此模块的文档可以在模块:Item/data/doc创建

-- AUTOMATIC GENERATED, DO NOT EDIT
-- see https://github.com/pa001024/arks

local ItemData = {
    ["Items"] = {
        ["基础作战记录"] = {
            name = "基础作战记录",
            rarity = 1,
            iconid = "sprite_exp_card_t1",
            description = "在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备,或许也能多拯救一些生命。\n存储了数场战斗的录像。",
            stackiconid = "sprite_exp_card_stack_t1",
            usage = "记录了作战录像的存储装置,可以些微增加干员的经验值。",
            itemtype = "CARD_EXP",
            dropBy = "[[LS-1]],固定掉落,;[[S2-3]],固定掉落,;[[0-10]],固定掉落,",
            craftBy = "制造站",
        },
        ["初级作战记录"] = {
            name = "初级作战记录",
            rarity = 2,
            iconid = "sprite_exp_card_t2",
            description = "在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备,或许也能多拯救一些生命。\n存储了多场战斗的录像与详细数据分析资料。附送了三小时的花絮与访谈。",
            stackiconid = "sprite_exp_card_stack_t2",
            usage = "记录了作战录像的存储装置,可以少许增加干员的经验值。",
            itemtype = "CARD_EXP",
            dropBy = "[[LS-1]],固定掉落,;[[3-5]],固定掉落,;[[S2-10]],固定掉落,",
            craftBy = "制造站",
        },
        ["中级作战记录"] = {
            name = "中级作战记录",
            rarity = 3,
            iconid = "sprite_exp_card_t3",
            description = "在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备,或许也能多拯救一些生命。\n存储了多个录像集锦,夹带了一张录像人的签名版。",
            stackiconid = "sprite_exp_card_stack_t3",
            usage = "记录了作战录像的存储装置,可以大幅增加干员的经验值。",
            itemtype = "CARD_EXP",
            dropBy = "[[LS-1]],固定掉落,;[[4-3]],固定掉落,;[[7-13]],固定掉落,;[[S6-1]],固定掉落,;[[S4-9]],固定掉落,;[[S5-6]],固定掉落,",
            craftBy = "制造站",
        },
        ["高级作战记录"] = {
            name = "高级作战记录",
            rarity = 4,
            iconid = "sprite_exp_card_t4",
            description = "在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备,或许也能多拯救一些生命。\n追加了总集篇。附带高清版、高清重制版、威力加强版、导演剪辑版、年度黄金版......",
            stackiconid = "sprite_exp_card_stack_t4",
            usage = "记录了作战录像的存储装置,可以极大增加干员的经验值。",
            itemtype = "CARD_EXP",
            dropBy = "[[LS-1]],固定掉落,",
        },
        ["赤金"] = {
            name = "赤金",
            rarity = 3,
            iconid = "MTL_GOLD3",
            description = "需要多少矿石才能提炼出如此贵重的金条呢——之类的想法已经不重要了。现在它正整整齐齐堆在你眼前,这才是关键啊。",
            usage = "提纯精炼后的金条,可以换取大量龙门币。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["龙骨"] = {
            name = "龙骨",
            rarity = 5,
            iconid = "MTL_BASE_ESS",
            description = "整个罗德岛得以构成的基础。不知道为何,罗德岛在一些特别的设施中会经常使用这种结构复杂且必须特别制作或购买的巨型原件。",
            usage = "精密的人造构件,是基础建设的核心材料。",
            obtainapproach = "主线1-1、1-8、3-4、4-7首次通关掉落",
            itemtype = "MATERIAL",
        },
        ["碳"] = {
            name = "碳",
            rarity = 1,
            iconid = "MTL_BASE_SL1",
            description = "可生产出种类繁多的聚合物,是工业制造不可缺少的原材料之一。",
            usage = "碳原料,用于开发罗德岛的基础设施。",
            itemtype = "MATERIAL",
            dropBy = "[[SK-1]],固定掉落,;[[1-9]],固定掉落,",
        },
        ["碳素"] = {
            name = "碳素",
            rarity = 2,
            iconid = "MTL_BASE_SL2",
            description = "轻量,高纯度,具备优质的可加工性,我们如今的辉煌时代正是建立在它们的脊梁上。",
            usage = "碳素砖,用于开发罗德岛的基础设施。",
            itemtype = "MATERIAL",
            dropBy = "[[SK-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["碳素组"] = {
            name = "碳素组",
            rarity = 3,
            iconid = "MTL_BASE_SL3",
            description = "大量的碳素资源。每一块砖都饱含着燃烧的工业之魂。",
            usage = "一组碳素砖,用于开发罗德岛的基础设施。",
            itemtype = "MATERIAL",
            dropBy = "[[SK-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["基础加固建材"] = {
            name = "基础加固建材",
            rarity = 1,
            iconid = "MTL_BASE_SYNTH1",
            description = "对房间进行改造时,如果不施加妥善的处理,施工将会对承重部位造成不可逆转的破坏。请在启动工程前使用加固建材保证房间完整性。",
            usage = "基本的建筑工程材料,用于罗德岛的基础设施。",
            obtainapproach = "主线0-11、1-1首次通关掉落",
            itemtype = "MATERIAL",
            craftBy = "加工站",
        },
        ["进阶加固建材"] = {
            name = "进阶加固建材",
            rarity = 2,
            iconid = "MTL_BASE_SYNTH2",
            description = "如果打算对土木结构较为脆弱的区域内的房间进行改造,请在施工前使用此种建材进行维护。这样一来,建设初期的安全隐患将会迎刃而解。之后,请开始您的表演。",
            usage = "强化的建筑工程材料,用于罗德岛的基础设施。",
            itemtype = "MATERIAL",
            craftBy = "加工站",
        },
        ["高级加固建材"] = {
            name = "高级加固建材",
            rarity = 3,
            iconid = "MTL_BASE_SYNTH3",
            description = "请勿对使用该标准建材维护过的房间进行无限制的稳定性测试!理论认为,目前已知的测试手段并不能破坏此房间的结构完整,但有可能导致实验者灰飞烟灭。",
            usage = "高等级的建筑工程材料,用于罗德岛的基础设施。",
            itemtype = "MATERIAL",
            craftBy = "加工站",
        },
        ["源石碎片"] = {
            name = "源石碎片",
            rarity = 4,
            iconid = "MTL_DIAMOND_SHD",
            description = "从遭受重度污染的地区回收的源石碎块,存在高感染威胁及一定突变概率,是哥伦比亚疾病防控中心毒性数据库重点提及的危险物质。",
            usage = "从污染区域中收集到的源石碎片,用以制作合成玉。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["先锋芯片"] = {
            name = "先锋芯片",
            rarity = 2,
            iconid = "MTL_ASC_PIO1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的先锋有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足先锋干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-C-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["先锋芯片组"] = {
            name = "先锋芯片组",
            rarity = 3,
            iconid = "MTL_ASC_PIO2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的先锋干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足先锋干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-C-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["先锋双芯片"] = {
            name = "先锋双芯片",
            rarity = 4,
            iconid = "MTL_ASC_PIO3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的先锋干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足先锋干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["近卫芯片"] = {
            name = "近卫芯片",
            rarity = 2,
            iconid = "MTL_ASC_GRD1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的近卫干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足近卫干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-D-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["近卫芯片组"] = {
            name = "近卫芯片组",
            rarity = 3,
            iconid = "MTL_ASC_GRD2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的近卫干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足近卫干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-D-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["近卫双芯片"] = {
            name = "近卫双芯片",
            rarity = 4,
            iconid = "MTL_ASC_GRD3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的近卫干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足近卫干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["重装芯片"] = {
            name = "重装芯片",
            rarity = 2,
            iconid = "MTL_ASC_TNK1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的重装干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足重装干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-A-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["重装芯片组"] = {
            name = "重装芯片组",
            rarity = 3,
            iconid = "MTL_ASC_TNK2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的重装干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足重装干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-A-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["重装双芯片"] = {
            name = "重装双芯片",
            rarity = 4,
            iconid = "MTL_ASC_TNK3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的重装干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足重装干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["狙击芯片"] = {
            name = "狙击芯片",
            rarity = 2,
            iconid = "MTL_ASC_SNP1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的狙击干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足狙击干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-B-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["狙击芯片组"] = {
            name = "狙击芯片组",
            rarity = 3,
            iconid = "MTL_ASC_SNP2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的狙击干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足狙击干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-B-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["狙击双芯片"] = {
            name = "狙击双芯片",
            rarity = 4,
            iconid = "MTL_ASC_SNP3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的狙击干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足狙击干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["术师芯片"] = {
            name = "术师芯片",
            rarity = 2,
            iconid = "MTL_ASC_CST1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的术师干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足术师干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-B-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["术师芯片组"] = {
            name = "术师芯片组",
            rarity = 3,
            iconid = "MTL_ASC_CST2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的术师干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足术师干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-B-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["术师双芯片"] = {
            name = "术师双芯片",
            rarity = 4,
            iconid = "MTL_ASC_CST3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的术师干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足术师干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["医疗芯片"] = {
            name = "医疗芯片",
            rarity = 2,
            iconid = "MTL_ASC_MED1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的医疗干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足医疗干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-A-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["医疗芯片组"] = {
            name = "医疗芯片组",
            rarity = 3,
            iconid = "MTL_ASC_MED2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的医疗干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足医疗干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-A-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["医疗双芯片"] = {
            name = "医疗双芯片",
            rarity = 4,
            iconid = "MTL_ASC_MED3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的医疗干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足医疗干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["辅助芯片"] = {
            name = "辅助芯片",
            rarity = 2,
            iconid = "MTL_ASC_SUP1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的辅助干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足辅助干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-C-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["辅助芯片组"] = {
            name = "辅助芯片组",
            rarity = 3,
            iconid = "MTL_ASC_SUP2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的辅助干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足辅助干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-C-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["辅助双芯片"] = {
            name = "辅助双芯片",
            rarity = 4,
            iconid = "MTL_ASC_SUP3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的辅助干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足辅助干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["特种芯片"] = {
            name = "特种芯片",
            rarity = 2,
            iconid = "MTL_ASC_SPC1",
            description = "通过努力特训得来的素材,似乎能对资历尚浅的特种干员有特别的帮助。",
            usage = "通过记录特殊训练获得的存储芯片,有助于满足特种干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-D-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["特种芯片组"] = {
            name = "特种芯片组",
            rarity = 3,
            iconid = "MTL_ASC_SPC2",
            description = "通过努力特训得来的素材,似乎能对日渐成熟的特种干员有特别的指导。",
            usage = "通过记录特殊训练获得的存储芯片组,有助于满足特种干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            dropBy = "[[PR-D-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["特种双芯片"] = {
            name = "特种双芯片",
            rarity = 4,
            iconid = "MTL_ASC_SPC3",
            description = "通过努力特训得来的素材,似乎能对资历颇深的特种干员有特别的提升。",
            usage = "通过记录特殊训练获得的成对存储芯片,有助于满足特种干员在晋升时的强化需要。",
            itemtype = "MATERIAL",
            craftBy = "制造站",
        },
        ["技巧概要·卷1"] = {
            name = "技巧概要·卷1",
            rarity = 1,
            iconid = "MTL_SKILL1",
            description = "记录着干员们所需的入门技艺,普通人只要经过简略学习就能完全掌握。",
            usage = "记载了入门技巧的书籍,用于升级干员技能。",
            itemtype = "MATERIAL",
            dropBy = "[[CA-1]],固定掉落,;[[1-10]],固定掉落,",
        },
        ["技巧概要·卷2"] = {
            name = "技巧概要·卷2",
            rarity = 2,
            iconid = "MTL_SKILL2",
            description = "记录着干员们所需的进阶技艺,需要耗费一定时间研读并付诸实践才能扎实掌握。",
            usage = "记载了进阶技巧的书籍,用于升级干员技能。",
            itemtype = "MATERIAL",
            dropBy = "[[CA-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["技巧概要·卷3"] = {
            name = "技巧概要·卷3",
            rarity = 3,
            iconid = "MTL_SKILL3",
            description = "记录着干员们所需的专家级技艺,需要特定领域长久的经验积累才能一窥其中的奥妙。",
            usage = "记载了专家技巧的书籍,用于升级干员技能。",
            itemtype = "MATERIAL",
            dropBy = "[[CA-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["家具零件"] = {
            name = "家具零件",
            rarity = 2,
            iconid = "COIN_FURN",
            description = "桌腿、扶手、坐垫,什么都有,只要稍加组合,就能变成精美的家具了。",
            usage = "用以合成家具的零件",
            itemtype = "MATERIAL",
            dropBy = "[[SK-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["龙门币"] = {
            name = "龙门币",
            rarity = 3,
            iconid = "GOLD",
            description = "经济危机发生后,经济的衰退与政权之间的对立让贸易参与者们举步维艰。龙门币的流通使商业复兴成为可能。",
            stackiconid = "GOLD_STACK",
            usage = "由龙门发行的货币,用途广泛。",
            itemtype = "GOLD",
            dropBy = "[[CE-1]],固定掉落,;[[1-1]],固定掉落,;[[S2-2]],固定掉落,;[[2-7]],固定掉落,;[[3-6]],固定掉落,;[[4-1]],固定掉落,;[[S6-4]],固定掉落,;[[S7-1]],固定掉落,;[[S4-6]],固定掉落,;[[S5-2]],固定掉落,",
        },
        ["至纯源石"] = {
            name = "至纯源石",
            rarity = 5,
            iconid = "DIAMOND",
            description = "在工业中用量巨大的源石结晶,但有着较高的提取难度。是世界的主要能源类精加工产物,同时也是几乎所有源石技艺得以施展的根本。如今,即使“它会传播绝症”的传言甚嚣尘上,也依旧没多少人能抵挡住它的诱惑。",
            usage = "危险而又必不可少的物质。较为珍贵,用途多样。",
            obtainapproach = "采购中心、首次通关获取",
            itemtype = "DIAMOND",
        },
        ["合成玉"] = {
            name = "合成玉",
            rarity = 4,
            iconid = "DIAMOND_SHD",
            description = "由至纯源石加工而来,混合了其他矿物以后的源石产物。以前仅能当作一些传导元件使用,现在却逐渐成为人事交互关系中令人信服的象征物。",
            stackiconid = "DIAMOND_SHD_STACK",
            usage = "合成物质。常用于招募干员。",
            itemtype = "DIAMOND_SHD",
            dropBy = "[[切尔诺伯格(剿灭作战)]],固定掉落,;[[龙门外环(剿灭作战)]],固定掉落,;[[龙门市区(剿灭作战)]],固定掉落,",
        },
        ["高级凭证"] = {
            name = "高级凭证",
            rarity = 4,
            iconid = "HGG_SHD",
            description = "感染者隔离法案是现代国家最后的遮羞布。只要你运用些许特殊的技巧,这一切便如薄纸般不堪一击——莱塔尼亚的一位导师曾如此教导她。",
            usage = "代表干员拥有某方向专业能力的权威性凭证,可用于兑换稀有物资。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "HGG_SHD",
        },
        ["资质凭证"] = {
            name = "资质凭证",
            rarity = 2,
            iconid = "LGG_SHD",
            description = "当今时代,搜罗人才是一件困难的事;而若要从躲在阴暗处的感染者中寻求可用之才,更无异于大海捞针。如果罗德岛能成为包容所有人的大海,是否就可以省去诸多烦恼呢?",
            usage = "代表干员拥有普通能力的凭证,可用于兑换物资。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "LGG_SHD",
        },
        ["采购凭证"] = {
            name = "采购凭证",
            rarity = 2,
            iconid = "EXGG_SHD",
            description = "维持罗德岛的运转需要巨额经费和庞杂的原料,所以,通过各类渠道进行商业活动以平衡开支是必要的。",
            usage = "代表罗德岛商业运作资质的凭证,可用于兑换物资。",
            itemtype = "MATERIAL",
            dropBy = "[[AP-1]],固定掉落,",
        },
        ["声望"] = {
            name = "声望",
            rarity = 4,
            iconid = "EXP_PLAYER",
            description = "做得很好,就这样继续变强吧。只要坚持不懈,所有的心血都不会白费的。",
            usage = "战斗结束后获得的经验。足以见证博士的成长。",
            obtainapproach = "战斗获取",
            itemtype = "EXP_PLAYER",
        },
        ["演习券"] = {
            name = "演习券",
            rarity = 4,
            iconid = "TKT_TRY",
            description = "凡事欲速则不达。对于罗德岛而言,每一次正式交战都意味着会出现人员伤亡的可能性,因此,在进入实战前多利用演习参透对方的布置才是上策,不然等到中了敌方埋伏,一切都来不及了。",
            usage = "有关实战前演习的计划书。在选择行动的界面使用,可以模拟出正式交战时的场景,以便指挥部拟定实战策略。",
            obtainapproach = "每日恢复到30张",
            itemtype = "TKT_TRY",
        },
        ["招聘许可"] = {
            name = "招聘许可",
            rarity = 3,
            iconid = "TKT_RECRUIT",
            description = "人事部的同事们每天都要处理巨量信息,但他们总是能从砂土中淘出那块属于罗德岛的黄金。",
            usage = "罗德岛人事部颁发的许可书,可从公开渠道招聘一位干员。",
            obtainapproach = "采购中心、任务奖励",
            itemtype = "TKT_RECRUIT",
        },
        ["加急许可"] = {
            name = "加急许可",
            rarity = 3,
            iconid = "TKT_INST_FIN",
            description = "收到这份加急许可的人请立即来人事部报道!",
            usage = "罗德岛人事部颁发的加急许可证书,可以通过特殊手段立即传唤一位新晋干员。",
            obtainapproach = "采购中心、任务奖励",
            itemtype = "TKT_INST_FIN",
        },
        ["寻访凭证"] = {
            name = "寻访凭证",
            rarity = 4,
            iconid = "TKT_GACHA",
            description = "相比罗德岛,猎头公司有着更广的人脉与资源。他们或许比罗德岛更擅长从各个领域发掘人才,而这也是人事部愿意支付高额佣金的唯一原因。",
            usage = "罗德岛人事部颁发的许可书,可从猎头公司招聘一位干员。",
            obtainapproach = "采购中心、任务奖励",
            itemtype = "TKT_GACHA",
        },
        ["十连寻访凭证"] = {
            name = "十连寻访凭证",
            rarity = 4,
            iconid = "TKT_GACHA_10",
            description = "在罗德岛需求大量人才的时候,一般的许可书将会降低猎头公司工作的效率。为了推进罗德岛的发展,人事部颁发了此类批量寻访人才的证书。",
            usage = "罗德岛人事部颁发的许可书,用于从猎头公司批量招聘干员。一次可以招聘十位干员。",
            obtainapproach = "采购中心",
            itemtype = "TKT_GACHA_10",
        },
        ["源岩"] = {
            name = "源岩",
            rarity = 0,
            iconid = "MTL_SL_G1",
            description = "富含有机物,常见于源石挥发殆尽后的地区。相对源石来说是较为容易采集的材料。",
            usage = "从地表开采出的岩石,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-3]],固定掉落,;[[SV-2]],固定掉落,;[[DM-1]],固定掉落,;[[SW-EV-2]],固定掉落,;[[GT-1]],固定掉落,;[[0-9]],固定掉落,;[[S2-5]],固定掉落,",
        },
        ["固源岩"] = {
            name = "固源岩",
            rarity = 1,
            iconid = "MTL_SL_G2",
            description = "内含有密集的微孔,常作为源石气体分解物的吸附剂。多用于防护夹层。",
            usage = "从地表开采出的岩石固块,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-4]],大概率,;[[DM-4]],固定掉落,;[[AF-3]],固定掉落,;[[1-7]],固定掉落,;[[S2-12]],固定掉落,;[[5-10]],概率掉落,;[[7-16]],概率掉落,;[[S6-2]],固定掉落,;[[S5-1]],固定掉落,",
            craftBy = "加工站",
        },
        ["固源岩组"] = {
            name = "固源岩组",
            rarity = 2,
            iconid = "MTL_SL_G3",
            description = "固源岩的压缩定型产物,可自然形成。易碎,随着工业实力的提升,采集到更加完整的固源岩组已不成问题。只是在分类存放时容易和其它用途的石料搞混。",
            usage = "从地表开采出的岩石固块组,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[2-4]],小概率,;[[4-6]],小概率,;[[5-1]],小概率,;[[6-5]],概率掉落,;[[7-2]],小概率,;[[7-6]],概率掉落,",
            craftBy = "加工站",
        },
        ["提纯源岩"] = {
            name = "提纯源岩",
            rarity = 3,
            iconid = "MTL_SL_G4",
            description = "高度提纯后的源岩展现出了不同于原料的型态,其工艺消耗与提纯成本也急剧上升。无论是谁,看着规则的切割面都会不禁发出感慨吧。这就是工业与自然结合的魅力。",
            usage = "从地表开采出的岩石固块组提纯出的物质,可用于多种强化场合,也常作为制作聚合剂的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-6]],罕见,;[[7-2]],罕见,",
            craftBy = "加工站",
        },
        ["代糖"] = {
            name = "代糖",
            rarity = 0,
            iconid = "MTL_SL_STRG1",
            description = "有着微弱的甜味,也许可以吃。同时其溶液也常用于化工用途。",
            usage = "机械化制作的廉价天然糖替代产物,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-1]],固定掉落,;[[SV-1]],固定掉落,;[[DM-1]],固定掉落,;[[SW-EV-1]],固定掉落,;[[GT-2]],固定掉落,;[[0-7]],固定掉落,;[[S2-6]],固定掉落,",
        },
        ["糖"] = {
            name = "糖",
            rarity = 1,
            iconid = "MTL_SL_STRG2",
            description = "使用自然原材制作的稍显贵重的糖料。啊啊,这个味道......会带来不错的好心情。不是用来当零食吃的。",
            usage = "机械化制作的少量糖块,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[DM-5]],固定掉落,;[[AF-4]],固定掉落,;[[GT-3]],概率掉落,;[[2-2]],大概率,;[[5-3]],概率掉落,;[[7-3]],固定掉落,;[[7-6]],小概率,;[[S3-1]],固定掉落,;[[S5-4]],固定掉落,",
            craftBy = "加工站",
        },
        ["糖组"] = {
            name = "糖组",
            rarity = 2,
            iconid = "MTL_SL_STRG3",
            description = "饱含能量、广受欢迎的糖块组合包。在被加工成化工材料之前,份量就总是有所减少。流水线上的员工们似乎脱不了干系。",
            usage = "机械化制作的中等量糖块,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[DM-6]],概率掉落,;[[2-5]],小概率,;[[4-2]],小概率,;[[5-2]],小概率,;[[6-3]],小概率,;[[7-12]],小概率,",
            craftBy = "加工站",
        },
        ["糖聚块"] = {
            name = "糖聚块",
            rarity = 3,
            iconid = "MTL_SL_STRG4",
            description = "充满诱惑力的精加工糖块堆,通常用于制备药剂。严禁在加工前偷吃!这不是一般的食品,也不会作为食品售卖!不会!",
            usage = "机械化制作的大量糖块,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[4-2]],罕见,;[[5-2]],罕见,",
            craftBy = "加工站",
        },
        ["酯原料"] = {
            name = "酯原料",
            rarity = 0,
            iconid = "MTL_SL_RUSH1",
            description = "近代工业中至关重要的材料之一,许多现代产品的诞生都归功于它的出现。当然了,这只是原料,几乎派不上什么大用场。",
            usage = "工业制造所需的酯原料,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-2]],固定掉落,;[[DM-2]],固定掉落,;[[AF-1]],固定掉落,;[[GT-1]],固定掉落,;[[0-11]],固定掉落,;[[S2-7]],固定掉落,",
        },
        ["聚酸酯"] = {
            name = "聚酸酯",
            rarity = 1,
            iconid = "MTL_SL_RUSH2",
            description = "虽然强度上还略有不足,但已经可以用来制作我们所需要的部分基础物件。同时是一些缓释药物中的常用成分。",
            usage = "工业制造所需的零散聚酸酯,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-4]],固定掉落,;[[SA-3]],固定掉落,;[[GT-4]],概率掉落,;[[1-8]],大概率,;[[6-5]],小概率,;[[6-9]],固定掉落,;[[S3-2]],固定掉落,;[[S5-3]],固定掉落,",
            craftBy = "加工站",
        },
        ["聚酸酯组"] = {
            name = "聚酸酯组",
            rarity = 2,
            iconid = "MTL_SL_RUSH3",
            description = "进一步加工后的材料,符合通用标准,能够满足市面上绝大多数的需求。可以用于加工一些特殊材料。",
            usage = "工业制造所需的一组聚酸酯,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[SV-5]],小概率,;[[SW-EV-5]],概率掉落,;[[2-6]],小概率,;[[3-8]],小概率,;[[5-3]],概率掉落,;[[6-4]],小概率,;[[7-4]],概率掉落,",
            craftBy = "加工站",
        },
        ["聚酸酯块"] = {
            name = "聚酸酯块",
            rarity = 3,
            iconid = "MTL_SL_RUSH4",
            description = "精炼提纯后的材料。作为商品,主要面向的客户是对原材料有极高要求的组织和科研机构。也许会成为新一代材料的试金石也说不定哦。",
            usage = "工业制造所需的成块聚酸酯,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[3-8]],罕见,;[[6-4]],罕见,",
            craftBy = "加工站",
        },
        ["异铁碎片"] = {
            name = "异铁碎片",
            rarity = 0,
            iconid = "MTL_SL_IRON1",
            description = "大规模金属原料加工的副产物,因其可塑性强、难以被氧化的特性,常被用于材料金属熔炼与阶段性再处理。",
            usage = "普普通通的工业材料。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-3]],固定掉落,;[[DM-3]],固定掉落,;[[AF-2]],固定掉落,;[[1-3]],大概率,;[[S2-8]],固定掉落,",
        },
        ["异铁"] = {
            name = "异铁",
            rarity = 1,
            iconid = "MTL_SL_IRON2",
            description = "在少数惰化流程中,异铁碎片偶尔会产生相变,聚合为异铁。一般认为达到此量级的异铁产物才是异铁较为稳定的形态。",
            usage = "罕见的工业材料。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[SV-4]],固定掉落,;[[DM-4]],小概率,;[[SA-4]],固定掉落,;[[SW-EV-4]],固定掉落,;[[GT-3]],大概率,;[[2-1]],概率掉落,;[[5-7]],概率掉落,;[[6-1]],大概率,;[[7-11]],大概率,;[[S3-3]],固定掉落,",
            craftBy = "加工站",
        },
        ["异铁组"] = {
            name = "异铁组",
            rarity = 2,
            iconid = "MTL_SL_IRON3",
            description = "加工过程中,多块异铁在极少数非人为因素影响下,偶然产生的异铁组合,硬度下降,纯度进一步上升。",
            usage = "珍贵的工业材料。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[SV-6]],小概率,;[[DM-8]],概率掉落,;[[2-8]],小概率,;[[5-5]],小概率,;[[6-10]],小概率,;[[7-18]],小概率,;[[S4-1]],小概率,",
            craftBy = "加工站",
        },
        ["异铁块"] = {
            name = "异铁块",
            rarity = 3,
            iconid = "MTL_SL_IRON4",
            description = "在极为苛刻的条件下,由多套异铁组熔铸成型的异铁块。已知异铁材料中最为稳定也最为稀少的形式,作为原材料,足以打破现有制品运用领域的疆界。",
            usage = "价值高昂的工业材料。可用于多种强化场合,也常作为制作聚合剂的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[5-5]],罕见,;[[S4-1]],罕见,",
            craftBy = "加工站",
        },
        ["双酮"] = {
            name = "双酮",
            rarity = 0,
            iconid = "MTL_SL_KETONE1",
            description = "极少量的非单酮制剂,通过再处理后,工程干员将藉由其发生的化合反应转变过程中的固化现象,来粘结其它稳定结构。",
            usage = "极少量的工业用有机化合物。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-2]],概率掉落,;[[DM-3]],大概率,;[[SA-2]],固定掉落,;[[1-6]],大概率,;[[S2-9]],固定掉落,",
        },
        ["酮凝集"] = {
            name = "酮凝集",
            rarity = 1,
            iconid = "MTL_SL_KETONE2",
            description = "经过特殊处理后产出的少量多态酮制剂,易于闭合的分子构造能将原本繁杂的处理工艺简化为单纯的化学反应,当然,也需要一定的技术支持。",
            usage = "少量的工业用有机化合物。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-5]],固定掉落,;[[SV-3]],大概率,;[[SW-EV-3]],大概率,;[[GT-4]],大概率,;[[S2-1]],概率掉落,;[[3-7]],固定掉落,;[[6-16]],概率掉落,;[[7-12]],概率掉落,;[[7-18]],概率掉落,;[[S6-3]],大概率,;[[S7-2]],大概率,",
            craftBy = "加工站",
        },
        ["酮凝集组"] = {
            name = "酮凝集组",
            rarity = 2,
            iconid = "MTL_SL_KETONE3",
            description = "进一步脱烃处理后得到的中等量酮制剂。制剂接触空气后易与空气中的一些非氧分子发生反应。所以在处理过程中,工程干员理当精准操作,以免浪费材料。",
            usage = "中等量的工业用有机化合物。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-7]],概率掉落,;[[AF-6]],小概率,;[[3-1]],小概率,;[[4-5]],小概率,;[[5-8]],小概率,;[[6-8]],小概率,;[[7-14]],小概率,",
            craftBy = "加工站",
        },
        ["酮阵列"] = {
            name = "酮阵列",
            rarity = 3,
            iconid = "MTL_SL_KETONE4",
            description = "由工程干员严格监控的大量不稳定实验性酮制剂。是高级的工业材料之一,运用时也请多加小心。",
            usage = "大量的工业用有机化合物。可用于多种强化场合,也常作为制作聚合剂的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-5]],罕见,;[[5-8]],罕见,",
            craftBy = "加工站",
        },
        ["破损装置"] = {
            name = "破损装置",
            rarity = 0,
            iconid = "MTL_SL_BOSS1",
            description = "一些残破的装置。这些装置曾被拼装在敌人的武器和防具上,经历了激烈的战斗后已经损坏,不过其内部元件依旧具备一定的使用价值。",
            usage = "收缴来的破损机械装置,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-1]],概率掉落,;[[DM-2]],概率掉落,;[[SA-1]],概率掉落,;[[GT-2]],概率掉落,;[[1-5]],概率掉落,;[[2-3]],固定掉落,",
        },
        ["装置"] = {
            name = "装置",
            rarity = 1,
            iconid = "MTL_SL_BOSS2",
            description = "一套相对完整的装置,含有大量密集的可用电子元件。为了迎合轻便实用的设计,主板寸土寸金的空间被塞的满满当当。",
            usage = "收缴来的常规机械装置,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-5]],小概率,;[[DM-5]],小概率,;[[AF-5]],大概率,;[[1-12]],概率掉落,;[[6-11]],概率掉落,;[[S3-4]],大概率,;[[S5-5]],概率掉落,",
            craftBy = "加工站",
        },
        ["全新装置"] = {
            name = "全新装置",
            rarity = 2,
            iconid = "MTL_SL_BOSS3",
            description = "一套全新装配而成的装置,通过重构同类型装置的结构,主板原本一直存在的空间紧张的问题得到了解决,当然启动时的能耗要求也变高了。",
            usage = "收缴来的全新机械装置,可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[3-4]],小概率,;[[4-10]],小概率,;[[5-10]],小概率,;[[6-16]],小概率,;[[7-9]],小概率,;[[7-15]],小概率,",
            craftBy = "加工站",
        },
        ["改量装置"] = {
            name = "改量装置",
            rarity = 3,
            iconid = "MTL_SL_BOSS4",
            description = "经过大量私自改造的装置,是极大扩充了容量后的版本,大幅提升性能的同时牺牲了稳定性,从中能感受到制作者所投入的狂热与执着......",
            usage = "收缴来的高等机械装置,可用于多种强化场合,也常作为制作双极纳米片的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-10]],罕见,;[[7-9]],罕见,",
            craftBy = "加工站",
        },
        ["扭转醇"] = {
            name = "扭转醇",
            rarity = 2,
            iconid = "MTL_SL_ALCOHOL1",
            description = "优秀的化工中介体,常在两种形状间转换以储存和放出传导物质。液化后与酒精在某些性质上十分相似,时常导致整个工作间醉醺醺的。",
            usage = "片状有机化合物。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[DM-7]],概率掉落,;[[SA-5]],概率掉落,;[[AF-7]],小概率,;[[GT-5]],概率掉落,;[[2-9]],小概率,;[[4-4]],小概率,;[[5-4]],小概率,;[[6-11]],概率掉落,;[[7-5]],小概率,",
        },
        ["白马醇"] = {
            name = "白马醇",
            rarity = 3,
            iconid = "MTL_SL_ALCOHOL2",
            description = "扭转醇精加工后的产物,名字来自发现其产出方式的厂家。实验结果表明,拥有在非常态环境中向更高级结构转化的趋势。",
            usage = "片状有机化合物。可用于多种强化场合,也常作为制作双极纳米片的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-4]],罕见,;[[7-5]],罕见,",
            craftBy = "加工站",
        },
        ["轻锰矿"] = {
            name = "轻锰矿",
            rarity = 2,
            iconid = "MTL_SL_MANGANESE1",
            description = "用以产出极为泛用的工业催化剂的金属矿物。再加工过程十分复杂,因不规范操作而导致事故的例子比比皆是。",
            usage = "用于提炼冶炼用的金属矿物。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[3-2]],小概率,;[[4-7]],小概率,;[[5-6]],小概率,;[[6-2]],小概率,;[[7-16]],小概率,",
        },
        ["三水锰矿"] = {
            name = "三水锰矿",
            rarity = 3,
            iconid = "MTL_SL_MANGANESE2",
            description = "少有厂家愿意用于生产工业催化剂的珍贵金属矿物。所制催化剂寿命极长,能够多次反复利用并汽提再生,然而复杂的加工工序令多数厂商望而却步。",
            usage = "用于提炼冶炼用的金属矿物。可用于多种强化场合,也常作为制作D32钢的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-7]],罕见,;[[6-2]],罕见,",
            craftBy = "加工站",
        },
        ["研磨石"] = {
            name = "研磨石",
            rarity = 2,
            iconid = "MTL_SL_PG1",
            description = "不起爆、不粉化、不开裂,于零件加工工序中占有重要地位的工具材料。自然属性相当稳定。",
            usage = "用于加工武器零件的研磨石。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-8]],概率掉落,;[[AF-8]],小概率,;[[GT-6]],小概率,;[[3-3]],小概率,;[[4-8]],小概率,;[[5-7]],小概率,;[[6-14]],小概率,;[[7-17]],小概率,",
        },
        ["五水研磨石"] = {
            name = "五水研磨石",
            rarity = 3,
            iconid = "MTL_SL_PG2",
            description = "相较普通研磨石,物质结构更加稳定的工具材料。极难与其它物质发生化学反应。",
            usage = "用于精加工武器零件的高级研磨石。可用于多种强化场合,也常作为制作D32钢的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-8]],罕见,;[[7-17]],罕见,",
            craftBy = "加工站",
        },
        ["RMA70-12"] = {
            name = "RMA70-12",
            rarity = 2,
            iconid = "MTL_SL_RMA7012",
            description = "自然态呈复杂多面体的矿物。在被发现其现代工业价值之前,就已经被发现了其在源石技艺施展中的价值。",
            usage = "一种敏感且有良好传导效果的矿物。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[2-10]],小概率,;[[4-9]],小概率,;[[5-9]],小概率,;[[6-15]],小概率,;[[7-10]],小概率,",
        },
        ["RMA70-24"] = {
            name = "RMA70-24",
            rarity = 3,
            iconid = "MTL_SL_RMA7024",
            description = "自然态呈复杂多面体的矿物。于1024年被发现,在庞大的工业体系中,展现出了在源石技艺体系内其他矿物不曾具备的巨大价值。",
            usage = "一种十分敏感且有优秀传导效果的矿物。可用于多种强化场合,也常作为制作D32钢的原料之一。",
            itemtype = "MATERIAL",
            dropBy = "[[4-9]],罕见,;[[6-15]],罕见,",
            craftBy = "加工站",
        },
        ["聚合剂"] = {
            name = "聚合剂",
            rarity = 4,
            iconid = "MTL_SL_PP",
            description = "精密穿戴着装中常用的材料。多作为隔绝涂层使用。强大的聚合粘接效果足以阻断源石的挥发。",
            usage = "复杂的液态工业产物。用于高级强化场合。",
            itemtype = "MATERIAL",
            craftBy = "加工站",
        },
        ["双极纳米片"] = {
            name = "双极纳米片",
            rarity = 4,
            iconid = "MTL_SL_BN",
            description = "对范围内源石敏感的装置。能有效提升源石附近范围内作战武器和设备对源石的敏感性,使源石技艺的存储几近可能。",
            usage = "现代工业的创造力结晶。用于高级强化场合。",
            itemtype = "MATERIAL",
            craftBy = "加工站",
        },
        ["D32钢"] = {
            name = "D32钢",
            rarity = 4,
            iconid = "MTL_SL_DS",
            description = "强度超群,无法击穿,顺畅传导源石技艺,将重新订立武器材料的标准。",
            usage = "自然界中不应存在的人造金属材料,呈固态。用于高级强化场合。",
            itemtype = "MATERIAL",
            craftBy = "加工站",
        },
        ["凝胶"] = {
            name = "凝胶",
            rarity = 2,
            iconid = "MTL_SL_PGEL3",
            description = "于实验室中意外诞生的人工材料。拥有优良的高低温度耐性,强度高,重量轻,易加工,广泛运用于高新项目。",
            usage = "一种高强度的可塑性材料。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[SV-7]],小概率,;[[7-8]],小概率,;[[S4-10]],小概率,;[[S5-7]],小概率,",
        },
        ["聚合凝胶"] = {
            name = "聚合凝胶",
            rarity = 3,
            iconid = "MTL_SL_PGEL4",
            description = "以凝胶为源材料,历经大量实验与反复测试诞生的人工材料。即使是在高压力环境中也能保持性质的稳定,在少数高新项目中有着重要地位。",
            usage = "一种具备极高强度的可塑性材料。可用于多种强化场合。",
            itemtype = "MATERIAL",
            dropBy = "[[7-8]],罕见,;[[S5-7]],罕见,",
            craftBy = "加工站",
        },
        ["炽合金"] = {
            name = "炽合金",
            rarity = 2,
            iconid = "MTL_SL_IAM3",
            description = "由数种稀有泰拉金属熔炼成的合金材料。用于制造少数电子元件和电路板,是尖端电子工业中不可或缺的材料。",
            usage = "电子工业用特殊高熔点合金。可用于多种强化场合,也常作为制造站合成项目的原料。",
            itemtype = "MATERIAL",
            dropBy = "[[TW-6]],概率掉落,;[[SA-6]],小概率,;[[6-12]],小概率,;[[S3-6]],小概率,;[[S5-8]],小概率,",
        },
        ["炽合金块"] = {
            name = "炽合金块",
            rarity = 3,
            iconid = "MTL_SL_IAM4",
            description = "由炽合金进一步加工得到的合金材料。历经复杂的工业处理,保证了一定温度下固液混合态的稳定,在尖端电子工业的产品研发中有着无可替代的作用。",
            usage = "产量稀少的电子工业用特殊高熔点合金。可用于多种强化场合。",
            itemtype = "MATERIAL",
            dropBy = "[[6-12]],罕见,;[[S5-8]],罕见,",
            craftBy = "加工站",
        },
        ["芯片助剂"] = {
            name = "芯片助剂",
            rarity = 3,
            iconid = "MTL_ASC_DI",
            description = "价值高,产量小,让工程干员头疼。",
            usage = "工业生产中,制造芯片时使用的催化剂。合成双芯片的必备材料。",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["信用"] = {
            name = "信用",
            rarity = 1,
            iconid = "SOCIAL_PT",
            description = "信用维系着各个群体间的关系,也是社会稳定的象征,有时候甚至比金钱还有用哦,请好好珍惜。",
            usage = "友谊的见证,用于在商店中兑换物资。",
            obtainapproach = "好友助战、支援单位、宿舍氛围、线索交流",
            itemtype = "SOCIAL_PT",
        },
        ["理智"] = {
            name = "理智",
            rarity = 4,
            iconid = "AP_GAMEPLAY",
            description = "“是什么区别了这片大地和我们自身?呼吸,还是情感?又或者是,生、老、病、死?”",
            usage = "用以维持自我的必要概念,支撑着各类行动的策划与执行。",
            obtainapproach = "自然时间回复",
            itemtype = "AP_GAMEPLAY",
        },
        ["无人机"] = {
            name = "无人机",
            rarity = 4,
            iconid = "AP_BASE",
            description = "由罗德岛后勤部统一操控的建造用无人机,没有它们,干员们可能要多等十倍的时间才能入住。",
            usage = "支持罗德岛基础建设的重要机械,通常会用于基建设施的清理与建造升级等。",
            obtainapproach = "清理房间获取、自然时间回复",
            itemtype = "AP_BASE",
        },
        ["先锋信物复制品"] = {
            name = "先锋信物复制品",
            rarity = 0,
            iconid = "tier1_pioneer",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1先锋干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["近卫信物复制品"] = {
            name = "近卫信物复制品",
            rarity = 0,
            iconid = "tier1_guard",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1近卫干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["狙击信物复制品"] = {
            name = "狙击信物复制品",
            rarity = 0,
            iconid = "tier1_sniper",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1狙击干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["重装信物复制品"] = {
            name = "重装信物复制品",
            rarity = 0,
            iconid = "tier1_tank",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1重装干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["医疗信物复制品"] = {
            name = "医疗信物复制品",
            rarity = 0,
            iconid = "tier1_medic",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1医疗干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["辅助信物复制品"] = {
            name = "辅助信物复制品",
            rarity = 0,
            iconid = "tier1_supporter",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1辅助干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["术师信物复制品"] = {
            name = "术师信物复制品",
            rarity = 0,
            iconid = "tier1_caster",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1术师干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["特种信物复制品"] = {
            name = "特种信物复制品",
            rarity = 0,
            iconid = "tier1_special",
            description = "普普通通的信物。虽然不是什么特别的物件,但也有一定的用处。",
            usage = "用于提升★1特种干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["先锋信物原件"] = {
            name = "先锋信物原件",
            rarity = 1,
            iconid = "tier2_pioneer",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2先锋干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["近卫信物原件"] = {
            name = "近卫信物原件",
            rarity = 1,
            iconid = "tier2_guard",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2近卫干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["狙击信物原件"] = {
            name = "狙击信物原件",
            rarity = 1,
            iconid = "tier2_sniper",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2狙击干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["重装信物原件"] = {
            name = "重装信物原件",
            rarity = 1,
            iconid = "tier2_tank",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2重装干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["医疗信物原件"] = {
            name = "医疗信物原件",
            rarity = 1,
            iconid = "tier2_medic",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2医疗干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["辅助信物原件"] = {
            name = "辅助信物原件",
            rarity = 1,
            iconid = "tier2_supporter",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2辅助干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["术师信物原件"] = {
            name = "术师信物原件",
            rarity = 1,
            iconid = "tier2_caster",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2术师干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["特种信物原件"] = {
            name = "特种信物原件",
            rarity = 1,
            iconid = "tier2_special",
            description = "朴实无华的信物。只有在需要使用时,才会回忆起它的存在。",
            usage = "用于提升★2特种干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["先锋信物藏品"] = {
            name = "先锋信物藏品",
            rarity = 2,
            iconid = "tier3_pioneer",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3先锋干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["近卫信物藏品"] = {
            name = "近卫信物藏品",
            rarity = 2,
            iconid = "tier3_guard",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3近卫干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["狙击信物藏品"] = {
            name = "狙击信物藏品",
            rarity = 2,
            iconid = "tier3_sniper",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3狙击干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["重装信物藏品"] = {
            name = "重装信物藏品",
            rarity = 2,
            iconid = "tier3_tank",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3重装干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["医疗信物藏品"] = {
            name = "医疗信物藏品",
            rarity = 2,
            iconid = "tier3_medic",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3医疗干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["辅助信物藏品"] = {
            name = "辅助信物藏品",
            rarity = 2,
            iconid = "tier3_supporter",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3辅助干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["术师信物藏品"] = {
            name = "术师信物藏品",
            rarity = 2,
            iconid = "tier3_caster",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3术师干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["特种信物藏品"] = {
            name = "特种信物藏品",
            rarity = 2,
            iconid = "tier3_special",
            description = "令人在意的信物。第一眼不会留下什么印象,却总是没法忘记。",
            usage = "用于提升★3特种干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["先锋传承信物"] = {
            name = "先锋传承信物",
            rarity = 3,
            iconid = "tier4_pioneer",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4先锋干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["近卫传承信物"] = {
            name = "近卫传承信物",
            rarity = 3,
            iconid = "tier4_guard",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4近卫干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["狙击传承信物"] = {
            name = "狙击传承信物",
            rarity = 3,
            iconid = "tier4_sniper",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4狙击干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["重装传承信物"] = {
            name = "重装传承信物",
            rarity = 3,
            iconid = "tier4_tank",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4重装干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["医疗传承信物"] = {
            name = "医疗传承信物",
            rarity = 3,
            iconid = "tier4_medic",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4医疗干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["辅助传承信物"] = {
            name = "辅助传承信物",
            rarity = 3,
            iconid = "tier4_supporter",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4辅助干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["术师传承信物"] = {
            name = "术师传承信物",
            rarity = 3,
            iconid = "tier4_caster",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4术师干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["特种传承信物"] = {
            name = "特种传承信物",
            rarity = 3,
            iconid = "tier4_special",
            description = "难能可见的信物。会使人产生放在口袋里带走的冲动。",
            usage = "用于提升★4特种干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["先锋遗产信物"] = {
            name = "先锋遗产信物",
            rarity = 4,
            iconid = "tier5_pioneer",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5先锋干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["近卫遗产信物"] = {
            name = "近卫遗产信物",
            rarity = 4,
            iconid = "tier5_guard",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5近卫干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["狙击遗产信物"] = {
            name = "狙击遗产信物",
            rarity = 4,
            iconid = "tier5_sniper",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5狙击干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["重装遗产信物"] = {
            name = "重装遗产信物",
            rarity = 4,
            iconid = "tier5_tank",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5重装干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["医疗遗产信物"] = {
            name = "医疗遗产信物",
            rarity = 4,
            iconid = "tier5_medic",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5医疗干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["辅助遗产信物"] = {
            name = "辅助遗产信物",
            rarity = 4,
            iconid = "tier5_supporter",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5辅助干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["术师遗产信物"] = {
            name = "术师遗产信物",
            rarity = 4,
            iconid = "tier5_caster",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5术师干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["特种遗产信物"] = {
            name = "特种遗产信物",
            rarity = 4,
            iconid = "tier5_special",
            description = "精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。",
            usage = "用于提升★5特种干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["先锋皇家信物"] = {
            name = "先锋皇家信物",
            rarity = 5,
            iconid = "tier6_pioneer",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6先锋干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["近卫皇家信物"] = {
            name = "近卫皇家信物",
            rarity = 5,
            iconid = "tier6_guard",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6近卫干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["狙击皇家信物"] = {
            name = "狙击皇家信物",
            rarity = 5,
            iconid = "tier6_sniper",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6狙击干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["重装皇家信物"] = {
            name = "重装皇家信物",
            rarity = 5,
            iconid = "tier6_tank",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6重装干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["医疗皇家信物"] = {
            name = "医疗皇家信物",
            rarity = 5,
            iconid = "tier6_medic",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6医疗干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["辅助皇家信物"] = {
            name = "辅助皇家信物",
            rarity = 5,
            iconid = "tier6_supporter",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6辅助干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["术师皇家信物"] = {
            name = "术师皇家信物",
            rarity = 5,
            iconid = "tier6_caster",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6术士干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["特种皇家信物"] = {
            name = "特种皇家信物",
            rarity = 5,
            iconid = "tier6_special",
            description = "稀世独一的信物。这么珍贵的物品,真的可以收下吗?真的吗?!",
            usage = "用于提升★6特种干员的潜能",
            obtainapproach = "采购中心",
            itemtype = "MATERIAL",
        },
        ["Lancet-2的信物"] = {
            name = "Lancet-2的信物",
            rarity = 0,
            iconid = "p_char_285_medic2",
            description = "外盒上标注着“一喷起效”的医疗喷雾套组。可以插入医用器械,也可以直接使用。",
            usage = "用于提升Lancet-2的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["Castle-3的信物"] = {
            name = "Castle-3的信物",
            rarity = 0,
            iconid = "p_char_286_cast3",
            description = "一面坚固的便携装甲板。不含使用说明书。",
            usage = "用于提升Castle-3的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["THRM-EX的信物"] = {
            name = "THRM-EX的信物",
            rarity = 0,
            iconid = "p_char_376_therex",
            description = "一根发光的储热芯,包装上面用黑色的特别粗的印刷体字打印着 \"感受热情!\"",
            usage = "用于提升THRM-EX的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["夜刀的信物"] = {
            name = "夜刀的信物",
            rarity = 1,
            iconid = "p_char_502_nblade",
            description = "静静躺在漆盒中的泛黄残卷。记载着刀术练习里最晦涩的一类理论知识:平静。",
            usage = "用于提升夜刀的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["黑角的信物"] = {
            name = "黑角的信物",
            rarity = 1,
            iconid = "p_char_500_noirc",
            description = "残留着浓烈岁月痕迹的祭祀面具。空洞的眼眶见证了大地的黎明。",
            usage = "用于提升黑角的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["巡林者的信物"] = {
            name = "巡林者的信物",
            rarity = 1,
            iconid = "p_char_503_rang",
            description = "两块用细绳缠挂的燧石。文明就是自这类微小的事物中诞生的。",
            usage = "用于提升巡林者的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["杜林的信物"] = {
            name = "杜林的信物",
            rarity = 1,
            iconid = "p_char_501_durin",
            description = "由杜林族研磨的小块源石制品。紧紧握住一段时间后会突然感到精力充沛。",
            usage = "用于提升杜林的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["12F的信物"] = {
            name = "12F的信物",
            rarity = 1,
            iconid = "p_char_009_12fce",
            description = "外包装老旧的巧克力。背面潦草地写着“圣诞快乐”。",
            usage = "用于提升12F的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["芬的信物"] = {
            name = "芬的信物",
            rarity = 2,
            iconid = "p_char_123_fang",
            description = "一双恰好合你尺寸的跑鞋。为了邀请你晨练,赠送者一定花了不少工夫。",
            usage = "用于提升芬的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["香草的信物"] = {
            name = "香草的信物",
            rarity = 2,
            iconid = "p_char_240_wyvern",
            description = "瓦伊凡边界草原的野生动物分布图。图上的标记在移动城市的轰鸣中渐渐消失。",
            usage = "用于提升香草的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["翎羽的信物"] = {
            name = "翎羽的信物",
            rarity = 2,
            iconid = "p_char_192_falco",
            description = "克制地装饰着少量羽毛的礼帽。适合拉特兰的各个节日。",
            usage = "用于提升翎羽的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["玫兰莎的信物"] = {
            name = "玫兰莎的信物",
            rarity = 2,
            iconid = "p_char_208_melan",
            description = "简单包装的香烛。别致的香味让人无法忘却。",
            usage = "用于提升玫兰莎的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["卡缇的信物"] = {
            name = "卡缇的信物",
            rarity = 2,
            iconid = "p_char_209_ardign",
            description = "用质地坚实的木材打造的雪橇。突然开始期待下雪。",
            usage = "用于提升卡缇的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["米格鲁的信物"] = {
            name = "米格鲁的信物",
            rarity = 2,
            iconid = "p_char_122_beagle",
            description = "整整齐齐地放在文件夹里的绩效考核单。所有考核项目的成绩都是A等。",
            usage = "用于提升米格鲁的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["克洛丝的信物"] = {
            name = "克洛丝的信物",
            rarity = 2,
            iconid = "p_char_124_kroos",
            description = "一套儿童射击玩具。包含有一把塑料弓,数支吸盘箭,以及替代箭靶的一个苹果。",
            usage = "用于提升克洛丝的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["安德切尔的信物"] = {
            name = "安德切尔的信物",
            rarity = 2,
            iconid = "p_char_211_adnach",
            description = "毛绒绒的套头帽。萨科塔人是戴不上的。",
            usage = "用于提升安德切尔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["炎熔的信物"] = {
            name = "炎熔的信物",
            rarity = 2,
            iconid = "p_char_121_lava",
            description = "特殊加工过的匕首套。外皮上布满了故作神秘的花纹。",
            usage = "用于提升炎熔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["芙蓉的信物"] = {
            name = "芙蓉的信物",
            rarity = 2,
            iconid = "p_char_120_hibisc",
            description = "一张专门为你定制的健康生活日程规划表。说实话,很难拒绝。",
            usage = "用于提升芙蓉的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["安赛尔的信物"] = {
            name = "安赛尔的信物",
            rarity = 2,
            iconid = "p_char_212_ansel",
            description = "一台便于携带的气压式血压计。就算身边没有医生,也希望你能善待自己的身体。",
            usage = "用于提升安赛尔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["史都华德的信物"] = {
            name = "史都华德的信物",
            rarity = 2,
            iconid = "p_char_210_stward",
            description = "时兴的运动臂环。似乎是外观较为朴素的单色版。",
            usage = "用于提升史都华德的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["梓兰的信物"] = {
            name = "梓兰的信物",
            rarity = 2,
            iconid = "p_char_278_orchid",
            description = "精心包装好的高级钢笔。用它批阅文件时,会产生一种身在写字楼中的感觉。",
            usage = "用于提升梓兰的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["空爆的信物"] = {
            name = "空爆的信物",
            rarity = 2,
            iconid = "p_char_282_catap",
            description = "一块只有士兵才会佩戴的铭牌。因为不再被束缚,所以将自己的荣誉交给你。",
            usage = "用于提升空爆的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["月见夜的信物"] = {
            name = "月见夜的信物",
            rarity = 2,
            iconid = "p_char_283_midn",
            description = "精美的高脚酒杯。昏黄的灯光下,杯身散发出令人沉醉的色彩。",
            usage = "用于提升月见夜的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["斑点的信物"] = {
            name = "斑点的信物",
            rarity = 2,
            iconid = "p_char_284_spot",
            description = "一本俚语大全,记载了数个国家各种语言里温柔讽刺他人的句子。",
            usage = "用于提升斑点的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["泡普卡的信物"] = {
            name = "泡普卡的信物",
            rarity = 2,
            iconid = "p_char_281_popka",
            description = "实心金属玩具。特别重,超级难损坏。",
            usage = "用于提升泡普卡的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["夜烟的信物"] = {
            name = "夜烟的信物",
            rarity = 3,
            iconid = "p_char_141_nights",
            description = "一根汤勺。配套的凿子藏在了一本书里。",
            usage = "用于提升夜烟的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["远山的信物"] = {
            name = "远山的信物",
            rarity = 3,
            iconid = "p_char_109_fmout",
            description = "占卜套组中的一张卡片。虽然被告知了其中寓意,但未来由你自己决定。",
            usage = "用于提升远山的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["杰西卡的信物"] = {
            name = "杰西卡的信物",
            rarity = 3,
            iconid = "p_char_235_jesica",
            description = "一张黑钢入职纪念照。一段崭新人生的开始。",
            usage = "用于提升杰西卡的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["流星的信物"] = {
            name = "流星的信物",
            rarity = 3,
            iconid = "p_char_126_shotst",
            description = "由仿佛不会凋零的嫩枝编成的头冠。卡西米尔的森林低声地询问,它们的守护者何日归还。",
            usage = "用于提升流星的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["白雪的信物"] = {
            name = "白雪的信物",
            rarity = 3,
            iconid = "p_char_118_yuki",
            description = "墨迹未干的书法作品。赠予罗德岛的祝福。",
            usage = "用于提升白雪的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["讯使的信物"] = {
            name = "讯使的信物",
            rarity = 3,
            iconid = "p_char_198_blackd",
            description = "一瓶自遥远他乡搜集来的麦芽饮品。阳光之下,金黄色的澄澈液体在玻璃瓶中闪闪发光。",
            usage = "用于提升讯使的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["清道夫的信物"] = {
            name = "清道夫的信物",
            rarity = 3,
            iconid = "p_char_149_scave",
            description = "一枚银币。也许能用它决定一些更重要的事。",
            usage = "用于提升清道夫的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["红豆的信物"] = {
            name = "红豆的信物",
            rarity = 3,
            iconid = "p_char_290_vigna",
            description = "练习用电吉他。带着它前往战场的提案被否决了。",
            usage = "用于提升红豆的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["杜宾的信物"] = {
            name = "杜宾的信物",
            rarity = 3,
            iconid = "p_char_130_doberm",
            description = "红色封皮的小册子。记录了一场艰苦卓绝的战斗。",
            usage = "用于提升杜宾的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["缠丸的信物"] = {
            name = "缠丸的信物",
            rarity = 3,
            iconid = "p_char_289_gyuki",
            description = "一副柔软的眼罩。在睡觉的时候戴上也挺不错的。",
            usage = "用于提升缠丸的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["霜叶的信物"] = {
            name = "霜叶的信物",
            rarity = 3,
            iconid = "p_char_193_frostl",
            description = "翻得破破烂烂的识字本。每页的空白处都认真地标注着许多图画般的符号。",
            usage = "用于提升霜叶的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["艾丝黛尔的信物"] = {
            name = "艾丝黛尔的信物",
            rarity = 3,
            iconid = "p_char_127_estell",
            description = "一把石制的梳子。触感十分凉爽,并且还散发着淡淡的花香。",
            usage = "用于提升艾丝黛尔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["慕斯的信物"] = {
            name = "慕斯的信物",
            rarity = 3,
            iconid = "p_char_185_frncat",
            description = "一本封皮装点着金丝花纹的相册。里面的照片来自各只与拍摄者亲近的猫猫。猫猫!",
            usage = "用于提升慕斯的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["砾的信物"] = {
            name = "砾的信物",
            rarity = 3,
            iconid = "p_char_237_gravel",
            description = "磨损严重的卡西米尔骑士徽章。无论过往如何,掌握当下才重要。",
            usage = "用于提升砾的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["暗索的信物"] = {
            name = "暗索的信物",
            rarity = 3,
            iconid = "p_char_236_rope",
            description = "一件连价格标识都没撕掉的昂贵装饰品。真的可以收下吗......",
            usage = "用于提升暗索的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["末药的信物"] = {
            name = "末药的信物",
            rarity = 3,
            iconid = "p_char_117_myrrh",
            description = "以多种草药混合制作的药丸。生病的时候一定能派上用场,何况每颗药丸都被细心地裹上了糖衣。",
            usage = "用于提升末药的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["嘉维尔的信物"] = {
            name = "嘉维尔的信物",
            rarity = 3,
            iconid = "p_char_187_ccheal",
            description = "一套按摩工具。可以用它缓解身体被奇怪的医疗法术折腾之后产生的疲劳感。",
            usage = "用于提升嘉维尔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["调香师的信物"] = {
            name = "调香师的信物",
            rarity = 3,
            iconid = "p_char_181_flower",
            description = "富有米诺斯古典时代气息的双耳花瓶。需赠送者本人定期更换新鲜花卉。",
            usage = "用于提升调香师的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["角峰的信物"] = {
            name = "角峰的信物",
            rarity = 3,
            iconid = "p_char_199_yak",
            description = "略微有些粗糙的木雕人像。垂首低眉的姿态十分安详。",
            usage = "用于提升角峰的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["蛇屠箱的信物"] = {
            name = "蛇屠箱的信物",
            rarity = 3,
            iconid = "p_char_150_snakek",
            description = "普通的棒球棍,棍身歪歪扭扭地写着数位知名球手的签名。虽然,也许,大概,即使签名是模仿的,想要分享的心情却是真实的。",
            usage = "用于提升蛇屠箱的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["古米的信物"] = {
            name = "古米的信物",
            rarity = 3,
            iconid = "p_char_196_sunbr",
            description = "一张“古米早餐厨房”优惠卷。-100%是不是免费的意思......?",
            usage = "用于提升古米的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["深海色的信物"] = {
            name = "深海色的信物",
            rarity = 3,
            iconid = "p_char_110_deepcl",
            description = "手绘的童话故事书。在生命与死亡间跋涉的主人公,最终踏入了河流的尽头。",
            usage = "用于提升深海色的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["地灵的信物"] = {
            name = "地灵的信物",
            rarity = 3,
            iconid = "p_char_183_skgoat",
            description = "形状古怪的小块矿石。放在耳边时,似乎能听见液体流动的细微声响。",
            usage = "用于提升地灵的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["阿消的信物"] = {
            name = "阿消的信物",
            rarity = 3,
            iconid = "p_char_277_sqrrel",
            description = "一本邮票纪念册。以前,它的拥有者根本不会允许他人触碰自己宝贵的收集。",
            usage = "用于提升阿消的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["猎蜂的信物"] = {
            name = "猎蜂的信物",
            rarity = 3,
            iconid = "p_char_137_brownb",
            description = "一座拳赛奖杯。底座上刻下的名字业已模糊,但杯身仿佛依然散发着自豪的光辉。",
            usage = "用于提升猎蜂的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["格雷伊的信物"] = {
            name = "格雷伊的信物",
            rarity = 3,
            iconid = "p_char_253_greyy",
            description = "一盏设计精巧的LED提灯。只要嵌入一粒源石碎片就能长明不灭,就用它驱散萦绕黑夜的不安感吧。",
            usage = "用于提升格雷伊的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["桃金娘的信物"] = {
            name = "桃金娘的信物",
            rarity = 3,
            iconid = "p_char_151_myrtle",
            description = "一根和她手中棍子别无二致的长条,是她亲自挑选的。虽然没有什么特别的用处,不过她似乎对这份礼物十分满意。",
            usage = "用于提升桃金娘的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["苏苏洛的信物"] = {
            name = "苏苏洛的信物",
            rarity = 3,
            iconid = "p_char_298_susuro",
            description = "一本纸质柔和的日记本。无论过去还是未来的记忆,只要得以记录,就永远不会再消失了吧?",
            usage = "用于提升苏苏洛的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["坚雷的信物"] = {
            name = "坚雷的信物",
            rarity = 3,
            iconid = "p_char_260_durnar",
            description = "一把已经弃用的电刃。懂得舍弃,才明白珍惜的意义。",
            usage = "用于提升坚雷的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["伊桑的信物"] = {
            name = "伊桑的信物",
            rarity = 3,
            iconid = "p_char_355_ethan",
            description = "一枚金属质地的悠悠球。用来炫技时千万不要砸到围观者。",
            usage = "用于提升伊桑的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["红云的信物"] = {
            name = "红云的信物",
            rarity = 3,
            iconid = "p_char_190_clour",
            description = "一串洁白的兽牙雕饰,其中一枚取自夺去她左臂的那只野兽。",
            usage = "用于提升红云的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["梅的信物"] = {
            name = "梅的信物",
            rarity = 3,
            iconid = "p_char_133_mm",
            description = "一把来路不明的泰瑟枪。正好可以与梅常用的武器配成一对。",
            usage = "用于提升梅的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["安比尔的信物"] = {
            name = "安比尔的信物",
            rarity = 3,
            iconid = "p_char_302_glaze",
            description = "一枚做工精巧的化妆镜。携带非常方便,可以在战斗中随时检查发型是否凌乱。",
            usage = "用于提升安比尔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["清流的信物"] = {
            name = "清流的信物",
            rarity = 3,
            iconid = "p_char_385_finlpp",
            description = "一小瓶家乡的清泉,可以作为装饰佩戴。将它带在身上,清流很乐意与你分享她的故乡。",
            usage = "用于提升清流的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["宴的信物"] = {
            name = "宴的信物",
            rarity = 3,
            iconid = "p_char_337_utage",
            description = "一个漆黑的盒子。里面是漆黑的盒子,漆黑的盒子,以及......美甲套装?!",
            usage = "用于提升宴的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["刻刀的信物"] = {
            name = "刻刀的信物",
            rarity = 3,
            iconid = "p_char_301_cutter",
            description = "一枚手工雕刻的护身符,因制作者在雕制时总是用力过猛而充满伤痕。",
            usage = "用于提升刻刀的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["波登可的信物"] = {
            name = "波登可的信物",
            rarity = 3,
            iconid = "p_char_258_podego",
            description = "一包花种,能够让博士的办公室变为花田。只要不过敏,哪里都是庭院。",
            usage = "用于提升波登可的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["卡达的信物"] = {
            name = "卡达的信物",
            rarity = 3,
            iconid = "p_char_328_cammou",
            description = "一张塞满内容的光盘,里面全是卡达近年来制作的高人气视频。包含了花絮和未删减部分,某些场景一刀未切。",
            usage = "用于提升卡达的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["孑的信物"] = {
            name = "孑的信物",
            rarity = 3,
            iconid = "p_char_272_strong",
            description = "一把菜刀。精钢打造,大概花了不少钱。",
            usage = "用于提升孑的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["白面鸮的信物"] = {
            name = "白面鸮的信物",
            rarity = 4,
            iconid = "p_char_128_plosis",
            description = "论证源石技艺如何识别与执行的工具书。大部分干员都读不懂。",
            usage = "用于提升白面鸮的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["凛冬的信物"] = {
            name = "凛冬的信物",
            rarity = 4,
            iconid = "p_char_115_headbr",
            description = "从红色的旗帜上撕下的布条。不知为何,将它系在臂膀上时,会不自主地感到悲伤。",
            usage = "用于提升凛冬的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["德克萨斯的信物"] = {
            name = "德克萨斯的信物",
            rarity = 4,
            iconid = "p_char_102_texas",
            description = "一枚德克萨斯家族的标牌。其上的划痕尘封了一段往事。",
            usage = "用于提升德克萨斯的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["芙兰卡的信物"] = {
            name = "芙兰卡的信物",
            rarity = 4,
            iconid = "p_char_106_franka",
            description = "一张旅行计划书。因为规划的目的地太多而导致相当难以实现。",
            usage = "用于提升芙兰卡的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["因陀罗的信物"] = {
            name = "因陀罗的信物",
            rarity = 4,
            iconid = "p_char_155_tiger",
            description = "能够保存很久的罐装咸甘草糖。让人难以亲近的外表下是让人更加难以亲近的味道。",
            usage = "用于提升因陀罗的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["拉普兰德的信物"] = {
            name = "拉普兰德的信物",
            rarity = 4,
            iconid = "p_char_140_whitew",
            description = "数个印着名字的染血标牌。来自各个帮派的家长。",
            usage = "用于提升拉普兰德的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["幽灵鲨的信物"] = {
            name = "幽灵鲨的信物",
            rarity = 4,
            iconid = "p_char_143_ghost",
            description = "一幅难以描述的绘画。斑驳的留白令人茫然若失。",
            usage = "用于提升幽灵鲨的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["蓝毒的信物"] = {
            name = "蓝毒的信物",
            rarity = 4,
            iconid = "p_char_129_bluep",
            description = "一张高级服装店的购物卡。抛开千篇一律的制服,尽兴搭配吧。",
            usage = "用于提升蓝毒的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["白金的信物"] = {
            name = "白金的信物",
            rarity = 4,
            iconid = "p_char_204_platnm",
            description = "两张游乐园的门票。这个周末一起去吧。",
            usage = "用于提升白金的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["陨星的信物"] = {
            name = "陨星的信物",
            rarity = 4,
            iconid = "p_char_219_meteo",
            description = "从营救过的萨卡兹孩子那里收到的信。乱七八糟地写着对罗德岛的感谢。",
            usage = "用于提升陨星的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["阿米娅的信物"] = {
            name = "阿米娅的信物",
            rarity = 4,
            iconid = "p_char_002_amiya",
            description = "“总有一天你会理解我的选择......原谅我。”",
            usage = "用于提升阿米娅的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["天火的信物"] = {
            name = "天火的信物",
            rarity = 4,
            iconid = "p_char_166_skfire",
            description = "一颗触感冰凉的玻璃珠,内里的颜色正在翻腾燃烧。",
            usage = "用于提升天火的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["梅尔的信物"] = {
            name = "梅尔的信物",
            rarity = 4,
            iconid = "p_char_242_otter",
            description = "小号的咪波模型。腹部有一个红色的圆形按钮。唔......",
            usage = "用于提升梅尔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["赫默的信物"] = {
            name = "赫默的信物",
            rarity = 4,
            iconid = "p_char_108_silent",
            description = "一枚斑纹羽毛饰品。不善言辞的黎博利科研人员通过赠送自己的羽毛来托付情感。",
            usage = "用于提升赫默的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["华法琳的信物"] = {
            name = "华法琳的信物",
            rarity = 4,
            iconid = "p_char_171_bldsk",
            description = "被封存在透明小瓶的神秘液体。粘稠而富有光泽的红色在你的晃动之下,于瓶中缓缓地改变着形态。",
            usage = "用于提升华法琳的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["临光的信物"] = {
            name = "临光的信物",
            rarity = 4,
            iconid = "p_char_148_nearl",
            description = "古旧褪色的卡西米尔骑士纹章。乌银雕饰的天马振翅欲飞。",
            usage = "用于提升临光的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["红的信物"] = {
            name = "红的信物",
            rarity = 4,
            iconid = "p_char_144_red",
            description = "一颗尖尖的乳牙。希望你能帮她收好。",
            usage = "用于提升红的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["雷蛇的信物"] = {
            name = "雷蛇的信物",
            rarity = 4,
            iconid = "p_char_107_liskam",
            description = "特制的防电手环。终于,安全握手。",
            usage = "用于提升雷蛇的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["可颂的信物"] = {
            name = "可颂的信物",
            rarity = 4,
            iconid = "p_char_201_moeshd",
            description = "一张设计得十分少女的名片。比起寻常名片多出了一个收款码和“请多惠顾~”的字样。",
            usage = "用于提升可颂的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["火神的信物"] = {
            name = "火神的信物",
            rarity = 4,
            iconid = "p_char_163_hpsts",
            description = "花纹优美的钢胚。无论是何等品质的原料,都必须经过锤炼打磨才能够成型。",
            usage = "用于提升火神的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["普罗旺斯的信物"] = {
            name = "普罗旺斯的信物",
            rarity = 4,
            iconid = "p_char_145_prove",
            description = "一台多功能吸尘器。更多时候用于清理从干员们尾巴上掉落的毛。",
            usage = "用于提升普罗旺斯的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["守林人的信物"] = {
            name = "守林人的信物",
            rarity = 4,
            iconid = "p_char_158_milu",
            description = "造型简单的口琴。悠扬乐声响起的瞬间,落叶如雨。",
            usage = "用于提升守林人的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["崖心的信物"] = {
            name = "崖心的信物",
            rarity = 4,
            iconid = "p_char_173_slchan",
            description = "手工编织的绳环。三股长绳紧紧缠绕在一起,不分彼此。",
            usage = "用于提升崖心的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["初雪的信物"] = {
            name = "初雪的信物",
            rarity = 4,
            iconid = "p_char_174_slbell",
            description = "小小的银色铃铛。微风吹拂之下,幽远的铃声沁人心脾。",
            usage = "用于提升初雪的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["真理的信物"] = {
            name = "真理的信物",
            rarity = 4,
            iconid = "p_char_195_glassb",
            description = "一本讲述乌萨斯战争史的著作。据说作者现正流亡于莱塔尼亚。",
            usage = "用于提升真理的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["空的信物"] = {
            name = "空的信物",
            rarity = 4,
            iconid = "p_char_101_sora",
            description = "空作为偶像出道时发售的单曲CD。虽然是一首儿童向的卡通歌曲,但依然能感受到空她想要努力唱好的心境。",
            usage = "用于提升空的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["狮蝎的信物"] = {
            name = "狮蝎的信物",
            rarity = 4,
            iconid = "p_char_215_mantic",
            description = "用牵牛花贴纸封口的淡紫色信封。拆开信封,折叠过的信纸上清秀地写着“请和我做朋友”几个字。",
            usage = "用于提升狮蝎的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["食铁兽的信物"] = {
            name = "食铁兽的信物",
            rarity = 4,
            iconid = "p_char_241_panda",
            description = "一张武打电影海报。主角的长相有些面熟。",
            usage = "用于提升食铁兽的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["格拉尼的信物"] = {
            name = "格拉尼的信物",
            rarity = 4,
            iconid = "p_char_220_grani",
            description = "一支红色的警哨。吹响时能感到一股正义感从肺腑之中飘然而出。",
            usage = "用于提升格拉尼的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["夜魔的信物"] = {
            name = "夜魔的信物",
            rarity = 4,
            iconid = "p_char_164_nightm",
            description = "商店中随处可见的可爱布偶。如果放在没有光的地方,便会显现出另外一番样貌。",
            usage = "用于提升夜魔的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["诗怀雅的信物"] = {
            name = "诗怀雅的信物",
            rarity = 4,
            iconid = "p_char_308_swire",
            description = "一枚伤痕累累的警徽。无名的警员在某次重大案件中失落了警徽,也没有人能够认领,只是,总得有人起身对抗罪恶。",
            usage = "用于提升诗怀雅的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["星极的信物"] = {
            name = "星极的信物",
            rarity = 4,
            iconid = "p_char_274_astesi",
            description = "一支灌注了特殊墨水的钢笔。笔尖划过纸张,银河为之闪烁。",
            usage = "用于提升星极的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["锡兰的信物"] = {
            name = "锡兰的信物",
            rarity = 4,
            iconid = "p_char_348_ceylon",
            description = "一本已经没有地方下笔的笔记本。上面记载着目前为止,有关源石研究的一切相关知识点。内容详细到可以重新排版后出一本书,叫做《源石研究,从入门到精通》。",
            usage = "用于提升锡兰的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["格劳克斯的信物"] = {
            name = "格劳克斯的信物",
            rarity = 4,
            iconid = "p_char_326_glacus",
            description = "一节没电的电池,无用之物最后的用处就是收藏。",
            usage = "用于提升格劳克斯的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["微风的信物"] = {
            name = "微风的信物",
            rarity = 4,
            iconid = "p_char_275_breeze",
            description = "反复擦拭以至于磨损了图案的家族徽章,依旧闪亮如初。",
            usage = "用于提升微风的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["炎客的信物"] = {
            name = "炎客的信物",
            rarity = 4,
            iconid = "p_char_131_flameb",
            description = "一件染血的旧外套。有些烧焦了,完全分辨不出是谁的血液。",
            usage = "用于提升炎客的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["送葬人的信物"] = {
            name = "送葬人的信物",
            rarity = 4,
            iconid = "p_char_279_excu",
            description = "一本《泰拉城邦防身手册》。事无巨细地描述了在各个知名城邦办公时需要注意的种种事项,大多与人身安全有紧密关系,且和一般人的生活基本没有关系。",
            usage = "用于提升送葬人的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["苇草的信物"] = {
            name = "苇草的信物",
            rarity = 4,
            iconid = "p_char_261_sddrag",
            description = "一首写在日记纸上的短诗。笔迹娟美细碎,用词令人疼痛难忍。",
            usage = "用于提升苇草的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["布洛卡的信物"] = {
            name = "布洛卡的信物",
            rarity = 4,
            iconid = "p_char_356_broca",
            description = "一座精致的叙拉古某城微缩景观模型。被悄悄地放在你的办公室里,直到你第二天上班的时候才发现。",
            usage = "用于提升布洛卡的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["槐琥的信物"] = {
            name = "槐琥的信物",
            rarity = 4,
            iconid = "p_char_243_waaifu",
            description = "一本以古怪字体写就的秘传拳谱。作为工具书,或许有参考的价值......吧?",
            usage = "用于提升槐琥的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["拜松的信物"] = {
            name = "拜松的信物",
            rarity = 4,
            iconid = "p_char_325_bison",
            description = "一张老旧的地图。翻越千山万水的痕迹昭然若揭,新计划和旧标记交叉在一起,这就是信使。",
            usage = "用于提升拜松的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["灰喉的信物"] = {
            name = "灰喉的信物",
            rarity = 4,
            iconid = "p_char_367_swllow",
            description = "一节断裂的手术刀,父亲的遗物,难以想象向感染者施以援手的医生竟然会经受这样的折磨。",
            usage = "用于提升灰喉的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["吽的信物"] = {
            name = "吽的信物",
            rarity = 4,
            iconid = "p_char_226_hmau",
            description = "一本吽亲自整理和撰写的,各季节家常推荐食谱,上面的菜都好做又好吃。",
            usage = "用于提升吽的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["雪雉的信物"] = {
            name = "雪雉的信物",
            rarity = 4,
            iconid = "p_char_383_snsant",
            description = "亲手缝制的零钱包,装着一些已经停止流通了的小额硬币。",
            usage = "用于提升雪雉的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["惊蛰的信物"] = {
            name = "惊蛰的信物",
            rarity = 4,
            iconid = "p_char_306_leizi",
            description = "一把造型老旧的橡木尺子。没有规矩,不成方圆。",
            usage = "用于提升惊蛰的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["慑砂的信物"] = {
            name = "慑砂的信物",
            rarity = 4,
            iconid = "p_char_379_sesa",
            description = "一个刻着符文的挂坠,浮夸的装饰下饱含对过去的执念。",
            usage = "用于提升慑砂的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["柏喙的信物"] = {
            name = "柏喙的信物",
            rarity = 4,
            iconid = "p_char_252_bibeak",
            description = "做工粗糙的衬衣,柏喙初学缝纫时的作品。穿起来未必舒服,但饱含心意。",
            usage = "用于提升柏喙的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["暴行的信物"] = {
            name = "暴行的信物",
            rarity = 4,
            iconid = "p_char_230_savage",
            description = "一串蛋白石项链。希望你能把它交付给正确的人。",
            usage = "用于提升暴行的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["巫恋的信物"] = {
            name = "巫恋的信物",
            rarity = 4,
            iconid = "p_char_254_vodfox",
            description = "咬过一口的苹果,小小的牙印清晰可见。",
            usage = "用于提升巫恋的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["铸铁的信物"] = {
            name = "铸铁的信物",
            rarity = 4,
            iconid = "p_char_333_sidero",
            description = "熠熠生辉的小人像,似乎对米诺斯人意义非凡。旅人的神明,保护铸铁的神明,或许正在保护你。",
            usage = "用于提升铸铁的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["极境的信物"] = {
            name = "极境的信物",
            rarity = 4,
            iconid = "p_char_401_elysm",
            description = "一张复杂详尽的手绘地形线路图。如果看不懂,极境本人也很乐意亲自领路。",
            usage = "用于提升极境的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["石棉的信物"] = {
            name = "石棉的信物",
            rarity = 4,
            iconid = "p_char_378_asbest",
            description = "一个探险套装。她的意思似乎是,如果你有空的话,可以跟她一起出去走走。",
            usage = "用于提升石棉的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["月禾的信物"] = {
            name = "月禾的信物",
            rarity = 4,
            iconid = "p_char_343_tknogi",
            description = "由月禾本人制作与祈福的御守。听说带上能让人心平气和,还可以抚平对黑夜的恐惧。",
            usage = "用于提升月禾的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["苦艾的信物"] = {
            name = "苦艾的信物",
            rarity = 4,
            iconid = "p_char_405_absin",
            description = "一件大尺寸的乌萨斯制式防击打背心。前一任主人穿起来不太合身,但她很少将其脱下。",
            usage = "用于提升苦艾的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["莱恩哈特的信物"] = {
            name = "莱恩哈特的信物",
            rarity = 4,
            iconid = "p_char_373_lionhd",
            description = "一双新潮的限定款运动鞋。似乎为维多利亚风靡的球类运动做了特别的辅助设计,技术支持源自雷姆必拓。",
            usage = "用于提升莱恩哈特的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["断崖的信物"] = {
            name = "断崖的信物",
            rarity = 4,
            iconid = "p_char_294_ayer",
            description = "一本自制侦察与反侦察指南。“你最好能在任何情况下保护好自己”,他是这样想的。",
            usage = "用于提升断崖的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["亚叶的信物"] = {
            name = "亚叶的信物",
            rarity = 4,
            iconid = "p_char_345_folnic",
            description = "一张科普海报。详细阐述了各种亚健康情况及治疗方法,不知为何背面附上了大量骇人听闻的真实案例。",
            usage = "用于提升亚叶的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["蜜蜡的信物"] = {
            name = "蜜蜡的信物",
            rarity = 4,
            iconid = "p_char_344_beewax",
            description = "包含精油、软刷、磨砂条在内的全套角护理器具,沙漠部族内定制,重金难求。只要不嫌贵,也可以只用它来修修指甲。",
            usage = "用于提升蜜蜡的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["贾维的信物"] = {
            name = "贾维的信物",
            rarity = 4,
            iconid = "p_char_349_chiave",
            description = "一枚由他亲手打造的代表“贾维团伙”的标牌。上面还刻上了你的名字。",
            usage = "用于提升贾维的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["稀音的信物"] = {
            name = "稀音的信物",
            rarity = 4,
            iconid = "p_char_336_folivo",
            description = "一个新款照相机。真正的景色,需要由自己来拍摄。",
            usage = "用于提升稀音的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["安哲拉的信物"] = {
            name = "安哲拉的信物",
            rarity = 4,
            iconid = "p_char_218_cuttle",
            description = "一把模型铳。她亲手做的,做工很精致。",
            usage = "用于提升安哲拉的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["能天使的信物"] = {
            name = "能天使的信物",
            rarity = 5,
            iconid = "p_char_103_angel",
            description = "最佳老板奖章。集满五颗可以兑换一枚超强老板奖章。",
            usage = "用于提升能天使的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["推进之王的信物"] = {
            name = "推进之王的信物",
            rarity = 5,
            iconid = "p_char_112_siege",
            description = "坚硬的大颗铆钉。由伦蒂尼姆的工人打造,最终也将回到它的故土。",
            usage = "用于提升推进之王的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["伊芙利特的信物"] = {
            name = "伊芙利特的信物",
            rarity = 5,
            iconid = "p_char_134_ifrit",
            description = "有着严重烧灼痕迹的长篇传奇故事书。勉强还可以读。",
            usage = "用于提升伊芙利特的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["艾雅法拉的信物"] = {
            name = "艾雅法拉的信物",
            rarity = 5,
            iconid = "p_char_180_amgoat",
            description = "小巧的理发剪。柄的位置细心地缠绕着隔热的布料。",
            usage = "用于提升艾雅法拉的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["安洁莉娜的信物"] = {
            name = "安洁莉娜的信物",
            rarity = 5,
            iconid = "p_char_291_aglina",
            description = "酸橙味的保湿唇膏。旷野中的风与夜晚的城市一样干燥。",
            usage = "用于提升安洁莉娜的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["闪灵的信物"] = {
            name = "闪灵的信物",
            rarity = 5,
            iconid = "p_char_147_shining",
            description = "一条外观普通的白色吊坠。无法被尘埃所沾染。",
            usage = "用于提升闪灵的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["夜莺的信物"] = {
            name = "夜莺的信物",
            rarity = 5,
            iconid = "p_char_179_cgbird",
            description = "一整盒杂乱的拼图碎片。让人更头疼的地方在于,其中有不少块都是空白的。",
            usage = "用于提升夜莺的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["星熊的信物"] = {
            name = "星熊的信物",
            rarity = 5,
            iconid = "p_char_136_hsguma",
            description = "过时的流行漫画。讲述了名不见经传的鬼怪在各色同伴的陪伴下成长为英雄的故事。",
            usage = "用于提升星熊的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["塞雷娅的信物"] = {
            name = "塞雷娅的信物",
            rarity = 5,
            iconid = "p_char_202_demkni",
            description = "数张安保协防合同。其中几份已经盖上了灰色的钙质印章。",
            usage = "用于提升塞雷娅的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["银灰的信物"] = {
            name = "银灰的信物",
            rarity = 5,
            iconid = "p_char_172_svrash",
            description = "世上仅有数块,象征挚诚的源石冰晶。永远不会融化。",
            usage = "用于提升银灰的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["斯卡蒂的信物"] = {
            name = "斯卡蒂的信物",
            rarity = 5,
            iconid = "p_char_263_skadi",
            description = "用家乡语言写下的歌谱。虽然完全没法理解这种文字,但她确实是打算教你这首歌的。",
            usage = "用于提升斯卡蒂的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["陈的信物"] = {
            name = "陈的信物",
            rarity = 5,
            iconid = "p_char_010_chen",
            description = "在漫长时光中尘封许久的物件。她并非是将之忘记,而仅仅是不忍再次抚摸它锈蚀的棱角;兴许在某一天,它会重新焕发出过往的炽热吧。",
            usage = "用于提升陈的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["黑的信物"] = {
            name = "黑的信物",
            rarity = 5,
            iconid = "p_char_340_shwaz",
            description = "一把弩。保养得很好,使用起来也十分便捷。但从上面的各种武器划痕和细小缺口中,可以窥见它曾经历过怎样的厮杀。",
            usage = "用于提升黑的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["赫拉格的信物"] = {
            name = "赫拉格的信物",
            rarity = 5,
            iconid = "p_char_188_helage",
            description = "一本绝不允许他人借阅的厚重线装书。乌萨斯数十年的战争始末跃然纸上,漫长苦难自干涸墨迹里汩汩流出。",
            usage = "用于提升赫拉格的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["麦哲伦的信物"] = {
            name = "麦哲伦的信物",
            rarity = 5,
            iconid = "p_char_248_mgllan",
            description = "一根冰雪覆盖的树枝化石。曾经根植于大地的苍天巨树,如今只剩下这短短一枝,细细诉说着往昔的故事。",
            usage = "用于提升麦哲伦的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["莫斯提马的信物"] = {
            name = "莫斯提马的信物",
            rarity = 5,
            iconid = "p_char_213_mostma",
            description = "她的铳。她不需要了。",
            usage = "用于提升莫斯提马的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["阿的信物"] = {
            name = "阿的信物",
            rarity = 5,
            iconid = "p_char_225_haak",
            description = "一个药瓶,里面装了六颗不同颜色的药丸。但是没有给说明书。",
            usage = "用于提升阿的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["年的信物"] = {
            name = "年的信物",
            rarity = 5,
            iconid = "p_char_2014_nian",
            description = "一把设计古朴的匕首。据说只要用来从事谋杀之类的事业,匕首的锋刃就会消失。",
            usage = "用于提升年的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["煌的信物"] = {
            name = "煌的信物",
            rarity = 5,
            iconid = "p_char_017_huang",
            description = "一个看不清内里构造的玻璃瓶。只要摇晃两三下,瓶身就会变得温暖起来,很适合冬天抱在手里。",
            usage = "用于提升煌的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["刻俄柏的信物"] = {
            name = "刻俄柏的信物",
            rarity = 5,
            iconid = "p_char_2013_cerber",
            description = "花了好长时间才叠出来的短刀纸模。歪歪扭扭,满是折痕,不怎么精致。收到的人会喜欢吗?",
            usage = "用于提升刻俄柏的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["风笛的信物"] = {
            name = "风笛的信物",
            rarity = 5,
            iconid = "p_char_222_bpipe",
            description = "一把红麦。大地孕育生命,生命反哺大地。",
            usage = "用于提升风笛的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["傀影的信物"] = {
            name = "傀影的信物",
            rarity = 5,
            iconid = "p_char_250_phatom",
            description = "一张老旧的乐谱。音符与字迹都已在岁月中模糊不清。",
            usage = "用于提升傀影的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["温蒂的信物"] = {
            name = "温蒂的信物",
            rarity = 5,
            iconid = "p_char_400_weedy",
            description = "一摞仿生海龙设计图。上面有大量她本人做的一些注释,上面写着“即使猴子也可以照着做一只新的”,大概吧。",
            usage = "用于提升温蒂的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["W的信物"] = {
            name = "W的信物",
            rarity = 5,
            iconid = "p_char_113_cqbw",
            description = "一张W比着“V”手势的自拍照片。照片的一角是另一名白发的萨卡兹女性,她似乎正站在不远处与其他人交谈。",
            usage = "用于提升W的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["早露的信物"] = {
            name = "早露的信物",
            rarity = 5,
            iconid = "p_char_197_poca",
            description = "一把裁纸刀。她郑重其事地交给你,但你不知缘由。",
            usage = "用于提升早露的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["铃兰的信物"] = {
            name = "铃兰的信物",
            rarity = 5,
            iconid = "p_char_358_lisa",
            description = "一捧铃兰花。当问及小丽萨的干员代号有什么自己的想法时,她正好抱着这盆铃兰。",
            usage = "用于提升铃兰的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["棘刺的信物"] = {
            name = "棘刺的信物",
            rarity = 5,
            iconid = "p_char_293_thorns",
            description = "装有药液的小瓶子。初学时的纪念作,危险,谨慎使用。",
            usage = "用于提升棘刺的潜能。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "MATERIAL",
        },
        ["预约干员随机4选1"] = {
            name = "预约干员随机4选1",
            rarity = 5,
            iconid = "bilibili001",
            description = "会是谁呢?真的期待啊~",
            usage = "用于抽取预约奖励。",
            obtainapproach = "预约活动奖励",
            itemtype = "TKT_GACHA_PRSV",
        },
        ["阿米娅的烧烤味饼干"] = {
            name = "阿米娅的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_amiya",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["陈的烧烤味饼干"] = {
            name = "陈的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_chen",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["德克萨斯的烧烤味饼干"] = {
            name = "德克萨斯的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_texas",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["杜宾的烧烤味饼干"] = {
            name = "杜宾的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_doberm",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["杰西卡的烧烤味饼干"] = {
            name = "杰西卡的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_jesica",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["Castle-3的烧烤味饼干"] = {
            name = "Castle-3的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_cast3",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["可露希尔的烧烤味饼干"] = {
            name = "可露希尔的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_closure",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["空爆的烧烤味饼干"] = {
            name = "空爆的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_catap",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["讯使的烧烤味饼干"] = {
            name = "讯使的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_blackd",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["崖心的烧烤味饼干"] = {
            name = "崖心的烧烤味饼干",
            rarity = 4,
            iconid = "ap_item_slchan",
            description = "据说最早出现于一场风浪之后,算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物,也许通过进食寻求理智,也是人的一种本能。",
            usage = "用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["咸蛋黄味巧克力"] = {
            name = "咸蛋黄味巧克力",
            rarity = 4,
            iconid = "ap_item_SEC_60",
            description = "不知道为什么,自某个时间开始疯狂流行咸蛋黄味的食品,感觉什么都是咸蛋黄,满眼都是咸蛋黄,翻来覆去到处都是咸蛋黄,真的是很让人......无法拒绝。",
            usage = "食物补给品,用于恢复理智。得到后会直接使用,开袋即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["双人汉堡餐"] = {
            name = "双人汉堡餐",
            rarity = 4,
            iconid = "ap_item_CaH_200",
            description = "从风靡多个城市的连锁快餐店中买来的双人套餐。汉堡的味道与大小都令人感到饱足,美中不足的是冰饮肉桂医生®只有一杯,可能会陷入两个人互相谦让过久导致冰块融化的窘境。",
            usage = "食物补给品,用于恢复理智。得到后会直接使用,即食。",
            obtainapproach = "赠送",
            itemtype = "AP_ITEM",
        },
        ["赏金猎人金币"] = {
            name = "赏金猎人金币",
            rarity = 3,
            iconid = "1stact",
            description = "赏金猎人们大多迷信作为护身符的幸运金币。这些金币出现在这里时,说明他们的好运已经到头了。",
            usage = "用以兑换各类物资。",
            obtainapproach = "活动关卡掉落",
            itemtype = "ACTIVITY_COIN",
            dropBy = "[[GT-1]],固定掉落,;[[GT-2]],固定掉落,;[[GT-3]],固定掉落,;[[GT-4]],固定掉落,;[[GT-5]],固定掉落,;[[GT-6]],固定掉落,",
        },
        ["应急理智小样"] = {
            name = "应急理智小样",
            rarity = 4,
            iconid = "ap_supply_lt_10",
            description = "试用品剂量较少,请合理安排使用,若对本产品功效满意,请关注更多组合套餐。",
            usage = "用以临时维持理智的应急合剂,方便携带的试用小样。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "AP_SUPPLY",
        },
        ["应急理智合剂"] = {
            name = "应急理智合剂",
            rarity = 4,
            iconid = "ap_supply_lt_60",
            description = "虽然暴饮暴食可以缓解战场带来的焦虑与压力,但总归不利于博士的身体健康。本品含有一定糖分,故而外包装采取特制结构,较难拆解,请借此消耗掉多余的卡路里。",
            usage = "用以临时维持理智的应急合剂,可以让头脑保持清醒。",
            obtainapproach = "月卡附赠、赠送",
            itemtype = "AP_SUPPLY",
        },
        ["应急理智顶液"] = {
            name = "应急理智顶液",
            rarity = 4,
            iconid = "ap_supply_lt_100",
            description = "含有少量芥末提取物,请注意不要入眼,其余说明略:当情况紧急到需要使用本品维持清醒的时候,您不应当有空来阅读这些信息。祝您好运!\n",
            usage = "用以临时维持理智的大剂量应急合剂,将脑海中冗余的杂质一扫而空,可能会引起偏头痛。",
            obtainapproach = "周常任务奖励、赠送",
            itemtype = "AP_SUPPLY",
        },
        ["ID信息更新卡"] = {
            name = "ID信息更新卡",
            rarity = 4,
            iconid = "renamingCard",
            description = "请不要挥霍系统宝贵的升级机会,切记切记。",
            usage = "罗德岛舰桥系统升级时使用的ID信息更新卡,这一张是特地为博士您准备的。",
            obtainapproach = "采购中心、赠送",
            itemtype = "RENAMING_CARD",
        },
        ["黑曜石节手环"] = {
            name = "黑曜石节手环",
            rarity = 3,
            iconid = "token_Wristband",
            description = "制造成本很高,可不能让他们乱丢!",
            usage = "黑曜石节官方雇佣商务部门进行回收再利用的入场识别用手环,用于兑换报酬。",
            obtainapproach = "限时活动任务、活动日常",
            itemtype = "ACTIVITY_ITEM",
        },
        ["黑曜石节门票"] = {
            name = "黑曜石节门票",
            rarity = 4,
            iconid = "et_ObsidianPass",
            description = "本届节日的各个会场别出心裁地使用了联票制,这意味着只有持票才能参与各种活动,请多多使用吧。",
            usage = "黑曜石节官方发售的门票,用于进入各类特殊关卡。",
            itemtype = "ET_STAGE",
        },
        ["汐斯塔的黑曜石"] = {
            name = "汐斯塔的黑曜石",
            rarity = 3,
            iconid = "token_Obsidian",
            description = "虽然不知道有什么用,但收集来也没错,毕竟商务部门一定会发现它的价值的。",
            usage = "汐斯塔当地盛产的黑曜石晶体,用于兑换报酬。",
            itemtype = "ACTIVITY_ITEM",
        },
        ["黑曜石节抽奖代币"] = {
            name = "黑曜石节抽奖代币",
            rarity = 3,
            iconid = "token_ObsidianCoin",
            description = "黑曜石节的火爆超出想象,数次补货也无法平息参与者的抽奖狂热,但现在停止活动一定会引发骚乱,举办方只能硬着头皮继续开放抽奖。",
            usage = "黑曜石节官方为抽奖活动制作的代币,用于抽取奖励。",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态1"] = {
            name = "重金属动态1",
            rarity = 3,
            iconid = "clue_Heavymetal_1",
            description = "根本只在聊黑曜石节里的重金属乐队的部分。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态2"] = {
            name = "重金属动态2",
            rarity = 3,
            iconid = "clue_Heavymetal_2",
            description = "据说琴只要贵到一个地步就不会被砸。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态3"] = {
            name = "重金属动态3",
            rarity = 3,
            iconid = "clue_Heavymetal_3",
            description = "其实大多数人只是凑个热闹,速度快的时候他们会感到惶恐。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态4"] = {
            name = "重金属动态4",
            rarity = 3,
            iconid = "clue_Heavymetal_4",
            description = "嫉妒其实是个很常见的母题,词还很短。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态5"] = {
            name = "重金属动态5",
            rarity = 3,
            iconid = "clue_Heavymetal_5",
            description = "扮相和节奏有多激烈其实没多大关系。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态1"] = {
            name = "电音动态1",
            rarity = 3,
            iconid = "clue_EDM_1",
            description = "似乎是些电子音乐爱好者的言论。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态2"] = {
            name = "电音动态2",
            rarity = 3,
            iconid = "clue_EDM_2",
            description = "舞池里的朋友请注意补充水分。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态3"] = {
            name = "电音动态3",
            rarity = 3,
            iconid = "clue_EDM_3",
            description = "电子音乐爱好者是一种生物。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态4"] = {
            name = "电音动态4",
            rarity = 3,
            iconid = "clue_EDM_4",
            description = "打碟人不满足于现有曲目时就会开始作曲。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态5"] = {
            name = "电音动态5",
            rarity = 3,
            iconid = "clue_EDM_5",
            description = "就算是DJ也没法拿到太多国家的通行证,不,应该说更没法拿到了。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态1"] = {
            name = "说唱动态1",
            rarity = 3,
            iconid = "clue_Rap_1",
            description = "哟,怎么了兄弟,压不住韵脚吗?",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态2"] = {
            name = "说唱动态2",
            rarity = 3,
            iconid = "clue_Rap_2",
            description = "不要小看任何一个可能崩了你的人,所以搞说唱的天使天生危险。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态3"] = {
            name = "说唱动态3",
            rarity = 3,
            iconid = "clue_Rap_3",
            description = "言语战斗胜过线下火并,汐斯塔对罪犯毫不留情。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态4"] = {
            name = "说唱动态4",
            rarity = 3,
            iconid = "clue_Rap_4",
            description = "每年黑曜石节都会逮捕一批人且永久禁止入境,衰哦。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态5"] = {
            name = "说唱动态5",
            rarity = 3,
            iconid = "clue_Rap_5",
            description = "你知道哥伦比亚有几个说唱歌手吗?",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["黑曜石节门票"] = {
            name = "黑曜石节门票",
            rarity = 4,
            iconid = "et_ObsidianPass",
            description = "本届节日的各个会场别出心裁地使用了联票制,这意味着只有持票才能参与各种活动,请多多使用吧。",
            usage = "黑曜石节官方发售的门票,用于进入各类特殊关卡。",
            itemtype = "ET_STAGE",
            dropBy = "[[OF-1]],固定掉落,;[[OF-2]],固定掉落,;[[OF-3]],固定掉落,;[[OF-5]],固定掉落,;[[OF-6]],固定掉落,;[[OF-8]],固定掉落,",
        },
        ["汐斯塔的黑曜石"] = {
            name = "汐斯塔的黑曜石",
            rarity = 3,
            iconid = "token_Obsidian",
            description = "虽然不知道有什么用,但收集来也没错,毕竟商务部门一定会发现它的价值的。",
            usage = "汐斯塔当地盛产的黑曜石晶体,用于兑换报酬。",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[OF-1]],固定掉落,;[[OF-2]],固定掉落,;[[OF-3]],固定掉落,;[[OF-4]],固定掉落,;[[OF-6]],固定掉落,;[[OF-7]],固定掉落,",
        },
        ["黑曜石节抽奖代币"] = {
            name = "黑曜石节抽奖代币",
            rarity = 3,
            iconid = "token_ObsidianCoin",
            description = "黑曜石节的火爆超出想象,数次补货也无法平息参与者的抽奖狂热,但现在停止活动一定会引发骚乱,举办方只能硬着头皮继续开放抽奖。",
            usage = "黑曜石节官方为抽奖活动制作的代币,用于抽取奖励。",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[OF-F1]],固定掉落,;[[OF-F2]],固定掉落,;[[OF-F3]],固定掉落,;[[OF-F4]],固定掉落,",
        },
        ["重金属动态1"] = {
            name = "重金属动态1",
            rarity = 3,
            iconid = "clue_Heavymetal_1",
            description = "根本只在聊黑曜石节里的重金属乐队的部分。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态2"] = {
            name = "重金属动态2",
            rarity = 3,
            iconid = "clue_Heavymetal_2",
            description = "据说琴只要贵到一个地步就不会被砸。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态3"] = {
            name = "重金属动态3",
            rarity = 3,
            iconid = "clue_Heavymetal_3",
            description = "其实大多数人只是凑个热闹,速度快的时候他们会感到惶恐。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态4"] = {
            name = "重金属动态4",
            rarity = 3,
            iconid = "clue_Heavymetal_4",
            description = "嫉妒其实是个很常见的母题,词还很短。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["重金属动态5"] = {
            name = "重金属动态5",
            rarity = 3,
            iconid = "clue_Heavymetal_5",
            description = "扮相和节奏有多激烈其实没多大关系。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“日落即逝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态1"] = {
            name = "电音动态1",
            rarity = 3,
            iconid = "clue_EDM_1",
            description = "似乎是些电子音乐爱好者的言论。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态2"] = {
            name = "电音动态2",
            rarity = 3,
            iconid = "clue_EDM_2",
            description = "舞池里的朋友请注意补充水分。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态3"] = {
            name = "电音动态3",
            rarity = 3,
            iconid = "clue_EDM_3",
            description = "电子音乐爱好者是一种生物。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态4"] = {
            name = "电音动态4",
            rarity = 3,
            iconid = "clue_EDM_4",
            description = "打碟人不满足于现有曲目时就会开始作曲。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["电音动态5"] = {
            name = "电音动态5",
            rarity = 3,
            iconid = "clue_EDM_5",
            description = "就算是DJ也没法拿到太多国家的通行证,不,应该说更没法拿到了。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“DDD”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态1"] = {
            name = "说唱动态1",
            rarity = 3,
            iconid = "clue_Rap_1",
            description = "哟,怎么了兄弟,压不住韵脚吗?",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态2"] = {
            name = "说唱动态2",
            rarity = 3,
            iconid = "clue_Rap_2",
            description = "不要小看任何一个可能崩了你的人,所以搞说唱的天使天生危险。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态3"] = {
            name = "说唱动态3",
            rarity = 3,
            iconid = "clue_Rap_3",
            description = "言语战斗胜过线下火并,汐斯塔对罪犯毫不留情。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态4"] = {
            name = "说唱动态4",
            rarity = 3,
            iconid = "clue_Rap_4",
            description = "每年黑曜石节都会逮捕一批人且永久禁止入境,衰哦。",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["说唱动态5"] = {
            name = "说唱动态5",
            rarity = 3,
            iconid = "clue_Rap_5",
            description = "你知道哥伦比亚有几个说唱歌手吗?",
            usage = "当地旅游终端的聊天讯息。",
            obtainapproach = "“大帝”扭蛋池抽取",
            itemtype = "ACTIVITY_ITEM",
        },
        ["有效情报值"] = {
            name = "有效情报值",
            rarity = 4,
            iconid = "act4d0_intelligencepoint",
            description = "无论是任务回馈、战利品收集、材料研究、论文交流还是战场清扫,罗德岛那高效的情报系统会不断地运作,从种种行动中收集庞杂的信息,并分别计算归纳以得出各类结论;作为情报黑箱外的人,看看已经量化的数值就好。",
            usage = "罗德岛情报处理系统的基础量值,积累以促成情报进程的推进。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[SW-EV-1]],固定掉落,;[[SW-EV-2]],固定掉落,;[[SW-EV-3]],固定掉落,;[[SW-EV-4]],固定掉落,;[[SW-EV-5]],固定掉落,",
        },
        ["KFC积分"] = {
            name = "KFC积分",
            rarity = 4,
            iconid = "act4d5_point_kfc",
            description = "2019年肯德基品牌合作活动的游戏内积分道具。",
            usage = "积累此积分以获取相应的阶段性活动奖励。",
            obtainapproach = "限时活动任务、活动日常",
            itemtype = "ACTIVITY_ITEM",
        },
        ["终极企鹅勋章"] = {
            name = "终极企鹅勋章",
            rarity = 4,
            iconid = "act5d0_point_medal",
            description = "毫无意义的奢华纯金打造,由龙门顶级雕金匠亲手铸造而成,全泰拉限量发行,明明是杯子却叫做勋章,象征着大帝的最高赞誉,每一口都价值千金。但不要用来煮热咖啡!",
            usage = "由大帝本人颁发的奖励勋章,多收集也许会发生好事,也许。",
            obtainapproach = "完成活动评定任务获得",
            itemtype = "ACTIVITY_ITEM",
        },
        ["合约赏金"] = {
            name = "合约赏金",
            rarity = 4,
            iconid = "act5d1_point_conbounty",
            description = "冷酷有效的赏金机制,是危机合约系统正常运作的唯一保证。",
            usage = "完成危机合约后得到的报酬。可用于兑换补给品。",
            obtainapproach = "危机合约奖励",
            itemtype = "ACTIVITY_ITEM",
        },
        ["行动协议"] = {
            name = "行动协议",
            rarity = 4,
            iconid = "act5d1_point_opagrt",
            description = "混乱的消灭未必意味着秩序的建立。“将天灾化为人祸”,危机合约至少向你提供了一种解决方式。",
            usage = "作为协议的象征,可用于解锁更多危机合约内容。",
            obtainapproach = "危机合约奖励",
            itemtype = "ACTIVITY_ITEM",
        },
        ["量子二踢脚"] = {
            name = "量子二踢脚",
            rarity = 4,
            iconid = "act6d5_point_firecracker",
            description = "一种通过爆炸来证明存在的传统民俗用品。如果你没听见爆炸的声音,那它就不曾存在。",
            usage = "在节日期间收集到的奇妙道具,可以用来兑换报酬。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[AF-1]],固定掉落,;[[AF-2]],固定掉落,;[[AF-3]],固定掉落,;[[AF-4]],固定掉落,;[[AF-5]],固定掉落,;[[AF-6]],固定掉落,;[[AF-7]],固定掉落,;[[AF-8]],固定掉落,",
        },
        ["元宵通宝"] = {
            name = "元宵通宝",
            rarity = 4,
            iconid = "act6d8_point_token",
            description = "只在此时起效的通货。传统的奇妙,在于许多已经被人遗忘的习惯会在某些日子里苏醒。",
            usage = "在年关过后搜集到的道具,可以用来兑换报酬。",
            obtainapproach = "限时活动任务、活动日常",
            itemtype = "ACTIVITY_ITEM",
        },
        ["食堂汤点券"] = {
            name = "食堂汤点券",
            rarity = 4,
            iconid = "act7d5_point_coupon",
            description = "本餐券的发行是罗德岛后勤部构想的,鼓励干员积极完成任务系列活动的一环。在试行期间,将根据任务完成度或者作战成果进行发放。",
            usage = "罗德岛后勤部限时发行的一种通用餐券,用以在食堂兑换各种特殊餐饮产品。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[SA-1]],固定掉落,;[[SA-2]],固定掉落,;[[SA-3]],固定掉落,;[[SA-4]],固定掉落,;[[SA-5]],固定掉落,;[[SA-6]],固定掉落,",
        },
        ["无名的识别牌"] = {
            name = "无名的识别牌",
            rarity = 4,
            iconid = "act9d0_token_dogTag",
            description = "卡兹戴尔相关产业面临的问题是,将士阵亡的速度几乎和识别牌的产能并驾齐驱,因为金属资源大都被用来杀死士兵而非铭记他们。这种可悲的稀缺性为扭曲的收藏家们带来了市场。",
            usage = "大体完好的识别牌,只磨损了部分文字,疤痕商场对这份幸运青睐有加。",
            obtainapproach = "活动关卡掉落、活动任务获得",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[DM-1]],固定掉落,;[[DM-2]],固定掉落,;[[DM-3]],固定掉落,;[[DM-4]],固定掉落,;[[DM-5]],固定掉落,;[[DM-6]],固定掉落,;[[DM-7]],固定掉落,;[[DM-8]],固定掉落,",
        },
        ["游击队员徽章"] = {
            name = "游击队员徽章",
            rarity = 4,
            iconid = "act9d4_point_token",
            description = "“请把这个带回我的祖国。”",
            usage = "从切尔诺伯格核心城各处搜集到的游击队员徽章,交给特定的人可以获得一定的回报。",
            obtainapproach = "限时活动任务、活动日常",
            itemtype = "ACTIVITY_ITEM",
        },
        ["彼得海姆热销饼干"] = {
            name = "彼得海姆热销饼干",
            rarity = 4,
            iconid = "act10d5_token_biscuit",
            description = "因保存不善而多有碎裂的袋装零食,想要在其中找出一块完整的饼干,需要一定的运气。\n虽有残缺,但外表依旧可爱,好味道也不受任何影响。",
            usage = "彼得海姆中学独家贩售,在学生中广受好评,可用于兑换各类物资。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[SV-1]],固定掉落,;[[SV-2]],固定掉落,;[[SV-3]],固定掉落,;[[SV-4]],固定掉落,;[[SV-5]],固定掉落,;[[SV-6]],固定掉落,;[[SV-7]],固定掉落,",
        },
        ["老旧贵族领铸币"] = {
            name = "老旧贵族领铸币",
            rarity = 4,
            iconid = "act11d0_token_currency",
            description = "这种古老铸币的主人早已远离这片边陲之地,即使如此,身负开拓功勋的贵族后裔依旧要求得到沃伦姆德的尊重,于是他们立下律法,让流通性来满足虚荣。",
            usage = "在沃伦姆德依旧具有流通性的古老货币,用以在八月集市兑换奖励。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "ACTIVITY_ITEM",
            dropBy = "[[TW-1]],固定掉落,;[[TW-2]],固定掉落,;[[TW-3]],固定掉落,;[[TW-4]],固定掉落,;[[TW-5]],固定掉落,;[[TW-6]],固定掉落,;[[TW-7]],固定掉落,;[[TW-8]],固定掉落,",
        },
        ["沃伦姆德搜查令"] = {
            name = "沃伦姆德搜查令",
            rarity = 4,
            iconid = "act11d0_token_warrant",
            description = "把它握在手中,仿佛莱塔尼亚鲜明的律法从未动摇。但看着沃伦姆德的惨状,你知道这并非事实——深入矿道、树林和无主的丘陵,将潜藏的暴徒们绳之以法。",
            usage = "由沃伦姆德宪兵队颁发,用以深入沦陷区,追捕在动乱中逃窜的暴徒。",
            obtainapproach = "活动任务获得",
            itemtype = "MATERIAL",
        },
        ["干员兑换券"] = {
            name = "干员兑换券",
            rarity = 4,
            iconid = "voucher_item_4pick1",
            description = "可从赫默、雷蛇、初雪、红,四名干员之中选择其一。",
            usage = "用于兑换一名干员。",
            obtainapproach = "赠送",
            itemtype = "VOUCHER_PICK",
        },
        ["公开招募★3兑换券·I"] = {
            name = "公开招募★3兑换券·I",
            rarity = 2,
            iconid = "voucher_recruitR3_1",
            description = "可以从第1期的公开招募限定3星干员之中选择其一。",
            usage = "用于兑换一名干员。",
            obtainapproach = "采购中心",
            itemtype = "VOUCHER_PICK",
        },
        ["公开招募★4兑换券·I"] = {
            name = "公开招募★4兑换券·I",
            rarity = 3,
            iconid = "voucher_recruitR4_1",
            description = "可以从第1期的公开招募限定4星干员之中选择其一。",
            usage = "用于兑换一名干员。",
            obtainapproach = "采购中心",
            itemtype = "VOUCHER_PICK",
        },
        ["火神因陀罗招募券"] = {
            name = "火神因陀罗招募券",
            rarity = 4,
            iconid = "voucher_recruitR5_pick2",
            description = "从“因陀罗”、“火神”两位公开招募限定5星干员中选择其一。",
            usage = "用于兑换一名干员。",
            obtainapproach = "收集蚀刻章获得",
            itemtype = "VOUCHER_PICK",
        },
        ["高级干员调用凭证"] = {
            name = "高级干员调用凭证",
            rarity = 4,
            iconid = "voucher_item_pick601",
            description = "可在一定范围内自选一位六星干员,范围包含『热情,膨胀,爆发 !』及过去的干员寻访池。",
            usage = "由罗德岛人事部批发的高级资深干员调用凭证,做了很多案前工作,想要百分百获得帮助并不轻松。",
            obtainapproach = "采购中心",
            itemtype = "VOUCHER_PICK",
        },
        ["α类新年寻访凭证"] = {
            name = "α类新年寻访凭证",
            rarity = 4,
            iconid = "2020recruitment10_1",
            description = "出于罗德岛在战略上的种种考量,在批量招揽人才的同时也进行了针对性的寻访,以便获得个别特殊人才的协助。",
            usage = "罗德岛人事部特别批发的许可书,向猎头公司提出了若干项特殊需求,一次可以招聘十位干员。",
            obtainapproach = "采购中心",
            itemtype = "VOUCHER_CGACHA",
        },
        ["β类新年寻访凭证"] = {
            name = "β类新年寻访凭证",
            rarity = 4,
            iconid = "2020recruitment10_2",
            description = "出于罗德岛在战略上的种种考量,在批量招揽人才的同时也进行了针对性的寻访,以便获得个别特殊人才的协助。",
            usage = "罗德岛人事部特别批发的许可书,向猎头公司提出了若干项特殊需求,一次可以招聘十位干员。",
            obtainapproach = "采购中心",
            itemtype = "VOUCHER_CGACHA",
        },
        ["γ类新年寻访凭证"] = {
            name = "γ类新年寻访凭证",
            rarity = 4,
            iconid = "2020recruitment10_3",
            description = "出于罗德岛在战略上的种种考量,在批量招揽人才的同时也进行了针对性的寻访,以便获得个别特殊人才的协助。",
            usage = "罗德岛人事部特别批发的许可书,向猎头公司提出了若干项特殊需求,一次可以招聘十位干员。",
            obtainapproach = "采购中心",
            itemtype = "VOUCHER_CGACHA",
        },
        ["罗德岛物资补给"] = {
            name = "罗德岛物资补给",
            rarity = 4,
            iconid = "randomMaterial_1",
            description = "罗德岛从各地采购、储备的材料补给箱。不过因为缺乏系统性的整理收纳,每一个箱子里都装着截然不同的材料。",
            usage = "装有各种物资补给,包含多种随机材料。",
            obtainapproach = "活动期间关卡限时掉落、活动获得",
            itemtype = "VOUCHER_MGACHA",
        },
        ["岁过华灯"] = {
            name = "岁过华灯",
            rarity = 4,
            iconid = "randomMaterial_2",
            description = "通过年关后挂上的灯笼。现在也被人用来记载记忆和收纳谜题,甚至承载着遥远过去的事情。",
            usage = "在年关过后搜集到的物资补给,包含多种随机材料。",
            obtainapproach = "活动关卡掉落",
            itemtype = "VOUCHER_MGACHA",
        },
        ["32h战略配给"] = {
            name = "32h战略配给",
            rarity = 4,
            iconid = "randomMaterial_3",
            description = "一份包含各类材料和资料的配给。从各个角度还原详述了发生在切尔诺伯格核心城的那场大战,即使现在看来也令人心有余悸。",
            usage = "纪念博士入职一周年的物资配给,包含多种随机材料。",
            obtainapproach = "活动期间关卡限时掉落",
            itemtype = "VOUCHER_MGACHA",
        },
        ["罗德岛迎春红包"] = {
            name = "罗德岛迎春红包",
            rarity = 4,
            iconid = "randomDiamondShd_1",
            description = "没有人知道到底是谁掏的腰包,只有对罗德岛满怀希望的情感是真切的。",
            usage = "分发给罗德岛全员的红包,数额随机,饱含着对新年的祝福。",
            obtainapproach = "赠送",
            itemtype = "VOUCHER_MGACHA",
        },
        ["合约赏金"] = {
            name = "合约赏金",
            rarity = 4,
            iconid = "CRISIS_SHOP_COIN",
            description = "冷酷有效的赏金机制,是危机合约系统正常运作的唯一保证。",
            usage = "完成危机合约后得到的报酬。可用于兑换补给品。",
            obtainapproach = "危机合约奖励",
            itemtype = "CRS_SHOP_COIN",
        },
        ["行动协议"] = {
            name = "行动协议",
            rarity = 4,
            iconid = "CRISIS_RUNE_COIN",
            description = "混乱的消灭未必意味着秩序的建立。“将天灾化为人祸”,危机合约至少向你提供了一种解决方式。",
            usage = "作为协议的象征,可用于解锁更多危机合约内容。",
            obtainapproach = "危机合约奖励",
            itemtype = "CRS_RUNE_COIN",
        },
        ["荒芜行动物资补给"] = {
            name = "荒芜行动物资补给",
            rarity = 4,
            iconid = "randomMaterialRune_0",
            description = "来自危机合约的材料补给箱。给予努力治疗着这片大地的人们的微小回报。----危机合约",
            usage = "装有各种物资补给,包含多种随机材料。",
            obtainapproach = "危机合约奖励",
            itemtype = "VOUCHER_MGACHA",
        },
        ["黄铁行动物资补给"] = {
            name = "黄铁行动物资补给",
            rarity = 4,
            iconid = "randomMaterialRune_1",
            description = "来自危机合约的材料补给箱。给予努力治疗着这片大地的人们的微小回报。----危机合约",
            usage = "装有各种物资补给,包含多种随机材料。",
            obtainapproach = "危机合约奖励",
            itemtype = "VOUCHER_MGACHA",
        },
        ["利刃行动物资补给"] = {
            name = "利刃行动物资补给",
            rarity = 4,
            iconid = "randomMaterialRune_2",
            description = "来自危机合约的材料补给箱。给予努力治疗着这片大地的人们的微小回报。----危机合约",
            usage = "装有各种物资补给,包含多种随机材料。",
            obtainapproach = "危机合约奖励",
            itemtype = "VOUCHER_MGACHA",
        },
        ["寻访数据契约"] = {
            name = "寻访数据契约",
            rarity = 4,
            iconid = "LMTGS_COIN_903",
            description = "与猎头公司长久且稳定的合作关系带来的回报,可有效控制支出。不过,但愿不是每次都需要用到这个手段。",
            usage = "新型招聘合约所约定的一种时限货币,累积一定数量后可在指定时期内招聘指定干员。",
            obtainapproach = "干员入职的馈赠",
            itemtype = "LMTGS_COIN",
        },
        ["寻访参数模型"] = {
            name = "寻访参数模型",
            rarity = 3,
            iconid = "EPGS_COIN",
            description = "能够考虑到这一点,多少可以证明猎头公司的诚意。需要注意的是,如果试图用这种手段来补充资源,恐怕会得不偿失。",
            usage = "新型招聘合约中对于过期契约的处理手段,可用来兑换各种资源。",
            obtainapproach = "寻访数据契约过期后自动兑换",
            itemtype = "EPGS_COIN",
        },
        ["苏醒纪念寻访凭证"] = {
            name = "苏醒纪念寻访凭证",
            rarity = 4,
            iconid = "LIMITED_TKT_GACHA_10_903",
            description = "为了确保人才扩展而应博士要求准备的应急手段,该批寻访条目具有一定的针对性与时效性,以及,小小的风险。",
            usage = "罗德岛人事部特别批发的许可书,在特殊的时间点上招揽特殊的人才,一次可招聘十位干员。",
            obtainapproach = "赠送",
            itemtype = "LIMITED_TKT_GACHA_10",
        },
        ["事相碎片"] = {
            name = "事相碎片",
            rarity = 4,
            iconid = "STORY_REVIEW_COIN",
            description = "罗德岛的情报处理系统的一个次要功能。从庞杂的信息中提取有效情报后,经过特殊处理,以影像的形式还原出各种事件的流程,精确程度令当事人都感到惊叹。\n做成录像带的样子只是为了方便一般人理解。",
            usage = "有效情报的拓扑模型,可以用来重建过往事件。",
            obtainapproach = "活动期间商店购买",
            itemtype = "MATERIAL",
        },
        ["情报凭证"] = {
            name = "情报凭证",
            rarity = 4,
            iconid = "REP_COIN",
            description = "为鼓励干员积极进行过往事件的复盘与检讨,经上层讨论后发起的长期活动,在重复进行某事件的回顾后可以获得该凭证,并前往后勤部交换资源。事件的指定由系统随机选择。",
            usage = "重复回顾过往事件的奖励,可用来兑换各种资源。",
            obtainapproach = "复刻活动获得",
            itemtype = "REP_COIN",
        }
    },
}
return ItemData
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