2567, 3470},
            atk = {370, 553, 709, 855},
            def = {70, 100, 131, 156},
            magicResistance = {0},
            cost = {15, 17, 17},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.5},
            respawnTime = {70},
            skills = {{
                name = "生命回复·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-24",count = 1,}, { name = "轻锰矿",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "糖聚块",count = 2,}, { name = "RMA70-24",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }, {
                name = "恶鬼之力",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "提纯源岩",count = 1,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯块",count = 2,}, { name = "提纯源岩",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "改量装置",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "轻锰矿",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "研磨石",count = 2,}}
            },
            talents = {{
                name = "恶鬼体质",
                phase = 2,
                level = 1,
                desc = "防御力-20%,但最大生命值+20%",
                upgrades = {{
                    phase = 2,
                    potential = 4,
                    desc = "防御力-20%,但最大生命值+23%<@ba.talpu>(+3%)</>",
                }},
            }},
            cv = "大津爱理",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Gyuki-1.png",}, { name = "默认服装",file = "Gyuki-3.png",}},
            appearance = "缠丸,现在正式加入罗德岛!我来负责战斗,指挥就交给博士你了!",
            baseSkill = {{
                name = "技巧理论",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工技巧概要时,副产品的产出概率提升70%",
            }, {
                name = "订单分发·β",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%",
            }},
        },
        ["霜叶"] = {
            id = "char_193_frostl",
            name = "霜叶",
            rarity = 3,
            description = "可以进行<@ba.kw>远程攻击</>,但此时攻击力降低至80%",
            potentialItemId = "p_char_193_frostl",
            displayNumber = "R123",
            appellation = "Frostleaf",
            position = "近战位",
            tagList = {"减速", "输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫干员霜叶,只要是你的命令,她都会遵从。",
            itemDesc = "试着成为引领她的道标吧。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击速度+8", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"2-3", "3-12", "3-12"},
            evolveCost = {{{ name = "近卫芯片",count = 3,}, { name = "聚酸酯",count = 1,}, { name = "异铁",count = 1,}}, {{ name = "近卫芯片组",count = 5,}, { name = "研磨石",count = 15,}, { name = "轻锰矿",count = 7,}}},
            maxHp = {949, 1356, 1785, 2260},
            atk = {272, 400, 534, 660},
            def = {154, 211, 268, 323},
            magicResistance = {5, 10, 10},
            cost = {16, 18, 18},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.3},
            respawnTime = {70},
            skills = {{
                name = "寒霜枪刃",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "异铁块",count = 1,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "改量装置",count = 1,}, { name = "异铁块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "白马醇",count = 2,}}},
            }, {
                name = "凝冰枪刃",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "酮阵列",count = 1,}, { name = "聚酸酯组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "白马醇",count = 2,}, { name = "酮阵列",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "RMA70-24",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯组",count = 3,}}
            },
            talents = {{
                name = "掩护打击",
                phase = 2,
                level = 1,
                desc = "攻击范围扩大,但攻击间隔略微增大",
                upgrades = {},
            }},
            cv = "加隈亚衣",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Frostl-1.png",}, { name = "默认服装",file = "Frostl-3.png",}},
            appearance = "霜叶,前佣兵,现在,是你的干员。随意调遣我吧,我什么都能做。",
            baseSkill = {{
                name = "独处",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,自身心情每小时回复+0.7",
            }, {
                name = "作战指导录像",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,作战记录类配方的生产力+30%",
            }},
        },
        ["艾丝黛尔"] = {
            id = "char_127_estell",
            name = "艾丝黛尔",
            rarity = 3,
            description = "同时攻击阻挡的<@ba.kw>所有敌人</>",
            potentialItemId = "p_char_127_estell",
            displayNumber = "IU04",
            appellation = "Estelle",
            position = "近战位",
            tagList = {"群攻", "生存"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫干员艾丝黛尔,还在犹豫自己是否能帮上忙。",
            itemDesc = "请相信她的能力吧!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+200", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 3,}, { name = "异铁",count = 1,}, { name = "酮凝集",count = 1,}}, {{ name = "近卫芯片组",count = 5,}, { name = "RMA70-12",count = 12,}, { name = "研磨石",count = 8,}}},
            maxHp = {1140, 1462, 1875, 2500},
            atk = {278, 387, 524, 690},
            def = {133, 190, 258, 315},
            magicResistance = {0},
            cost = {18, 20, 22},
            blockCnt = {2, 2, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "酮阵列",count = 1,}, { name = "聚酸酯组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "白马醇",count = 2,}, { name = "酮阵列",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "RMA70-24",count = 2,}}},
            }, {
                name = "舍身突击",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "改量装置",count = 1,}, { name = "异铁组",count = 2,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "三水锰矿",count = 2,}, { name = "改量装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "糖聚块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁组",count = 3,}}
            },
            talents = {{
                name = "自愈能力",
                phase = 1,
                level = 1,
                desc = "周围8格内有敌人倒下时,恢复自身最大生命值7%的生命",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "周围8格内有敌人倒下时,恢复自身最大生命值9%<@ba.talpu>(+2%)</>的生命",
                }, { phase = 2,desc = "周围8格内有敌人倒下时,恢复自身最大生命值12%的生命",}, {
                    phase = 2,
                    potential = 4,
                    desc = "周围8格内有敌人倒下时,恢复自身最大生命值14%<@ba.talpu>(+2%)</>的生命",
                }},
            }},
            cv = "山本希望",
            art = "鸭",
            skins = {{ name = "默认服装",file = "Estell-1.png",}, { name = "默认服装",file = "Estell-3.png",}},
            appearance = "您、您好......那个,呃,对不起......我的角不小心把您办公室的门捅穿......了......",
            baseSkill = {{
                name = "专注·β",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工任意材料时,副产品的产出概率提升60%",
            }, {
                name = "独处",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,自身心情每小时恢复+0.7",
            }},
        },
        ["慕斯"] = {
            id = "char_185_frncat",
            name = "慕斯",
            rarity = 3,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_185_frncat",
            displayNumber = "VC04",
            appellation = "Mousse",
            position = "近战位",
            tagList = {"输出"},
            displayLogo = "logo_victoria",
            itemUsage = "罗德岛近卫干员慕斯,已经尽力把敌人想象成了抓板。",
            itemDesc = "总而言之一个字,挠。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+26", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 3,}, { name = "酮凝集",count = 1,}, { name = "装置",count = 1,}}, {{ name = "近卫芯片组",count = 5,}, { name = "固源岩组",count = 20,}, { name = "研磨石",count = 8,}}},
            maxHp = {1069, 1407, 1782, 2345},
            atk = {273, 396, 515, 644},
            def = {158, 230, 296, 357},
            magicResistance = {10, 10, 15},
            cost = {18, 20, 20},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.25},
            respawnTime = {70},
            skills = {{
                name = "挠伤",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "改量装置",count = 1,}, { name = "异铁组",count = 2,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "三水锰矿",count = 2,}, { name = "改量装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "糖聚块",count = 2,}}},
            }, {
                name = "炸毛",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "白马醇",count = 1,}, { name = "酮凝集组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "五水研磨石",count = 2,}, { name = "白马醇",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "提纯源岩",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "双酮",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "连击",
                phase = 1,
                level = 1,
                desc = "攻击时有10%的几率连续攻击两次",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击时有13%<@ba.talpu>(+3%)</>的几率连续攻击两次",
                }, { phase = 2,desc = "攻击时有20%的几率连续攻击两次",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击时有23%<@ba.talpu>(+3%)</>的几率连续攻击两次",
                }},
            }},
            cv = "高森奈津美",
            art = "Iritoa",
            skins = {{ name = "默认服装",file = "Frncat-1.png",}, { name = "默认服装",file = "Frncat-3.png",}},
            appearance = "你好......请、请叫我慕斯......那个,我的手,请您不要盯着我的手看......",
            baseSkill = {{
                name = "订单分发·β",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%",
            }, {
                name = "烘焙",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时回复+0.3(同种效果取最高);同时自身心情每小时恢复+0.3",
            }},
        },
        ["砾"] = {
            id = "char_237_gravel",
            name = "砾",
            rarity = 3,
            description = "再部署时间大幅度<@ba.kw>减少</>",
            potentialItemId = "p_char_237_gravel",
            displayNumber = "KZ04",
            appellation = "Gravel",
            position = "近战位",
            tagList = {"快速复活", "防护"},
            displayLogo = "logo_kazimierz",
            itemUsage = "罗德岛特种干员砾,将灵活闪现在战场上抵御攻击。",
            itemDesc = "真的是骑士吗?真的?",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "特种",
            potentialRanks = {"部署费用-1", "生命上限+160", "再部署时间-2秒", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "特种芯片",count = 3,}, { name = "固源岩",count = 1,}, { name = "酮凝集",count = 1,}}, {{ name = "特种芯片组",count = 5,}, { name = "聚酸酯组",count = 18,}, { name = "固源岩组",count = 13,}}},
            maxHp = {663, 885, 1107, 1420},
            atk = {176, 256, 352, 452},
            def = {151, 216, 281, 335},
            magicResistance = {0},
            cost = {6, 8, 8},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {0.93},
            respawnTime = {18},
            skills = {{
                name = "影袭",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "三水锰矿",count = 1,}, { name = "全新装置",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-24",count = 2,}, { name = "三水锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "白马醇",count = 2,}}},
            }, {
                name = "鼠群",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "五水研磨石",count = 1,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "提纯源岩",count = 2,}, { name = "五水研磨石",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "全新装置",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "扭转醇",count = 3,}}
            },
            talents = {{
                name = "快速部署",
                phase = 1,
                level = 1,
                desc = "自身部署费用-1",
                upgrades = {{
                    name = "小个子支援",
                    phase = 2,
                    desc = "自身部署费用-1,所有部署费用不超过10的单位防御力提升6%",
                }, {
                    name = "小个子支援",
                    phase = 2,
                    potential = 4,
                    desc = "自身部署费用-1,所有部署费用不超过10的单位防御力提升8%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "立花理香",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Gravel-1.png",}, { name = "默认服装",file = "Gravel-3.png",}},
            appearance = "啾——嗯?怎么脸红了?这只是初见的问候,可没什么其他的意思哦。那么,卡西米尔骑士砾,就请您多有包涵啦,嘻嘻。",
            baseSkill = {{
                name = "专注·α",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升40%",
            }, {
                name = "金属工艺·β",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,贵金属类配方的生产力+35%",
            }},
        },
        ["暗索"] = {
            id = "char_236_rope",
            name = "暗索",
            rarity = 3,
            description = "技能可以使敌人产生<@ba.kw>位移</>\n可以放置于远程位",
            potentialItemId = "p_char_236_rope",
            displayNumber = "RB02",
            appellation = "Rope",
            position = "近战位",
            tagList = {"位移"},
            displayLogo = "logo_rim",
            itemUsage = "罗德岛特种干员暗索,将凭借钩索技术为小队提供便利。",
            itemDesc = "一钩,一拉,成了!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "特种",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+22", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"2-2", "3-2", "3-2"},
            evolveCost = {{{ name = "特种芯片",count = 3,}, { name = "糖",count = 1,}, { name = "装置",count = 1,}}, {{ name = "特种芯片组",count = 5,}, { name = "异铁组",count = 15,}, { name = "糖组",count = 11,}}},
            maxHp = {744, 1006, 1307, 1720},
            atk = {313, 448, 582, 728},
            def = {142, 209, 276, 325},
            magicResistance = {0},
            cost = {10, 12, 12},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.8},
            respawnTime = {70},
            skills = {{
                name = "勾爪发射",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "五水研磨石",count = 1,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "提纯源岩",count = 2,}, { name = "五水研磨石",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }, {
                name = "复式勾爪",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-24",count = 1,}, { name = "轻锰矿",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "糖聚块",count = 2,}, { name = "RMA70-24",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "异铁块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "扭转醇",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "轻锰矿",count = 3,}}
            },
            talents = {{
                name = "听觉训练",
                phase = 1,
                level = 1,
                desc = "获得15%的物理闪避",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "获得19%<@ba.talpu>(+4%)</>的物理闪避",
                }, { phase = 2,desc = "获得30%的物理闪避",}, {
                    phase = 2,
                    potential = 4,
                    desc = "获得34%<@ba.talpu>(+4%)</>的物理闪避",
                }},
            }},
            cv = "藤村步",
            art = "m9nokuro",
            skins = {{ name = "默认服装",file = "Rope-1.png",}, { name = "默认服装",file = "Rope-3.png",}},
            appearance = "我叫暗索,很高兴认识你。啊对了,你的饭卡还在这里,别忘记拿了。唔?为什么在我这儿?这是秘·密·哦。",
            baseSkill = {{
                name = "线索搜集·β",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+20%",
            }, {
                name = "谈判",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单上限+3,每小时心情消耗-0.25",
            }},
        },
        ["末药"] = {
            id = "char_117_myrrh",
            name = "末药",
            rarity = 3,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_117_myrrh",
            displayNumber = "R104",
            appellation = "Myrrh",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛医疗干员末药,将用草药为小队提供医疗援助。",
            itemDesc = "苦在舌尖,甜在心间。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "医疗芯片",count = 3,}, { name = "聚酸酯",count = 1,}, { name = "固源岩",count = 1,}}, {{ name = "医疗芯片组",count = 5,}, { name = "酮凝集组",count = 14,}, { name = "聚酸酯组",count = 12,}}},
            maxHp = {752, 1060, 1278, 1420},
            atk = {161, 264, 372, 465},
            def = {57, 83, 104, 131},
            magicResistance = {0},
            cost = {16, 18, 18},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "二重治疗",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-24",count = 1,}, { name = "轻锰矿",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "糖聚块",count = 2,}, { name = "RMA70-24",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "异铁块",count = 2,}}},
            }, {
                name = "医疗力场",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "提纯源岩",count = 1,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯块",count = 2,}, { name = "提纯源岩",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "三水锰矿",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "轻锰矿",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "研磨石",count = 2,}}
            },
            talents = {{
                name = "急救包",
                phase = 1,
                level = 1,
                desc = "部署后立刻恢复全体友方单位的生命值,恢复量为末药攻击力的100%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "部署后立刻恢复全体友方单位的生命值,恢复量为末药攻击力的110%<@ba.talpu>(+10%)</>",
                }, { phase = 2,desc = "部署后立刻恢复全体友方单位的生命值,恢复量为末药攻击力的150%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "部署后立刻恢复全体友方单位的生命值,恢复量为末药攻击力的160%<@ba.talpu>(+10%)</>",
                }},
            }},
            cv = "优木加奈",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Myrrh-1.png",}, { name = "默认服装",file = "Myrrh-3.png",}, { name = "生命之地",file = "Myrrh-wild-1.png",}},
            appearance = "那个,我是草药师末药.....这个代号是凯尔希医生为我指定的,据说,它指的是“生命的短暂”,医生说,她希望我要牢记这个寓意......",
            baseSkill = {{
                name = "药理学",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升75%",
            }, {
                name = "善解人意",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身外心情未满的某个干员每小时恢复+0.55(同种效果取最高)",
            }},
        },
        ["嘉维尔"] = {
            id = "char_187_ccheal",
            name = "嘉维尔",
            rarity = 3,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_187_ccheal",
            displayNumber = "IU07",
            appellation = "Gavial",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛医疗干员嘉维尔,将用其特殊的医疗手段保障大家的生命安全。",
            itemDesc = "经过她医治的干员,表情都很安详。",
            itemObtainApproach = "信用交易所",
            maxPotentialLevel = 5,
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "医疗芯片",count = 3,}, { name = "异铁",count = 1,}, { name = "糖",count = 1,}}, {{ name = "医疗芯片组",count = 5,}, { name = "全新装置",count = 13,}, { name = "异铁组",count = 6,}}},
            maxHp = {851, 1167, 1374, 1580},
            atk = {159, 262, 364, 450},
            def = {66, 96, 121, 152},
            magicResistance = {0},
            cost = {16, 18, 18},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "活力再生",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "提纯源岩",count = 1,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯块",count = 2,}, { name = "提纯源岩",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "三水锰矿",count = 2,}}},
            }, {
                name = "活力再生·广域",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "糖聚块",count = 1,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁块",count = 2,}, { name = "糖聚块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "五水研磨石",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "研磨石",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-12",count = 2,}}
            },
            talents = {{
                name = "战地医师",
                phase = 1,
                level = 1,
                desc = "部署后全体友方【医疗】职业干员攻击力+5%,防御力+50,持续15秒",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "部署后全体友方【医疗】职业干员攻击力+7%<@ba.talpu>(+2%)</>,防御力+70<@ba.talpu>(+20)</>,持续17<@ba.talpu>(+2)</>秒",
                }, { phase = 2,desc = "部署后全体友方【医疗】职业干员攻击力+10%,防御力+100,持续15秒",}, {
                    phase = 2,
                    potential = 4,
                    desc = "部署后全体友方【医疗】职业干员攻击力+12%<@ba.talpu>(+2%)</>,防御力+120<@ba.talpu>(+20)</>,持续17<@ba.talpu>(+2)</>秒",
                }},
            }},
            cv = "诹访彩花",
            art = "LLC",
            skins = {{ name = "默认服装",file = "Ccheal-1.png",}, { name = "默认服装",file = "Ccheal-3.png",}},
            appearance = "我是医疗术师嘉维尔。先说好了,对我,可不能以貌取人,明白吗?",
            baseSkill = {{
                name = "药理学",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升75%",
            }, {
                name = "医疗专精·α",
                cond = "精英化1",
                at = "训练室",
                desc = "进驻训练室协助位时,医疗干员的专精技能训练速度+30%",
            }},
        },
        ["调香师"] = {
            id = "char_181_flower",
            name = "调香师",
            rarity = 3,
            description = "同时恢复三个友方单位的生命",
            potentialItemId = "p_char_181_flower",
            displayNumber = "MN03",
            appellation = "Perfumer",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "“疗养庭院”管理人调香师,播撒熏香为大家带来芬芳与治愈。",
            itemDesc = "花粉过敏者除外。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+19", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"y-1", "y-2", "y-2"},
            evolveCost = {{{ name = "医疗芯片",count = 3,}, { name = "酮凝集",count = 1,}, { name = "聚酸酯",count = 1,}}, {{ name = "医疗芯片组",count = 5,}, { name = "扭转醇",count = 19,}, { name = "酮凝集组",count = 8,}}},
            maxHp = {710, 960, 1232, 1560},
            atk = {117, 189, 256, 320},
            def = {69, 92, 120, 145},
            magicResistance = {0},
            cost = {14, 16, 16},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "治疗强化·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "糖聚块",count = 1,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁块",count = 2,}, { name = "糖聚块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "五水研磨石",count = 2,}}},
            }, {
                name = "精调",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯块",count = 1,}, { name = "固源岩组",count = 5,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "酮阵列",count = 2,}, { name = "聚酸酯块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "改量装置",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "双酮",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "RMA70-12",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "固源岩组",count = 3,}}
            },
            talents = {{
                name = "熏衣草",
                phase = 1,
                level = 1,
                desc = "在战场时全体友方单位每秒恢复相当于调香师攻击力3%的生命",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "在战场时全体友方单位每秒恢复相当于调香师攻击力3.5%<@ba.talpu>(+0.5%)</>的生命",
                }, {
                    name = "熏衣香",
                    phase = 2,
                    desc = "在战场时全体友方单位每秒恢复相当于调香师攻击力5%的生命",
                }, {
                    name = "熏衣香",
                    phase = 2,
                    potential = 4,
                    desc = "在战场时全体友方单位每秒恢复相当于调香师攻击力5.5%<@ba.talpu>(+0.5%)</>的生命",
                }},
            }},
            cv = "高桥李依",
            art = "Lanzi",
            skins = {{ name = "默认服装",file = "Flower-1.png",}, { name = "默认服装",file = "Flower-3.png",}, { name = "忒斯特收藏",file = "Flower-daily-1.png",}},
            appearance = "初次见面,博士。我是调香师莱娜。您听说过调香师这种职业吗?",
            baseSkill = {{
                name = "药理学",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升75%",
            }, {
                name = "标准化·β",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,生产力+25%",
            }},
        },
        ["角峰"] = {
            id = "char_199_yak",
            name = "角峰",
            rarity = 3,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_199_yak",
            displayNumber = "JC03",
            appellation = "Matterhorn",
            position = "近战位",
            tagList = {"防护"},
            displayLogo = "logo_kjerag",
            itemUsage = "喀兰贸易公司卫士角峰,将作为重装干员为您提供服务。",
            itemDesc = "坚实可靠的谢拉格之盾。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "kjerag",
                name = "喀兰贸易",
                color = "ffffff",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+250", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 3,}, { name = "装置",count = 1,}, { name = "异铁",count = 1,}}, {{ name = "重装芯片组",count = 5,}, { name = "轻锰矿",count = 14,}, { name = "全新装置",count = 7,}}},
            maxHp = {1273, 1698, 2264, 3235},
            atk = {198, 254, 318, 375},
            def = {241, 361, 489, 670},
            magicResistance = {5},
            cost = {17, 19, 21},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "体能强化",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "聚酸酯块",count = 1,}, { name = "固源岩组",count = 5,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "酮阵列",count = 2,}, { name = "聚酸酯块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "改量装置",count = 2,}}},
            }, {
                name = "抗寒体质",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "异铁块",count = 1,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "改量装置",count = 1,}, { name = "异铁块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "破损装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "糖组",count = 3,}}
            },
            talents = {{
                name = "雪原卫士",
                phase = 1,
                level = 1,
                desc = "法术抗性+7",
                upgrades = {{ phase = 2,desc = "法术抗性+15",}},
            }},
            cv = "武内骏辅",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Yak-1.png",}, { name = "默认服装",file = "Yak-3.png",}},
            appearance = "同盟者,在此对您致以雪境之礼。我是银灰老爷此次派驻的护卫之一,代号为角峰。",
            baseSkill = {{
                name = "喀兰贸易·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+15%,且订单上限+1",
            }, {
                name = "重装专精·β",
                cond = "精英化1",
                at = "训练室",
                desc = "进驻训练室协助位时,重装干员的专精技能训练速度+50%",
            }},
        },
        ["蛇屠箱"] = {
            id = "char_150_snakek",
            name = "蛇屠箱",
            rarity = 3,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_150_snakek",
            displayNumber = "IU05",
            appellation = "Cuora",
            position = "近战位",
            tagList = {"防护"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛重装干员蛇屠箱,将为小队提供坚实可靠的防御。",
            itemDesc = "变得很硬,超级超级硬。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+27", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 3,}, { name = "固源岩",count = 1,}, { name = "异铁",count = 1,}}, {{ name = "重装芯片组",count = 5,}, { name = "研磨石",count = 14,}, { name = "扭转醇",count = 10,}}},
            maxHp = {1221, 1629, 2173, 3105},
            atk = {193, 248, 310, 365},
            def = {249, 372, 503, 690},
            magicResistance = {0},
            cost = {17, 19, 21},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "防御力强化·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "异铁块",count = 1,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "改量装置",count = 1,}, { name = "异铁块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "聚酸酯块",count = 2,}}},
            }, {
                name = "壳状防御",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "酮阵列",count = 1,}, { name = "聚酸酯组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "白马醇",count = 2,}, { name = "酮阵列",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "酮阵列",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯组",count = 3,}}
            },
            talents = {{
                name = "防御专精",
                phase = 1,
                level = 1,
                desc = "防御力+6%",
                upgrades = {{ phase = 2,desc = "防御力+12%",}},
            }},
            cv = "诹访彩花",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Snakek-1.png",}, { name = "默认服装",file = "Snakek-3.png",}, { name = "生命之地",file = "Snakek-wild-1.png",}},
            appearance = "欸?这里是什么地方?我是谁?",
            baseSkill = {{
                name = "仓库整备·β",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,仓库容量上限+10,生产力+10%",
            }, {
                name = "订单分发·α",
                cond = "精英化1",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+20%",
            }},
        },
        ["古米"] = {
            id = "char_196_sunbr",
            name = "古米",
            rarity = 3,
            description = "技能可以治疗友方单位",
            potentialItemId = "p_char_196_sunbr",
            displayNumber = "USS3",
            appellation = "ГУМ",
            position = "近战位",
            tagList = {"防护", "治疗"},
            displayLogo = "logo_ursus",
            itemUsage = "罗德岛重装干员古米,在保护同伴的同时,治疗他们的伤口。",
            itemDesc = "她做的早餐,真的是,非常好吃。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "ursus",
                name = "乌萨斯学生自治团",
                color = "a40000",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+21", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 3,}, { name = "糖",count = 1,}, { name = "酮凝集",count = 1,}}, {{ name = "重装芯片组",count = 5,}, { name = "RMA70-12",count = 13,}, { name = "轻锰矿",count = 7,}}},
            maxHp = {1059, 1432, 1836, 2550},
            atk = {179, 257, 348, 435},
            def = {234, 345, 460, 562},
            magicResistance = {10},
            cost = {16, 18, 20},
            blockCnt = {2, 3, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "备用军粮",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "酮阵列",count = 1,}, { name = "聚酸酯组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "白马醇",count = 2,}, { name = "酮阵列",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "酮阵列",count = 2,}}},
            }, {
                name = "食粮烹制",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "改量装置",count = 1,}, { name = "异铁组",count = 2,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "三水锰矿",count = 2,}, { name = "改量装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "糖聚块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯组",count = 3,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁组",count = 3,}}
            },
            talents = {{
                name = "平底锅专精",
                phase = 1,
                level = 1,
                desc = "攻击时,10%几率当次攻击的攻击力提升至150%,并眩晕敌人0.5秒",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,13%<@ba.talpu>(+3%)</>几率当次攻击的攻击力提升至150%,并眩晕敌人0.5秒",
                }, { phase = 2,desc = "攻击时,15%几率当次攻击的攻击力提升至200%,并眩晕敌人1秒",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击时,18%<@ba.talpu>(+3%)</>几率当次攻击的攻击力提升至200%,并眩晕敌人1秒",
                }},
            }},
            cv = "高森奈津美",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Sunbr-1.png",}, { name = "默认服装",file = "Sunbr-3.png",}},
            appearance = "我是古米!您就是博士吗?感谢您和罗德岛的大家一起帮助了我们!古米没有特别的能力,但只要是能做到的就一定竭尽全力!就让古米成为博士的力量吧!",
            baseSkill = {{
                name = "交际",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%,每小时心情消耗-0.25",
            }, {
                name = "烹饪",
                cond = "精英化1",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35(同种效果取最高);同时自身心情每小时恢复+0.35",
            }},
        },
        ["深海色"] = {
            id = "char_110_deepcl",
            name = "深海色",
            rarity = 3,
            description = "攻击造成<@ba.kw>法术伤害</>\n可以使用<@ba.kw>召唤物</>协助作战",
            potentialItemId = "p_char_110_deepcl",
            displayNumber = "AA04",
            appellation = "Deepcolor",
            position = "远程位",
            tagList = {"召唤"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛辅助干员深海色,使役着她的“助手”们准备加入战斗。",
            itemDesc = "你不会想知道她是怎样作画的。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            tokenKey = "token_10001_deepcl_tentac",
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击速度+8", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"3-6", "3-1", "3-1"},
            evolveCost = {{{ name = "辅助芯片",count = 3,}, { name = "聚酸酯",count = 1,}, { name = "装置",count = 1,}}, {{ name = "辅助芯片组",count = 5,}, { name = "固源岩组",count = 20,}, { name = "轻锰矿",count = 9,}}},
            maxHp = {472, 638, 829, 1050},
            atk = {181, 259, 346, 403},
            def = {53, 77, 103, 125},
            magicResistance = {10, 10, 15},
            cost = {8, 10, 10},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "光影之触",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "改量装置",count = 1,}, { name = "异铁组",count = 2,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "三水锰矿",count = 2,}, { name = "改量装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "糖聚块",count = 2,}}},
            }, {
                name = "视觉陷阱",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "白马醇",count = 1,}, { name = "酮凝集组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "五水研磨石",count = 2,}, { name = "白马醇",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "RMA70-24",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "召唤触手",
                phase = 0,
                level = 1,
                desc = "可以使用两个触手召唤物来协助作战",
                upgrades = {{ phase = 1,desc = "可以使用三个触手召唤物来协助作战",}, { phase = 2,desc = "可以使用四个触手召唤物来协助作战",}},
            }},
            cv = "大地叶",
            art = "REALMBW",
            skins = {{ name = "默认服装",file = "Deepcl-1.png",}, { name = "默认服装",file = "Deepcl-3.png",}},
            appearance = "请叫我“深海色”。我的职业是画家,对,只是一个“画家”哦。",
            baseSkill = {{
                name = "订单分发·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+20%",
            }, {
                name = "专注·β",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工任意类材料时,副产品的产出概率提升60%",
            }},
        },
        ["地灵"] = {
            id = "char_183_skgoat",
            name = "地灵",
            rarity = 3,
            description = "攻击造成<@ba.kw>法术伤害</>,并对敌人造成短暂的<@ba.kw>停顿</>",
            potentialItemId = "p_char_183_skgoat",
            displayNumber = "LN01",
            appellation = "Earthspirit",
            position = "远程位",
            tagList = {"减速"},
            displayLogo = "logo_Leithanien",
            itemUsage = "罗德岛辅助干员地灵,在工作时间内为你提供可靠的战场支援。",
            itemDesc = "她又听到奇怪的声音了吗?",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+21", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"y-2"},
            evolveCost = {{{ name = "辅助芯片",count = 3,}, { name = "异铁",count = 1,}, { name = "固源岩",count = 1,}}, {{ name = "辅助芯片组",count = 5,}, { name = "糖组",count = 20,}, { name = "研磨石",count = 7,}}},
            maxHp = {548, 751, 964, 1205},
            atk = {202, 298, 398, 480},
            def = {46, 66, 85, 101},
            magicResistance = {10, 15, 20},
            cost = {12, 14, 14},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.9},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "白马醇",count = 1,}, { name = "酮凝集组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "五水研磨石",count = 2,}, { name = "白马醇",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "RMA70-24",count = 2,}}},
            }, {
                name = "流沙化",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "三水锰矿",count = 1,}, { name = "全新装置",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-24",count = 2,}, { name = "三水锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "糖聚块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "全新装置",count = 2,}}
            },
            talents = {{
                name = "地质勘探",
                phase = 2,
                level = 1,
                desc = "略微延长特性停顿的持续时间",
                upgrades = {{
                    phase = 2,
                    potential = 4,
                    desc = "稍微延长特性停顿的持续时间",
                }},
            }},
            cv = "悠木碧",
            art = "HUG",
            skins = {{ name = "默认服装",file = "Skgoat-1.png",}, { name = "默认服装",file = "Skgoat-3.png",}},
            appearance = "地灵,地质学者兼术师,向你报道。我每天的工作时间是八小时,如果加班的话要额外支付加班费。",
            baseSkill = {{
                name = "天灾信使·α",
                cond = "初始携带",
                at = "人力办公室",
                desc = "进驻人力办公室时,人脉资源的累计速度+30%",
            }, {
                name = "地质学家",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,源石类配方的生产力+35%",
            }},
        },
        ["阿消"] = {
            id = "char_277_sqrrel",
            name = "阿消",
            rarity = 3,
            description = "同时攻击阻挡的<@ba.kw>所有敌人</>\n可以放置于远程位",
            potentialItemId = "p_char_277_sqrrel",
            displayNumber = "LM11",
            appellation = "Shaw",
            position = "近战位",
            tagList = {"位移"},
            displayLogo = "logo_lungmen",
            itemUsage = "龙门消防署警员阿消向你报道,她将会为你提供各类援助。",
            itemDesc = "不只是消防。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "特种",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+140", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "特种芯片",count = 3,}, { name = "糖",count = 1,}, { name = "固源岩",count = 1,}}, {{ name = "特种芯片组",count = 5,}, { name = "全新装置",count = 12,}, { name = "聚酸酯组",count = 11,}}},
            maxHp = {824, 1099, 1392, 1785},
            atk = {252, 351, 469, 580},
            def = {151, 229, 302, 365},
            magicResistance = {0},
            cost = {17, 19, 19},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "水蒸气泵",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "提纯源岩",count = 1,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "聚酸酯块",count = 2,}, { name = "提纯源岩",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "改量装置",count = 2,}}},
            }, {
                name = "高压水炮",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "糖聚块",count = 1,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "异铁块",count = 2,}, { name = "糖聚块",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "双极纳米片",count = 2,}, { name = "异铁块",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "聚酸酯",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "异铁",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "研磨石",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-12",count = 2,}}
            },
            talents = {{
                name = "防火护服",
                phase = 1,
                level = 1,
                desc = "法术抗性+7",
                upgrades = {{ phase = 2,desc = "法术抗性+15",}},
            }},
            cv = "广桥凉",
            art = "阿鬼",
            skins = {{ name = "默认服装",file = "Sqrrel-1.png",}, { name = "默认服装",file = "Sqrrel-3.png",}},
            appearance = "{@nickname}长官您好,龙门消防署警员阿消向您报道!",
            baseSkill = {{
                name = "工程学",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工基建材料时,副产品的产出概率提升70%",
            }, {
                name = "设备维护",
                cond = "精英化1",
                at = "发电站",
                desc = "当进驻发电站时,无人机每小时恢复速度+15%",
            }},
        },
        ["白面鸮"] = {
            id = "char_128_plosis",
            name = "白面鸮",
            rarity = 4,
            description = "同时恢复三个友方单位的生命",
            potentialItemId = "p_char_128_plosis",
            displayNumber = "RL04",
            appellation = "Ptilopsis",
            position = "远程位",
            tagList = {"治疗", "支援"},
            displayLogo = "logo_rhine",
            itemUsage = "莱茵生命数据维护员白面鸮启动完成,请输入命令行进行操作。",
            itemDesc = "101010111101000",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "rhine",
                name = "莱茵生命",
                color = "c8ff51",
            },
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+21", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"y-1", "y-2", "y-2"},
            evolveCost = {{{ name = "医疗芯片",count = 4,}, { name = "固源岩",count = 8,}, { name = "糖",count = 2,}}, {{ name = "医疗双芯片",count = 3,}, { name = "提纯源岩",count = 9,}, { name = "研磨石",count = 10,}}},
            maxHp = {751, 1016, 1271, 1610},
            atk = {122, 198, 268, 335},
            def = {71, 95, 124, 150},
            magicResistance = {0},
            cost = {15, 17, 17},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "治疗强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "糖聚块",count = 4,}}},
            }, {
                name = "脑啡肽",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "提纯源岩",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "源岩",count = 10,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "酮凝集组",count = 2,}, { name = "扭转醇",count = 4,}}
            },
            talents = {{
                name = "技力光环",
                phase = 1,
                level = 1,
                desc = "在场时少量提升全场友方单位的技力回复速度",
                upgrades = {{ phase = 2,desc = "在场时较大提升全场友方单位的技力回复速度",}},
            }},
            cv = "金元寿子",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Plosis-1.png",}, { name = "默认服装",file = "Plosis-3.png",}},
            appearance = "前莱茵生命数据维护员白面鸮,如果方便的话,请使用命令行完成您所需的操作。",
            baseSkill = {{
                name = "莱茵科技·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,生产力+15%",
                evolve = "莱茵科技·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻制造站时,生产力+25%",
            }},
        },
        ["凛冬"] = {
            id = "char_115_headbr",
            name = "凛冬",
            rarity = 4,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_115_headbr",
            displayNumber = "USS1",
            appellation = "зима",
            position = "近战位",
            tagList = {"费用回复", "支援"},
            displayLogo = "logo_ursus",
            itemUsage = "罗德岛先锋干员凛冬,将凭借力量为小队取得开局的优势。",
            itemDesc = "会不问缘由地为自己的朋友出头。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "ursus",
                name = "乌萨斯学生自治团",
                color = "a40000",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+24", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 4,}, { name = "糖",count = 4,}, { name = "聚酸酯",count = 3,}}, {{ name = "先锋双芯片",count = 3,}, { name = "糖聚块",count = 7,}, { name = "RMA70-12",count = 11,}}},
            maxHp = {812, 1128, 1505, 2150},
            atk = {183, 274, 376, 470},
            def = {147, 211, 290, 350},
            magicResistance = {0},
            cost = {11, 13, 13},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "冲锋号令·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "提纯源岩",count = 4,}}},
            }, {
                name = "乌萨斯战吼",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "代糖",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "全新装置",count = 2,}, { name = "糖组",count = 3,}}
            },
            talents = {{
                name = "冲锋领袖",
                phase = 1,
                level = 1,
                desc = "自身部署费用-1",
                upgrades = {{ phase = 2,desc = "编入队伍时所有【先锋】职业干员的部署费用-1",}},
            }},
            cv = "小清水亚美",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Headbr-1.png",}, { name = "默认服装",file = "Headbr-3.png",}},
            appearance = "凛冬,乌萨斯学生自治团团长。我自己怎么样无所谓,但现在我的同伴需要一个安身之处。好了,快给我安排些工作,我知道在这里生活不是免费的。",
            baseSkill = {{
                name = "领袖",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,该宿舍内所有干员心情每小时回复+0.15(同种效果取最高)",
                evolve = "凛冬将军",
                evolveCond = "精英化2",
                evolveDesc = "进驻宿舍时,该宿舍内所有干员心情每小时回复+0.2(同种效果取最高)",
            }},
        },
        ["德克萨斯"] = {
            id = "char_102_texas",
            name = "德克萨斯",
            rarity = 4,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_102_texas",
            displayNumber = "PL02",
            appellation = "Texas",
            position = "近战位",
            tagList = {"费用回复", "控场"},
            displayLogo = "logo_penguin",
            itemUsage = "企鹅物流职员德克萨斯,将使用源石剑为小队取得开局的优势。",
            itemDesc = "可以放心地把货物交给她。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "penguin",
                name = "企鹅物流",
                color = "4cd4f6",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+24", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 4,}, { name = "聚酸酯",count = 5,}, { name = "异铁",count = 3,}}, {{ name = "先锋双芯片",count = 3,}, { name = "聚酸酯块",count = 8,}, { name = "固源岩组",count = 16,}}},
            maxHp = {727, 996, 1365, 1950},
            atk = {203, 299, 410, 500},
            def = {139, 208, 274, 343},
            magicResistance = {0},
            cost = {11, 13, 13},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "冲锋号令·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }, {
                name = "剑雨",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "改量装置",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "酯原料",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "全新装置",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "扭转醇",count = 3,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "战术快递",
                phase = 1,
                level = 1,
                desc = "编入队伍后,额外获得1点初始部署费用",
                upgrades = {{ phase = 2,desc = "编入队伍后,额外获得2点初始部署费用",}},
            }},
            cv = "田所梓",
            art = "幻象黑兔",
            skins = {{ name = "默认服装",file = "Texas-1.png",}, { name = "默认服装",file = "Texas-3.png",}, { name = "寒武纪™系列",file = "Texas-winter-1.png",}},
            appearance = "代号德克萨斯,职能包括载具驾驶、货物搬运以及人员安全保障。关于任务的说明,请尽量简单些。",
            baseSkill = {{
                name = "恩怨",
                cond = "初始携带",
                at = "贸易站",
                desc = "当与拉普兰德在同一个贸易站时,心情每小时消耗+0.3,订单获取效率+65%",
            }, {
                name = "默契",
                cond = "精英化2",
                at = "贸易站",
                desc = "当与能天使在同一个贸易站时,心情每小时消耗-0.3",
            }},
        },
        ["诗怀雅"] = {
            id = "char_308_swire",
            name = "诗怀雅",
            rarity = 4,
            description = "可以攻击到<@ba.kw>较远敌人</>",
            potentialItemId = "p_char_308_swire",
            displayNumber = "LM08",
            appellation = "Swire",
            position = "近战位",
            tagList = {"输出", "支援"},
            displayLogo = "logo_lungmen",
            itemUsage = "近卫干员诗怀雅,来自龙门,愿意为你提供专业的警力协助与额外训练课程。",
            itemDesc = "龙门的骄傲,果然来自于商业、贸易与资本!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "lungmen",
                name = "龙门近卫局",
                color = "ff6a30",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+26", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"2-2"},
            evolveCost = {{{ name = "近卫芯片",count = 4,}, { name = "糖",count = 5,}, { name = "装置",count = 2,}}, {{ name = "近卫双芯片",count = 3,}, { name = "糖聚块",count = 7,}, { name = "聚酸酯组",count = 17,}}},
            maxHp = {703, 964, 1252, 1740},
            atk = {261, 373, 498, 593},
            def = {193, 273, 346, 413},
            magicResistance = {0},
            cost = {14, 16, 16},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "指挥调度",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "糖聚块",count = 4,}}},
            }, {
                name = "协同作战",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "提纯源岩",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "酯原料",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "全新装置",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "扭转醇",count = 3,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "近距离作战指导",
                phase = 0,
                level = 1,
                desc = "在场时周围8格内的近战友方单位攻击力+3%",
                upgrades = {
                    {
                        phase = 0,
                        potential = 4,
                        desc = "在场时周围8格内的近战友方单位攻击力+5%<@ba.talpu>(+2%)</>",
                    },
                    { phase = 1,desc = "在场时周围8格内的近战友方单位攻击力+6%",},
                    {
                        phase = 1,
                        potential = 4,
                        desc = "在场时周围8格内的近战友方单位攻击力+8%<@ba.talpu>(+2%)</>",
                    },
                    { phase = 2,desc = "在场时周围8格内的近战友方单位攻击力+10%",},
                    {
                        phase = 2,
                        potential = 4,
                        desc = "在场时周围8格内的近战友方单位攻击力+12%<@ba.talpu>(+2%)</>",
                    }
                },
            }},
            cv = "德井青空",
            art = "下野宏铭",
            skins = {{ name = "默认服装",file = "Swire-1.png",}, { name = "默认服装",file = "Swire-3.png",}},
            appearance = "龙门高级警司诗怀雅,现在,作为训练顾问,受聘于罗德岛。Dr.{@nickname},为了龙门的未来,我们两人可得好好相处!",
            baseSkill = {{
                name = "大小姐",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,所有贸易站订单效率+7%(同种效果取最高)",
            }, {
                name = "教官",
                cond = "精英化2",
                at = "训练室",
                desc = "进驻训练室协助位时,干员的专精技能训练速度+25%",
            }},
        },
        ["芙兰卡"] = {
            id = "char_106_franka",
            name = "芙兰卡",
            rarity = 4,
            description = "能够阻挡一个敌人",
            potentialItemId = "p_char_106_franka",
            displayNumber = "BS01",
            appellation = "Franka",
            position = "近战位",
            tagList = {"输出", "生存"},
            displayLogo = "logo_blacksteel",
            itemUsage = "黑钢防化小队近卫干员芙兰卡,正在等待你的部署。",
            itemDesc = "炽热的铝热剑穿透一切防御。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "blacksteel",
                name = "黑钢",
                color = "ffd200",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+30", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 4,}, { name = "异铁",count = 4,}, { name = "酮凝集",count = 2,}}, {{ name = "近卫双芯片",count = 3,}, { name = "异铁块",count = 6,}, { name = "糖组",count = 18,}}},
            maxHp = {1386, 1981, 2715, 3620},
            atk = {382, 563, 713, 860},
            def = {105, 150, 195, 235},
            magicResistance = {0},
            cost = {16, 18, 18},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.5},
            respawnTime = {70},
            skills = {{
                name = "迅捷打击·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "改量装置",count = 3,}}},
            }, {
                name = "极致锋度",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "RMA70-24",count = 3,}, { name = "轻锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 3,}, { name = "RMA70-24",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "异铁块",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "异铁碎片",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "扭转醇",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "轻锰矿",count = 2,}, { name = "RMA70-12",count = 3,}}
            },
            talents = {{
                name = "铝热剑",
                phase = 1,
                level = 1,
                desc = "攻击时有10%的几率无视目标的防御",
                upgrades = {{ phase = 2,desc = "攻击时有20%的几率无视目标的防御",}},
            }},
            cv = "加隈亚衣",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Franka-1.png",}, { name = "默认服装",file = "Franka-3.png",}},
            appearance = "防化干员芙兰卡,为了最大限度抑制矿石带来的污染,就让我贡献一份力量吧。",
            baseSkill = {{
                name = "近卫专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,近卫干员的专精技能训练速度+30%",
                evolve = "近卫专精·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,近卫干员的专精技能训练速度+50%",
            }},
        },
        ["因陀罗"] = {
            id = "char_155_tiger",
            name = "因陀罗",
            rarity = 4,
            description = "能够阻挡一个敌人",
            potentialItemId = "p_char_155_tiger",
            displayNumber = "GG03",
            appellation = "Indra",
            position = "近战位",
            tagList = {"输出", "生存"},
            displayLogo = "logo_victoria",
            itemUsage = "格拉斯哥帮成员因陀罗,很高兴能够又一次痛揍不识趣的家伙。",
            itemDesc = "最擅长用拳头说话。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "victoria",
                name = "格拉斯哥帮",
                color = "ffd800",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 4,}, { name = "酮凝集",count = 4,}, { name = "装置",count = 2,}}, {{ name = "近卫双芯片",count = 3,}, { name = "酮阵列",count = 7,}, { name = "聚酸酯组",count = 16,}}},
            maxHp = {1071, 1448, 1857, 2265},
            atk = {206, 303, 405, 500},
            def = {151, 217, 294, 350},
            magicResistance = {0},
            cost = {8, 10, 10},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {0.78},
            respawnTime = {70},
            skills = {{
                name = "碎甲拳",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "RMA70-24",count = 3,}, { name = "轻锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 3,}, { name = "RMA70-24",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "异铁块",count = 3,}}},
            }, {
                name = "裂魂",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "提纯源岩",count = 3,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 3,}, { name = "提纯源岩",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "酮阵列",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "双酮",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 8,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "轻锰矿",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "研磨石",count = 2,}, { name = "固源岩组",count = 4,}}
            },
            talents = {{
                name = "虎拳迅击",
                phase = 1,
                level = 1,
                desc = "有15%的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+80%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "有18%<@ba.talpu>(+3%)</>的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+80%",
                }, { phase = 2,desc = "有30%的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+100%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "有33%<@ba.talpu>(+3%)</>的概率闪避敌人的近战物理攻击,成功闪避后自己的下一次攻击攻击力+100%",
                }},
            }},
            cv = "原优子",
            art = "infukun",
            skins = {{ name = "默认服装",file = "Tiger-1.png",}, { name = "默认服装",file = "Tiger-3.png",}},
            appearance = "老子是因陀罗,没什么乱七八糟的能力,干架靠的就是这双拳头。那么,请多关照!",
            baseSkill = {{
                name = "线索收集·α",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%",
                evolve = "传讯者",
                evolveCond = "精英化2",
                evolveDesc = "进驻会客室时,线索搜集速度+10%,且更容易获得格拉斯哥帮线索",
            }},
        },
        ["拉普兰德"] = {
            id = "char_140_whitew",
            name = "拉普兰德",
            rarity = 4,
            description = "可以进行<@ba.kw>远程攻击</>,但此时攻击力降低至80%",
            potentialItemId = "p_char_140_whitew",
            displayNumber = "SR01",
            appellation = "Lappland",
            position = "近战位",
            tagList = {"输出", "削弱"},
            displayLogo = "logo_rhodes",
            itemUsage = "干员拉普兰德,迫不及待想要切开眼前的敌人。",
            itemDesc = "祈祷吧,祈祷她会听从你的指挥。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+25", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"2-3", "3-12", "3-12"},
            evolveCost = {{{ name = "近卫芯片",count = 4,}, { name = "装置",count = 3,}, { name = "固源岩",count = 4,}}, {{ name = "近卫双芯片",count = 3,}, { name = "改量装置",count = 6,}, { name = "异铁组",count = 10,}}},
            maxHp = {987, 1410, 1856, 2350},
            atk = {285, 426, 554, 685},
            def = {173, 238, 302, 365},
            magicResistance = {10, 10, 15},
            cost = {17, 19, 19},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.3},
            respawnTime = {70},
            skills = {{
                name = "日晷",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "提纯源岩",count = 3,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 3,}, { name = "提纯源岩",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "酮阵列",count = 4,}}},
            }, {
                name = "狼魂",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "糖聚块",count = 3,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 3,}, { name = "糖聚块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "五水研磨石",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "研磨石",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-12",count = 2,}, { name = "聚酸酯组",count = 3,}}
            },
            talents = {{
                name = "精神摧毁",
                phase = 1,
                level = 1,
                desc = "攻击使目标的特殊能力失效,持续1秒",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击使目标的特殊能力失效,持续2<@ba.talpu>(+1)</>秒",
                }, { phase = 2,desc = "攻击使目标的特殊能力失效,持续5秒",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击使目标的特殊能力失效,持续6<@ba.talpu>(+1)</>秒",
                }},
            }},
            cv = "今井麻美",
            art = "幻象黑兔",
            skins = {{ name = "默认服装",file = "Whitew-1.png",}, { name = "默认服装",file = "Whitew-3.png",}},
            appearance = "暴虐的恶人阻断正义的道路,我的主人啊,以复仇与恶意为名,引领弱小的人吧。",
            baseSkill = {{
                name = "醉翁之意·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+2",
                evolve = "醉翁之意·β",
                evolveCond = "精英化2",
                evolveDesc = "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+4",
            }},
        },
        ["幽灵鲨"] = {
            id = "char_143_ghost",
            name = "幽灵鲨",
            rarity = 4,
            description = "同时攻击阻挡的<@ba.kw>所有敌人</>",
            potentialItemId = "p_char_143_ghost",
            displayNumber = "AA02",
            appellation = "Specter",
            position = "近战位",
            tagList = {"群攻", "生存"},
            displayLogo = "logo_abyssal",
            itemUsage = "深海猎人幽灵鲨,早已结束祈祷,在战场上游荡多时。",
            itemDesc = "令人胆寒的疯狂。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "abyssal",
                name = "深海猎人",
                color = "a5adff",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+27", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 4,}, { name = "固源岩",count = 6,}, { name = "酮凝集",count = 3,}}, {{ name = "近卫双芯片",count = 3,}, { name = "白马醇",count = 8,}, { name = "酮凝集组",count = 15,}}},
            maxHp = {1199, 1538, 1972, 2630},
            atk = {293, 407, 551, 725},
            def = {150, 215, 291, 355},
            magicResistance = {0},
            cost = {19, 21, 23},
            blockCnt = {2, 2, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "糖聚块",count = 3,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 3,}, { name = "糖聚块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "五水研磨石",count = 4,}}},
            }, {
                name = "肉斩骨断",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "聚酸酯块",count = 3,}, { name = "固源岩组",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "三水锰矿",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "源岩",count = 10,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "RMA70-12",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "固源岩组",count = 4,}, { name = "全新装置",count = 2,}}
            },
            talents = {{
                name = "体力上限提升",
                phase = 1,
                level = 1,
                desc = "生命上限+10%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "生命上限+12%<@ba.talpu>(+2%)</>",
                }, {
                    name = "深海再生力",
                    phase = 2,
                    desc = "生命上限+10%,每秒回复最大生命2%的生命",
                }, {
                    name = "深海再生力",
                    phase = 2,
                    potential = 4,
                    desc = "生命上限+12%<@ba.talpu>(+2%)</>,每秒回复最大生命2.5%<@ba.talpu>(+0.5%)</>的生命",
                }},
            }},
            cv = "浅仓杏美",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Ghost-1.png",}, { name = "默认服装",file = "Ghost-3.png",}, { name = "寒武纪™系列",file = "Ghost-winter-1.png",}},
            appearance = "幽灵鲨......那些‘死者’都这样称呼我。那位医生告诉我,继续获得治疗的条件,是为罗德岛而战。嗯,我会的,我会把我的力量,全都献给你们。",
            baseSkill = {{
                name = "独处",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,自身心情每小时回复+0.7",
                evolve = "狂热",
                evolveCond = "精英化2",
                evolveDesc = "进驻宿舍时,自身心情每小时恢复+0.85",
            }},
        },
        ["蓝毒"] = {
            id = "char_129_bluep",
            name = "蓝毒",
            rarity = 4,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_129_bluep",
            displayNumber = "AA03",
            appellation = "Blue Poison",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员蓝毒,将运用自己的毒素对敌人进行攻击。",
            itemDesc = "触碰她吧,给予她信心。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+24", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "狙击芯片",count = 4,}, { name = "聚酸酯",count = 5,}, { name = "固源岩",count = 4,}}, {{ name = "狙击双芯片",count = 3,}, { name = "三水锰矿",count = 8,}, { name = "全新装置",count = 8,}}},
            maxHp = {536, 767, 984, 1230},
            atk = {178, 297, 438, 535},
            def = {45, 76, 109, 130},
            magicResistance = {5},
            cost = {11, 13, 13},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "二重射击·自动",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "异铁块",count = 3,}, { name = "糖组",count = 1,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 2,}, { name = "异铁块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "白马醇",count = 5,}}},
            }, {
                name = "毒液散射",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 3,}, { name = "酮阵列",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "RMA70-24",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "酯原料",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯组",count = 3,}, { name = "轻锰矿",count = 3,}}
            },
            talents = {{
                name = "神经毒素",
                phase = 1,
                level = 1,
                desc = "攻击使目标中毒,在3秒内每秒受到30点法术伤害",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击使目标中毒,在3秒内每秒受到40<@ba.talpu>(+10)</>点法术伤害",
                }, { phase = 2,desc = "攻击使目标中毒,在3秒内每秒受到75点法术伤害",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击使目标中毒,在3秒内每秒受到85<@ba.talpu>(+10)</>点法术伤害",
                }},
            }},
            cv = "种崎敦美",
            art = "LLC",
            skins = {{ name = "默认服装",file = "Bluep-1.png",}, { name = "默认服装",file = "Bluep-3.png",}},
            appearance = "初次见面,我是蓝毒,想必您已经听凯尔希医生提起过我,那么,该如何运用我这“毒物”的能力,就交由您来决定了。",
            baseSkill = {{
                name = "毒理学·α",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升75%",
                evolve = "毒理学·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻加工站加工精英材料时,副产品的产出概率提升80%",
            }},
        },
        ["白金"] = {
            id = "char_204_platnm",
            name = "白金",
            rarity = 4,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_204_platnm",
            displayNumber = "KZ03",
            appellation = "Platinum",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_kazimierz",
            itemUsage = "卡西米尔无胄盟成员白金,将为战场提供全面的火力支援。",
            itemDesc = "悠然自得的骑士噩梦。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "狙击芯片",count = 4,}, { name = "异铁",count = 4,}, { name = "糖",count = 3,}}, {{ name = "狙击双芯片",count = 3,}, { name = "五水研磨石",count = 8,}, { name = "扭转醇",count = 15,}}},
            maxHp = {693, 991, 1271, 1550},
            atk = {167, 279, 405, 495},
            def = {58, 97, 139, 165},
            magicResistance = {0},
            cost = {11, 13, 13},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 3,}, { name = "酮阵列",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "RMA70-24",count = 4,}}},
            }, {
                name = "天马视域",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "糖聚块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "异铁碎片",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁组",count = 2,}, { name = "研磨石",count = 3,}}
            },
            talents = {{
                name = "蓄力攻击",
                phase = 1,
                level = 1,
                desc = "距离上次攻击的间隔越长,下次攻击的攻击力就越高(最长2.5秒,攻击力140%)",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "距离上次攻击的间隔越长,下次攻击的攻击力就越高(最长2.5秒,攻击力150%<@ba.talpu>(+10%)</>)",
                }, { phase = 2,desc = "距离上次攻击的间隔越长,下次攻击的攻击力就越高(最长2.5秒,攻击力180%)",}, {
                    phase = 2,
                    potential = 4,
                    desc = "距离上次攻击的间隔越长,下次攻击的攻击力就越高(最长2.5秒,攻击力190%<@ba.talpu>(+10%)</>)",
                }},
            }},
            cv = "茅野愛衣",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Platnm-1.png",}, { name = "默认服装",file = "Platnm-3.png",}},
            appearance = "卡西米尔无胄盟刺客,依约而来。怎么称呼?嗯......就叫我白金吧,请多关照咯。",
            baseSkill = {{
                name = "狙击专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,狙击干员的专精技能训练速度+30%",
                evolve = "狙击专精·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,狙击干员的专精技能训练速度+50%",
            }},
        },
        ["陨星"] = {
            id = "char_219_meteo",
            name = "陨星",
            rarity = 4,
            description = "攻击造成<@ba.kw>群体物理伤害</>",
            potentialItemId = "p_char_219_meteo",
            displayNumber = "ST03",
            appellation = "Meteorite",
            position = "远程位",
            tagList = {"群攻", "削弱"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员陨星,随时准备以炮火覆盖敌人。",
            itemDesc = "只要武器在手,职责就不能落下。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+35", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-3", "3-8", "3-10"},
            evolveCost = {{{ name = "狙击芯片",count = 4,}, { name = "酮凝集",count = 4,}, { name = "聚酸酯",count = 3,}}, {{ name = "狙击双芯片",count = 3,}, { name = "RMA70-24",count = 7,}, { name = "轻锰矿",count = 14,}}},
            maxHp = {770, 963, 1204, 1505},
            atk = {377, 539, 674, 865},
            def = {59, 77, 98, 116},
            magicResistance = {0},
            cost = {24, 26, 28},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.8},
            respawnTime = {70},
            skills = {{
                name = "霰射弹头",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "糖聚块",count = 4,}}},
            }, {
                name = "高爆弹头",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "提纯源岩",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "双酮",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 8,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "酮凝集组",count = 2,}, { name = "扭转醇",count = 4,}}
            },
            talents = {{
                name = "爆破附着改装",
                phase = 1,
                level = 1,
                desc = "普通攻击和技能释放时,15%几率当次攻击的攻击力+60%",
                upgrades = {{ phase = 2,desc = "普通攻击和技能释放时,30%几率当次攻击的攻击力+60%",}},
            }},
            cv = "种田梨沙",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Meteo-1.png",}, { name = "默认服装",file = "Meteo-3.png",}},
            appearance = "代号陨星,职业是自由佣兵。如你所见,是萨卡兹人。即使这样,你还依然打算雇佣我吗?",
            baseSkill = {{
                name = "爆破材料学·α",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升75%",
                evolve = "爆破材料学·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻加工站加工精英材料时,副产品的产出概率提升80%",
            }},
        },
        ["阿米娅"] = {
            id = "char_002_amiya",
            name = "阿米娅",
            rarity = 4,
            description = "攻击造成<@ba.kw>法术伤害</>",
            canUseGeneralPotentialItem = false,
            potentialItemId = "p_char_002_amiya",
            displayNumber = "R001",
            appellation = "Amiya",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛公开领导人阿米娅,将与你并肩作战。",
            itemDesc = "加油,博士。",
            itemObtainApproach = "主线剧情",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"生命上限+200", "部署费用-1", "攻击力+30", "部署费用-1", "天赋效果增强"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-6", "3-1", "3-1"},
            evolveCost = {{{ name = "术师芯片",count = 3,}, { name = "装置",count = 4,}, { name = "异铁",count = 4,}}, {{ name = "术师双芯片",count = 3,}, { name = "提纯源岩",count = 10,}, { name = "扭转醇",count = 10,}}},
            maxHp = {699, 958, 1198, 1480},
            atk = {276, 390, 514, 612},
            def = {48, 81, 110, 121},
            magicResistance = {10, 15, 20},
            cost = {18, 20, 20},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "战术咏唱·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "提纯源岩",count = 5,}}},
            }, {
                name = "精神爆发",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "白马醇",count = 5,}}},
            }, {
                name = "奇美拉",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "全新装置",count = 2,}, { name = "糖组",count = 3,}}
            },
            talents = {{
                name = "???",
                phase = 0,
                level = 1,
                desc = "?????",
                upgrades = {{
                    name = "情绪吸收",
                    phase = 2,
                    desc = "攻击敌人时额外回复2点技力,消灭敌人后额外获得8点技力",
                }, {
                    name = "情绪吸收",
                    phase = 2,
                    potential = 5,
                    desc = "攻击敌人时额外回复3<@ba.talpu>(+1)</>点技力,消灭敌人后额外获得10<@ba.talpu>(+2)</>点技力",
                }},
            }},
            cv = "黑泽朋世",
            art = "唯@W",
            skins = {
                { name = "默认服装",file = "Amiya-1.png",},
                { name = "默认服装",file = "Amiya-2.png",},
                { name = "默认服装",file = "Amiya-3.png",},
                { name = "忒斯特收藏",file = "Amiya-winter-1.png",}
            },
            appearance = "博士,能再见到您......真是太好了。今后我们同行的路还很长,所以,请您多多关照!",
            baseSkill = {{
                name = "合作协议",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,所有贸易站订单效率+7%",
            }, {
                name = "小提琴独奏",
                cond = "精英化2",
                at = "宿舍",
                desc = "进驻宿舍时,该宿舍内所有干员心情每小时恢复+0.15(同种效果取最高)",
            }},
        },
        ["天火"] = {
            id = "char_166_skfire",
            name = "天火",
            rarity = 4,
            description = "攻击造成<@ba.kw>群体法术伤害</>",
            potentialItemId = "p_char_166_skfire",
            displayNumber = "SK01",
            appellation = "Skyfire",
            position = "远程位",
            tagList = {"群攻", "控场"},
            displayLogo = "logo_rhodes",
            itemUsage = "“王者之杖”所属干员天火,很乐意烧尽一切拦路的恶人。",
            itemDesc = "要是再触发火警,就扣她工资!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+33", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"2-3", "3-6", "3-6"},
            evolveCost = {{{ name = "术师芯片",count = 4,}, { name = "糖",count = 4,}, { name = "酮凝集",count = 3,}}, {{ name = "术师双芯片",count = 3,}, { name = "聚酸酯块",count = 7,}, { name = "研磨石",count = 13,}}},
            maxHp = {686, 954, 1193, 1530},
            atk = {332, 468, 600, 715},
            def = {48, 74, 102, 122},
            magicResistance = {10, 15, 20},
            cost = {30, 33, 33},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.9},
            respawnTime = {70},
            skills = {{
                name = "攻击力强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }, {
                name = "天坠之火",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "RMA70-24",count = 3,}, { name = "轻锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 3,}, { name = "RMA70-24",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "异铁块",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "代糖",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "扭转醇",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "轻锰矿",count = 2,}, { name = "RMA70-12",count = 3,}}
            },
            talents = {{
                name = "法术狙击",
                phase = 1,
                level = 1,
                desc = "在场时,所有被阻挡的敌人受到法术伤害时提升7%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "在场时,所有被阻挡的敌人受到法术伤害时提升10%<@ba.talpu>(+3%)</>",
                }, { phase = 2,desc = "在场时,所有被阻挡的敌人受到法术伤害时伤害提升15%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "在场时,所有被阻挡的敌人受到法术伤害时伤害提升18%<@ba.talpu>(+3%)</>",
                }},
            }},
            cv = "植田佳奈",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Skfire-1.png",}, { name = "默认服装",file = "Skfire-3.png",}},
            appearance = "“王者之杖”所属,天火。在达成目的之前,我会暂时在罗德岛停留。目的?当然是将整合运动焚烧殆尽。",
            baseSkill = {{
                name = "术师专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,术师干员的专精技能训练速度+30%",
                evolve = "术师专精·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,术师干员的专精技能训练速度+50%",
            }},
        },
        ["梅尔"] = {
            id = "char_242_otter",
            name = "梅尔",
            rarity = 4,
            description = "攻击造成<@ba.kw>法术伤害</>\n可以使用<@ba.kw>召唤物</>协助作战",
            potentialItemId = "p_char_242_otter",
            displayNumber = "RL05",
            appellation = "Mayer",
            position = "远程位",
            tagList = {"召唤", "控场"},
            displayLogo = "logo_rhine",
            itemUsage = "莱茵生命研究员梅尔,操控着她的咪波们准备加入战斗。",
            itemDesc = "从各种意义上来说,都是多线操控的天才。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            tokenKey = "token_10004_otter_motter",
            team = {
                key = "rhine",
                name = "莱茵生命",
                color = "c8ff51",
            },
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "法术抗性+8", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-6", "3-1", "3-1"},
            evolveCost = {{{ name = "辅助芯片",count = 4,}, { name = "聚酸酯",count = 5,}, { name = "装置",count = 2,}}, {{ name = "辅助双芯片",count = 3,}, { name = "异铁块",count = 6,}, { name = "RMA70-12",count = 11,}}},
            maxHp = {480, 649, 843, 1068},
            atk = {199, 285, 380, 443},
            def = {56, 80, 107, 130},
            magicResistance = {15, 20, 20},
            cost = {9, 11, 11},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "迷惑装置",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "RMA70-24",count = 3,}, { name = "轻锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 3,}, { name = "RMA70-24",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "异铁块",count = 3,}}},
            }, {
                name = "爆破回收",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "提纯源岩",count = 3,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 3,}, { name = "提纯源岩",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "三水锰矿",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "酯原料",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "轻锰矿",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "研磨石",count = 2,}, { name = "固源岩组",count = 4,}}
            },
            talents = {{
                name = "机械水獭",
                phase = 0,
                level = 1,
                desc = "可以使用3个机械水獭召唤物。攻击机械水獭的敌人攻击速度-10",
                upgrades = {{ phase = 1,desc = "可以使用4个机械水獭召唤物。攻击机械水獭的敌人攻击速度-25",}, { phase = 2,desc = "可以使用5个机械水獭召唤物。攻击机械水獭的敌人攻击速度-25",}},
            }},
            cv = "斋藤千和",
            art = "幻象黑兔",
            skins = {{ name = "默认服装",file = "Otter-1.png",}, { name = "默认服装",file = "Otter-3.png",}},
            appearance = "莱茵生命所属,鲁特拉工作室,竭诚为您服务。是的,没有其他成员,我一人就是整个工作室。很厉害吧!",
            baseSkill = {{
                name = "MIBO·加工型",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工任意材料时,副产品的产出概率提升65%",
            }, {
                name = "MIBO·制造型",
                cond = "精英化2",
                at = "制造站",
                desc = "进驻制造站时,生产力+30%",
            }},
        },
        ["赫默"] = {
            id = "char_108_silent",
            name = "赫默",
            rarity = 4,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_108_silent",
            displayNumber = "RL01",
            appellation = "Silence",
            position = "远程位",
            tagList = {"治疗"},
            displayLogo = "logo_rhine",
            itemUsage = "莱茵生命医疗专家赫默,会为战场带去最新的研究成果。",
            itemDesc = "实验会有风险,实验成果却没有,因为那是“副产品”。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            tokenKey = "token_10000_silent_healrb",
            team = {
                key = "rhine",
                name = "莱茵生命",
                color = "c8ff51",
            },
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+24", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "医疗芯片",count = 4,}, { name = "异铁",count = 4,}, { name = "固源岩",count = 3,}}, {{ name = "医疗双芯片",count = 3,}, { name = "酮阵列",count = 7,}, { name = "固源岩组",count = 18,}}},
            maxHp = {845, 1191, 1435, 1595},
            atk = {166, 273, 385, 482},
            def = {62, 90, 113, 142},
            magicResistance = {0},
            cost = {17, 19, 19},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "治疗强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "提纯源岩",count = 3,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 3,}, { name = "提纯源岩",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "三水锰矿",count = 4,}}},
            }, {
                name = "医疗无人机",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "糖聚块",count = 3,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 3,}, { name = "糖聚块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "五水研磨石",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "异铁碎片",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "研磨石",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-12",count = 2,}, { name = "聚酸酯组",count = 3,}}
            },
            talents = {{
                name = "强化注射",
                phase = 1,
                level = 1,
                desc = "在场时,所有友方【医疗】职业干员攻速+6",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "在场时,所有友方【医疗】职业干员攻速+8<@ba.talpu>(+2)</>",
                }, { phase = 2,desc = "在场时,所有友方【医疗】职业干员攻速+12",}, {
                    phase = 2,
                    potential = 4,
                    desc = "在场时,所有友方【医疗】职业干员攻速+14<@ba.talpu>(+2)</>",
                }},
            }},
            cv = "鬼头明里",
            art = "NoriZC",
            skins = {{ name = "默认服装",file = "Silent-1.png",}, { name = "默认服装",file = "Silent-3.png",}},
            appearance = "奥利维亚·赫默,莱茵生命医学研究所的源石研究者。清除这个世界上所有的矿石病,这是我的愿望,即使为此面临生命危险也不会改变。",
            baseSkill = {{
                name = "莱茵科技·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,生产力+15%",
                evolve = "莱茵科技·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻制造站时,生产力+25%",
            }},
        },
        ["华法琳"] = {
            id = "char_171_bldsk",
            name = "华法琳",
            rarity = 4,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_171_bldsk",
            displayNumber = "R106",
            appellation = "Warfarin",
            position = "远程位",
            tagList = {"治疗", "支援"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛医疗干员华法琳,以维护干员生命安全为己任。",
            itemDesc = "当然了,医学研究要稍微重要那么一点点。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+27", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "医疗芯片",count = 4,}, { name = "酮凝集",count = 4,}, { name = "糖",count = 2,}}, {{ name = "医疗双芯片",count = 3,}, { name = "改量装置",count = 5,}, { name = "糖组",count = 17,}}},
            maxHp = {805, 1135, 1368, 1520},
            atk = {172, 282, 404, 505},
            def = {55, 80, 100, 125},
            magicResistance = {0},
            cost = {17, 19, 19},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "紧急包扎",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "糖聚块",count = 3,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 3,}, { name = "糖聚块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "五水研磨石",count = 4,}}},
            }, {
                name = "不稳定血浆",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "聚酸酯块",count = 3,}, { name = "固源岩组",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "改量装置",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "双酮",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 8,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "RMA70-12",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "固源岩组",count = 4,}, { name = "全新装置",count = 2,}}
            },
            talents = {{
                name = "血液样本回收",
                phase = 1,
                level = 1,
                desc = "攻击范围内有敌人倒下时,为自身和范围内随机一名友方单位回复1点技力",
                upgrades = {{ phase = 2,desc = "攻击范围内有敌人倒下时,为自身和范围内随机一名友方单位回复2点技力",}},
            }},
            cv = "石见舞菜香",
            art = "时辰",
            skins = {{ name = "默认服装",file = "Bldsk-1.png",}, { name = "默认服装",file = "Bldsk-3.png",}},
            appearance = "我,华法琳,血液学专科医师。比起普通的治疗法术,我会利用血液学相关知识和经验,为你们提供比常规方式更好的医疗保障。那么,请多关照啦。",
            baseSkill = {{
                name = "医疗专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,医疗干员的专精技能训练速度+30%",
                evolve = "医疗专精·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,医疗干员的专精技能训练速度+50%",
            }},
        },
        ["临光"] = {
            id = "char_148_nearl",
            name = "临光",
            rarity = 4,
            description = "技能可以治疗友方单位",
            potentialItemId = "p_char_148_nearl",
            displayNumber = "FO02",
            appellation = "Nearl",
            position = "近战位",
            tagList = {"防护", "治疗"},
            displayLogo = "logo_rhodes",
            itemUsage = "前卡西米尔骑士临光,将是防御与治疗并重的战场核心。",
            itemDesc = "有她在身边,总是很安心。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "apostle",
                name = "使徒",
                color = "e0e0e0",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+25", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 4,}, { name = "装置",count = 3,}, { name = "聚酸酯",count = 3,}}, {{ name = "重装双芯片",count = 3,}, { name = "白马醇",count = 9,}, { name = "聚酸酯组",count = 16,}}},
            maxHp = {1154, 1560, 2001, 2780},
            atk = {191, 273, 369, 462},
            def = {240, 353, 471, 575},
            magicResistance = {10},
            cost = {17, 19, 21},
            blockCnt = {2, 3, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "急救",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "聚酸酯块",count = 3,}, { name = "固源岩组",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "改量装置",count = 3,}}},
            }, {
                name = "急救模式",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "异铁块",count = 3,}, { name = "糖组",count = 1,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 2,}, { name = "异铁块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "糖组",count = 3,}, { name = "异铁组",count = 3,}}
            },
            talents = {{
                name = "医疗效果大提升",
                phase = 1,
                level = 1,
                desc = "自身医疗效果提高10%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "自身医疗效果提高12%<@ba.talpu>(+2%)</>",
                }, {
                    name = "天马光环",
                    phase = 2,
                    desc = "在场时,全地图的友方单位医疗效果提高10%",
                }, {
                    name = "天马光环",
                    phase = 2,
                    potential = 4,
                    desc = "在场时,全地图的友方单位医疗效果提高12%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "佐仓绫音",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Nearl-1.png",}, { name = "默认服装",file = "Nearl-3.png",}},
            appearance = "玛嘉烈·临光,卡西米尔耀骑士......不,就让我作为一名罗德岛干员,用这面盾牌捍卫您的生命、您的荣耀。",
            baseSkill = {{
                name = "左膀右臂",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,控制中枢内的其他干员心情每小时消耗-0.05",
            }, {
                name = "耀骑士",
                cond = "精英化2",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5(同种效果取最高);同时自身心情每小时恢复+0.25",
            }},
        },
        ["红"] = {
            id = "char_144_red",
            name = "红",
            rarity = 4,
            description = "再部署时间大幅度<@ba.kw>减少</>",
            potentialItemId = "p_char_144_red",
            displayNumber = "SW01",
            appellation = "Projekt Red",
            position = "近战位",
            tagList = {"快速复活", "控场"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛特种干员、猎狼人红,即将加入狩猎。",
            itemDesc = "利刃,就是锐齿。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "sweep",
                name = "S.W.E.E.P原型",
                color = "e0e0e0",
            },
            profession = "特种",
            potentialRanks = {"部署费用-1", "攻击力+20", "再部署时间-2秒", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "特种芯片",count = 4,}, { name = "固源岩",count = 7,}, { name = "装置",count = 2,}}, {{ name = "特种双芯片",count = 3,}, { name = "三水锰矿",count = 7,}, { name = "异铁组",count = 14,}}},
            maxHp = {703, 938, 1173, 1505},
            atk = {204, 301, 413, 530},
            def = {135, 194, 253, 302},
            magicResistance = {0},
            cost = {7, 9, 9},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {0.93},
            respawnTime = {18},
            skills = {{
                name = "处决模式",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "异铁块",count = 3,}, { name = "糖组",count = 1,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 2,}, { name = "异铁块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }, {
                name = "狼群",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 3,}, { name = "酮阵列",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "酮阵列",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "源岩",count = 10,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯组",count = 3,}, { name = "轻锰矿",count = 3,}}
            },
            talents = {{
                name = "刺骨",
                phase = 1,
                level = 1,
                desc = "每次攻击至少造成20%攻击力的伤害",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "每次攻击至少造成23%<@ba.talpu>(+3%)</>攻击力的伤害",
                }, { phase = 2,desc = "每次攻击至少造成30%攻击力的伤害",}, {
                    phase = 2,
                    potential = 4,
                    desc = "每次攻击至少造成33%<@ba.talpu>(+3%)</>攻击力的伤害",
                }},
            }},
            cv = "小清水亚美",
            art = "infukun",
            skins = {{ name = "默认服装",file = "Red-1.png",}, { name = "默认服装",file = "Red-3.png",}},
            appearance = "猎狼人,红,闻到了狼的气息。",
            baseSkill = {{
                name = "S.W.E.E.P",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,控制中枢内的其他干员心情每小时消耗-0.05",
            }, {
                name = "追踪者",
                cond = "精英化2",
                at = "会客室",
                desc = "进驻会客室时,线索搜集进度+25%",
            }},
        },
        ["雷蛇"] = {
            id = "char_107_liskam",
            name = "雷蛇",
            rarity = 4,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_107_liskam",
            displayNumber = "BS02",
            appellation = "Liskarm",
            position = "近战位",
            tagList = {"防护", "输出"},
            displayLogo = "logo_blacksteel",
            itemUsage = "黑钢防化人员雷蛇,虽是重装干员,却既持有坚强的盾,又握着锐利的矛。",
            itemDesc = "长枪般的雷电将贯穿面前的一切敌人。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "blacksteel",
                name = "黑钢",
                color = "ffd200",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+27", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"2-2"},
            evolveCost = {{{ name = "重装芯片",count = 4,}, { name = "糖",count = 5,}, { name = "固源岩",count = 3,}}, {{ name = "重装双芯片",count = 3,}, { name = "五水研磨石",count = 7,}, { name = "酮凝集组",count = 15,}}},
            maxHp = {1307, 1743, 2324, 3240},
            atk = {219, 281, 352, 425},
            def = {256, 383, 518, 710},
            magicResistance = {0},
            cost = {18, 20, 22},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "充能防御",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 3,}, { name = "酮阵列",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "酮阵列",count = 3,}}},
            }, {
                name = "反击电弧",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "糖聚块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "代糖",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁组",count = 2,}, { name = "研磨石",count = 3,}}
            },
            talents = {{
                name = "战术防御",
                phase = 1,
                level = 1,
                desc = "受到攻击时,回复自己和周围一格内随机一名友方角色1点技力",
                upgrades = {},
            }, {
                name = "雷抗",
                phase = 2,
                level = 1,
                desc = "法术抗性+10",
                upgrades = {{
                    phase = 2,
                    potential = 4,
                    desc = "法术抗性+13<@ba.talpu>(+3)</>",
                }},
            }},
            cv = "石川由依",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Liskam-1.png",}, { name = "默认服装",file = "Liskam-3.png",}},
            appearance = "重装干员雷蛇,待命中。我曾参与数次要人保全、据点攻坚、人质解救、威胁肃清的特种行动。在此次派遣行动期间,我会严格保障您的人身安全。",
            baseSkill = {{
                name = "脉冲电弧·α",
                cond = "初始携带",
                at = "发电站",
                desc = "当进驻发电站时,无人机每小时恢复速度+15%",
                evolve = "脉冲电弧·β",
                evolveCond = "精英化2",
                evolveDesc = "当进驻发电站时,无人机每小时恢复速度+20%",
            }},
        },
        ["可颂"] = {
            id = "char_201_moeshd",
            name = "可颂",
            rarity = 4,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_201_moeshd",
            displayNumber = "PL04",
            appellation = "Croissant",
            position = "近战位",
            tagList = {"防护", "位移"},
            displayLogo = "logo_penguin",
            itemUsage = "企鹅物流特派物流人员可颂,愿意作为重装干员,为罗德岛提供可靠的防御力量。",
            itemDesc = "商场即战场!所有的锻炼和积累,都是为了这一天!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "penguin",
                name = "企鹅物流",
                color = "4cd4f6",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+26", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 4,}, { name = "聚酸酯",count = 4,}, { name = "糖",count = 3,}}, {{ name = "重装双芯片",count = 3,}, { name = "RMA70-24",count = 8,}, { name = "全新装置",count = 8,}}},
            maxHp = {1503, 1978, 2569, 3520},
            atk = {201, 258, 323, 380},
            def = {249, 373, 511, 710},
            magicResistance = {0},
            cost = {18, 20, 22},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "自动防御",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "糖聚块",count = 4,}}},
            }, {
                name = "磁爆锤",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "RMA70-24",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "酯原料",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "酮凝集组",count = 2,}, { name = "扭转醇",count = 4,}}
            },
            talents = {{
                name = "奇迹力场",
                phase = 1,
                level = 1,
                desc = "有10%的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "有13%<@ba.talpu>(+3%)</>的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果",
                }, { phase = 2,desc = "有20%的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果",}, {
                    phase = 2,
                    potential = 4,
                    desc = "有23%<@ba.talpu>(+3%)</>的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果",
                }},
            }},
            cv = "久保百合花",
            art = "幻象黑兔",
            skins = {{ name = "默认服装",file = "Moeshd-1.png",}, { name = "默认服装",file = "Moeshd-3.png",}},
            appearance = "我是可颂。老板您的运气可真好,能得到我这样安全可靠刀枪不入的优质干员!另外,现在雇佣我的话,还可以给您打八折哦!",
            baseSkill = {{
                name = "企鹅物流·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+20%",
                evolve = "使命必达",
                evolveCond = "精英化2",
                evolveDesc = "进驻贸易站时,订单获取效率+30%,且订单上限+1",
            }},
        },
        ["火神"] = {
            id = "char_163_hpsts",
            name = "火神",
            rarity = 4,
            description = "<@ba.kw>无法</>被友方角色治疗",
            potentialItemId = "p_char_163_hpsts",
            displayNumber = "MN02",
            appellation = "Vulcan",
            position = "近战位",
            tagList = {"生存", "防护", "输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛重装干员火神,已为你烧红火炉,随时准备开始锻造。",
            itemDesc = "比起修东西,她更喜欢打造点新玩意。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+250", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 4,}, { name = "异铁",count = 4,}, { name = "聚酸酯",count = 3,}}, {{ name = "重装双芯片",count = 3,}, { name = "提纯源岩",count = 8,}, { name = "酮凝集组",count = 15,}}},
            maxHp = {1574, 2072, 2692, 3688},
            atk = {344, 479, 639, 820},
            def = {222, 337, 450, 585},
            magicResistance = {10},
            cost = {31, 33, 35},
            blockCnt = {2, 3, 3},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "坚守模式",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "RMA70-24",count = 3,}}},
            }, {
                name = "武力模式",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "糖聚块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "异铁碎片",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "全新装置",count = 2,}, { name = "糖组",count = 3,}}
            },
            talents = {{
                name = "自我防护",
                phase = 1,
                level = 1,
                desc = "技能开启时,每秒恢复最大生命值4%的生命",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "技能开启时,每秒恢复最大生命值5%<@ba.talpu>(+1%)</>的生命",
                }, { phase = 2,desc = "技能开启时,每秒恢复最大生命值4%的生命,同时获得25%的近战物理闪避",}, {
                    phase = 2,
                    potential = 4,
                    desc = "技能开启时,每秒恢复最大生命值5%<@ba.talpu>(+1%)</>的生命,同时获得30%<@ba.talpu>(+4%)</>的近战物理闪避",
                }},
            }},
            cv = "佐藤利奈",
            art = "neco",
            skins = {{ name = "默认服装",file = "Hpsts-1.png",}, { name = "默认服装",file = "Hpsts-3.png",}},
            appearance = "他们都叫我火神。如果需要的话,我可以给你们损毁的武器做维护,另外......我需要的锻冶设备就在这张图纸里。",
            baseSkill = {{
                name = "工匠精神·α",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,生产力-5%,仓库容量上限+16,每小时心情消耗-0.15",
                evolve = "工匠精神·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻制造站时,生产力-5%,仓库容量上限+16,每小时心情消耗-0.25",
            }},
        },
        ["普罗旺斯"] = {
            id = "char_145_prove",
            name = "普罗旺斯",
            rarity = 4,
            description = "高精度的近距离射击",
            potentialItemId = "p_char_145_prove",
            displayNumber = "SR03",
            appellation = "Provence",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛天灾信使普罗旺斯,时刻注意着天灾与敌人的动向。",
            itemDesc = "也注意着大家的生活质量。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+30", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"2-3", "3-6", "3-6"},
            evolveCost = {{{ name = "狙击芯片",count = 4,}, { name = "酮凝集",count = 4,}, { name = "异铁",count = 3,}}, {{ name = "狙击双芯片",count = 3,}, { name = "糖聚块",count = 9,}, { name = "全新装置",count = 7,}}},
            maxHp = {716, 995, 1276, 1680},
            atk = {332, 456, 601, 781},
            def = {81, 117, 156, 215},
            magicResistance = {0},
            cost = {15, 17, 19},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "狼眼",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "糖聚块",count = 4,}}},
            }, {
                name = "杀戮嗅觉",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "提纯源岩",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "双酮",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 8,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "全新装置",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "扭转醇",count = 3,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "狩猎箭头",
                phase = 1,
                level = 1,
                desc = "攻击时,20%几率当次攻击的攻击力提升至140%。当敌人在正前方一格时,该几率提升到50%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,20%几率当次攻击的攻击力提升至150%<@ba.talpu>(+10%)</>。当敌人在正前方一格时,该几率提升到50%",
                }, { phase = 2,desc = "攻击时,20%几率当次攻击的攻击力提升至180%。当敌人在正前方一格时,该几率提升到50%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击时,20%几率当次攻击的攻击力提升至190%<@ba.talpu>(+10%)</>。当敌人在正前方一格时,该几率提升到50%",
                }},
            }},
            cv = "影山灯",
            art = "渣念",
            skins = {{ name = "默认服装",file = "Prove-1.png",}, { name = "默认服装",file = "Prove-3.png",}},
            appearance = "我是普罗旺斯,是个普通的天灾工作者~您这样盯着我看,是在意我的尾巴吗~?",
            baseSkill = {{
                name = "天灾信使·α",
                cond = "初始携带",
                at = "人力办公室",
                desc = "进驻人力办公室时,人脉资源的累计速度+30%",
                evolve = "天灾信使·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻人力办公室时,人脉资源的累计速度+45%",
            }},
        },
        ["守林人"] = {
            id = "char_158_milu",
            name = "守林人",
            rarity = 4,
            description = "优先攻击攻击范围内<@ba.kw>防御力最低</>的敌方单位",
            potentialItemId = "p_char_158_milu",
            displayNumber = "ST01",
            appellation = "Firewatch",
            position = "远程位",
            tagList = {"输出", "爆发"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员守林人,隐藏在掩体间伺机待发。",
            itemDesc = "她什么时候才能笑呢,哪怕咧咧嘴也好啊......",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+35", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-3", "3-9", "3-9"},
            evolveCost = {{{ name = "狙击芯片",count = 4,}, { name = "装置",count = 3,}, { name = "酮凝集",count = 2,}}, {{ name = "狙击双芯片",count = 3,}, { name = "聚酸酯块",count = 7,}, { name = "扭转醇",count = 15,}}},
            maxHp = {714, 928, 1160, 1450},
            atk = {486, 675, 889, 1085},
            def = {63, 85, 107, 131},
            magicResistance = {0},
            cost = {19, 21, 21},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.7},
            respawnTime = {70},
            skills = {{
                name = "环境伪装",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "提纯源岩",count = 4,}}},
            }, {
                name = "战术电台",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "RMA70-24",count = 3,}, { name = "轻锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 3,}, { name = "RMA70-24",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "扭转醇",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "轻锰矿",count = 2,}, { name = "RMA70-12",count = 3,}}
            },
            talents = {{
                name = "暗杀者",
                phase = 1,
                level = 1,
                desc = "攻击使用远程武器的敌人时,攻击力提升至120%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击使用远程武器的敌人时,攻击力提升至125%<@ba.talpu>(+5%)</>",
                }, { phase = 2,desc = "攻击使用远程武器的敌人时,攻击力提升至140%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击使用远程武器的敌人时,攻击力提升至145%<@ba.talpu>(+5%)</>",
                }},
            }},
            cv = "卢婷",
            art = "aZLing4",
            skins = {{ name = "默认服装",file = "Milu-1.png",}, { name = "默认服装",file = "Milu-3.png",}},
            appearance = "狙击手守林人。为了复仇,我需要强大力量的帮助。",
            baseSkill = {{
                name = "线索搜集·α",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%",
                evolve = "线索搜集·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻会客室时,线索搜集速度+20%",
            }},
        },
        ["崖心"] = {
            id = "char_173_slchan",
            name = "崖心",
            rarity = 4,
            description = "技能可以使敌人产生<@ba.kw>位移</>\n可以放置于远程位",
            potentialItemId = "p_char_173_slchan",
            displayNumber = "JC06",
            appellation = "Cliffheart",
            position = "近战位",
            tagList = {"位移", "输出"},
            displayLogo = "logo_kjerag",
            itemUsage = "罗德岛干员崖心,作为特种干员,同时具备登山家的坚韧和战士的敏锐。",
            itemDesc = "被登山镐钩中是相当疼的。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "kjerag",
                name = "喀兰贸易",
                color = "ffffff",
            },
            profession = "特种",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击速度+8", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"2-2", "3-2", "3-2"},
            evolveCost = {{{ name = "特种芯片",count = 4,}, { name = "固源岩",count = 6,}, { name = "聚酸酯",count = 3,}}, {{ name = "特种双芯片",count = 3,}, { name = "异铁块",count = 6,}, { name = "轻锰矿",count = 13,}}},
            maxHp = {852, 1152, 1497, 1970},
            atk = {329, 471, 612, 765},
            def = {148, 219, 289, 340},
            magicResistance = {0},
            cost = {11, 13, 13},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.8},
            respawnTime = {70},
            skills = {{
                name = "锁链勾爪",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "RMA70-24",count = 3,}, { name = "轻锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 3,}, { name = "RMA70-24",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }, {
                name = "束缚链",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "提纯源岩",count = 3,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 3,}, { name = "提纯源岩",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "改量装置",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "源岩",count = 10,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "轻锰矿",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "研磨石",count = 2,}, { name = "固源岩组",count = 4,}}
            },
            talents = {{
                name = "雪境猎手",
                phase = 1,
                level = 1,
                desc = "未阻挡敌人时,攻击力和防御力各+6%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "未阻挡敌人时,攻击力和防御力各+8%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "未阻挡敌人时,攻击力和防御力各+12%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "未阻挡敌人时,攻击力和防御力各+14%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "白石涼子",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Slchan-1.png",}, { name = "默认服装",file = "Slchan-3.png",}, { name = "生命之地",file = "Slchan-wild-1.png",}},
            appearance = "我就是将要触摸天际的崖心,请多关照!",
            baseSkill = {{
                name = "探险家的热情",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.25(同种效果取最高);同时自身心情每小时恢复+0.5",
            }, {
                name = "喀兰贸易·β",
                cond = "精英化2",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+15%,且订单上限+2",
            }},
        },
        ["初雪"] = {
            id = "char_174_slbell",
            name = "初雪",
            rarity = 4,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_174_slbell",
            displayNumber = "JC05",
            appellation = "Pramanix",
            position = "远程位",
            tagList = {"削弱"},
            displayLogo = "logo_kjerag",
            itemUsage = "喀兰圣女初雪,愿意作为辅助干员,为你献上神圣的祝福。",
            itemDesc = "其实她并不是特别想工作。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "kjerag",
                name = "喀兰贸易",
                color = "ffffff",
            },
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "法术抗性+8", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"y-2", "y-6", "y-6"},
            evolveCost = {{{ name = "辅助芯片",count = 4,}, { name = "糖",count = 4,}, { name = "异铁",count = 3,}}, {{ name = "辅助双芯片",count = 3,}, { name = "酮阵列",count = 7,}, { name = "研磨石",count = 11,}}},
            maxHp = {629, 925, 1251, 1605},
            atk = {193, 277, 356, 430},
            def = {46, 67, 89, 102},
            magicResistance = {15, 20, 25},
            cost = {10, 12, 12},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "传音回响",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "提纯源岩",count = 3,}, { name = "研磨石",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 3,}, { name = "提纯源岩",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "改量装置",count = 3,}}},
            }, {
                name = "自然震慑",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "糖聚块",count = 3,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 3,}, { name = "糖聚块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "异铁块",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "代糖",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "研磨石",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-12",count = 2,}, { name = "聚酸酯组",count = 3,}}
            },
            talents = {{
                name = "虚弱化",
                phase = 1,
                level = 1,
                desc = "攻击范围内的敌人生命少于40%时,其受到的伤害提升至115%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击范围内的敌人生命少于40%时,其受到的伤害提升至118%<@ba.talpu>(+3%)</>",
                }, { phase = 2,desc = "攻击范围内的敌人生命少于40%时,其受到的伤害提升至130%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击范围内的敌人生命少于40%时,其受到的伤害提升至133%<@ba.talpu>(+3%)</>",
                }},
            }, {
                name = "双响",
                phase = 2,
                level = 1,
                desc = "攻击时同时攻击两个目标",
                upgrades = {},
            }},
            cv = "早见沙织",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Slbell-1.png",}, { name = "默认服装",file = "Slbell-3.png",}},
            appearance = "嘘,我是偷偷跑出来——啊,嗯,人事主管你也在啊,是的,我是来协助罗德岛的。喀兰圣女,初雪,向你献上至洁的祝福。",
            baseSkill = {{
                name = "喀兰圣女",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5(同种效果取最高);同时自身心情每小时回复+0.25",
            }, {
                name = "辅助专精·β",
                cond = "精英化2",
                at = "训练室",
                desc = "进驻训练室时,辅助干员的专精技能训练速度+50%",
            }},
        },
        ["真理"] = {
            id = "char_195_glassb",
            name = "真理",
            rarity = 4,
            description = "攻击造成<@ba.kw>法术伤害</>,并对敌人造成短暂的<@ba.kw>停顿</>",
            potentialItemId = "p_char_195_glassb",
            displayNumber = "USS2",
            appellation = "Истина",
            position = "远程位",
            tagList = {"减速", "输出"},
            displayLogo = "logo_ursus",
            itemUsage = "乌萨斯学生自治团成员真理,从书籍中挑选合适的源石技艺痛击敌人。",
            itemDesc = "书中自有颜如玉。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "ursus",
                name = "乌萨斯学生自治团",
                color = "a40000",
            },
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"y-2"},
            evolveCost = {{{ name = "辅助芯片",count = 4,}, { name = "聚酸酯",count = 5,}, { name = "酮凝集",count = 2,}}, {{ name = "辅助双芯片",count = 3,}, { name = "改量装置",count = 5,}, { name = "RMA70-12",count = 9,}}},
            maxHp = {581, 797, 1024, 1280},
            atk = {218, 321, 429, 518},
            def = {46, 67, 87, 104},
            magicResistance = {10, 15, 20},
            cost = {13, 15, 15},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.9},
            respawnTime = {70},
            skills = {{
                name = "专心致志",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "糖聚块",count = 3,}, { name = "RMA70-12",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 3,}, { name = "糖聚块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "异铁块",count = 3,}}},
            }, {
                name = "文学风暴",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "聚酸酯块",count = 3,}, { name = "固源岩组",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "酮阵列",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "酯原料",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "RMA70-12",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "固源岩组",count = 4,}, { name = "全新装置",count = 2,}}
            },
            talents = {{
                name = "探知者",
                phase = 2,
                level = 1,
                desc = "防御力-35%,但攻击速度+18",
                upgrades = {{
                    phase = 2,
                    potential = 4,
                    desc = "防御力-35%,但攻击速度+21<@ba.talpu>(+3)</>",
                }},
            }},
            cv = "悠木碧",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Glassb-1.png",}, { name = "默认服装",file = "Glassb-3.png",}},
            appearance = "我是真理,虽然还是一名学生,却因为会使用法术,所以就被招募了......是啊,身为学生却站在这种地方,真是奇怪,不是吗?",
            baseSkill = {{
                name = "辅助专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,辅助干员的专精技能训练速度+30%",
            }, {
                name = "参谋",
                cond = "精英化2",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%,且更容易获得乌萨斯学生自治团线索",
            }},
        },
        ["空"] = {
            id = "char_101_sora",
            name = "空",
            rarity = 4,
            description = "不进行攻击,持续恢复攻击范围内所有友军的<@ba.kw>生命</>(每秒恢复相当于空攻击力10%的生命)",
            potentialItemId = "p_char_101_sora",
            displayNumber = "PL05",
            appellation = "Sora",
            position = "远程位",
            tagList = {"支援", "治疗"},
            displayLogo = "logo_penguin",
            itemUsage = "企鹅物流职员空,将以歌声为小队提供多种战术援助。",
            itemDesc = "希望她能用歌声带来和平。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "penguin",
                name = "企鹅物流",
                color = "4cd4f6",
            },
            profession = "辅助",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+140", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"x-4", "x-1", "x-1"},
            evolveCost = {{{ name = "辅助芯片",count = 4,}, { name = "异铁",count = 4,}, { name = "装置",count = 2,}}, {{ name = "辅助双芯片",count = 3,}, { name = "白马醇",count = 9,}, { name = "固源岩组",count = 17,}}},
            maxHp = {519, 742, 1017, 1356},
            atk = {133, 208, 278, 335},
            def = {95, 142, 190, 238},
            magicResistance = {0},
            cost = {5, 7, 7},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "睡眠之歌",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "聚酸酯块",count = 3,}, { name = "固源岩组",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "酮阵列",count = 4,}}},
            }, {
                name = "战斗之歌",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "异铁块",count = 3,}, { name = "糖组",count = 1,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 2,}, { name = "异铁块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "五水研磨石",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "异铁碎片",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "糖组",count = 3,}, { name = "异铁组",count = 3,}}
            },
            talents = {{
                name = "安可",
                phase = 1,
                level = 1,
                desc = "技能结束后,50%几率立即回复25%的最大技力",
                upgrades = {{ phase = 2,desc = "技能结束后,50%几率立即回复50%的最大技力",}},
            }},
            cv = "铃木实里",
            art = "幻象黑兔",
            skins = {{ name = "默认服装",file = "Sora-1.png",}, { name = "默认服装",file = "Sora-3.png",}},
            appearance = "(。・∀・)ノ゙嗨!我是来自MSR的,大家的偶像空~!呃,抱歉抱歉~这种风格的自我介绍,好像不太适合罗德岛吧。呜......",
            baseSkill = {{
                name = "偶像",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,该宿舍内所有干员心情每小时回复+0.15(同种效果取最高)",
            }, {
                name = "企鹅物流·β",
                cond = "精英化2",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%",
            }},
        },
        ["狮蝎"] = {
            id = "char_215_mantic",
            name = "狮蝎",
            rarity = 4,
            description = "对攻击范围内<@ba.kw>所有敌人</>造成伤害\n拥有50%的物理和法术闪避且不容易成为敌人的<@ba.kw>攻击目标</>",
            potentialItemId = "p_char_215_mantic",
            displayNumber = "SG01",
            appellation = "Manticore",
            position = "近战位",
            tagList = {"输出", "生存"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛特种干员狮蝎,将在战场上挥舞蝎尾无声地狩猎敌人。",
            itemDesc = "我在这里呀!",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "特种",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+30", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"y-1"},
            evolveCost = {{{ name = "特种芯片",count = 4,}, { name = "酮凝集",count = 4,}, { name = "固源岩",count = 4,}}, {{ name = "特种双芯片",count = 3,}, { name = "三水锰矿",count = 8,}, { name = "糖组",count = 12,}}},
            maxHp = {777, 1080, 1385, 1630},
            atk = {378, 511, 656, 811},
            def = {141, 218, 284, 343},
            magicResistance = {10, 20, 30},
            cost = {18, 20, 20},
            blockCnt = {0},
            attackSpeed = {100},
            baseAttackTime = {3.5},
            respawnTime = {70},
            tauntLevel = {-1},
            skills = {{
                name = "蝎毒",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "异铁块",count = 3,}, { name = "糖组",count = 1,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 2,}, { name = "异铁块",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "五水研磨石",count = 4,}}},
            }, {
                name = "蓄力毒尾击",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 3,}, { name = "酮阵列",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "三水锰矿",count = 3,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "双酮",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 8,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯组",count = 3,}, { name = "轻锰矿",count = 3,}}
            },
            talents = {{
                name = "隐匿的杀手·中级",
                phase = 1,
                level = 1,
                desc = "平时处于隐匿状态(不会被远程攻击选为目标),攻击时会解除隐匿状态,且当次攻击的攻击力+25%。停止攻击6秒后,重新进入隐匿状态",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "平时处于隐匿状态(不会被远程攻击选为目标),攻击时会解除隐匿状态,且当次攻击的攻击力+29%<@ba.talpu>(+4%)</>。停止攻击6秒后,重新进入隐匿状态",
                }, {
                    name = "隐匿的杀手·精英",
                    phase = 2,
                    desc = "平时处于隐匿状态(不会被远程攻击选为目标),攻击时会解除隐匿状态,且当次攻击的攻击力+50%。停止攻击5秒后,重新进入隐匿状态",
                }, {
                    name = "隐匿的杀手·精英",
                    phase = 2,
                    potential = 4,
                    desc = "平时处于隐匿状态(不会被远程攻击选为目标),攻击时会解除隐匿状态,且当次攻击的攻击力+54%<@ba.talpu>(+4%)</>。停止攻击5秒后,重新进入隐匿状态",
                }},
            }},
            cv = "诹访彩花",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Mantic-1.png",}, { name = "默认服装",file = "Mantic-3.png",}},
            appearance = "我是狮蝎,能力是,悄无声息地夺走别人的生命......请别害怕,这次的目标,不是你......",
            baseSkill = {{
                name = "特种专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,特种干员的专精技能训练速度+30%",
                evolve = "特种专精·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,特种干员的专精技能训练速度+50%",
            }},
        },
        ["食铁兽"] = {
            id = "char_241_panda",
            name = "食铁兽",
            rarity = 4,
            description = "同时攻击阻挡的<@ba.kw>所有敌人</>\n可以放置于远程位",
            potentialItemId = "p_char_241_panda",
            displayNumber = "YD01",
            appellation = "FEater",
            position = "近战位",
            tagList = {"位移", "减速"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛特种干员食铁兽,将用自身高超的武艺,解决争端。",
            itemDesc = "坚决不用替身。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "特种",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击速度+8", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "特种芯片",count = 4,}, { name = "装置",count = 3,}, { name = "糖",count = 3,}}, {{ name = "特种双芯片",count = 3,}, { name = "五水研磨石",count = 8,}, { name = "聚酸酯组",count = 15,}}},
            maxHp = {852, 1136, 1439, 1845},
            atk = {279, 388, 518, 640},
            def = {158, 240, 317, 382},
            magicResistance = {0},
            cost = {18, 20, 20},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "铁意六合",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "酮阵列",count = 3,}, { name = "聚酸酯组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 3,}, { name = "酮阵列",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "三水锰矿",count = 3,}}},
            }, {
                name = "崩拳式",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "白马醇",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "固源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯组",count = 5,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "异铁组",count = 2,}, { name = "研磨石",count = 3,}}
            },
            talents = {{
                name = "功夫",
                phase = 1,
                level = 1,
                desc = "获得20%的物理闪避",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "获得23%<@ba.talpu>(+3%)</>的物理闪避",
                }, { phase = 2,desc = "获得40%的物理闪避",}, {
                    phase = 2,
                    potential = 4,
                    desc = "获得43%<@ba.talpu>(+3%)</>的物理闪避",
                }},
            }},
            cv = "园崎未惠",
            art = "RAN",
            skins = {{ name = "默认服装",file = "Panda-1.png",}, { name = "默认服装",file = "Panda-3.png",}},
            appearance = "以前在哪儿见过我?那肯定是在银幕上啦~不过现在的我叫食铁兽呢,以后的工作安排就麻烦你了哦。",
            baseSkill = {{
                name = "作战指导录像",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,作战记录类配方的生产力+30%",
                evolve = "拳术指导录像",
                evolveCond = "精英化2",
                evolveDesc = "进驻制造站时,作战记录类配方的生产力+35%",
            }},
        },
        ["能天使"] = {
            id = "char_103_angel",
            name = "能天使",
            rarity = 5,
            description = "优先攻击空中单位",
            potentialItemId = "p_char_103_angel",
            displayNumber = "PL03",
            appellation = "Exusiai",
            position = "远程位",
            tagList = {"输出"},
            displayLogo = "logo_penguin",
            itemUsage = "企鹅物流职员能天使,将用铳枪为小队扫平前路。",
            itemDesc = "真的可以放心地把货物交给她吗?",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "penguin",
                name = "企鹅物流",
                color = "4cd4f6",
            },
            profession = "狙击",
            potentialRanks = {"部署费用-1", "第一天赋效果增强", "攻击力+27", "部署费用-1", "第二天赋效果增强"},
            maxLevel = {50, 80, 90},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "狙击芯片",count = 5,}, { name = "固源岩",count = 12,}, { name = "酮凝集",count = 4,}}, {{ name = "狙击双芯片",count = 4,}, { name = "聚合剂",count = 4,}, { name = "糖聚块",count = 5,}}},
            maxHp = {711, 1016, 1338, 1673},
            atk = {183, 305, 437, 540},
            def = {57, 95, 136, 161},
            magicResistance = {0},
            cost = {12, 14, 14},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {70},
            skills = {{
                name = "冲锋模式",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 3,}, { name = "异铁组",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "五水研磨石",count = 4,}, { name = "白马醇",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "糖聚块",count = 6,}}},
            }, {
                name = "扫射模式",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 4,}, { name = "酮凝集组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "RMA70-24",count = 4,}, { name = "三水锰矿",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "白马醇",count = 7,}}},
            }, {
                name = "过载模式",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 4,}, { name = "全新装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "提纯源岩",count = 4,}, { name = "五水研磨石",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "聚酸酯块",count = 6,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "源岩",count = 6,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "聚酸酯",count = 4,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "异铁组",count = 6,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "酮凝集组",count = 3,}, { name = "扭转醇",count = 6,}}
            },
            talents = {{
                name = "快速弹匣",
                phase = 1,
                level = 1,
                desc = "攻击速度+6",
                upgrades = {{
                    phase = 1,
                    potential = 2,
                    desc = "攻击速度+9<@ba.talpu>(+3)</>",
                }, { phase = 2,desc = "攻击速度+12",}, {
                    phase = 2,
                    potential = 2,
                    desc = "攻击速度+15<@ba.talpu>(+3)</>",
                }},
            }, {
                name = "天使的祝福",
                phase = 2,
                level = 1,
                desc = "攻击力+6%,生命上限+10%。置入战场后这个效果会同样赋予给一名随机友方单位",
                upgrades = {{
                    phase = 2,
                    potential = 5,
                    desc = "攻击力+8%<@ba.talpu>(+2%)</>,生命上限+13%<@ba.talpu>(+3%)</>。置入战场后这个效果会同样赋予给一名随机友方单位",
                }},
            }},
            cv = "石见舞菜香",
            art = "幻象黑兔",
            skins = {{ name = "默认服装",file = "Angel-1.png",}, { name = "默认服装",file = "Angel-3.png",}, { name = "生命之地",file = "Angel-wild-1.png",}},
            appearance = "口令是“企鹅帝国万岁”,你就是雇主吗?叫我能天使。我和那个冷淡的鲁珀人可不一样,你要是想找点有趣的事做,随时都可以来叫我!",
            baseSkill = {{
                name = "企鹅物流·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+20%",
                evolve = "物流专家",
                evolveCond = "精英化2",
                evolveDesc = "进驻贸易站时,订单获取效率+35%",
            }},
        },
        ["推进之王"] = {
            id = "char_112_siege",
            name = "推进之王",
            rarity = 5,
            description = "能够阻挡两个敌人",
            potentialItemId = "p_char_112_siege",
            displayNumber = "GG01",
            appellation = "Siege",
            position = "近战位",
            tagList = {"费用回复", "输出"},
            displayLogo = "logo_victoria",
            itemUsage = "格拉斯哥帮头领推进之王,将为你辟开前路。",
            itemDesc = "她的领导力与生俱来。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "victoria",
                name = "格拉斯哥帮",
                color = "ffd800",
            },
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+25", "第一天赋效果增强", "部署费用-1"},
            maxLevel = {50, 80, 90},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 5,}, { name = "糖",count = 9,}, { name = "装置",count = 3,}}, {{ name = "先锋双芯片",count = 4,}, { name = "双极纳米片",count = 4,}, { name = "提纯源岩",count = 6,}}},
            maxHp = {911, 1199, 1643, 2251},
            atk = {212, 308, 422, 515},
            def = {154, 227, 307, 384},
            magicResistance = {0},
            cost = {12, 14, 14},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.05},
            respawnTime = {70},
            skills = {{
                name = "冲锋号令·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 4,}, { name = "酮凝集组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "RMA70-24",count = 4,}, { name = "三水锰矿",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "提纯源岩",count = 6,}}},
            }, {
                name = "跃空锤",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 4,}, { name = "全新装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "提纯源岩",count = 4,}, { name = "五水研磨石",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "聚酸酯块",count = 5,}}},
            }, {
                name = "碎颅击",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 4,}, { name = "扭转醇",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "糖聚块",count = 4,}, { name = "RMA70-24",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "改量装置",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "代糖",count = 5,}, { name = "双酮",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "异铁",count = 4,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "酮凝集组",count = 6,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "全新装置",count = 3,}, { name = "糖组",count = 5,}}
            },
            talents = {{
                name = "万兽之王",
                phase = 1,
                level = 1,
                desc = "所有【先锋】职业干员的攻击力和防御力各+4%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "所有【先锋】职业干员的攻击力和防御力各+6%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "所有【先锋】职业干员的攻击力和防御力各+8%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "所有【先锋】职业干员的攻击力和防御力各+10%<@ba.talpu>(+2%)</>",
                }},
            }, {
                name = "粉碎",
                phase = 2,
                level = 1,
                desc = "周围四格内有敌人倒下时获得1点技力",
                upgrades = {},
            }},
            cv = "川澄绫子",
            art = "infukun",
            skins = {{ name = "默认服装",file = "Siege-1.png",}, { name = "默认服装",file = "Siege-3.png",}},
            appearance = "力量测试已经通过了吧。那么,请给我些任务,别让这把锤子太无聊。代号?大家都叫我“推进之王”,不是很好记,但我觉得还不错。",
            baseSkill = {{
                name = "领袖",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,该宿舍内所有干员心情每小时回复+0.15(同种效果取最高)",
                evolve = "狮心王",
                evolveCond = "精英化2",
                evolveDesc = "进驻宿舍时,该宿舍内所有干员心情每小时回复+0.2(同种效果取最高)",
            }},
        },
        ["伊芙利特"] = {
            id = "char_134_ifrit",
            name = "伊芙利特",
            rarity = 5,
            description = "攻击造成<@ba.kw>超远距离的群体法术伤害</>",
            potentialItemId = "p_char_134_ifrit",
            displayNumber = "RL03",
            appellation = "Ifrit",
            position = "远程位",
            tagList = {"群攻", "削弱"},
            displayLogo = "logo_rhine",
            itemUsage = "前莱茵生命医疗对象伊芙利特,想要烧尽赫默的敌人。",
            itemDesc = "纵火是天性,也是爱好。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "rhine",
                name = "莱茵生命",
                color = "c8ff51",
            },
            profession = "术师",
            potentialRanks = {"部署费用-1", "第一天赋效果增强", "攻击力+35", "部署费用-1", "第二天赋效果增强"},
            maxLevel = {50, 80, 90},
            rangeId = {"4-1", "5-1", "5-1"},
            evolveCost = {{{ name = "术师芯片",count = 5,}, { name = "聚酸酯",count = 8,}, { name = "固源岩",count = 8,}}, {{ name = "术师双芯片",count = 4,}, { name = "D32钢",count = 4,}, { name = "聚酸酯块",count = 7,}}},
            maxHp = {687, 982, 1276, 1680},
            atk = {377, 563, 722, 870},
            def = {52, 79, 109, 130},
            magicResistance = {10, 15, 20},
            cost = {31, 34, 34},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.9},
            respawnTime = {70},
            skills = {{
                name = "狂热",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 4,}, { name = "全新装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "提纯源岩",count = 4,}, { name = "五水研磨石",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "聚酸酯块",count = 6,}}},
            }, {
                name = "炎爆",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 4,}, { name = "扭转醇",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "糖聚块",count = 4,}, { name = "RMA70-24",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "异铁块",count = 5,}}},
            }, {
                name = "灼地",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 4,}, { name = "轻锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "聚酸酯块",count = 4,}, { name = "提纯源岩",count = 10,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "异铁块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "酯原料",count = 6,}, { name = "异铁碎片",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "酮凝集",count = 4,}, { name = "固源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "全新装置",count = 4,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "扭转醇",count = 5,}, { name = "酮凝集组",count = 4,}}
            },
            talents = {{
                name = "精神融解",
                phase = 0,
                level = 1,
                desc = "攻击范围内的敌军法术抗性-15%",
                upgrades = {
                    {
                        phase = 0,
                        potential = 2,
                        desc = "攻击范围内的敌军法术抗性-19%<@ba.talpu>(+4%)</>",
                    },
                    { phase = 1,desc = "攻击范围内的敌军法术抗性-27%",},
                    {
                        phase = 1,
                        potential = 2,
                        desc = "攻击范围内的敌军法术抗性-31%<@ba.talpu>(+4%)</>",
                    },
                    { phase = 2,desc = "攻击范围内的敌军法术抗性-40%",},
                    {
                        phase = 2,
                        potential = 2,
                        desc = "攻击范围内的敌军法术抗性-44%<@ba.talpu>(+4%)</>",
                    }
                },
            }, {
                name = "莱茵回路",
                phase = 2,
                level = 1,
                desc = "每6秒额外回复2点技力",
                upgrades = {{
                    phase = 2,
                    potential = 5,
                    desc = "每5.5<@ba.talpu>(-0.5)</>秒额外回复2点技力",
                }},
            }},
            cv = "花守由美里",
            art = "NoriZC",
            skins = {{ name = "默认服装",file = "Ifrit-1.png",}, { name = "默认服装",file = "Ifrit-3.png",}},
            appearance = "我就是伊芙利特!赫默说罗德岛是个好地方,但我不喜欢你们这些穿白大衣的家伙......除了赫默之外。",
            baseSkill = {{
                name = "热能充电·α",
                cond = "初始携带",
                at = "发电站",
                desc = "当进驻发电站时,无人机每小时恢复速度+10%",
                evolve = "高热充能",
                evolveCond = "精英化2",
                evolveDesc = "当进驻发电站时,无人机每小时恢复速度+15%",
            }},
        },
        ["艾雅法拉"] = {
            id = "char_180_amgoat",
            name = "艾雅法拉",
            rarity = 5,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_180_amgoat",
            displayNumber = "LN02",
            appellation = "Eyjafjalla",
            position = "远程位",
            tagList = {"输出", "削弱"},
            displayLogo = "logo_Leithanien",
            itemUsage = "罗德岛术师干员艾雅法拉,一直想要倾尽全力为你做些什么。",
            itemDesc = "总是很努力,总是很认真。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "第二天赋效果增强", "攻击力+27", "部署费用-1", "第一天赋效果增强"},
            maxLevel = {50, 80, 90},
            rangeId = {"3-6", "3-1", "3-1"},
            evolveCost = {{{ name = "术师芯片",count = 5,}, { name = "异铁",count = 7,}, { name = "糖",count = 5,}}, {{ name = "术师双芯片",count = 4,}, { name = "聚合剂",count = 4,}, { name = "改量装置",count = 5,}}},
            maxHp = {732, 1046, 1359, 1743},
            atk = {292, 406, 535, 645},
            def = {46, 79, 109, 122},
            magicResistance = {10, 15, 20},
            cost = {19, 21, 21},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "二重咏唱",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 4,}, { name = "扭转醇",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "糖聚块",count = 4,}, { name = "RMA70-24",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "改量装置",count = 4,}}},
            }, {
                name = "点燃",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 4,}, { name = "轻锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "聚酸酯块",count = 4,}, { name = "提纯源岩",count = 10,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "三水锰矿",count = 6,}}},
            }, {
                name = "火山",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 4,}, { name = "研磨石",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "异铁块",count = 4,}, { name = "糖聚块",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "酮阵列",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "异铁碎片",count = 5,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "装置",count = 3,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "扭转醇",count = 7,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "轻锰矿",count = 3,}, { name = "RMA70-12",count = 4,}}
            },
            talents = {{
                name = "炎息",
                phase = 1,
                level = 1,
                desc = "在场时,所有友方【术师】职业干员的攻击力+7%",
                upgrades = {{
                    phase = 1,
                    potential = 5,
                    desc = "在场时,所有友方【术师】职业干员的攻击力+9%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "在场时,所有友方【术师】职业干员的攻击力+14%",}, {
                    phase = 2,
                    potential = 5,
                    desc = "在场时,所有友方【术师】职业干员的攻击力+16%<@ba.talpu>(+2%)</>",
                }},
            }, {
                name = "乱火",
                phase = 2,
                level = 1,
                desc = "部署后立即随机获得一定的技力",
                upgrades = {{
                    phase = 2,
                    potential = 2,
                    desc = "部署后立即随机获得较多的技力",
                }},
            }},
            cv = "种田梨沙",
            art = "Anmi",
            skins = {{ name = "默认服装",file = "Amgoat-1.png",}, { name = "默认服装",file = "Amgoat-3.png",}},
            appearance = "我是艾雅法拉,加入罗德岛前一直在研究火山地质。因为矿石病的影响,我的听力不太好,也许,以后要多多麻烦您了,前辈~",
            baseSkill = {{
                name = "火山学家",
                cond = "初始携带",
                at = "制造站",
                desc = "进驻制造站时,源石类配方的生产力+35%",
            }, {
                name = "天灾信使·β",
                cond = "精英化2",
                at = "人力办公室",
                desc = "进驻人力办公室时,人脉资源的累计速度+45%",
            }},
        },
        ["安洁莉娜"] = {
            id = "char_291_aglina",
            name = "安洁莉娜",
            rarity = 5,
            description = "攻击造成<@ba.kw>法术伤害</>,并对敌人造成短暂的<@ba.kw>停顿</>",
            potentialItemId = "p_char_291_aglina",
            displayNumber = "SR02",
            appellation = "Angelina",
            position = "远程位",
            tagList = {"减速", "输出", "支援"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛辅助干员、信使安洁莉娜,很想用自己奇妙的源石技艺为你提供协助。",
            itemDesc = "资历尚浅,潜力无限。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "辅助",
            potentialRanks = {"部署费用-1", "第二天赋效果增强", "攻击力+25", "部署费用-1", "第一天赋效果增强"},
            maxLevel = {50, 80, 90},
            rangeId = {"y-2"},
            evolveCost = {{{ name = "辅助芯片",count = 5,}, { name = "酮凝集",count = 7,}, { name = "糖",count = 4,}}, {{ name = "辅助双芯片",count = 4,}, { name = "双极纳米片",count = 4,}, { name = "糖聚块",count = 5,}}},
            maxHp = {629, 863, 1108, 1385},
            atk = {228, 336, 449, 542},
            def = {53, 77, 100, 120},
            magicResistance = {15, 20, 25},
            cost = {14, 16, 16},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.9},
            respawnTime = {70},
            skills = {{
                name = "秘杖·速充模式",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 3,}, { name = "异铁组",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "五水研磨石",count = 4,}, { name = "白马醇",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "糖聚块",count = 5,}}},
            }, {
                name = "秘杖·微粒模式",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 4,}, { name = "酮凝集组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "RMA70-24",count = 4,}, { name = "三水锰矿",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "糖聚块",count = 6,}}},
            }, {
                name = "秘杖·反重力模式",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 4,}, { name = "全新装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "提纯源岩",count = 4,}, { name = "五水研磨石",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "白马醇",count = 7,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "双酮",count = 6,}, { name = "源岩",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "固源岩",count = 5,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "异铁组",count = 6,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "酮凝集组",count = 3,}, { name = "扭转醇",count = 6,}}
            },
            talents = {{
                name = "加速力场",
                phase = 1,
                level = 1,
                desc = "全场友方单位攻速+3",
                upgrades = {{
                    phase = 1,
                    potential = 5,
                    desc = "全场友方单位攻速+4<@ba.talpu>(+1)</>",
                }, { phase = 2,desc = "全场友方单位攻速+7",}, {
                    phase = 2,
                    potential = 5,
                    desc = "全场友方单位攻速+8<@ba.talpu>(+1)</>",
                }},
            }, {
                name = "兼职工作",
                phase = 2,
                level = 1,
                desc = "技能未开启时,全场友方单位每秒回复20点生命",
                upgrades = {{
                    phase = 2,
                    potential = 2,
                    desc = "技能未开启时,全场友方单位每秒回复25<@ba.talpu>(+5)</>点生命",
                }},
            }},
            cv = "大桥彩香",
            art = "LM7",
            skins = {{ name = "默认服装",file = "Aglina-1.png",}, { name = "默认服装",file = "Aglina-3.png",}},
            appearance = "我是来自叙拉古的信使,安心院安洁莉娜。嗯,叫我安洁莉娜就可以了。我能用{@nickname}来称呼博士你吗?",
            baseSkill = {{
                name = "线索搜集·α",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%",
                evolve = "信使",
                evolveCond = "精英化2",
                evolveDesc = "进驻会客室时,线索搜集速度+10%,且更容易获得罗德岛制药线索",
            }},
        },
        ["闪灵"] = {
            id = "char_147_shining",
            name = "闪灵",
            rarity = 5,
            description = "恢复友方单位生命",
            potentialItemId = "p_char_147_shining",
            displayNumber = "FO01",
            appellation = "Shining",
            position = "远程位",
            tagList = {"治疗", "支援"},
            displayLogo = "logo_rhodes",
            itemUsage = "萨卡兹医师闪灵,竭尽所能为小队提供医疗支援。",
            itemDesc = "简简单单,但无论如何都看不穿。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "apostle",
                name = "使徒",
                color = "e0e0e0",
            },
            profession = "医疗",
            potentialRanks = {"部署费用-1", "第二天赋效果增强", "防御力+25", "部署费用-1", "第一天赋效果增强"},
            maxLevel = {50, 80, 90},
            rangeId = {"3-1", "3-3", "3-3"},
            evolveCost = {{{ name = "医疗芯片",count = 5,}, { name = "酮凝集",count = 6,}, { name = "聚酸酯",count = 5,}}, {{ name = "医疗双芯片",count = 4,}, { name = "双极纳米片",count = 4,}, { name = "异铁块",count = 5,}}},
            maxHp = {854, 1204, 1451, 1613},
            atk = {180, 296, 424, 530},
            def = {60, 88, 110, 138},
            magicResistance = {0},
            cost = {18, 20, 20},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "信条",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 4,}, { name = "轻锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "聚酸酯块",count = 4,}, { name = "提纯源岩",count = 10,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "异铁块",count = 4,}}},
            }, {
                name = "自动掩护",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 4,}, { name = "研磨石",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "异铁块",count = 4,}, { name = "糖聚块",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "五水研磨石",count = 5,}}},
            }, {
                name = "教条力场",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 4,}, { name = "RMA70-12",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "酮阵列",count = 4,}, { name = "聚酸酯块",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "五水研磨石",count = 6,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "源岩",count = 6,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "固源岩",count = 5,}, { name = "装置",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "轻锰矿",count = 6,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "研磨石",count = 4,}, { name = "固源岩组",count = 5,}}
            },
            talents = {{
                name = "黑恶魔的庇护",
                phase = 0,
                level = 1,
                desc = "攻击范围内的友方单位防御力+20",
                upgrades = {
                    {
                        phase = 0,
                        potential = 5,
                        desc = "攻击范围内的友方单位防御力+25<@ba.talpu>(+5)</>",
                    },
                    { phase = 1,desc = "攻击范围内的友方单位防御力+40",},
                    {
                        phase = 1,
                        potential = 5,
                        desc = "攻击范围内的友方单位防御力+45<@ba.talpu>(+5)</>",
                    },
                    { phase = 2,desc = "攻击范围内的友方单位防御力+60",},
                    {
                        phase = 2,
                        potential = 5,
                        desc = "攻击范围内的友方单位防御力+65<@ba.talpu>(+5)</>",
                    }
                },
            }, {
                name = "法典",
                phase = 2,
                level = 1,
                desc = "攻击速度+10",
                upgrades = {{
                    phase = 2,
                    potential = 2,
                    desc = "攻击速度+13<@ba.talpu>(+3)</>",
                }},
            }},
            cv = "清水理沙",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Shining-1.png",}, { name = "默认服装",file = "Shining-3.png",}},
            appearance = "巡回医师闪灵。你在哪里见过我吗?或许在旅途中,我们也曾擦肩而过。",
            baseSkill = {{
                name = "善解人意",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高)",
                evolve = "慈悲",
                evolveCond = "精英化2",
                evolveDesc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.75(同种效果取最高)",
            }},
        },
        ["夜莺"] = {
            id = "char_179_cgbird",
            name = "夜莺",
            rarity = 5,
            description = "同时恢复三个友方单位的生命",
            potentialItemId = "p_char_179_cgbird",
            displayNumber = "FO03",
            appellation = "Nightingale",
            position = "远程位",
            tagList = {"治疗", "支援"},
            displayLogo = "logo_rhodes",
            itemUsage = "萨卡兹医师夜莺,竭尽所能为小队提供医疗支援。",
            itemDesc = "宛如一张白纸。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            tokenKey = "token_10003_cgbird_bird",
            team = {
                key = "apostle",
                name = "使徒",
                color = "e0e0e0",
            },
            profession = "医疗",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "法术抗性+10", "第一天赋效果增强", "部署费用-1"},
            maxLevel = {50, 80, 90},
            rangeId = {"y-1", "y-2", "y-2"},
            evolveCost = {{{ name = "医疗芯片",count = 5,}, { name = "装置",count = 6,}, { name = "异铁",count = 3,}}, {{ name = "医疗双芯片",count = 4,}, { name = "D32钢",count = 4,}, { name = "酮阵列",count = 6,}}},
            maxHp = {796, 1076, 1346, 1705},
            atk = {132, 210, 280, 350},
            def = {80, 107, 140, 169},
            magicResistance = {5},
            cost = {16, 18, 18},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.85},
            respawnTime = {70},
            skills = {{
                name = "治疗强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 4,}, { name = "研磨石",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "异铁块",count = 4,}, { name = "糖聚块",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "酮阵列",count = 5,}}},
            }, {
                name = "法术护盾",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 4,}, { name = "RMA70-12",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "酮阵列",count = 4,}, { name = "聚酸酯块",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "改量装置",count = 4,}}},
            }, {
                name = "圣域",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 4,}, { name = "固源岩组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "改量装置",count = 3,}, { name = "异铁块",count = 6,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "三水锰矿",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "代糖",count = 5,}, { name = "双酮",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "固源岩",count = 7,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "糖",count = 4,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "研磨石",count = 5,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "RMA70-12",count = 3,}, { name = "聚酸酯组",count = 5,}}
            },
            talents = {{
                name = "白恶魔的庇护",
                phase = 0,
                level = 1,
                desc = "攻击范围内的友方单位法术抗性+5",
                upgrades = {
                    {
                        phase = 0,
                        potential = 4,
                        desc = "攻击范围内的友方单位法术抗性+7<@ba.talpu>(+2)</>",
                    },
                    { phase = 1,desc = "攻击范围内的友方单位法术抗性+10",},
                    {
                        phase = 1,
                        potential = 4,
                        desc = "攻击范围内的友方单位法术抗性+12<@ba.talpu>(+2)</>",
                    },
                    { phase = 2,desc = "攻击范围内的友方单位法术抗性+15",},
                    {
                        phase = 2,
                        potential = 4,
                        desc = "攻击范围内的友方单位法术抗性+17<@ba.talpu>(+2)</>",
                    }
                },
            }, {
                name = "转瞬即逝的幻影",
                phase = 2,
                level = 1,
                desc = "可以使用幻影。幻影无法攻击和阻挡敌人,拥有75法术抗性,30%的物理闪避,并且更容易吸引敌人的攻击,同时每秒损失3%的最大生命",
                upgrades = {},
            }},
            cv = "石川由依",
            art = "Skade",
            skins = {{ name = "默认服装",file = "Cgbird-1.png",}, { name = "默认服装",file = "Cgbird-3.png",}},
            appearance = "丽兹,这是我真正的名字。除此之外的事情,我都不记得了......",
            baseSkill = {{
                name = "鼓舞",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,该宿舍所有干员心情每小时恢复+0.1(同种效果取最高)",
                evolve = "提灯女神",
                evolveCond = "精英化2",
                evolveDesc = "进驻宿舍时,该宿舍所有干员心情每小时恢复+0.2(同种效果取最高)",
            }},
        },
        ["星熊"] = {
            id = "char_136_hsguma",
            name = "星熊",
            rarity = 5,
            description = "能够阻挡三个敌人",
            potentialItemId = "p_char_136_hsguma",
            displayNumber = "LM05",
            appellation = "Hoshiguma",
            position = "近战位",
            tagList = {"防护", "输出"},
            displayLogo = "logo_lungmen",
            itemUsage = "龙门近卫局特别任务组干员星熊准备完毕,等待你的指示。",
            itemDesc = "害怕的时候可以站在她身边壮胆。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "lungmen",
                name = "龙门近卫局",
                color = "ff6a30",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "第一天赋效果增强", "防御力+30", "部署费用-1", "第二天赋效果增强"},
            maxLevel = {50, 80, 90},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "重装芯片",count = 5,}, { name = "固源岩",count = 11,}, { name = "异铁",count = 5,}}, {{ name = "重装双芯片",count = 4,}, { name = "聚合剂",count = 4,}, { name = "五水研磨石",count = 5,}}},
            maxHp = {1602, 2165, 2849, 3850},
            atk = {221, 284, 356, 430},
            def = {257, 384, 527, 723},
            magicResistance = {0},
            cost = {19, 21, 23},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "战意",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "糖聚块",count = 4,}, { name = "RMA70-12",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "酮阵列",count = 4,}, { name = "聚酸酯块",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "五水研磨石",count = 6,}}},
            }, {
                name = "荆棘",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 4,}, { name = "固源岩组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "改量装置",count = 3,}, { name = "异铁块",count = 6,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "聚酸酯块",count = 6,}}},
            }, {
                name = "力之锯",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 4,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "白马醇",count = 4,}, { name = "酮阵列",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "白马醇",count = 7,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "酯原料",count = 6,}, { name = "异铁碎片",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "聚酸酯",count = 4,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "RMA70-12",count = 6,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "固源岩组",count = 5,}, { name = "全新装置",count = 4,}}
            },
            talents = {{
                name = "战术装甲",
                phase = 1,
                level = 1,
                desc = "获得12%的物理抵挡和法术抵挡",
                upgrades = {{
                    phase = 1,
                    potential = 2,
                    desc = "获得15%<@ba.talpu>(+3%)</>的物理抵挡和法术抵挡",
                }, { phase = 2,desc = "获得25%的物理抵挡和法术抵挡",}, {
                    phase = 2,
                    potential = 2,
                    desc = "获得28%<@ba.talpu>(+3%)</>的物理抵挡和法术抵挡",
                }},
            }, {
                name = "特种作战策略",
                phase = 2,
                level = 1,
                desc = "所有友方【重装】职业干员的防御力提升6%",
                upgrades = {{
                    phase = 2,
                    potential = 5,
                    desc = "所有友方【重装】职业干员的防御力提升8%<@ba.talpu>(+2%)</>",
                }},
            }},
            cv = "安野希世乃",
            art = "infukun",
            skins = {{ name = "默认服装",file = "Hsguma-1.png",}, { name = "默认服装",file = "Hsguma-3.png",}},
            appearance = "星熊,重装干员,今后将是您的盾、您的利器、您的壁垒。请多多指教,博士。",
            baseSkill = {{
                name = "重装专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,重装干员的专精技能训练速度+30%",
                evolve = "般若之盾",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,重装干员的专精技能训练速度+60%",
            }},
        },
        ["塞雷娅"] = {
            id = "char_202_demkni",
            name = "塞雷娅",
            rarity = 5,
            description = "技能可以治疗友方单位",
            potentialItemId = "p_char_202_demkni",
            displayNumber = "RL02",
            appellation = "Saria",
            position = "近战位",
            tagList = {"防护", "治疗", "支援"},
            displayLogo = "logo_rhine",
            itemUsage = "前莱茵生命研究员塞雷娅,将是防御与治疗并重的战场核心。",
            itemDesc = "即使是钻石,都比她要懂得变通啊。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "rhine",
                name = "莱茵生命",
                color = "c8ff51",
            },
            profession = "重装",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "防御力+27", "第一天赋效果增强", "部署费用-1"},
            maxLevel = {50, 80, 90},
            rangeId = {"0-1"},
            evolveCost = {{{ name = "重装芯片",count = 5,}, { name = "糖",count = 8,}, { name = "酮凝集",count = 5,}}, {{ name = "重装双芯片",count = 4,}, { name = "双极纳米片",count = 4,}, { name = "三水锰矿",count = 5,}}},
            maxHp = {1309, 1769, 2268, 3150},
            atk = {200, 287, 388, 485},
            def = {248, 365, 487, 595},
            magicResistance = {10},
            cost = {18, 20, 22},
            blockCnt = {2, 3, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "急救",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "聚酸酯块",count = 4,}, { name = "固源岩组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "改量装置",count = 3,}, { name = "异铁块",count = 6,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "三水锰矿",count = 5,}}},
            }, {
                name = "药物配置",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 4,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "白马醇",count = 4,}, { name = "酮阵列",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "酮阵列",count = 5,}}},
            }, {
                name = "钙质化",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 4,}, { name = "聚酸酯组",count = 6,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "三水锰矿",count = 4,}, { name = "改量装置",count = 5,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "RMA70-24",count = 6,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "异铁碎片",count = 5,}, { name = "代糖",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "异铁",count = 4,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "固源岩组",count = 8,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "糖组",count = 4,}, { name = "异铁组",count = 5,}}
            },
            talents = {{
                name = "莱茵充能护服",
                phase = 1,
                level = 1,
                desc = "每在场上停留20秒,攻击力+2%,防御力+2%,最多叠加5层",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "每在场上停留20秒,攻击力+3%<@ba.talpu>(+1%)</>,防御力+3%<@ba.talpu>(+1%)</>,最多叠加5层",
                }, { phase = 2,desc = "每在场上停留20秒,攻击力+5%,防御力+4%,最多叠加5层",}, {
                    phase = 2,
                    potential = 4,
                    desc = "每在场上停留20秒,攻击力+6%<@ba.talpu>(+1%)</>,防御力+5%<@ba.talpu>(+1%)</>,最多叠加5层",
                }},
            }, {
                name = "精神回复",
                phase = 2,
                level = 1,
                desc = "每次回复友方单位生命值时额外回复该单位1点技力",
                upgrades = {},
            }},
            cv = "井口裕香",
            art = "NoriZC",
            skins = {{ name = "默认服装",file = "Demkni-1.png",}, { name = "默认服装",file = "Demkni-3.png",}},
            appearance = "塞雷娅,原莱茵生命研究所实验组成员。至于现在......为了让偏离传统的事物回归正途,我需要罗德岛的协助。",
            baseSkill = {{
                name = "线索搜集·α",
                cond = "初始携带",
                at = "会客室",
                desc = "进驻会客室时,线索搜集速度+10%",
                evolve = "守望者",
                evolveCond = "精英化2",
                evolveDesc = "进驻会客室时, 线索搜集速度+10%,且更容易获得莱茵生命线索",
            }},
        },
        ["银灰"] = {
            id = "char_172_svrash",
            name = "银灰",
            rarity = 5,
            description = "可以进行<@ba.kw>远程攻击</>,但此时攻击力降低至80%",
            potentialItemId = "p_char_172_svrash",
            displayNumber = "JC01",
            appellation = "SilverAsh",
            position = "近战位",
            tagList = {"输出", "支援"},
            displayLogo = "logo_kjerag",
            itemUsage = "喀兰贸易公司董事长,已与罗德岛签订合约,随时可以介入战场。",
            itemDesc = "别再挣扎了,他提出的条件里真没有陷阱,就算有,你也看不出来。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "kjerag",
                name = "喀兰贸易",
                color = "ffffff",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+26", "第一天赋效果增强", "部署费用-1"},
            maxLevel = {50, 80, 90},
            rangeId = {"2-3", "3-12", "3-12"},
            evolveCost = {{{ name = "近卫芯片",count = 5,}, { name = "聚酸酯",count = 8,}, { name = "装置",count = 3,}}, {{ name = "近卫双芯片",count = 4,}, { name = "D32钢",count = 4,}, { name = "白马醇",count = 6,}}},
            maxHp = {1075, 1536, 2022, 2560},
            atk = {297, 444, 577, 713},
            def = {189, 259, 329, 397},
            magicResistance = {5, 10, 10},
            cost = {18, 20, 20},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.3},
            respawnTime = {70},
            skills = {{
                name = "强力击·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "异铁块",count = 4,}, { name = "糖组",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "白马醇",count = 4,}, { name = "酮阵列",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "白马醇",count = 7,}}},
            }, {
                name = "雪境生存法则",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "酮阵列",count = 4,}, { name = "聚酸酯组",count = 6,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "三水锰矿",count = 4,}, { name = "改量装置",count = 5,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "糖聚块",count = 6,}}},
            }, {
                name = "真银斩",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "改量装置",count = 3,}, { name = "异铁组",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "五水研磨石",count = 4,}, { name = "白马醇",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "糖聚块",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "酯原料",count = 6,}, { name = "异铁碎片",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "酮凝集",count = 4,}, { name = "固源岩",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "糖组",count = 7,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "聚酸酯组",count = 4,}, { name = "轻锰矿",count = 5,}}
            },
            talents = {{
                name = "领袖",
                phase = 1,
                level = 1,
                desc = "攻击力+5%,所有干员的再部署时间-5%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击力+7%<@ba.talpu>(+2%)</>,所有干员的再部署时间-7%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "攻击力+10%,所有干员的再部署时间-10%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击力+12%<@ba.talpu>(+2%)</>,所有干员的再部署时间-12%<@ba.talpu>(+2%)</>",
                }},
            }, {
                name = "鹰眼视觉",
                phase = 2,
                level = 1,
                desc = "攻击范围内敌人的隐匿效果失效",
                upgrades = {},
            }},
            cv = "小西克幸",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Svrash-1.png",}, { name = "默认服装",file = "Svrash-3.png",}},
            appearance = "银灰,你的盟友,前来助力。你不会让我失望的,对吗。",
            baseSkill = {{
                name = "喀兰贸易·α",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+15%,且订单上限+1",
                evolve = "喀兰之主",
                evolveCond = "精英化2",
                evolveDesc = "进驻贸易站时,订单获取效率+20%,且订单上限+3",
            }},
        },
        ["陈"] = {
            id = "char_010_chen",
            name = "陈",
            rarity = 5,
            description = "普通攻击连续造成<@ba.kw>两次</>伤害",
            potentialItemId = "p_char_010_chen",
            displayNumber = "LM04",
            appellation = "Ch'en",
            position = "近战位",
            tagList = {"爆发", "输出"},
            displayLogo = "logo_lungmen",
            itemUsage = "龙门近卫局特别督察组组长陈,正依合约前来协助罗德岛的任务。",
            itemDesc = "生气的时候很可怕,平常也最好别惹她。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "lungmen",
                name = "龙门近卫局",
                color = "ff6a30",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+23", "第二天赋效果增强", "部署费用-1"},
            maxLevel = {50, 80, 90},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 5,}, { name = "固源岩",count = 12,}, { name = "装置",count = 3,}}, {{ name = "近卫双芯片",count = 4,}, { name = "聚合剂",count = 4,}, { name = "白马醇",count = 6,}}},
            maxHp = {1229, 1684, 2188, 2880},
            atk = {249, 361, 469, 610},
            def = {154, 221, 288, 352},
            magicResistance = {0},
            cost = {19, 21, 23},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.3},
            respawnTime = {70},
            skills = {{
                name = "鞘击",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 8,}, { name = "三水锰矿",count = 4,}, { name = "全新装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "提纯源岩",count = 4,}, { name = "五水研磨石",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "聚合剂",count = 6,}, { name = "白马醇",count = 7,}}},
            }, {
                name = "赤霄·拔刀",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 8,}, { name = "五水研磨石",count = 4,}, { name = "扭转醇",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "糖聚块",count = 4,}, { name = "RMA70-24",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "聚酸酯块",count = 6,}}},
            }, {
                name = "赤霄·绝影",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 8,}, { name = "RMA70-24",count = 4,}, { name = "轻锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "糖聚块",count = 4,}, { name = "RMA70-24",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "异铁块",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 5,}, { name = "源岩",count = 6,}, { name = "破损装置",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "糖",count = 5,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "聚酸酯",count = 4,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "全新装置",count = 4,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "扭转醇",count = 5,}, { name = "酮凝集组",count = 4,}}
            },
            talents = {{
                name = "呵斥",
                phase = 1,
                level = 1,
                desc = "在场时每5秒回复全场友方角色1点攻击/受击技力",
                upgrades = {{ phase = 2,desc = "在场时每4秒回复全场友方角色1点攻击/受击技力",}},
            }, {
                name = "持刀格斗术",
                phase = 2,
                level = 1,
                desc = "攻击力+5%,防御力+5%,物理闪避+10%",
                upgrades = {{
                    phase = 2,
                    potential = 4,
                    desc = "攻击力+6%<@ba.talpu>(+1%)</>,防御力+6%<@ba.talpu>(+1%)</>,物理闪避+13%<@ba.talpu>(+3%)</>",
                }},
            }},
            cv = "石上静香",
            art = "唯@W",
            skins = {{ name = "默认服装",file = "Chen-1.png",}, { name = "默认服装",file = "Chen-3.png",}},
            appearance = "陈,龙门近卫局特别督察组组长。基于一些特殊原因,我要暂时留在这里一段时间。之前的合作中,我想我们已经彼此了解了,请马上带我去工作现场吧。",
            baseSkill = {{
                name = "德才兼备",
                cond = "初始携带",
                at = "控制中枢",
                desc = "进驻控制中枢时,控制中枢内每个龙门近卫局干员,可使控制中枢内所有干员的心情每小时消耗-0.05",
            }, {
                name = "警司",
                cond = "精英化2",
                at = "会客室",
                desc = "进驻会客室时,线索收集速度提升25%",
            }},
        },
        ["医疗探机"] = {
            id = "token_10000_silent_healrb",
            name = "医疗探机",
            rarity = 4,
            appellation = "Medical Drone",
            maxPotentialLevel = 0,
            profession = "召唤",
            potentialRanks = {},
            maxLevel = {50, 70, 80},
            rangeId = {"x-4"},
            maxHp = {1000},
            atk = {30, 55, 90, 125},
            def = {0},
            magicResistance = {0},
            cost = {5},
            blockCnt = {0},
            attackSpeed = {100},
            baseAttackTime = {0.5},
            respawnTime = {5},
            skills = {{ name = "自我销毁",phase = 0,}, { name = "自我销毁",phase = 0,}},
            skins = {{ name = "默认服装",file = "undefined.png",}},
        },
        ["触手"] = {
            id = "token_10001_deepcl_tentac",
            name = "触手",
            rarity = 3,
            appellation = "Tentacle",
            maxPotentialLevel = 0,
            profession = "召唤",
            potentialRanks = {},
            maxLevel = {45, 60, 70},
            rangeId = {"0-1"},
            maxHp = {975, 1170, 1480, 2016},
            atk = {218, 295, 348, 462},
            def = {128, 220, 275, 335},
            magicResistance = {0},
            cost = {5},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.25},
            respawnTime = {10},
            skillCost = {
                {},
                {},
                {},
                {},
                {},
                {}
            },
            talents = {{
                phase = 0,
                level = 1,
                desc = "token数+1",
                upgrades = {{ phase = 1,desc = "token数+2",}, { phase = 2,desc = "token数+3",}},
            }},
            skins = {{ name = "默认服装",file = "undefined.png",}},
        },
        ["幻影"] = {
            id = "token_10003_cgbird_bird",
            name = "幻影",
            rarity = 5,
            appellation = "Cage",
            maxPotentialLevel = 0,
            profession = "召唤",
            potentialRanks = {},
            maxLevel = {50, 80, 90},
            rangeId = {"0-1"},
            maxHp = {100, 100, 100, 6000},
            atk = {0},
            def = {0},
            magicResistance = {75},
            cost = {5},
            blockCnt = {0},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {20},
            tauntLevel = {1},
            skillCost = {
                {},
                {},
                {},
                {},
                {},
                {}
            },
            talents = {{
                name = "转瞬即逝的幻影",
                phase = 2,
                level = 1,
                desc = "75法术抗性,30%的物理闪避,更容易吸引敌人的攻击,每秒损失3%的血量",
                upgrades = {},
            }},
            skins = {{ name = "默认服装",file = "undefined.png",}},
        },
        ["机械水獭"] = {
            id = "token_10004_otter_motter",
            name = "机械水獭",
            rarity = 4,
            appellation = "Mibo",
            maxPotentialLevel = 0,
            profession = "召唤",
            potentialRanks = {},
            maxLevel = {50, 70, 80},
            rangeId = {"0-1"},
            maxHp = {975, 1150, 1480, 1950},
            atk = {185, 263, 350, 444},
            def = {175, 280, 350, 415},
            magicResistance = {0},
            cost = {5},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.25},
            respawnTime = {10},
            skills = {{ name = "迷惑装置",phase = 0,}, { name = "爆破回收",phase = 1,}},
            skillCost = {
                {},
                {},
                {},
                {},
                {},
                {}
            },
            talents = {{
                name = "机械水獭·操控",
                phase = 0,
                level = 1,
                desc = "发动攻击的敌人攻击速度降低10",
                upgrades = {{
                    name = "机械水獭·改良",
                    phase = 1,
                    desc = "发动攻击的敌人攻击速度降低25",
                }, {
                    name = "机械水獭·扩容",
                    phase = 2,
                    desc = "发动攻击的敌人攻击速度降低25",
                }},
            }},
            skins = {{ name = "默认服装",file = "undefined.png",}},
        },
        ["障碍物"] = {
            id = "trap_001_crate",
            name = "障碍物",
            rarity = 0,
            appellation = "Crate",
            maxPotentialLevel = 0,
            profession = "陷阱",
            potentialRanks = {},
            maxLevel = {30},
            rangeId = {null},
            maxHp = {100},
            atk = {0},
            def = {0},
            magicResistance = {0},
            cost = {5},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {5},
            skills = {{ name = "阻挡路线",phase = 0,}},
            skins = {{ name = "默认服装",file = "Crate-1.png",}},
        },
        ["震撼装置"] = {
            id = "trap_002_emp",
            name = "震撼装置",
            rarity = 0,
            appellation = "EMP",
            maxPotentialLevel = 0,
            profession = "陷阱",
            potentialRanks = {},
            maxLevel = {30},
            rangeId = {null},
            maxHp = {100},
            atk = {100, 3000},
            def = {0},
            magicResistance = {0},
            cost = {5},
            blockCnt = {0},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {5},
            skills = {{ name = "EMP爆炸",phase = 0,}},
            skins = {{ name = "默认服装",file = "Emp-1.png",}},
        },
        ["闸门"] = {
            id = "trap_003_gate",
            name = "闸门",
            rarity = 0,
            appellation = "闸门",
            maxPotentialLevel = 0,
            profession = "陷阱",
            potentialRanks = {},
            maxLevel = {30},
            rangeId = {null},
            maxHp = {100},
            atk = {0},
            def = {0},
            magicResistance = {0},
            cost = {5},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {5},
            skills = {{ name = "关闭闸门",phase = 0,}},
            skins = {{ name = "默认服装",file = "Gate-1.png",}},
        },
        ["侦测器"] = {
            id = "trap_005_sensor",
            name = "侦测器",
            rarity = 0,
            appellation = "Detector",
            maxPotentialLevel = 0,
            profession = "陷阱",
            potentialRanks = {},
            maxLevel = {30},
            rangeId = {null},
            maxHp = {100},
            atk = {0},
            def = {0},
            magicResistance = {0},
            cost = {5},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {5},
            skills = {{ name = "反隐",phase = 0,}},
            skins = {{ name = "默认服装",file = "Sensor-1.png",}},
        },
        ["干扰装置"] = {
            id = "trap_006_antidr",
            name = "干扰装置",
            rarity = 0,
            appellation = "Anti-Drone",
            maxPotentialLevel = 0,
            profession = "陷阱",
            potentialRanks = {},
            maxLevel = {30},
            rangeId = {"x-3"},
            maxHp = {100, 3000},
            atk = {0},
            def = {0},
            magicResistance = {0},
            cost = {40},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {5},
            tauntLevel = {1},
            skills = {{ name = "无人机干扰",phase = 0,}},
            skins = {{ name = "默认服装",file = "Antidr-1.png",}},
        },
        ["弩炮"] = {
            id = "trap_007_ballis",
            name = "弩炮",
            rarity = 0,
            appellation = "Ballista",
            maxPotentialLevel = 0,
            profession = "陷阱",
            potentialRanks = {},
            maxLevel = {30},
            rangeId = {null},
            maxHp = {100},
            atk = {100, 3000},
            def = {0},
            magicResistance = {0},
            cost = {5},
            blockCnt = {3},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {5},
            skills = {{ name = "发射弩箭",phase = 0,}},
            skins = {{ name = "默认服装",file = "Ballis-1.png",}},
        },
        ["暴行"] = {
            id = "char_230_savage",
            name = "暴行",
            rarity = 4,
            description = "同时攻击阻挡的<@ba.kw>所有敌人</>",
            displayNumber = "RB01",
            appellation = "Savage",
            position = "近战位",
            tagList = {"群攻", "爆发"},
            displayLogo = "logo_rim",
            itemUsage = "雷姆必拓所属近卫干员暴行,心里总是想着为你和阿米娅做些什么。",
            itemDesc = "千万别惹她生气。",
            itemObtainApproach = "预约奖励",
            maxPotentialLevel = 0,
            profession = "近卫",
            potentialRanks = {},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 4,}, { name = "糖",count = 4,}, { name = "聚酸酯",count = 3,}}, {{ name = "近卫双芯片",count = 3,}, { name = "提纯源岩",count = 9,}, { name = "糖组",count = 18,}}},
            maxHp = {1108, 1421, 1822, 2430},
            atk = {284, 395, 535, 705},
            def = {135, 193, 262, 320},
            magicResistance = {0},
            cost = {18, 20, 22},
            blockCnt = {2, 2, 3},
            attackSpeed = {100},
            baseAttackTime = {1.2},
            respawnTime = {70},
            skills = {{
                name = "强力击·β型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "RMA70-24",count = 4,}}},
            }, {
                name = "微差爆破",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "糖聚块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "代糖",count = 7,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁",count = 4,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "酮凝集组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "酮凝集组",count = 2,}, { name = "扭转醇",count = 4,}}
            },
            talents = {{
                name = "山谷",
                phase = 1,
                level = 1,
                desc = "周围四格中有两格以上的高地地形时攻击力和防御力+5%",
                upgrades = {{ phase = 2,desc = "周围四格中有两格以上的高地地形时攻击力和防御力+10%",}},
            }},
            cv = "藤村步",
            art = "TOKI",
            skins = {{ name = "默认服装",file = "Savage-1.png",}, { name = "默认服装",file = "Savage-3.png",}},
            appearance = "Dr.{@nickname},来自雷姆必拓的干员暴行向你报道!我一得到你和阿米娅的消息,就立刻赶过来帮忙啦!什么?你什么都不记得?唉唉?!",
            baseSkill = {{
                name = "技巧理论",
                cond = "初始携带",
                at = "加工站",
                desc = "进驻加工站加工技巧概要时,副产品的产出概率提升70%",
            }, {
                name = "烹饪",
                cond = "精英化2",
                at = "宿舍",
                desc = "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35(同种效果取最高);同时自身心情每小时恢复+0.35",
            }},
        },
        ["空爆"] = {
            id = "char_282_catap",
            name = "空爆",
            rarity = 2,
            description = "攻击造成<@ba.kw>群体物理伤害</>",
            potentialItemId = "p_char_282_catap",
            displayNumber = "PA63",
            appellation = "Catapult",
            position = "远程位",
            tagList = {"群攻"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛狙击干员空爆,作为狙击干员,十分擅长对抗大批敌人。",
            itemDesc = "勉强能够遵守干员规章制度,加班的时候绝对不在。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea6",
                name = "行动预备组A6",
                color = "58ccff",
            },
            profession = "狙击",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+27", "再部署时间-6秒", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"3-3", "3-8"},
            maxHp = {736, 920, 1150},
            atk = {340, 487, 617},
            def = {51, 67, 85},
            magicResistance = {0},
            cost = {21, 23},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {2.8},
            respawnTime = {70},
            skills = {{ name = "爆破范围提升·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "酯原料",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "异铁",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集",count = 2,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "轻锰矿",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "研磨石",count = 1,}}
            },
            talents = {{
                name = "轻量化",
                phase = 1,
                level = 1,
                desc = "自身部署费用-1",
                upgrades = {},
            }},
            cv = "--",
            art = "m9nokuro",
            skins = {{ name = "默认服装",file = "Catap-1.png",}},
            appearance = "行动预备组A6,空爆,前来报道!哎呀~我一眼就能看出来,你和那个死板的,啊不,令人尊敬的教官杜宾小姐,可是一点都不一样,对吧?",
            baseSkill = {{
                name = "交际",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%,每小时心情消耗-0.25",
            }, {
                name = "爆破材料学",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工精英材料时,副产品的产出概率提升80%",
            }},
        },
        ["月见夜"] = {
            id = "char_283_midn",
            name = "月见夜",
            rarity = 2,
            description = "可以进行<@ba.kw>远程攻击</>,但此时攻击力降低至80%",
            potentialItemId = "p_char_283_midn",
            displayNumber = "PA62",
            appellation = "Midnight",
            position = "近战位",
            tagList = {"输出"},
            displayLogo = "logo_rhodes",
            itemUsage = "罗德岛近卫干员月见夜,将凭自己的剑术,对抗罗德岛的敌人。",
            itemDesc = "很意外,他的战斗技巧,真的挺不错。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "reservea6",
                name = "行动预备组A6",
                color = "58ccff",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+22", "天赋效果增强", "部署费用-1"},
            maxLevel = {40, 55},
            rangeId = {"2-3", "3-12"},
            maxHp = {879, 1256, 1653},
            atk = {252, 372, 497},
            def = {162, 222, 282},
            magicResistance = {5, 10},
            cost = {14, 16},
            blockCnt = {2},
            attackSpeed = {100},
            baseAttackTime = {1.3},
            respawnTime = {70},
            skills = {{ name = "武器附魔·α型",phase = 0,}},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 1,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "异铁碎片",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "酮凝集",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "装置",count = 1,}},
                {{ name = "技巧概要·卷2",count = 1,}, { name = "研磨石",count = 1,}},
                {{ name = "技巧概要·卷3",count = 2,}, { name = "RMA70-12",count = 1,}}
            },
            talents = {{
                name = "要害瞄准·初级",
                phase = 1,
                level = 1,
                desc = "攻击时,10%几率当次攻击的攻击力提升至150%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,10%几率当次攻击的攻击力提升至160%<@ba.talpu>(+10%)</>",
                }, { phase = 1,desc = "攻击时,20%几率当次攻击的攻击力提升至150%",}, {
                    phase = 1,
                    potential = 4,
                    desc = "攻击时,20%几率当次攻击的攻击力提升至160%<@ba.talpu>(+10%)</>",
                }},
            }},
            cv = "佐藤拓也",
            art = "竜崎いち",
            skins = {{ name = "默认服装",file = "Midn-1.png",}},
            appearance = "请露出你最美的笑容来,客人,在我的身边,幸福乃理应获得之物。月见夜,今后也随时恭候您的指名。",
            baseSkill = {{
                name = "交际",
                cond = "初始携带",
                at = "贸易站",
                desc = "进驻贸易站时,订单获取效率+30%,每小时心情消耗-0.25",
            }, {
                name = "源石工艺·α",
                cond = "精英化1",
                at = "制造站",
                desc = "进驻制造站时,源石类配方的生产力+30%",
            }},
        },
        ["猎蜂"] = {
            id = "char_137_brownb",
            name = "猎蜂",
            rarity = 3,
            description = "能够阻挡一个敌人",
            potentialItemId = "p_char_137_brownb",
            displayNumber = "US10",
            appellation = "Beehunter",
            position = "近战位",
            tagList = {"输出"},
            displayLogo = "logo_ursus",
            itemUsage = "罗德岛近卫干员猎蜂,将活用格斗技能痛击敌人。",
            itemDesc = "拳击第二,蜂蜜第一。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "生命上限+180", "天赋效果增强", "部署费用-1"},
            maxLevel = {45, 60, 70},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 3,}, { name = "装置",count = 1,}, { name = "固源岩",count = 1,}}, {{ name = "近卫芯片组",count = 5,}, { name = "糖组",count = 19,}, { name = "RMA70-12",count = 7,}}},
            maxHp = {1010, 1365, 1750, 2135},
            atk = {201, 296, 395, 488},
            def = {131, 191, 262, 312},
            magicResistance = {0},
            cost = {7, 9, 9},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {0.78},
            respawnTime = {70},
            skills = {{
                name = "高机动",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "白马醇",count = 1,}, { name = "酮凝集组",count = 4,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "五水研磨石",count = 2,}, { name = "白马醇",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "D32钢",count = 2,}, { name = "提纯源岩",count = 2,}}},
            }, {
                name = "急速拳",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 2,}, { name = "三水锰矿",count = 1,}, { name = "全新装置",count = 3,}}, {{ name = "技巧概要·卷3",count = 4,}, { name = "RMA70-24",count = 2,}, { name = "三水锰矿",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "聚合剂",count = 2,}, { name = "白马醇",count = 2,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 2,}},
                {{ name = "技巧概要·卷1",count = 2,}, { name = "破损装置",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "固源岩",count = 2,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 3,}, { name = "酮凝集组",count = 2,}},
                {{ name = "技巧概要·卷3",count = 4,}, { name = "全新装置",count = 2,}}
            },
            talents = {{
                name = "竞技专注",
                phase = 1,
                level = 1,
                desc = "攻击相同目标时每次攻击可提高自身攻击力3%,最多可叠加5层。更换目标会失去之前叠加的效果",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "攻击相同目标时每次攻击可提高自身攻击力4%<@ba.talpu>(+1%)</>,最多可叠加5层。更换目标会失去之前叠加的效果",
                }, { phase = 2,desc = "攻击相同目标时每次攻击可提高自身攻击力5%,最多可叠加5层。更换目标会失去之前叠加的效果",}, {
                    phase = 2,
                    potential = 4,
                    desc = "攻击相同目标时每次攻击可提高自身攻击力6%<@ba.talpu>(+1%)</>,最多可叠加5层。更换目标会失去之前叠加的效果",
                }},
            }},
            cv = "原优子",
            art = "toast",
            skins = {{ name = "默认服装",file = "Brownb-1.png",}, { name = "默认服装",file = "Brownb-3.png",}},
            appearance = "哟!老板您眼光不错嘛!世上最强的地下拳手,就是我猎蜂!",
            baseSkill = {{
                name = "近卫专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,近卫干员的专精技能训练速度+30%",
            }, {
                name = "特训记录",
                cond = "精英化1",
                at = "加工站",
                desc = "进驻加工站加工芯片时,副产品的产出概率提升70%",
            }},
        },
        ["夜魔"] = {
            id = "char_164_nightm",
            name = "夜魔",
            rarity = 4,
            description = "攻击造成<@ba.kw>法术伤害</>",
            potentialItemId = "p_char_164_nightm",
            displayNumber = "VC03",
            appellation = "Nightmare",
            position = "远程位",
            tagList = {"输出", "治疗", "减速"},
            displayLogo = "logo_victoria",
            itemUsage = "罗德岛术师干员夜魔,两种人格都愿意使用源石技艺为你提供援助。",
            itemDesc = "我也不太确定眼前这个人究竟是谁。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            profession = "术师",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+26", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"3-6", "3-1", "3-1"},
            evolveCost = {{{ name = "术师芯片",count = 4,}, { name = "固源岩",count = 7,}, { name = "异铁",count = 3,}}, {{ name = "术师双芯片",count = 3,}, { name = "糖聚块",count = 7,}, { name = "轻锰矿",count = 14,}}},
            maxHp = {658, 941, 1223, 1510},
            atk = {281, 396, 522, 622},
            def = {45, 77, 107, 120},
            magicResistance = {10, 15, 20},
            cost = {18, 20, 20},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.6},
            respawnTime = {70},
            skills = {{
                name = "灵魂汲取",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "三水锰矿",count = 3,}, { name = "全新装置",count = 2,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "RMA70-24",count = 3,}, { name = "三水锰矿",count = 5,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "白马醇",count = 5,}}},
            }, {
                name = "夜魇魔影",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "五水研磨石",count = 3,}, { name = "扭转醇",count = 4,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "提纯源岩",count = 3,}, { name = "五水研磨石",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "双极纳米片",count = 4,}, { name = "聚酸酯块",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "源岩",count = 10,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "全新装置",count = 3,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "扭转醇",count = 3,}, { name = "酮凝集组",count = 3,}}
            },
            talents = {{
                name = "表里人格",
                phase = 1,
                level = 1,
                desc = "装备技能1时获得20%的物理和法术闪避,装备技能2时获得+9%攻击力",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "装备技能1时获得25%<@ba.talpu>(+5%)</>的物理和法术闪避,装备技能2时获得+12%<@ba.talpu>(+3%)</>攻击力",
                }, { phase = 2,desc = "装备技能1时获得40%的物理和法术闪避,装备技能2时获得+15%攻击力",}, {
                    phase = 2,
                    potential = 4,
                    desc = "装备技能1时获得45%<@ba.talpu>(+5%)</>的物理和法术闪避,装备技能2时获得+18%<@ba.talpu>(+3%)</>攻击力",
                }},
            }},
            cv = "高桥李依",
            art = "Lpip",
            skins = {{ name = "默认服装",file = "Nightm-1.png",}, { name = "默认服装",file = "Nightm-3.png",}},
            appearance = "夜魔......啊,这只是我的代号。我的名字是葛罗莉亚,如果能叫我的名字,我会很高兴的......我很害怕,那个代号......",
            baseSkill = {{
                name = "术师专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,术师干员的专精技能训练速度+30%",
            }, {
                name = "心理学",
                cond = "精英化2",
                at = "人力办公室",
                desc = "进驻人力办公室时,人脉资源的累计速度+40%",
            }},
        },
        ["格拉尼"] = {
            id = "char_220_grani",
            name = "格拉尼",
            rarity = 4,
            description = "击杀敌人后获得1点部署费用,撤退时返还初始部署费用",
            potentialItemId = "p_char_220_grani",
            displayNumber = "VC05",
            appellation = "Grani",
            position = "近战位",
            tagList = {"费用回复", "防护"},
            displayLogo = "logo_victoria",
            itemUsage = "罗德岛先锋干员、骑警格拉尼,将凭手中长枪,扫平战场上的一切阻碍。",
            itemDesc = "为了理想、同时也为了你,她将奋战到底。",
            itemObtainApproach = "活动获得",
            maxPotentialLevel = 5,
            profession = "先锋",
            potentialRanks = {"部署费用-1", "再部署时间-10秒", "部署费用-1", "天赋效果增强", "部署费用-1"},
            maxLevel = {50, 70, 80},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "先锋芯片",count = 4,}, { name = "固源岩",count = 8,}, { name = "糖",count = 8,}}, {{ name = "先锋双芯片",count = 3,}, { name = "RMA70-24",count = 7,}, { name = "异铁组",count = 13,}}},
            maxHp = {877, 1219, 1564, 2235},
            atk = {235, 347, 463, 552},
            def = {166, 231, 300, 367},
            magicResistance = {0},
            cost = {12, 14, 14},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1},
            respawnTime = {80},
            skills = {{
                name = "防御力强化·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "改量装置",count = 2,}, { name = "异铁组",count = 3,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 3,}, { name = "改量装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "D32钢",count = 4,}, { name = "白马醇",count = 5,}}},
            }, {
                name = "永不后退!",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 5,}, { name = "白马醇",count = 3,}, { name = "酮凝集组",count = 5,}}, {{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 3,}, { name = "白马醇",count = 6,}}, {{ name = "技巧概要·卷3",count = 10,}, { name = "聚合剂",count = 4,}, { name = "RMA70-24",count = 4,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 4,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "源岩",count = 10,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "糖",count = 3,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "聚酸酯",count = 5,}},
                {{ name = "技巧概要·卷2",count = 6,}, { name = "异铁组",count = 4,}},
                {{ name = "技巧概要·卷3",count = 6,}, { name = "酮凝集组",count = 2,}, { name = "扭转醇",count = 4,}}
            },
            talents = {{
                name = "骑警",
                phase = 1,
                level = 1,
                desc = "在场时,所有【先锋】职业干员获得10%的物理闪避",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "在场时,所有【先锋】职业干员获得15%<@ba.talpu>(+5%)</>的物理闪避",
                }, { phase = 2,desc = "在场时,所有【先锋】职业干员获得20%的物理闪避",}, {
                    phase = 2,
                    potential = 4,
                    desc = "在场时,所有【先锋】职业干员获得25%<@ba.talpu>(+5%)</>的物理闪避",
                }},
            }},
            cv = "山崎遥",
            art = "alchemaniac",
            skins = {{ name = "默认服装",file = "Grani-1.png",}, { name = "默认服装",file = "Grani-3.png",}},
            appearance = "骑警格拉尼,听到了{@nickname}你求助的声音!没问题的,从今天开始,我会拼尽全力保护你!",
            baseSkill = {{
                name = "先锋专精·α",
                cond = "初始携带",
                at = "训练室",
                desc = "进驻训练室协助位时,先锋干员的专精技能训练速度+30%",
                evolve = "先锋专精·β",
                evolveCond = "精英化2",
                evolveDesc = "进驻训练室协助位时,先锋干员的专精技能训练速度+50%",
            }},
        },
        ["斯卡蒂"] = {
            id = "char_263_skadi",
            name = "斯卡蒂",
            rarity = 5,
            description = "能够阻挡一个敌人",
            potentialItemId = "p_char_263_skadi",
            displayNumber = "AA01",
            appellation = "Skadi",
            position = "近战位",
            tagList = {"输出", "生存"},
            displayLogo = "logo_abyssal",
            itemUsage = "赏金猎人斯卡蒂,循着潮汐前来吞没你的敌人。",
            itemDesc = "从潮湿的地方来,到干燥的你身边。",
            itemObtainApproach = "招募寻访",
            maxPotentialLevel = 5,
            team = {
                key = "abyssal",
                name = "深海猎人",
                color = "a5adff",
            },
            profession = "近卫",
            potentialRanks = {"部署费用-1", "再部署时间-4秒", "攻击力+33", "第一天赋效果增强", "部署费用-1"},
            maxLevel = {50, 80, 90},
            rangeId = {"1-1"},
            evolveCost = {{{ name = "近卫芯片",count = 5,}, { name = "装置",count = 5,}, { name = "聚酸酯",count = 5,}}, {{ name = "近卫双芯片",count = 4,}, { name = "D32钢",count = 4,}, { name = "提纯源岩",count = 9,}}},
            maxHp = {1442, 2060, 2785, 3665},
            atk = {415, 611, 774, 933},
            def = {116, 167, 220, 263},
            magicResistance = {0},
            cost = {17, 19, 19},
            blockCnt = {1},
            attackSpeed = {100},
            baseAttackTime = {1.5},
            respawnTime = {70},
            skills = {{
                name = "迅捷打击·γ型",
                phase = 0,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "白马醇",count = 4,}, { name = "酮凝集组",count = 8,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "RMA70-24",count = 4,}, { name = "三水锰矿",count = 7,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "D32钢",count = 6,}, { name = "提纯源岩",count = 7,}}},
            }, {
                name = "跃浪击",
                phase = 1,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "三水锰矿",count = 4,}, { name = "全新装置",count = 4,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "提纯源岩",count = 4,}, { name = "五水研磨石",count = 9,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "提纯源岩",count = 6,}}},
            }, {
                name = "涌潮悲歌",
                phase = 2,
                masterCost = {{{ name = "技巧概要·卷3",count = 6,}, { name = "五水研磨石",count = 4,}, { name = "扭转醇",count = 7,}}, {{ name = "技巧概要·卷3",count = 12,}, { name = "糖聚块",count = 4,}, { name = "RMA70-24",count = 8,}}, {{ name = "技巧概要·卷3",count = 15,}, { name = "双极纳米片",count = 6,}, { name = "聚酸酯块",count = 5,}}},
            }},
            skillCost = {
                {{ name = "技巧概要·卷1",count = 5,}},
                {{ name = "技巧概要·卷1",count = 4,}, { name = "破损装置",count = 4,}, { name = "酯原料",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "固源岩",count = 7,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "糖",count = 4,}, { name = "酮凝集",count = 4,}},
                {{ name = "技巧概要·卷2",count = 8,}, { name = "酮凝集组",count = 6,}},
                {{ name = "技巧概要·卷3",count = 8,}, { name = "全新装置",count = 3,}, { name = "糖组",count = 5,}}
            },
            talents = {{
                name = "深海掠食者",
                phase = 1,
                level = 1,
                desc = "所有【深海猎人】干员的攻击力+7%",
                upgrades = {{
                    phase = 1,
                    potential = 4,
                    desc = "所有【深海猎人】干员的攻击力+9%<@ba.talpu>(+2%)</>",
                }, { phase = 2,desc = "所有【深海猎人】干员的攻击力+14%",}, {
                    phase = 2,
                    potential = 4,
                    desc = "所有【深海猎人】干员的攻击力+16%<@ba.talpu>(+2%)</>",
                }},
            }, {
                name = "迅捷出击",
                phase = 2,
                level = 1,
                desc = "自身再部署时间-10秒",
                upgrades = {},
            }},
            cv = "佐藤利奈",
            art = "alchemaniac",
            skins = {{ name = "默认服装",file = "Skadi-1.png",}, { name = "默认服装",file = "Skadi-3.png",}},
            appearance = "斯卡蒂,赏金猎人。你真要签下我?我可是那种,会给你带来灾祸的人哦。",
            baseSkill = {{
                name = "独处",
                cond = "初始携带",
                at = "宿舍",
                desc = "进驻宿舍时,自身心情每小时恢复+0.7",
                evolve = "悲歌",
                evolveCond = "精英化2",
                evolveDesc = "进驻宿舍时,自身心情每小时恢复+1",
            }},
        }
    },
}
return CharacterData
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