数据格式

 interface SkillFlat {
   name: string;
   /** 触发方式 0=被动 1=主动 2=自动 */
   skillType: number;
   /** 回复方式 1=自动 2=攻击 4=受击 8=被动 */
   spType: number;
   rangeId?: string;
   levels: SkillLevel[];
 }
 interface SkillLevel {
   /** 持续时间 非0 */
   duration?: number;
   /** SP需求 非0 */
   spCost?: number;
   /** 初始SP 非0 */
   initSp?: number;
   /** sp回复速度 只有不等于0或1时才会被记录 */
   increment?: number;
   /** 最大充能次数 非0 */
   maxChargeTime?: number;
   description: string;
 }

-- AUTOMATIC GENERATED, DO NOT EDIT
-- see https://github.com/pa001024/arks

local SkillData = {
    ["Skills"] = {
        ["冲锋号令·α型"] = {
            name = "冲锋号令·α型",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 30,description = "立即获得<@ba.vup>6</>点部署费用",},
                { spCost = 29,description = "立即获得<@ba.vup>6</>点部署费用",},
                { spCost = 28,description = "立即获得<@ba.vup>6</>点部署费用",},
                {
                    spCost = 27,
                    initSp = 3,
                    description = "立即获得<@ba.vup>6</>点部署费用",
                },
                {
                    spCost = 26,
                    initSp = 3,
                    description = "立即获得<@ba.vup>6</>点部署费用",
                },
                {
                    spCost = 25,
                    initSp = 3,
                    description = "立即获得<@ba.vup>6</>点部署费用",
                },
                {
                    spCost = 25,
                    initSp = 6,
                    description = "立即获得<@ba.vup>6</>点部署费用",
                }
            },
            usedBy = {"芬"},
        },
        ["冲锋号令·β型"] = {
            name = "冲锋号令·β型",
            skillType = 2,
            spType = 1,
            levels = {
                {
                    spCost = 39,
                    initSp = 8,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 38,
                    initSp = 8,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 37,
                    initSp = 8,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 36,
                    initSp = 9,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 35,
                    initSp = 9,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 34,
                    initSp = 9,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 33,
                    initSp = 10,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 32,
                    initSp = 11,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 31,
                    initSp = 12,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                },
                {
                    spCost = 30,
                    initSp = 13,
                    description = "立即获得<@ba.vup>9</>点部署费用",
                }
            },
            usedBy = {"讯使", "清道夫"},
        },
        ["冲锋号令·γ型"] = {
            name = "冲锋号令·γ型",
            skillType = 2,
            spType = 1,
            levels = {
                {
                    spCost = 44,
                    initSp = 10,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 43,
                    initSp = 10,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 42,
                    initSp = 10,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 41,
                    initSp = 12,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 40,
                    initSp = 12,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 39,
                    initSp = 12,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 38,
                    initSp = 14,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 37,
                    initSp = 16,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 36,
                    initSp = 18,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                },
                {
                    spCost = 35,
                    initSp = 20,
                    description = "立即获得<@ba.vup>12</>点部署费用",
                }
            },
            usedBy = {"凛冬", "德克萨斯", "推进之王"},
        },
        ["攻击力强化·α型"] = {
            name = "攻击力强化·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+15%</>",
                },
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    description = "攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    description = "攻击力<@ba.vup>+35%</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    description = "攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+50%</>",
                }
            },
            usedBy = {"玫兰莎", "泡普卡", "安德切尔"},
        },
        ["攻击力强化·β型"] = {
            name = "攻击力强化·β型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+25%</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    description = "攻击力<@ba.vup>+35%</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    description = "攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    description = "攻击力<@ba.vup>+45%</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+50%</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+60%</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+70%</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+80%</>",
                }
            },
            usedBy = {"夜烟", "红豆", "艾丝黛尔", "地灵"},
        },
        ["攻击力强化·γ型"] = {
            name = "攻击力强化·γ型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+35%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 30,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+45%</>",
                },
                {
                    duration = 30,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+50%</>",
                },
                {
                    duration = 30,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+55%</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+60%</>",
                },
                {
                    duration = 30,
                    spCost = 34,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+75%</>",
                },
                {
                    duration = 30,
                    spCost = 33,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+90%</>",
                },
                {
                    duration = 30,
                    spCost = 30,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+100%</>",
                }
            },
            usedBy = {"幽灵鲨", "白金", "天火"},
        },
        ["防御力强化·α型"] = {
            name = "防御力强化·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 50,
                    description = "防御力<@ba.vup>+10%</>",
                },
                {
                    duration = 30,
                    spCost = 50,
                    description = "防御力<@ba.vup>+15%</>",
                },
                {
                    duration = 30,
                    spCost = 50,
                    description = "防御力<@ba.vup>+20%</>",
                },
                {
                    duration = 30,
                    spCost = 45,
                    description = "防御力<@ba.vup>+30%</>",
                },
                {
                    duration = 30,
                    spCost = 45,
                    description = "防御力<@ba.vup>+35%</>",
                },
                {
                    duration = 30,
                    spCost = 45,
                    description = "防御力<@ba.vup>+40%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "防御力<@ba.vup>+50%</>",
                }
            },
            usedBy = {"米格鲁"},
        },
        ["防御力强化·β型"] = {
            name = "防御力强化·β型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 35,
                    spCost = 45,
                    description = "防御力<@ba.vup>+20%</>",
                },
                {
                    duration = 35,
                    spCost = 45,
                    description = "防御力<@ba.vup>+25%</>",
                },
                {
                    duration = 35,
                    spCost = 45,
                    description = "防御力<@ba.vup>+30%</>",
                },
                {
                    duration = 35,
                    spCost = 40,
                    initSp = 5,
                    description = "防御力<@ba.vup>+35%</>",
                },
                {
                    duration = 35,
                    spCost = 40,
                    initSp = 5,
                    description = "防御力<@ba.vup>+40%</>",
                },
                {
                    duration = 35,
                    spCost = 40,
                    initSp = 5,
                    description = "防御力<@ba.vup>+45%</>",
                },
                {
                    duration = 35,
                    spCost = 38,
                    initSp = 5,
                    description = "防御力<@ba.vup>+50%</>",
                },
                {
                    duration = 35,
                    spCost = 37,
                    initSp = 5,
                    description = "防御力<@ba.vup>+60%</>",
                },
                {
                    duration = 35,
                    spCost = 36,
                    initSp = 5,
                    description = "防御力<@ba.vup>+70%</>",
                },
                {
                    duration = 35,
                    spCost = 35,
                    initSp = 10,
                    description = "防御力<@ba.vup>+80%</>",
                }
            },
            usedBy = {"蛇屠箱"},
        },
        ["防御力强化·γ型"] = {
            name = "防御力强化·γ型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 40,
                    spCost = 45,
                    description = "防御力<@ba.vup>+30%</>",
                },
                {
                    duration = 40,
                    spCost = 45,
                    description = "防御力<@ba.vup>+35%</>",
                },
                {
                    duration = 40,
                    spCost = 45,
                    description = "防御力<@ba.vup>+40%</>",
                },
                {
                    duration = 40,
                    spCost = 40,
                    initSp = 5,
                    description = "防御力<@ba.vup>+45%</>",
                },
                {
                    duration = 40,
                    spCost = 40,
                    initSp = 5,
                    description = "防御力<@ba.vup>+50%</>",
                },
                {
                    duration = 40,
                    spCost = 40,
                    initSp = 5,
                    description = "防御力<@ba.vup>+55%</>",
                },
                {
                    duration = 40,
                    spCost = 35,
                    initSp = 10,
                    description = "防御力<@ba.vup>+60%</>",
                },
                {
                    duration = 40,
                    spCost = 34,
                    initSp = 10,
                    description = "防御力<@ba.vup>+75%</>",
                },
                {
                    duration = 40,
                    spCost = 33,
                    initSp = 10,
                    description = "防御力<@ba.vup>+90%</>",
                },
                {
                    duration = 40,
                    spCost = 30,
                    initSp = 15,
                    description = "防御力<@ba.vup>+100%</>",
                }
            },
            usedBy = {"格拉尼"},
        },
        ["战术咏唱·α型"] = {
            name = "战术咏唱·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击速度<@ba.vup>+15</>",
                },
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    description = "攻击速度<@ba.vup>+30</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    description = "攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    description = "攻击速度<@ba.vup>+40</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+50</>",
                }
            },
            usedBy = {"炎熔"},
        },
        ["战术咏唱·β型"] = {
            name = "战术咏唱·β型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 45,
                    description = "攻击速度<@ba.vup>+15</>",
                },
                {
                    duration = 25,
                    spCost = 45,
                    description = "攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 25,
                    spCost = 45,
                    description = "攻击速度<@ba.vup>+25</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+30</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+40</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击速度<@ba.vup>+45</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击速度<@ba.vup>+55</>",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 5,
                    description = "攻击速度<@ba.vup>+65</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+75</>",
                }
            },
            usedBy = {"远山", "格雷伊"},
        },
        ["战术咏唱·γ型"] = {
            name = "战术咏唱·γ型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+30</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "攻击速度<@ba.vup>+40</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 5,
                    description = "攻击速度<@ba.vup>+45</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 5,
                    description = "攻击速度<@ba.vup>+50</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 5,
                    description = "攻击速度<@ba.vup>+55</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+60</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+70</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+80</>",
                },
                {
                    duration = 30,
                    spCost = 30,
                    initSp = 15,
                    description = "攻击速度<@ba.vup>+90</>",
                }
            },
            usedBy = {"阿米娅"},
        },
        ["迅捷打击·α型"] = {
            name = "迅捷打击·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 55,
                    description = "攻击力<@ba.vup>+6%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 25,
                    spCost = 54,
                    description = "攻击力<@ba.vup>+9%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 25,
                    spCost = 53,
                    description = "攻击力<@ba.vup>+12%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 25,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+15%</>,攻击速度<@ba.vup>+15</>",
                },
                {
                    duration = 25,
                    spCost = 49,
                    description = "攻击力<@ba.vup>+19%</>,攻击速度<@ba.vup>+15</>",
                },
                {
                    duration = 25,
                    spCost = 48,
                    description = "攻击力<@ba.vup>+22%</>,攻击速度<@ba.vup>+15</>",
                },
                {
                    duration = 25,
                    spCost = 45,
                    description = "攻击力<@ba.vup>+25%</>,攻击速度<@ba.vup>+25</>",
                }
            },
            usedBy = {"翎羽", "梓兰"},
        },
        ["迅捷打击·γ型"] = {
            name = "迅捷打击·γ型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 35,
                    spCost = 45,
                    description = "攻击力<@ba.vup>+20%</>,攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 35,
                    spCost = 44,
                    description = "攻击力<@ba.vup>+22%</>,攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 35,
                    spCost = 43,
                    description = "攻击力<@ba.vup>+24%</>,攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 35,
                    spCost = 42,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+27%</>,攻击速度<@ba.vup>+25</>",
                },
                {
                    duration = 35,
                    spCost = 41,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+29%</>,攻击速度<@ba.vup>+25</>",
                },
                {
                    duration = 35,
                    spCost = 40,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+31%</>,攻击速度<@ba.vup>+25</>",
                },
                {
                    duration = 35,
                    spCost = 39,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+34%</>,攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 35,
                    spCost = 38,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+37%</>,攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 35,
                    spCost = 37,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+40%</>,攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 35,
                    spCost = 35,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+45%</>,攻击速度<@ba.vup>+45</>",
                }
            },
            usedBy = {"芙兰卡", "斯卡蒂"},
        },
        ["治疗强化·α型"] = {
            name = "治疗强化·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+15%</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    description = "攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 20,
                    spCost = 35,
                    description = "攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 20,
                    spCost = 35,
                    description = "攻击力<@ba.vup>+35%</>",
                },
                {
                    duration = 20,
                    spCost = 35,
                    description = "攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 20,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+50%</>",
                }
            },
            usedBy = {"芙蓉"},
        },
        ["治疗强化·β型"] = {
            name = "治疗强化·β型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+15%</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+25%</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+35%</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 25,
                    spCost = 32,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+50%</>",
                },
                {
                    duration = 25,
                    spCost = 32,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+55%</>",
                },
                {
                    duration = 25,
                    spCost = 32,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+60%</>",
                },
                {
                    duration = 25,
                    spCost = 30,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+70%</>",
                }
            },
            usedBy = {"调香师"},
        },
        ["治疗强化·γ型"] = {
            name = "治疗强化·γ型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+45%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+50%</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+55%</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+60%</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+65%</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+70%</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+75%</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+80%</>",
                },
                {
                    duration = 30,
                    spCost = 30,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+90%</>",
                }
            },
            usedBy = {"白面鸮", "赫默", "夜莺"},
        },
        ["治疗范围强化"] = {
            name = "治疗范围强化",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 19,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+1格</>,攻击力<@ba.vup>+5%</>",
                },
                {
                    duration = 20,
                    spCost = 44,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+1格</>,攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 21,
                    spCost = 43,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+1格</>,攻击力<@ba.vup>+15%</>",
                },
                {
                    duration = 22,
                    spCost = 40,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>,攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 23,
                    spCost = 39,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>,攻击力<@ba.vup>+25%</>",
                },
                {
                    duration = 24,
                    spCost = 38,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>,攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>,攻击力<@ba.vup>+40%</>",
                }
            },
            usedBy = {"安赛尔"},
        },
        ["生命回复·α型"] = {
            name = "生命回复·α型",
            skillType = 1,
            spType = 1,
            levels = {
                { spCost = 26,description = "立即恢复最大生命的<@ba.vup>20%</>",},
                { spCost = 25,description = "立即恢复最大生命的<@ba.vup>23%</>",},
                { spCost = 24,description = "立即恢复最大生命的<@ba.vup>25%</>",},
                {
                    spCost = 23,
                    initSp = 5,
                    description = "立即恢复最大生命的<@ba.vup>30%</>",
                },
                {
                    spCost = 22,
                    initSp = 5,
                    description = "立即恢复最大生命的<@ba.vup>32%</>",
                },
                {
                    spCost = 21,
                    initSp = 5,
                    description = "立即恢复最大生命的<@ba.vup>35%</>",
                },
                {
                    spCost = 20,
                    initSp = 10,
                    description = "立即恢复最大生命的<@ba.vup>40%</>",
                }
            },
            usedBy = {"卡缇"},
        },
        ["生命回复·β型"] = {
            name = "生命回复·β型",
            skillType = 1,
            spType = 1,
            levels = {
                { spCost = 30,description = "立即恢复最大生命的<@ba.vup>20%</>",},
                { spCost = 29,description = "立即恢复最大生命的<@ba.vup>23%</>",},
                { spCost = 28,description = "立即恢复最大生命的<@ba.vup>26%</>",},
                {
                    spCost = 27,
                    initSp = 3,
                    description = "立即恢复最大生命的<@ba.vup>30%</>",
                },
                {
                    spCost = 26,
                    initSp = 3,
                    description = "立即恢复最大生命的<@ba.vup>33%</>",
                },
                {
                    spCost = 25,
                    initSp = 3,
                    description = "立即恢复最大生命的<@ba.vup>36%</>",
                },
                {
                    spCost = 24,
                    initSp = 7,
                    description = "立即恢复最大生命的<@ba.vup>40%</>",
                },
                {
                    spCost = 23,
                    initSp = 8,
                    description = "立即恢复最大生命的<@ba.vup>43%</>",
                },
                {
                    spCost = 22,
                    initSp = 9,
                    description = "立即恢复最大生命的<@ba.vup>46%</>",
                },
                {
                    spCost = 20,
                    initSp = 10,
                    description = "立即恢复最大生命的<@ba.vup>50%</>",
                }
            },
            usedBy = {"缠丸"},
        },
        ["武器附魔·α型"] = {
            name = "武器附魔·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 80,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+5%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                },
                {
                    duration = 31,
                    spCost = 79,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+10%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                },
                {
                    duration = 32,
                    spCost = 78,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+15%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                },
                {
                    duration = 35,
                    spCost = 75,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+20%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                },
                {
                    duration = 36,
                    spCost = 74,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+25%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                },
                {
                    duration = 37,
                    spCost = 73,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+30%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                },
                {
                    duration = 40,
                    spCost = 70,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+35%</>,普通攻击的伤害类型变为<@ba.vup>法术</>",
                }
            },
            usedBy = {"月见夜"},
        },
        ["冲锋号令·援军"] = {
            name = "冲锋号令·援军",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 25,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+5%</>",
                },
                {
                    duration = 10,
                    spCost = 25,
                    initSp = 1,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 10,
                    spCost = 25,
                    initSp = 2,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+15%</>",
                },
                {
                    duration = 10,
                    spCost = 23,
                    initSp = 3,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 10,
                    spCost = 22,
                    initSp = 3,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+25%</>",
                },
                {
                    duration = 10,
                    spCost = 21,
                    initSp = 3,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 10,
                    spCost = 20,
                    initSp = 6,
                    description = "获得<@ba.vup>6</>点部署费用,攻击力<@ba.vup>+35%</>",
                }
            },
            usedBy = {"香草"},
        },
        ["二连射·自动"] = {
            name = "二连射·自动",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 5,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>100%</>的物理伤害",},
                { spCost = 5,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>105%</>的物理伤害",},
                { spCost = 5,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>110%</>的物理伤害",},
                { spCost = 4,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>120%</>的物理伤害",},
                { spCost = 4,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>125%</>的物理伤害",},
                { spCost = 4,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>130%</>的物理伤害",},
                { spCost = 4,description = "下次攻击时连续射击<@ba.vup>2</>次,每次射击造成相当于攻击力<@ba.vup>140%</>的物理伤害",}
            },
            usedBy = {"克洛丝"},
        },
        ["次级治疗模式"] = {
            name = "次级治疗模式",
            skillType = 1,
            spType = 1,
            rangeId = "x-4",
            levels = {
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+15%</>,停止攻击并专心对周围的友方角色进行治疗",
                },
                {
                    duration = 16,
                    spCost = 40,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,停止攻击并专心对周围的友方角色进行治疗",
                },
                {
                    duration = 17,
                    spCost = 40,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+25%</>,停止攻击并专心对周围的友方角色进行治疗",
                },
                {
                    duration = 20,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,停止攻击并专心对周围的友方角色进行治疗",
                },
                {
                    duration = 21,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+35%</>,停止攻击并专心对周围的友方角色进行治疗",
                },
                {
                    duration = 22,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+40%</>,停止攻击并专心对周围的友方角色进行治疗",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+45%</>,停止攻击并专心对周围的友方角色进行治疗",
                }
            },
            usedBy = {"斑点"},
        },
        ["爆破范围提升·α型"] = {
            name = "爆破范围提升·α型",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 55,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>150%</>",
                },
                {
                    duration = 22,
                    spCost = 53,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>150%</>",
                },
                {
                    duration = 24,
                    spCost = 51,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>150%</>",
                },
                {
                    duration = 25,
                    spCost = 50,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>175%</>",
                },
                {
                    duration = 27,
                    spCost = 48,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>175%</>",
                },
                {
                    duration = 29,
                    spCost = 46,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>175%</>",
                },
                {
                    duration = 30,
                    spCost = 45,
                    description = "普通攻击的爆炸范围提升至<@ba.vup>200%</>",
                }
            },
            usedBy = {"空爆"},
        },
        ["赤色之瞳"] = {
            name = "赤色之瞳",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 35,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+15%</>,攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+20%</>,攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+25%</>,攻击速度<@ba.vup>+35</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+30%</>,攻击速度<@ba.vup>+40</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+35%</>,攻击速度<@ba.vup>+40</>",
                },
                {
                    duration = 25,
                    spCost = 35,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+40%</>,攻击速度<@ba.vup>+40</>",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+45%</>,攻击速度<@ba.vup>+45</>",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+50%</>,攻击速度<@ba.vup>+50</>",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+55%</>,攻击速度<@ba.vup>+55</>",
                },
                {
                    duration = 25,
                    spCost = 25,
                    description = "最大生命值<@ba.vdown>-75%</>;攻击力<@ba.vup>+60%</>,攻击速度<@ba.vup>+60</>",
                }
            },
            usedBy = {"夜烟"},
        },
        ["命运"] = {
            name = "命运",
            skillType = 1,
            spType = 1,
            rangeId = "3-3",
            levels = {
                {
                    duration = 30,
                    spCost = 100,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+30%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击15秒</>",
                },
                {
                    duration = 30,
                    spCost = 100,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+35%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击15秒</>",
                },
                {
                    duration = 30,
                    spCost = 100,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+40%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击15秒</>",
                },
                {
                    duration = 30,
                    spCost = 95,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+45%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击14秒</>",
                },
                {
                    duration = 30,
                    spCost = 95,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+50%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击14秒</>",
                },
                {
                    duration = 30,
                    spCost = 95,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+55%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击14秒</>",
                },
                {
                    duration = 30,
                    spCost = 90,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+70%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击13秒</>",
                },
                {
                    duration = 30,
                    spCost = 90,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+80%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击12秒</>",
                },
                {
                    duration = 30,
                    spCost = 90,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+90%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击11秒</>",
                },
                {
                    duration = 30,
                    spCost = 85,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+100%</>,攻击范围<@ba.vup>扩大</>,同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击10秒</>",
                }
            },
            usedBy = {"远山"},
        },
        ["静电释放"] = {
            name = "静电释放",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+35</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.5倍</>",
                },
                {
                    duration = 21,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+40</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.5倍</>",
                },
                {
                    duration = 22,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+45</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.5倍</>",
                },
                {
                    duration = 23,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+50</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.6倍</>",
                },
                {
                    duration = 24,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+55</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.6倍</>",
                },
                {
                    duration = 25,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+60</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.6倍</>",
                },
                {
                    duration = 26,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+65</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.7倍</>",
                },
                {
                    duration = 27,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+70</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.8倍</>",
                },
                {
                    duration = 28,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+75</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>1.9倍</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+80</>,天赋<@ba.vup>停顿</>的持续时间提升至<@ba.vup>2倍</>",
                }
            },
            usedBy = {"格雷伊"},
        },
        ["强力击·α型"] = {
            name = "强力击·α型",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 5,description = "下次攻击的攻击力提高至<@ba.vup>150%</>",},
                { spCost = 5,description = "下次攻击的攻击力提高至<@ba.vup>155%</>",},
                { spCost = 5,description = "下次攻击的攻击力提高至<@ba.vup>160%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>170%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>175%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>180%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>190%</>",}
            },
            usedBy = {"史都华德"},
        },
        ["强力击·β型"] = {
            name = "强力击·β型",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 5,description = "下次攻击的攻击力提高至<@ba.vup>170%</>",},
                { spCost = 5,description = "下次攻击的攻击力提高至<@ba.vup>175%</>",},
                { spCost = 5,description = "下次攻击的攻击力提高至<@ba.vup>180%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>185%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>190%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>195%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>200%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>210%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>220%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>230%</>",}
            },
            usedBy = {"杰西卡", "杜宾", "暴行"},
        },
        ["掩护烟幕"] = {
            name = "掩护烟幕",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+20%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 20,
                    spCost = 49,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+25%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 20,
                    spCost = 48,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+30%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 21,
                    spCost = 47,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+35%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 21,
                    spCost = 46,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+40%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 21,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+45%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 22,
                    spCost = 44,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+50%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 23,
                    spCost = 43,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+60%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 24,
                    spCost = 42,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+70%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+80%</>,获得<@ba.vup>75%</>的物理和法术闪避",
                }
            },
            usedBy = {"杰西卡"},
        },
        ["碎甲击"] = {
            name = "碎甲击",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 5,description = "下一次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-20%</>",},
                { spCost = 5,description = "下一次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-20%</>",},
                { spCost = 5,description = "下一次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-20%</>",},
                { spCost = 5,description = "下一次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-25%</>",},
                { spCost = 5,description = "下一次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-25%</>",},
                { spCost = 5,description = "下一次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-25%</>",},
                { spCost = 4,description = "下一次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-30%</>",},
                { spCost = 4,description = "下一次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-31%</>",},
                { spCost = 4,description = "下一次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-32%</>",},
                { spCost = 4,description = "下一次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害,5秒内使命中目标的防御力<@ba.vup>-35%</>",}
            },
            usedBy = {"流星"},
        },
        ["碎甲击·扩散"] = {
            name = "碎甲击·扩散",
            skillType = 1,
            spType = 2,
            levels = {
                { spCost = 20,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>140%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-25%</>",},
                { spCost = 20,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>145%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-25%</>",},
                { spCost = 20,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-25%</>",},
                { spCost = 19,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>155%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-30%</>",},
                { spCost = 19,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-30%</>",},
                { spCost = 19,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>165%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-30%</>",},
                { spCost = 18,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-35%</>",},
                { spCost = 17,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-35%</>",},
                { spCost = 16,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-35%</>",},
                { spCost = 15,description = "立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害,<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-40%</>",}
            },
            usedBy = {"流星"},
        },
        ["敌飙"] = {
            name = "敌飙",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 32,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 31,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 27,
                    initSp = 5,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 26,
                    initSp = 5,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 25,
                    initSp = 5,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 22,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 21,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 20,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>",
                },
                {
                    duration = 25,
                    spCost = 15,
                    initSp = 10,
                    description = "攻击范围<@ba.vup>+2格</>",
                }
            },
            usedBy = {"白雪"},
        },
        ["凝武"] = {
            name = "凝武",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 35,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低22%</>,并每秒受到相当于攻击力<@ba.vup>50%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 34,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低23%</>,并每秒受到相当于攻击力<@ba.vup>50%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 33,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低24%</>,并每秒受到相当于攻击力<@ba.vup>50%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 32,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低25%</>,并每秒受到相当于攻击力<@ba.vup>60%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 31,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低26%</>,并每秒受到相当于攻击力<@ba.vup>60%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低27%</>,并每秒受到相当于攻击力<@ba.vup>60%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 29,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低28%</>,并每秒受到相当于攻击力<@ba.vup>70%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 28,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低30%</>,并每秒受到相当于攻击力<@ba.vup>70%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 27,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低32%</>,并每秒受到相当于攻击力<@ba.vup>70%</>的<@ba.vup>法术伤害</>",
                },
                {
                    duration = 25,
                    spCost = 25,
                    description = "攻击变为投掷回旋的大飞镖,短时间内使命中目标的移动速度<@ba.vup>降低35%</>,并每秒受到相当于攻击力<@ba.vup>80%</>的<@ba.vup>法术伤害</>",
                }
            },
            usedBy = {"白雪"},
        },
        ["冲锋号令·防御"] = {
            name = "冲锋号令·防御",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 12,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+30%</>",
                },
                {
                    duration = 15,
                    spCost = 39,
                    initSp = 12,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+33%</>",
                },
                {
                    duration = 15,
                    spCost = 38,
                    initSp = 12,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+37%</>",
                },
                {
                    duration = 15,
                    spCost = 37,
                    initSp = 13,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+40%</>",
                },
                {
                    duration = 15,
                    spCost = 36,
                    initSp = 13,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+43%</>",
                },
                {
                    duration = 15,
                    spCost = 35,
                    initSp = 13,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+47%</>",
                },
                {
                    duration = 15,
                    spCost = 34,
                    initSp = 14,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+50%</>",
                },
                {
                    duration = 15,
                    spCost = 33,
                    initSp = 15,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+60%</>",
                },
                {
                    duration = 15,
                    spCost = 32,
                    initSp = 16,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+70%</>",
                },
                {
                    duration = 15,
                    spCost = 30,
                    initSp = 17,
                    description = "立即获得<@ba.vup>3</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用,防御力<@ba.vup>+80%</>",
                }
            },
            usedBy = {"讯使"},
        },
        ["冲锋号令·攻击"] = {
            name = "冲锋号令·攻击",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 13,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 15,
                    spCost = 39,
                    initSp = 13,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+23%</>",
                },
                {
                    duration = 15,
                    spCost = 38,
                    initSp = 13,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+26%</>",
                },
                {
                    duration = 15,
                    spCost = 37,
                    initSp = 14,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 15,
                    spCost = 36,
                    initSp = 14,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+33%</>",
                },
                {
                    duration = 15,
                    spCost = 35,
                    initSp = 14,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+36%</>",
                },
                {
                    duration = 15,
                    spCost = 34,
                    initSp = 15,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 15,
                    spCost = 33,
                    initSp = 16,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+50%</>",
                },
                {
                    duration = 15,
                    spCost = 32,
                    initSp = 17,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+60%</>",
                },
                {
                    duration = 15,
                    spCost = 30,
                    initSp = 18,
                    description = "立即获得<@ba.vup>11</>点部署费用\\n攻击力<@ba.vup>+70%</>",
                }
            },
            usedBy = {"清道夫"},
        },
        ["槌音"] = {
            name = "槌音",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 35,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+90%</>",
                },
                {
                    duration = 20,
                    spCost = 35,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+100%</>",
                },
                {
                    duration = 20,
                    spCost = 35,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+110%</>",
                },
                {
                    duration = 22,
                    spCost = 32,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+120%</>",
                },
                {
                    duration = 22,
                    spCost = 32,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+130%</>",
                },
                {
                    duration = 22,
                    spCost = 32,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+140%</>",
                },
                {
                    duration = 25,
                    spCost = 28,
                    initSp = 5,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+150%</>",
                },
                {
                    duration = 26,
                    spCost = 27,
                    initSp = 5,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+165%</>",
                },
                {
                    duration = 27,
                    spCost = 26,
                    initSp = 5,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+180%</>",
                },
                {
                    duration = 30,
                    spCost = 25,
                    initSp = 10,
                    description = "攻击间隔<@ba.vdown>略微增大</>,攻击力<@ba.vup>+200%</>",
                }
            },
            usedBy = {"红豆"},
        },
        ["鞭策"] = {
            name = "鞭策",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 80,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+30%</>,天赋的效果提升至<@ba.vup>2.1</>倍",
                },
                {
                    duration = 25,
                    spCost = 79,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+30%</>,天赋的效果提升至<@ba.vup>2.2</>倍",
                },
                {
                    duration = 25,
                    spCost = 78,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+30%</>,天赋的效果提升至<@ba.vup>2.3</>倍",
                },
                {
                    duration = 25,
                    spCost = 77,
                    initSp = 32,
                    description = "攻击力<@ba.vup>+40%</>,天赋的效果提升至<@ba.vup>2.4</>倍",
                },
                {
                    duration = 25,
                    spCost = 76,
                    initSp = 32,
                    description = "攻击力<@ba.vup>+40%</>,天赋的效果提升至<@ba.vup>2.5</>倍",
                },
                {
                    duration = 25,
                    spCost = 75,
                    initSp = 32,
                    description = "攻击力<@ba.vup>+40%</>,天赋的效果提升至<@ba.vup>2.6</>倍",
                },
                {
                    duration = 25,
                    spCost = 74,
                    initSp = 34,
                    description = "攻击力<@ba.vup>+50%</>,天赋的效果提升至<@ba.vup>2.7</>倍",
                },
                {
                    duration = 25,
                    spCost = 73,
                    initSp = 36,
                    description = "攻击力<@ba.vup>+60%</>,天赋的效果提升至<@ba.vup>2.8</>倍",
                },
                {
                    duration = 25,
                    spCost = 72,
                    initSp = 38,
                    description = "攻击力<@ba.vup>+70%</>,天赋的效果提升至<@ba.vup>2.9</>倍",
                },
                {
                    duration = 25,
                    spCost = 70,
                    initSp = 40,
                    description = "攻击力<@ba.vup>+80%</>,天赋的效果提升至<@ba.vup>3</>倍",
                }
            },
            usedBy = {"杜宾"},
        },
        ["恶鬼之力"] = {
            name = "恶鬼之力",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 35,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+75%</>",
                },
                {
                    duration = 10,
                    spCost = 35,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+80%</>",
                },
                {
                    duration = 10,
                    spCost = 35,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+85%</>",
                },
                {
                    duration = 11,
                    spCost = 32,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+90%</>",
                },
                {
                    duration = 11,
                    spCost = 32,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+95%</>",
                },
                {
                    duration = 11,
                    spCost = 32,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+100%</>",
                },
                {
                    duration = 12,
                    spCost = 29,
                    initSp = 5,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+105%</>",
                },
                {
                    duration = 13,
                    spCost = 28,
                    initSp = 6,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+120%</>",
                },
                {
                    duration = 14,
                    spCost = 27,
                    initSp = 7,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+135%</>",
                },
                {
                    duration = 15,
                    spCost = 25,
                    initSp = 10,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+150%</>",
                }
            },
            usedBy = {"缠丸"},
        },
        ["寒霜枪刃"] = {
            name = "寒霜枪刃",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 5,description = "下次攻击造成攻击力<@ba.vup>105%</>的物理伤害,令命中目标在<@ba.vup>1.5</>秒内移动速度<@ba.vup>-20%</>",},
                { spCost = 5,description = "下次攻击造成攻击力<@ba.vup>110%</>的物理伤害,令命中目标在<@ba.vup>1.5</>秒内移动速度<@ba.vup>-23%</>",},
                { spCost = 5,description = "下次攻击造成攻击力<@ba.vup>115%</>的物理伤害,令命中目标在<@ba.vup>1.5</>秒内移动速度<@ba.vup>-25%</>",},
                { spCost = 4,description = "下次攻击造成攻击力<@ba.vup>120%</>的物理伤害,令命中目标在<@ba.vup>2</>秒内移动速度<@ba.vup>-28%</>",},
                { spCost = 4,description = "下次攻击造成攻击力<@ba.vup>125%</>的物理伤害,令命中目标在<@ba.vup>2</>秒内移动速度<@ba.vup>-30%</>",},
                { spCost = 4,description = "下次攻击造成攻击力<@ba.vup>130%</>的物理伤害,令命中目标在<@ba.vup>2</>秒内移动速度<@ba.vup>-33%</>",},
                { spCost = 4,description = "下次攻击造成攻击力<@ba.vup>135%</>的物理伤害,令命中目标在<@ba.vup>2.5</>秒内移动速度<@ba.vup>-35%</>",},
                { spCost = 3,description = "下次攻击造成攻击力<@ba.vup>140%</>的物理伤害,令命中目标在<@ba.vup>2.5</>秒内移动速度<@ba.vup>-40%</>",},
                { spCost = 3,description = "下次攻击造成攻击力<@ba.vup>145%</>的物理伤害,令命中目标在<@ba.vup>2.5</>秒内移动速度<@ba.vup>-45%</>",},
                { spCost = 3,description = "下次攻击造成攻击力<@ba.vup>150%</>的物理伤害,令命中目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-50%</>",}
            },
            usedBy = {"霜叶"},
        },
        ["凝冰枪刃"] = {
            name = "凝冰枪刃",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 60,
                    description = "攻击速度<@ba.vup>+5</>;每次攻击使命中目标移动速度<@ba.vup>-30%</>,并有<@ba.vup>15%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 59,
                    description = "攻击速度<@ba.vup>+10</>;每次攻击使命中目标移动速度<@ba.vup>-32%</>,并有<@ba.vup>15%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 58,
                    description = "攻击速度<@ba.vup>+15</>;每次攻击使命中目标移动速度<@ba.vup>-34%</>,并有<@ba.vup>15%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 57,
                    description = "攻击速度<@ba.vup>+20</>;每次攻击使命中目标移动速度<@ba.vup>-36%</>,并有<@ba.vup>20%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 56,
                    description = "攻击速度<@ba.vup>+25</>;每次攻击使命中目标移动速度<@ba.vup>-38%</>,并有<@ba.vup>20%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 55,
                    description = "攻击速度<@ba.vup>+30</>;每次攻击使命中目标移动速度<@ba.vup>-40%</>,并有<@ba.vup>20%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 54,
                    description = "攻击速度<@ba.vup>+35</>;每次攻击使命中目标移动速度<@ba.vup>-42%</>,并有<@ba.vup>25%</>的几率使其<@ba.vup>冻结(无法移动)1.5秒</>",
                },
                {
                    duration = 25,
                    spCost = 53,
                    description = "攻击速度<@ba.vup>+40</>;每次攻击使命中目标移动速度<@ba.vup>-44%</>,并有<@ba.vup>30%</>的几率使其<@ba.vup>冻结(无法移动)2秒</>",
                },
                {
                    duration = 25,
                    spCost = 52,
                    description = "攻击速度<@ba.vup>+45</>;每次攻击使命中目标移动速度<@ba.vup>-46%</>,并有<@ba.vup>35%</>的几率使其<@ba.vup>冻结(无法移动)2秒</>",
                },
                {
                    duration = 25,
                    spCost = 50,
                    description = "攻击速度<@ba.vup>+50</>;每次攻击使命中目标移动速度<@ba.vup>-50%</>,并有<@ba.vup>40%</>的几率使其<@ba.vup>冻结(无法移动)2秒</>",
                }
            },
            usedBy = {"霜叶"},
        },
        ["舍身突击"] = {
            name = "舍身突击",
            skillType = 1,
            spType = 4,
            levels = {
                {
                    duration = 15,
                    spCost = 25,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+85%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 25,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+90%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 25,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+95%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 24,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+100%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 24,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+105%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 24,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+110%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 23,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+115%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 22,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+125%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 21,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+135%</>,不再成为其他角色的治疗目标",
                },
                {
                    duration = 15,
                    spCost = 20,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+150%</>,不再成为其他角色的治疗目标",
                }
            },
            usedBy = {"艾丝黛尔"},
        },
        ["挠伤"] = {
            name = "挠伤",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 6,description = "下次攻击时攻击力<@ba.vup>+30%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-15%</>",},
                { spCost = 6,description = "下次攻击时攻击力<@ba.vup>+35%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-15%</>",},
                { spCost = 6,description = "下次攻击时攻击力<@ba.vup>+40%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-15%</>",},
                { spCost = 5,description = "下次攻击时攻击力<@ba.vup>+45%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-20%</>",},
                { spCost = 5,description = "下次攻击时攻击力<@ba.vup>+50%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-20%</>",},
                { spCost = 5,description = "下次攻击时攻击力<@ba.vup>+55%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-20%</>",},
                { spCost = 5,description = "下次攻击时攻击力<@ba.vup>+60%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-25%</>",},
                { spCost = 5,description = "下次攻击时攻击力<@ba.vup>+65%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-30%</>",},
                { spCost = 5,description = "下次攻击时攻击力<@ba.vup>+70%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-35%</>",},
                { spCost = 4,description = "下次攻击时攻击力<@ba.vup>+75%</>,<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-40%</>",}
            },
            usedBy = {"慕斯"},
        },
        ["炸毛"] = {
            name = "炸毛",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 20,
                    description = "攻击力和防御力各<@ba.vup>+27%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 21,
                    description = "攻击力和防御力各<@ba.vup>+30%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 22,
                    description = "攻击力和防御力各<@ba.vup>+33%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 25,
                    description = "攻击力和防御力各<@ba.vup>+36%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 26,
                    description = "攻击力和防御力各<@ba.vup>+39%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 27,
                    description = "攻击力和防御力各<@ba.vup>+42%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 30,
                    description = "攻击力和防御力各<@ba.vup>+45%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 35,
                    description = "攻击力和防御力各<@ba.vup>+55%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 40,
                    description = "攻击力和防御力各<@ba.vup>+65%</>",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 45,
                    description = "攻击力和防御力各<@ba.vup>+75%</>",
                }
            },
            usedBy = {"慕斯"},
        },
        ["高机动"] = {
            name = "高机动",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "获得<@ba.vup>20%</>的物理闪避",},
                { description = "获得<@ba.vup>23%</>的物理闪避",},
                { description = "获得<@ba.vup>26%</>的物理闪避",},
                { description = "获得<@ba.vup>30%</>的物理闪避",},
                { description = "获得<@ba.vup>33%</>的物理闪避",},
                { description = "获得<@ba.vup>36%</>的物理闪避",},
                { description = "获得<@ba.vup>40%</>的物理闪避",},
                { description = "获得<@ba.vup>45%</>的物理闪避",},
                { description = "获得<@ba.vup>50%</>的物理闪避",},
                { description = "获得<@ba.vup>60%</>的物理闪避",}
            },
            usedBy = {"猎蜂"},
        },
        ["急速拳"] = {
            name = "急速拳",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 40,
                    description = "攻击间隔<@ba.vup>减小</>",
                },
                {
                    duration = 10,
                    spCost = 39,
                    description = "攻击间隔<@ba.vup>减小</>",
                },
                {
                    duration = 10,
                    spCost = 38,
                    description = "攻击间隔<@ba.vup>减小</>",
                },
                {
                    duration = 10,
                    spCost = 35,
                    description = "攻击间隔<@ba.vup>较大幅度减小</>",
                },
                {
                    duration = 10,
                    spCost = 34,
                    description = "攻击间隔<@ba.vup>较大幅度减小</>",
                },
                {
                    duration = 10,
                    spCost = 33,
                    description = "攻击间隔<@ba.vup>较大幅度减小</>",
                },
                {
                    duration = 10,
                    spCost = 30,
                    description = "攻击间隔<@ba.vup>较大幅度减小</>",
                },
                {
                    duration = 10,
                    spCost = 27,
                    description = "攻击间隔<@ba.vup>大幅度减小</>",
                },
                {
                    duration = 10,
                    spCost = 24,
                    description = "攻击间隔<@ba.vup>大幅度减小</>",
                },
                {
                    duration = 10,
                    spCost = 20,
                    description = "攻击间隔<@ba.vup>大幅度减小</>",
                }
            },
            usedBy = {"猎蜂"},
        },
        ["影袭"] = {
            name = "影袭",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "部署后防御力<@ba.vup>+200%</>,在<@ba.vup>6</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+220%</>,在<@ba.vup>6</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+240%</>,在<@ba.vup>6</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+270%</>,在<@ba.vup>7</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+290%</>,在<@ba.vup>7</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+310%</>,在<@ba.vup>7</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+340%</>,在<@ba.vup>8</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+360%</>,在<@ba.vup>9</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+380%</>,在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后防御力<@ba.vup>+400%</>,在<@ba.vup>12</>秒内持续衰减",}
            },
            usedBy = {"砾"},
        },
        ["鼠群"] = {
            name = "鼠群",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>100%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>110%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>120%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>140%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>150%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>160%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>180%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>200%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>220%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",},
                { description = "部署后获得可吸收相当于自己最大生命<@ba.vup>250%</>的护盾,该护盾会在<@ba.vup>10</>秒内持续衰减",}
            },
            usedBy = {"砾"},
        },
        ["勾爪发射"] = {
            name = "勾爪发射",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 7,description = "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>100%</>的物理伤害",},
                { spCost = 7,description = "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>110%</>的物理伤害",},
                { spCost = 7,description = "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>120%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>130%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>140%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>150%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>160%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>170%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>180%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把敌人<@ba.vup>较大力地</>牵引至面前,并对其造成相当于攻击力<@ba.vup>190%</>的物理伤害",}
            },
            usedBy = {"暗索"},
        },
        ["复式勾爪"] = {
            name = "复式勾爪",
            skillType = 1,
            spType = 1,
            rangeId = "4-1",
            levels = {
                {
                    spCost = 25,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>120%</>的物理伤害",
                },
                {
                    spCost = 24,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>130%</>的物理伤害",
                },
                {
                    spCost = 23,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>140%</>的物理伤害",
                },
                {
                    spCost = 22,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>150%</>的物理伤害",
                },
                {
                    spCost = 21,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>160%</>的物理伤害",
                },
                {
                    spCost = 20,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>170%</>的物理伤害",
                },
                {
                    spCost = 19,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>180%</>的物理伤害",
                },
                {
                    spCost = 18,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>195%</>的物理伤害",
                },
                {
                    spCost = 17,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>210%</>的物理伤害",
                },
                {
                    spCost = 15,
                    initSp = 10,
                    description = "将远距离内两个敌人<@ba.vup>较大力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>225%</>的物理伤害",
                }
            },
            usedBy = {"暗索"},
        },
        ["二重治疗"] = {
            name = "二重治疗",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 10,description = "下次治疗可以恢复相当于攻击力<@ba.vup>100%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能1次</>",},
                { spCost = 10,description = "下次治疗可以恢复相当于攻击力<@ba.vup>102%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能1次</>",},
                { spCost = 10,description = "下次治疗可以恢复相当于攻击力<@ba.vup>104%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能1次</>",},
                { spCost = 9,description = "下次治疗可以恢复相当于攻击力<@ba.vup>106%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次治疗可以恢复相当于攻击力<@ba.vup>108%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次治疗可以恢复相当于攻击力<@ba.vup>110%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次治疗可以恢复相当于攻击力<@ba.vup>112%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能3次</>",},
                { spCost = 8,description = "下次治疗可以恢复相当于攻击力<@ba.vup>116%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能3次</>",},
                { spCost = 8,description = "下次治疗可以恢复相当于攻击力<@ba.vup>120%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能3次</>",},
                { spCost = 8,description = "下次治疗可以恢复相当于攻击力<@ba.vup>125%</>的生命,并额外治疗一名单位\\n<@ba.rem>可充能3次</>",}
            },
            usedBy = {"末药"},
        },
        ["医疗力场"] = {
            name = "医疗力场",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 65,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+5%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 65,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+10%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 65,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+15%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 60,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+20%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 60,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+25%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 60,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+30%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 55,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+35%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 53,
                    initSp = 17,
                    description = "攻击力<@ba.vup>+45%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 52,
                    initSp = 18,
                    description = "攻击力<@ba.vup>+55%</>,每次可额外治疗一名单位",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+65%</>,每次可额外治疗一名单位",
                }
            },
            usedBy = {"末药"},
        },
        ["活力再生"] = {
            name = "活力再生",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 10,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>20%</>(血量低于一半时为<@ba.vup>40%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能1次</>",},
                { spCost = 10,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>21%</>(血量低于一半时为<@ba.vup>42%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能1次</>",},
                { spCost = 10,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>22%</>(血量低于一半时为<@ba.vup>44%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能1次</>",},
                { spCost = 9,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>23%</>(血量低于一半时为<@ba.vup>46%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能1次</>",},
                { spCost = 9,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>24%</>(血量低于一半时为<@ba.vup>48%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能1次</>",},
                { spCost = 9,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>25%</>(血量低于一半时为<@ba.vup>50%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能1次</>",},
                { spCost = 9,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>26%</>(血量低于一半时为<@ba.vup>52%</>)的生命,持续<@ba.vup>4</>秒\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>29%</>(血量低于一半时为<@ba.vup>58%</>)的生命,持续<@ba.vup>5</>秒\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>32%</>(血量低于一半时为<@ba.vup>64%</>)的生命,持续<@ba.vup>5</>秒\\n<@ba.rem>可充能2次</>",},
                { spCost = 8,description = "下次治疗时为目标增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>35%</>(血量低于一半时为<@ba.vup>70%</>)的生命,持续<@ba.vup>5</>秒\\n<@ba.rem>可充能2次</>",}
            },
            usedBy = {"嘉维尔"},
        },
        ["活力再生·广域"] = {
            name = "活力再生·广域",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    spCost = 60,
                    initSp = 30,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>15%</>(血量低于一半时为<@ba.vup>38%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 31,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>16%</>(血量低于一半时为<@ba.vup>40%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 32,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>17%</>(血量低于一半时为<@ba.vup>42%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 35,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>18%</>(血量低于一半时为<@ba.vup>44%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 36,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>19%</>(血量低于一半时为<@ba.vup>46%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 37,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>20%</>(血量低于一半时为<@ba.vup>48%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 40,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>21%</>(血量低于一半时为<@ba.vup>50%</>)的生命,持续<@ba.vup>7</>秒",
                },
                {
                    spCost = 60,
                    initSp = 43,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>24%</>(血量低于一半时为<@ba.vup>60%</>)的生命,持续<@ba.vup>8</>秒",
                },
                {
                    spCost = 60,
                    initSp = 46,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>27%</>(血量低于一半时为<@ba.vup>70%</>)的生命,持续<@ba.vup>9</>秒",
                },
                {
                    spCost = 60,
                    initSp = 50,
                    description = "立即为攻击范围内所有友方单位增加一个增益,每秒持续恢复相当于嘉维尔攻击力<@ba.vup>30%</>(血量低于一半时为<@ba.vup>80%</>)的生命,持续<@ba.vup>10</>秒",
                }
            },
            usedBy = {"嘉维尔"},
        },
        ["精调"] = {
            name = "精调",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+150%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+160%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+170%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+180%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+190%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+200%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+210%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+220%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+230%</>",
                },
                {
                    duration = 30,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击速度<@ba.vdown>-50</>,攻击力<@ba.vup>+250%</>",
                }
            },
            usedBy = {"调香师"},
        },
        ["脑啡肽"] = {
            name = "脑啡肽",
            skillType = 1,
            spType = 1,
            rangeId = "y-7",
            levels = {
                {
                    duration = 30,
                    spCost = 100,
                    initSp = 65,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>缩短</>(-1.65)",
                },
                {
                    duration = 31,
                    spCost = 100,
                    initSp = 65,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>缩短</>(-1.65)",
                },
                {
                    duration = 32,
                    spCost = 100,
                    initSp = 65,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>缩短</>(-1.65)",
                },
                {
                    duration = 33,
                    spCost = 100,
                    initSp = 70,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>较大幅度缩短</>(-1.8)",
                },
                {
                    duration = 34,
                    spCost = 100,
                    initSp = 70,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>较大幅度缩短</>(-1.8)",
                },
                {
                    duration = 35,
                    spCost = 100,
                    initSp = 70,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>较大幅度缩短</>(-1.8)",
                },
                {
                    duration = 36,
                    spCost = 100,
                    initSp = 75,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>大幅度缩短</>(-1.9)",
                },
                {
                    duration = 37,
                    spCost = 100,
                    initSp = 78,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>大幅度缩短</>(-1.9)",
                },
                {
                    duration = 38,
                    spCost = 100,
                    initSp = 82,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>大幅度缩短</>(-1.9)",
                },
                {
                    duration = 40,
                    spCost = 100,
                    initSp = 85,
                    description = "攻击范围扩大,攻击间隔<@ba.vup>超大幅度缩短</>(-2.1)",
                }
            },
            usedBy = {"白面鸮"},
        },
        ["乌萨斯战吼"] = {
            name = "乌萨斯战吼",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 45,
                    initSp = 10,
                    description = "技能持续时间内逐渐获得<@ba.vup>9</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+25%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 44,
                    initSp = 10,
                    description = "技能持续时间内逐渐获得<@ba.vup>9</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+30%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 43,
                    initSp = 10,
                    description = "技能持续时间内逐渐获得<@ba.vup>9</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+35%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 42,
                    initSp = 12,
                    description = "技能持续时间内逐渐获得<@ba.vup>10</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+35%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 41,
                    initSp = 12,
                    description = "技能持续时间内逐渐获得<@ba.vup>10</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+40%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 40,
                    initSp = 12,
                    description = "技能持续时间内逐渐获得<@ba.vup>10</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+45%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 39,
                    initSp = 14,
                    description = "技能持续时间内逐渐获得<@ba.vup>11</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+45%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 38,
                    initSp = 16,
                    description = "技能持续时间内逐渐获得<@ba.vup>11</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+50%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 37,
                    initSp = 18,
                    description = "技能持续时间内逐渐获得<@ba.vup>11</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+55%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                },
                {
                    duration = 10,
                    spCost = 35,
                    initSp = 20,
                    description = "技能持续时间内逐渐获得<@ba.vup>12</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+60%</>,并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
                }
            },
            usedBy = {"凛冬"},
        },
        ["壳状防御"] = {
            name = "壳状防御",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+55%</>,每秒恢复最大生命的<@ba.vup>1%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+60%</>,每秒恢复最大生命的<@ba.vup>1%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+65%</>,每秒恢复最大生命的<@ba.vup>1%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+75%</>,每秒恢复最大生命的<@ba.vup>1%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+80%</>,每秒恢复最大生命的<@ba.vup>1%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+85%</>,每秒恢复最大生命的<@ba.vup>1%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+95%</>,每秒恢复最大生命的<@ba.vup>2%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+105%</>,每秒恢复最大生命的<@ba.vup>2%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+115%</>,每秒恢复最大生命的<@ba.vup>2%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    description = "停止攻击敌人;阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+130%</>,每秒恢复最大生命的<@ba.vup>3%</>",
                }
            },
            usedBy = {"蛇屠箱"},
        },
        ["体能强化"] = {
            name = "体能强化",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 45,
                    description = "生命上限<@ba.vup>+20%</>,每秒恢复<@ba.vup>20</>点生命",
                },
                {
                    duration = 25,
                    spCost = 44,
                    description = "生命上限<@ba.vup>+23%</>,每秒恢复<@ba.vup>20</>点生命",
                },
                {
                    duration = 25,
                    spCost = 43,
                    description = "生命上限<@ba.vup>+26%</>,每秒恢复<@ba.vup>20</>点生命",
                },
                {
                    duration = 27,
                    spCost = 42,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+30%</>,每秒恢复<@ba.vup>25</>点生命",
                },
                {
                    duration = 27,
                    spCost = 41,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+33%</>,每秒恢复<@ba.vup>25</>点生命",
                },
                {
                    duration = 27,
                    spCost = 40,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+36%</>,每秒恢复<@ba.vup>25</>点生命",
                },
                {
                    duration = 27,
                    spCost = 39,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+40%</>,每秒恢复<@ba.vup>30</>点生命",
                },
                {
                    duration = 28,
                    spCost = 38,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+50%</>,每秒恢复<@ba.vup>33</>点生命",
                },
                {
                    duration = 29,
                    spCost = 37,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+60%</>,每秒恢复<@ba.vup>36</>点生命",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 10,
                    description = "生命上限<@ba.vup>+70%</>,每秒恢复<@ba.vup>40</>点生命",
                }
            },
            usedBy = {"角峰"},
        },
        ["抗寒体质"] = {
            name = "抗寒体质",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 50,
                    description = "生命上限<@ba.vup>+20%</>,防御力<@ba.vup>+10%</>,法术抗性<@ba.vup>+50%</>",
                },
                {
                    duration = 25,
                    spCost = 49,
                    description = "生命上限<@ba.vup>+23%</>,防御力<@ba.vup>+10%</>,法术抗性<@ba.vup>+53%</>",
                },
                {
                    duration = 25,
                    spCost = 48,
                    description = "生命上限<@ba.vup>+26%</>,防御力<@ba.vup>+10%</>,法术抗性<@ba.vup>+56%</>",
                },
                {
                    duration = 27,
                    spCost = 47,
                    description = "生命上限<@ba.vup>+30%</>,防御力<@ba.vup>+10%</>,法术抗性<@ba.vup>+60%</>",
                },
                {
                    duration = 27,
                    spCost = 46,
                    description = "生命上限<@ba.vup>+33%</>,防御力<@ba.vup>+10%</>,法术抗性<@ba.vup>+63%</>",
                },
                {
                    duration = 27,
                    spCost = 45,
                    description = "生命上限<@ba.vup>+36%</>,防御力<@ba.vup>+10%</>,法术抗性<@ba.vup>+66%</>",
                },
                {
                    duration = 27,
                    spCost = 44,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+40%</>,防御力<@ba.vup>+15%</>,法术抗性<@ba.vup>+70%</>",
                },
                {
                    duration = 28,
                    spCost = 40,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+43%</>,防御力<@ba.vup>+20%</>,法术抗性<@ba.vup>+80%</>",
                },
                {
                    duration = 29,
                    spCost = 36,
                    initSp = 5,
                    description = "生命上限<@ba.vup>+46%</>,防御力<@ba.vup>+25%</>,法术抗性<@ba.vup>+90%</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 10,
                    description = "生命上限<@ba.vup>+50%</>,防御力<@ba.vup>+30%</>,法术抗性<@ba.vup>+100%</>",
                }
            },
            usedBy = {"角峰"},
        },
        ["备用军粮"] = {
            name = "备用军粮",
            skillType = 2,
            spType = 1,
            rangeId = "x-4",
            levels = {
                { spCost = 7,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>95%</>的生命值\\n<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>100%</>的生命值\\n<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>105%</>的生命值\\n<@ba.rem>可充能1次</>",},
                { spCost = 6,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>115%</>的生命值\\n<@ba.rem>可充能1次</>",},
                { spCost = 6,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>120%</>的生命值\\n<@ba.rem>可充能1次</>",},
                { spCost = 6,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>125%</>的生命值\\n<@ba.rem>可充能1次</>",},
                { spCost = 5,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>130%</>的生命值\\n<@ba.rem>可充能2次</>",},
                { spCost = 5,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>140%</>的生命值\\n<@ba.rem>可充能2次</>",},
                { spCost = 5,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>150%</>的生命值\\n<@ba.rem>可充能2次</>",},
                { spCost = 4,description = "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>160%</>的生命值\\n<@ba.rem>可充能3次</>",}
            },
            usedBy = {"古米"},
        },
        ["食粮烹制"] = {
            name = "食粮烹制",
            skillType = 1,
            spType = 1,
            rangeId = "x-4",
            levels = {
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 10,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+50%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 30,
                    spCost = 39,
                    initSp = 10,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+50%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+33%</>",
                },
                {
                    duration = 30,
                    spCost = 38,
                    initSp = 10,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+50%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+36%</>",
                },
                {
                    duration = 30,
                    spCost = 37,
                    initSp = 12,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+60%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+40%</>",
                },
                {
                    duration = 30,
                    spCost = 36,
                    initSp = 12,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+60%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+43%</>",
                },
                {
                    duration = 30,
                    spCost = 35,
                    initSp = 12,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+60%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+46%</>",
                },
                {
                    duration = 30,
                    spCost = 34,
                    initSp = 14,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+70%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+50%</>",
                },
                {
                    duration = 30,
                    spCost = 33,
                    initSp = 16,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+70%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+60%</>",
                },
                {
                    duration = 30,
                    spCost = 32,
                    initSp = 18,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+70%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+70%</>",
                },
                {
                    duration = 30,
                    spCost = 30,
                    initSp = 20,
                    description = "开始烹饪,<@ba.vdown>10</>秒内停止攻击敌人,防御力<@ba.vup>+80%</>\\n烹饪完成后专注于治疗附近的友方角色,攻击力<@ba.vup>+80%</>",
                }
            },
            usedBy = {"古米"},
        },
        ["剑雨"] = {
            name = "剑雨",
            skillType = 1,
            spType = 1,
            rangeId = "x-1",
            levels = {
                {
                    spCost = 40,
                    initSp = 20,
                    description = "立即获得<@ba.vup>9</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>105%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 21,
                    description = "立即获得<@ba.vup>9</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>110%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 22,
                    description = "立即获得<@ba.vup>9</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>115%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 23,
                    description = "立即获得<@ba.vup>10</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>120%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 24,
                    description = "立即获得<@ba.vup>10</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>125%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 25,
                    description = "立即获得<@ba.vup>10</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>130%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 26,
                    description = "立即获得<@ba.vup>11</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>135%</>的法术伤害,并令击中目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 27,
                    description = "立即获得<@ba.vup>11</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>140%</>的法术伤害,并令击中目标晕眩<@ba.vup>3</>秒",
                },
                {
                    spCost = 40,
                    initSp = 28,
                    description = "立即获得<@ba.vup>11</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>155%</>的法术伤害,并令击中目标晕眩<@ba.vup>3</>秒",
                },
                {
                    spCost = 40,
                    initSp = 30,
                    description = "立即获得<@ba.vup>12</>点费用;对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>170%</>的法术伤害,并令击中目标晕眩<@ba.vup>3</>秒",
                }
            },
            usedBy = {"德克萨斯"},
        },
        ["永不后退!"] = {
            name = "永不后退!",
            skillType = 1,
            spType = 1,
            rangeId = "0-1",
            levels = {
                {
                    duration = 30,
                    spCost = 80,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+30%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 79,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+35%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 78,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+40%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 77,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+45%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 76,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+50%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 75,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+55%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 74,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+60%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 73,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+66%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 72,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+72%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 70,
                    initSp = 50,
                    description = "攻击距离<@ba.vdown>缩短</>,攻击力和防御力<@ba.vup>+80%</>,阻挡数<@ba.vup>+1</>,同时攻击阻挡的所有敌人",
                }
            },
            usedBy = {"格拉尼"},
        },
        ["指挥调度"] = {
            name = "指挥调度",
            skillType = 1,
            spType = 1,
            rangeId = "x-1",
            levels = {
                {
                    duration = 15,
                    spCost = 60,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 17,
                    spCost = 59,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 19,
                    spCost = 58,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 21,
                    spCost = 55,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 23,
                    spCost = 54,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 25,
                    spCost = 53,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 27,
                    rangeId = "x-2",
                    spCost = 50,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>大幅度扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 29,
                    rangeId = "x-2",
                    spCost = 47,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>大幅度扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 31,
                    rangeId = "x-2",
                    spCost = 44,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>大幅度扩大</>,效果提升至<@ba.vup>2</>倍",
                },
                {
                    duration = 35,
                    rangeId = "x-2",
                    spCost = 40,
                    initSp = 20,
                    description = "天赋生效范围<@ba.vup>大幅度扩大</>,效果提升至<@ba.vup>2</>倍",
                }
            },
            usedBy = {"诗怀雅"},
        },
        ["协同作战"] = {
            name = "协同作战",
            skillType = 1,
            spType = 2,
            levels = {
                {
                    duration = 15,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,天赋效果提升至<@ba.vup>2.1</>倍",
                },
                {
                    duration = 15,
                    spCost = 59,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,天赋效果提升至<@ba.vup>2.2</>倍",
                },
                {
                    duration = 15,
                    spCost = 58,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,天赋效果提升至<@ba.vup>2.3</>倍",
                },
                {
                    duration = 18,
                    spCost = 55,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+40%</>,天赋效果提升至<@ba.vup>2.4</>倍",
                },
                {
                    duration = 18,
                    spCost = 54,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+40%</>,天赋效果提升至<@ba.vup>2.5</>倍",
                },
                {
                    duration = 18,
                    spCost = 53,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+40%</>,天赋效果提升至<@ba.vup>2.6</>倍",
                },
                {
                    duration = 21,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+50%</>,天赋效果提升至<@ba.vup>2.7</>倍",
                },
                {
                    duration = 23,
                    spCost = 49,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+60%</>,天赋效果提升至<@ba.vup>2.8</>倍",
                },
                {
                    duration = 26,
                    spCost = 48,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+70%</>,天赋效果提升至<@ba.vup>2.9</>倍",
                },
                {
                    duration = 30,
                    spCost = 45,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+80%</>,天赋效果提升至<@ba.vup>3</>倍",
                }
            },
            usedBy = {"诗怀雅"},
        },
        ["极致锋度"] = {
            name = "极致锋度",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 20,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+50%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 20,
                    spCost = 20,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+53%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 20,
                    spCost = 20,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+56%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 23,
                    spCost = 20,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+60%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 23,
                    spCost = 20,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+63%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 23,
                    spCost = 20,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+66%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 26,
                    spCost = 20,
                    initSp = 5,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+70%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 27,
                    spCost = 20,
                    initSp = 5,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+80%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 28,
                    spCost = 20,
                    initSp = 5,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+90%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                },
                {
                    duration = 30,
                    spCost = 20,
                    initSp = 10,
                    description = "防御力<@ba.vdown>降至0</>,攻击力<@ba.vup>+100%</>,天赋无视防御的概率提高至<@ba.vup>2.5倍</>",
                }
            },
            usedBy = {"芙兰卡"},
        },
        ["碎甲拳"] = {
            name = "碎甲拳",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+50%</>,无视目标防御<@ba.vup>35%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+60%</>,无视目标防御<@ba.vup>35%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+70%</>,无视目标防御<@ba.vup>35%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+80%</>,无视目标防御<@ba.vup>40%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+90%</>,无视目标防御<@ba.vup>40%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+100%</>,无视目标防御<@ba.vup>40%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+110%</>,无视目标防御<@ba.vup>45%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+120%</>,无视目标防御<@ba.vup>50%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+130%</>,无视目标防御<@ba.vup>55%</>",},
                { spCost = 4,description = "下次攻击的攻击力<@ba.vup>+140%</>,无视目标防御<@ba.vup>60%</>",}
            },
            usedBy = {"因陀罗"},
        },
        ["裂魂"] = {
            name = "裂魂",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+45%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>10%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+50%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>10%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+55%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>10%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+60%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>15%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+65%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>15%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 5,
                    description = "攻击力<@ba.vup>+70%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>15%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+75%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>20%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+90%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>20%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+105%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>20%</>的生命",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+120%</>,伤害类型变为<@ba.vup>法术</>,每次攻击恢复相当于造成伤害<@ba.vup>25%</>的生命",
                }
            },
            usedBy = {"因陀罗"},
        },
        ["日晷"] = {
            name = "日晷",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 40,description = "攻击力<@ba.vup>+30%</>,有<@ba.vup>20%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 40,description = "攻击力<@ba.vup>+33%</>,有<@ba.vup>20%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 40,description = "攻击力<@ba.vup>+37%</>,有<@ba.vup>20%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 37,description = "攻击力<@ba.vup>+43%</>,有<@ba.vup>25%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 37,description = "攻击力<@ba.vup>+47%</>,有<@ba.vup>25%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 37,description = "攻击力<@ba.vup>+50%</>,有<@ba.vup>25%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 33,description = "攻击力<@ba.vup>+55%</>,有<@ba.vup>30%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 32,description = "攻击力<@ba.vup>+60%</>,有<@ba.vup>33%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 31,description = "攻击力<@ba.vup>+65%</>,有<@ba.vup>36%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",},
                { spCost = 30,description = "攻击力<@ba.vup>+70%</>,有<@ba.vup>40%</>的概率抵挡物理伤害\\n<@ba.rem>持续时间无限</>",}
            },
            usedBy = {"拉普兰德"},
        },
        ["狼魂"] = {
            name = "狼魂",
            skillType = 2,
            spType = 2,
            levels = {
                {
                    duration = 15,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+60%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 29,
                    description = "攻击力<@ba.vup>+65%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 28,
                    description = "攻击力<@ba.vup>+70%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 27,
                    description = "攻击力<@ba.vup>+75%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 26,
                    description = "攻击力<@ba.vup>+80%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 25,
                    description = "攻击力<@ba.vup>+85%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 17,
                    spCost = 24,
                    description = "攻击力<@ba.vup>+90%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 17,
                    spCost = 22,
                    description = "攻击力<@ba.vup>+100%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 17,
                    spCost = 20,
                    description = "攻击力<@ba.vup>+110%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 20,
                    spCost = 17,
                    description = "攻击力<@ba.vup>+120%</>,伤害类型变为法术,额外攻击一个目标,远程攻击不再降低攻击力\\n<@ba.rem>技能自动开启</>",
                }
            },
            usedBy = {"拉普兰德"},
        },
        ["肉斩骨断"] = {
            name = "肉斩骨断",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 45,
                    initSp = 20,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+40%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 10,
                    spCost = 45,
                    initSp = 20,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+50%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 10,
                    spCost = 45,
                    initSp = 20,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+60%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 11,
                    spCost = 45,
                    initSp = 25,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+70%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 11,
                    spCost = 45,
                    initSp = 25,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+80%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 11,
                    spCost = 45,
                    initSp = 25,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+90%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 12,
                    spCost = 43,
                    initSp = 30,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+100%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 13,
                    spCost = 42,
                    initSp = 30,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+120%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 14,
                    spCost = 41,
                    initSp = 30,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+140%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                },
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 35,
                    description = "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>,攻击力<@ba.vup>+160%</>\\n<@ba.rem>技能结束后干员晕眩10秒</>",
                }
            },
            usedBy = {"幽灵鲨"},
        },
        ["微差爆破"] = {
            name = "微差爆破",
            skillType = 1,
            spType = 2,
            rangeId = "3-2",
            levels = {
                { spCost = 20,description = "对前方三格范围内至多<@ba.vup>3</>个敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害",},
                { spCost = 20,description = "对前方三格范围内至多<@ba.vup>3</>个敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害",},
                { spCost = 20,description = "对前方三格范围内至多<@ba.vup>3</>个敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害",},
                { spCost = 20,description = "对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>330%</>的物理伤害",},
                { spCost = 20,description = "对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害",},
                { spCost = 20,description = "对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>350%</>的物理伤害",},
                { spCost = 19,description = "对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>360%</>的物理伤害",},
                { spCost = 19,description = "对前方三格范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>370%</>的物理伤害",},
                { spCost = 18,description = "对前方三格范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害",},
                { spCost = 17,description = "对前方三格范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害",}
            },
            usedBy = {"暴行"},
        },
        ["二重射击·自动"] = {
            name = "二重射击·自动",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 4,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>125%</>的物理伤害",},
                { spCost = 4,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>130%</>的物理伤害",},
                { spCost = 4,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>135%</>的物理伤害",},
                { spCost = 3,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>140%</>的物理伤害",},
                { spCost = 3,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>145%</>的物理伤害",},
                { spCost = 3,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>150%</>的物理伤害",},
                { spCost = 3,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>155%</>的物理伤害",},
                { spCost = 3,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>170%</>的物理伤害",},
                { spCost = 3,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>185%</>的物理伤害",},
                { spCost = 2,description = "下次攻击额外攻击一个目标,造成相当于攻击力<@ba.vup>200%</>的物理伤害",}
            },
            usedBy = {"蓝毒"},
        },
        ["毒液散射"] = {
            name = "毒液散射",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+10%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 21,
                    spCost = 50,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+10%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 22,
                    spCost = 50,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+10%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 23,
                    spCost = 50,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 24,
                    spCost = 50,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 26,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,每次攻击可以额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 27,
                    spCost = 47,
                    initSp = 21,
                    description = "攻击力<@ba.vup>+30%</>,每次攻击对主目标额外射击<@ba.vup>一</>次,并额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 28,
                    spCost = 44,
                    initSp = 22,
                    description = "攻击力<@ba.vup>+40%</>,每次攻击对主目标额外射击<@ba.vup>一</>次,并额外攻击<@ba.vup>两</>个敌人",
                },
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+50%</>,每次攻击对主目标额外射击<@ba.vup>一</>次,并额外攻击<@ba.vup>两</>个敌人",
                }
            },
            usedBy = {"蓝毒"},
        },
        ["天马视域"] = {
            name = "天马视域",
            skillType = 2,
            spType = 1,
            rangeId = "3-10",
            levels = {
                { spCost = 70,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+50%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 69,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+53%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 68,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+56%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 67,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+60%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 66,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+63%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 65,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+66%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 63,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+70%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 59,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+80%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 55,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+90%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",},
                { spCost = 50,description = "攻击速度略微<@ba.vdown>降低</>,但攻击力<@ba.vup>+100%</>,攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",}
            },
            usedBy = {"白金"},
        },
        ["霰射弹头"] = {
            name = "霰射弹头",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 5,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>135%</>的物理伤害",},
                { spCost = 5,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>140%</>的物理伤害",},
                { spCost = 5,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>145%</>的物理伤害",},
                { spCost = 4,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>150%</>的物理伤害",},
                { spCost = 4,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>155%</>的物理伤害",},
                { spCost = 4,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>160%</>的物理伤害",},
                { spCost = 4,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>170%</>的物理伤害",},
                { spCost = 4,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>185%</>的物理伤害",},
                { spCost = 4,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>200%</>的物理伤害",},
                { spCost = 3,description = "下次攻击的爆炸范围<@ba.vup>扩大</>,造成相当于攻击力<@ba.vup>215%</>的物理伤害",}
            },
            usedBy = {"陨星"},
        },
        ["高爆弹头"] = {
            name = "高爆弹头",
            skillType = 1,
            spType = 1,
            levels = {
                { spCost = 25,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-130</>",},
                { spCost = 25,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-130</>",},
                { spCost = 25,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-130</>",},
                { spCost = 24,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-170</>",},
                { spCost = 24,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-170</>",},
                { spCost = 24,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-170</>",},
                { spCost = 23,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-210</>",},
                { spCost = 22,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-250</>",},
                { spCost = 21,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-290</>",},
                { spCost = 20,description = "立即发射一枚火焰弹,对目标范围内所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害,所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-330</>",}
            },
            usedBy = {"陨星"},
        },
        ["精神爆发"] = {
            name = "精神爆发",
            skillType = 2,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>33%</>的<@ba.vup>6</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>35%</>的<@ba.vup>6</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>37%</>的<@ba.vup>6</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>39%</>的<@ba.vup>7</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>41%</>的<@ba.vup>7</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>43%</>的<@ba.vup>7</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>45%</>的<@ba.vup>7</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>50%</>的<@ba.vup>8</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>55%</>的<@ba.vup>8</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                },
                {
                    duration = 25,
                    spCost = 100,
                    description = "每次攻击变为攻击力<@ba.vup>60%</>的<@ba.vup>8</>连发,随机攻击范围内的目标\\n<@ba.rem>技能自动开启,持续时间结束后阿米娅晕眩10秒</>",
                }
            },
            usedBy = {"阿米娅"},
        },
        ["奇美拉"] = {
            name = "奇美拉",
            skillType = 1,
            spType = 1,
            rangeId = "3-4",
            levels = {
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+100%</>,生命上限<@ba.vup>+25%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+110%</>,生命上限<@ba.vup>+25%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+120%</>,生命上限<@ba.vup>+25%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+130%</>,生命上限<@ba.vup>+50%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+140%</>,生命上限<@ba.vup>+50%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+150%</>,生命上限<@ba.vup>+50%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+160%</>,生命上限<@ba.vup>+75%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+180%</>,生命上限<@ba.vup>+75%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+200%</>,生命上限<@ba.vup>+75%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                },
                {
                    duration = 30,
                    spCost = 120,
                    description = "攻击力<@ba.vup>+230%</>,生命上限<@ba.vup>+100%</>,攻击范围<@ba.vup>扩大</>,伤害<@ba.vup>无视防御力和法术抗性</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
                }
            },
            usedBy = {"阿米娅"},
        },
        ["灵魂汲取"] = {
            name = "灵魂汲取",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 30,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>40%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 30,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>45%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 30,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>50%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 35,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>55%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 35,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>60%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 35,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>65%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 40,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>70%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 43,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>2</>名友方单位恢复相当于伤害量<@ba.vup>80%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 46,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>2</>名友方单位恢复相当于伤害量<@ba.vup>90%</>的生命值",
                },
                {
                    duration = 60,
                    spCost = 80,
                    initSp = 50,
                    description = "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>2</>名友方单位恢复相当于伤害量<@ba.vup>100%</>的生命值",
                }
            },
            usedBy = {"夜魔"},
        },
        ["夜魇魔影"] = {
            name = "夜魇魔影",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 30,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>5</>秒",},
                { spCost = 29,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>5</>秒",},
                { spCost = 28,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>5</>秒",},
                { spCost = 27,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>6</>秒",},
                { spCost = 26,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>6</>秒",},
                { spCost = 25,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>6</>秒",},
                { spCost = 24,description = "立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>7</>秒",},
                { spCost = 23,description = "立即对攻击范围内最多<@ba.vup>4</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>8</>秒",},
                { spCost = 22,description = "立即对攻击范围内最多<@ba.vup>4</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>9</>秒",},
                { spCost = 20,description = "立即对攻击范围内最多<@ba.vup>5</>名敌人施加梦魇效果:\\n敌人的移动速度<@ba.vup>-60%</>,并根据其移动距离受到无视防御和法术抗性的伤害,持续<@ba.vup>10</>秒",}
            },
            usedBy = {"夜魔"},
        },
        ["天坠之火"] = {
            name = "天坠之火",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 35,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.1</>秒",
                },
                {
                    duration = 25,
                    spCost = 34,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>175%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.1</>秒",
                },
                {
                    duration = 25,
                    spCost = 33,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.1</>秒",
                },
                {
                    duration = 28,
                    spCost = 32,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.15</>秒",
                },
                {
                    duration = 28,
                    spCost = 31,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>195%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.15</>秒",
                },
                {
                    duration = 28,
                    spCost = 30,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.15</>秒",
                },
                {
                    duration = 31,
                    spCost = 29,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.2</>秒",
                },
                {
                    duration = 33,
                    spCost = 28,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.4</>秒",
                },
                {
                    duration = 35,
                    spCost = 27,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>0.6</>秒",
                },
                {
                    duration = 40,
                    spCost = 25,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击变为从天空召唤陨石;陨石需要时间降落,落地后对大范围敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害,并使所有命中目标晕眩<@ba.vup>1</>秒",
                }
            },
            usedBy = {"天火"},
        },
        ["迷惑装置"] = {
            name = "迷惑装置",
            skillType = 0,
            spType = 8,
            rangeId = "0-1",
            levels = {
                { description = "所有机械水獭获得<@ba.vup>10%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { description = "所有机械水獭获得<@ba.vup>13%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { description = "所有机械水獭获得<@ba.vup>15%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { description = "所有机械水獭获得<@ba.vup>18%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { description = "所有机械水獭获得<@ba.vup>20%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { description = "所有机械水獭获得<@ba.vup>22%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { description = "所有机械水獭获得<@ba.vup>25%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",},
                { rangeId = "x-5",description = "所有机械水獭获得<@ba.vup>25%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\\n机械水獭周围四格的友军也获得同样的效果",},
                { rangeId = "x-5",description = "所有机械水獭获得<@ba.vup>30%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\\n机械水獭周围四格的友军也获得同样的效果",},
                { rangeId = "x-5",description = "所有机械水獭获得<@ba.vup>35%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\\n机械水獭周围四格的友军也获得同样的效果",}
            },
            usedBy = {"梅尔", "机械水獭"},
        },
        ["爆破回收"] = {
            name = "爆破回收",
            skillType = 1,
            spType = 1,
            rangeId = "x-4",
            levels = {
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>300%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>320%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>350%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>380%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>400%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>420%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>450%</>的法术伤害并晕眩<@ba.vup>1</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>500%</>的法术伤害并晕眩<@ba.vup>1.5</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>550%</>的法术伤害并晕眩<@ba.vup>1.5</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",},
                { description = "引爆所有配置的机械水獭,爆炸时对周围敌人造成角色攻击力<@ba.vup>600%</>的法术伤害并晕眩<@ba.vup>2</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",}
            },
            usedBy = {"梅尔", "机械水獭"},
        },
        ["医疗无人机"] = {
            name = "医疗无人机",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 30,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 29,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 28,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 26,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 25,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 24,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 22,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 21,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 20,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",},
                { spCost = 18,description = "获得一个医疗无人机\\n<@ba.rem>最多可库存1个无人机;无人机投入战场后治疗周围友军,10秒后自动销毁</>",}
            },
            usedBy = {"赫默"},
        },
        ["紧急包扎"] = {
            name = "紧急包扎",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>11%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能2次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>12%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能2次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>13%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能2次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>15%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能2次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>16%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能2次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>17%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能2次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>19%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能3次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>21%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能3次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>23%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能3次</>",},
                { spCost = 4,description = "下次治疗额外回复目标最大生命值的<@ba.vup>25%</>\\n<@ba.rem>只当目标生命值不满一半时才会触发,可充能4次</>",}
            },
            usedBy = {"华法琳"},
        },
        ["不稳定血浆"] = {
            name = "不稳定血浆",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    spCost = 60,
                    initSp = 35,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+30%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 35,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+35%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 35,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+40%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 40,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+45%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 40,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+50%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 40,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+55%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 45,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+60%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 45,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+70%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 45,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+80%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                },
                {
                    spCost = 60,
                    initSp = 50,
                    description = "自身和攻击范围内随机一名我方单位获得以下状态:\\n攻击力<@ba.vup>+90%</>,每秒损失<@ba.vdown>3%</>最大生命值,持续<@ba.vup>15</>秒",
                }
            },
            usedBy = {"华法琳"},
        },
        ["光影之触"] = {
            name = "光影之触",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 30,
                    spCost = 40,
                    description = "所有触手攻击力和防御力<@ba.vup>+15%</>,每秒恢复<@ba.vup>30</>点生命",
                },
                {
                    duration = 30,
                    spCost = 39,
                    description = "所有触手攻击力和防御力<@ba.vup>+20%</>,每秒恢复<@ba.vup>30</>点生命",
                },
                {
                    duration = 30,
                    spCost = 38,
                    description = "所有触手攻击力和防御力<@ba.vup>+25%</>,每秒恢复<@ba.vup>30</>点生命",
                },
                {
                    duration = 30,
                    spCost = 37,
                    description = "所有触手攻击力和防御力<@ba.vup>+30%</>,每秒恢复<@ba.vup>40</>点生命",
                },
                {
                    duration = 30,
                    spCost = 36,
                    description = "所有触手攻击力和防御力<@ba.vup>+35%</>,每秒恢复<@ba.vup>40</>点生命",
                },
                {
                    duration = 30,
                    spCost = 35,
                    description = "所有触手攻击力和防御力<@ba.vup>+40%</>,每秒恢复<@ba.vup>40</>点生命",
                },
                {
                    duration = 30,
                    spCost = 34,
                    description = "所有触手攻击力和防御力<@ba.vup>+45%</>,每秒恢复<@ba.vup>50</>点生命",
                },
                {
                    duration = 30,
                    spCost = 33,
                    description = "所有触手攻击力和防御力<@ba.vup>+50%</>,每秒恢复<@ba.vup>55</>点生命",
                },
                {
                    duration = 30,
                    spCost = 32,
                    description = "所有触手攻击力和防御力<@ba.vup>+55%</>,每秒恢复<@ba.vup>60</>点生命",
                },
                {
                    duration = 30,
                    spCost = 30,
                    description = "所有触手攻击力和防御力<@ba.vup>+60%</>,每秒恢复<@ba.vup>70</>点生命",
                }
            },
            usedBy = {"深海色"},
        },
        ["视觉陷阱"] = {
            name = "视觉陷阱",
            skillType = 1,
            spType = 1,
            rangeId = "3-4",
            levels = {
                {
                    duration = 25,
                    spCost = 80,
                    initSp = 40,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>25%</>的物理闪避",
                },
                {
                    duration = 28,
                    spCost = 80,
                    initSp = 42,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>25%</>的物理闪避",
                },
                {
                    duration = 31,
                    spCost = 80,
                    initSp = 44,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>25%</>的物理闪避",
                },
                {
                    duration = 34,
                    spCost = 80,
                    initSp = 46,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>30%</>的物理闪避",
                },
                {
                    duration = 37,
                    spCost = 80,
                    initSp = 48,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>30%</>的物理闪避",
                },
                {
                    duration = 40,
                    spCost = 80,
                    initSp = 50,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>30%</>的物理闪避",
                },
                {
                    duration = 43,
                    spCost = 80,
                    initSp = 52,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>35%</>的物理闪避",
                },
                {
                    duration = 47,
                    spCost = 80,
                    initSp = 54,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>40%</>的物理闪避",
                },
                {
                    duration = 51,
                    spCost = 80,
                    initSp = 56,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>45%</>的物理闪避",
                },
                {
                    duration = 55,
                    spCost = 80,
                    initSp = 60,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内的友方单位获得<@ba.vup>50%</>的物理闪避",
                }
            },
            usedBy = {"深海色"},
        },
        ["流沙化"] = {
            name = "流沙化",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 60,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.8</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 58,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.8</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 56,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.8</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 54,
                    initSp = 5,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.7</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 52,
                    initSp = 5,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.7</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 5,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.7</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 48,
                    initSp = 10,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.6</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 46,
                    initSp = 10,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.55</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 44,
                    initSp = 10,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.5</>秒受到一次停顿效果",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 15,
                    description = "<@ba.vdown>停止攻击</>;攻击范围内的敌方单位每<@ba.vup>1.4</>秒受到一次停顿效果",
                }
            },
            usedBy = {"地灵"},
        },
        ["水蒸气泵"] = {
            name = "水蒸气泵",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开,并造成相当于攻击力<@ba.vup>105%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开,并造成相当于攻击力<@ba.vup>110%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开,并造成相当于攻击力<@ba.vup>115%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>124%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>127%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>130%</>的物理伤害",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>135%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>140%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>145%</>的物理伤害",},
                { spCost = 5,description = "下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开,并造成相当于攻击力<@ba.vup>150%</>的物理伤害",}
            },
            usedBy = {"阿消"},
        },
        ["高压水炮"] = {
            name = "高压水炮",
            skillType = 1,
            spType = 1,
            rangeId = "2-2",
            levels = {
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开,并造成相当于攻击力<@ba.vup>180%</>的物理伤害",},
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开,并造成相当于攻击力<@ba.vup>190%</>的物理伤害",},
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开,并造成相当于攻击力<@ba.vup>200%</>的物理伤害",},
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>210%</>的物理伤害",},
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>220%</>的物理伤害",},
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开,并造成相当于攻击力<@ba.vup>230%</>的物理伤害",},
                { spCost = 20,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开,并造成相当于攻击力<@ba.vup>240%</>的物理伤害",},
                { spCost = 19,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开,并造成相当于攻击力<@ba.vup>260%</>的物理伤害",},
                { spCost = 18,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开,并造成相当于攻击力<@ba.vup>280%</>的物理伤害",},
                { spCost = 17,description = "立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开,并造成相当于攻击力<@ba.vup>300%</>的物理伤害",}
            },
            usedBy = {"阿消"},
        },
        ["急救"] = {
            name = "急救",
            skillType = 2,
            spType = 1,
            rangeId = "x-4",
            levels = {
                { spCost = 6,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>110%的生命</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 6,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>115%的生命</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 6,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>120%的生命</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 5,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>130%的生命</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 5,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>135%的生命</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 5,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>140%的生命</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 5,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>150%的生命</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 4,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>160%的生命</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 4,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>170%的生命</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 4,description = "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>180%的生命</>\\n<@ba.rem>可充能3次</>",}
            },
            usedBy = {"临光", "塞雷娅"},
        },
        ["急救模式"] = {
            name = "急救模式",
            skillType = 1,
            spType = 1,
            rangeId = "x-4",
            levels = {
                {
                    duration = 40,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+20%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 59,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+25%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 58,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 55,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+35%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 54,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+40%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 53,
                    initSp = 25,
                    description = "攻击力<@ba.vup>+45%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 52,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+50%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 50,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+60%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 45,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+70%</>,停止攻击并专心对周围友方角色进行治疗",
                },
                {
                    duration = 40,
                    spCost = 40,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+80%</>,停止攻击并专心对周围友方角色进行治疗",
                }
            },
            usedBy = {"临光"},
        },
        ["处决模式"] = {
            name = "处决模式",
            skillType = 0,
            spType = 8,
            levels = {
                { duration = 10,description = "部署后攻击力<@ba.vup>+35%</>,并获得<@ba.vup>20%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+40%</>,并获得<@ba.vup>20%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+45%</>,并获得<@ba.vup>20%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+50%</>,并获得<@ba.vup>30%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+55%</>,并获得<@ba.vup>30%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+60%</>,并获得<@ba.vup>30%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+65%</>,并获得<@ba.vup>40%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+70%</>,并获得<@ba.vup>40%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+75%</>,并获得<@ba.vup>40%</>物理闪避",},
                { duration = 10,description = "部署后攻击力<@ba.vup>+80%</>,并获得<@ba.vup>50%</>物理闪避",}
            },
            usedBy = {"红"},
        },
        ["狼群"] = {
            name = "狼群",
            skillType = 0,
            spType = 8,
            rangeId = "x-5",
            levels = {
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>140%</>的物理伤害,并使命中目标晕眩<@ba.vup>1</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害,并使命中目标晕眩<@ba.vup>1</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害,并使命中目标晕眩<@ba.vup>1</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害,并使命中目标晕眩<@ba.vup>1.5</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害,并使命中目标晕眩<@ba.vup>1.5</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害,并使命中目标晕眩<@ba.vup>1.5</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害,并使命中目标晕眩<@ba.vup>2</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害,并使命中目标晕眩<@ba.vup>2.3</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害,并使命中目标晕眩<@ba.vup>2.6</>秒",},
                { description = "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害,并使命中目标晕眩<@ba.vup>3</>秒",}
            },
            usedBy = {"红"},
        },
        ["充能防御"] = {
            name = "充能防御",
            skillType = 2,
            spType = 4,
            levels = {
                { spCost = 24,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+40%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 24,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+45%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 24,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+50%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 22,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+60%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 22,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+65%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 22,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+70%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 20,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+80%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 20,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+85%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 20,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+90%</>\\n<@ba.rem>技能自动开启</>",},
                { spCost = 18,description = "抵挡下一次伤害,在<@ba.vup>8</>秒内防御力<@ba.vup>+100%</>\\n<@ba.rem>技能自动开启</>",}
            },
            usedBy = {"雷蛇"},
        },
        ["反击电弧"] = {
            name = "反击电弧",
            skillType = 1,
            spType = 4,
            levels = {
                {
                    duration = 20,
                    spCost = 44,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+85%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>10%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 43,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+90%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>10%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 42,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+95%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>10%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 41,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+105%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>15%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+110%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>15%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 39,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+115%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>15%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 38,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+125%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>20%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 37,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+150%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>20%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 36,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+175%</>,每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>20%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                },
                {
                    duration = 20,
                    spCost = 34,
                    description = "攻击间隔<@ba.vdown>增大</>(+0.7),攻击力<@ba.vup>+200%</>,每次攻击对最多<@ba.vup>4</>个敌人造成<@ba.vup>法术伤害</>,并有<@ba.vup>25%</>概率使命中目标晕眩<@ba.vup>1</>秒\\n<@ba.rem>持续时间结束后雷蛇晕眩5秒</>",
                }
            },
            usedBy = {"雷蛇"},
        },
        ["自动防御"] = {
            name = "自动防御",
            skillType = 2,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 30,
                    description = "防御力<@ba.vup>+20%</>,天赋效果<@ba.vup>提升至110%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 20,
                    spCost = 29,
                    description = "防御力<@ba.vup>+20%</>,天赋效果<@ba.vup>提升至120%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 20,
                    spCost = 28,
                    description = "防御力<@ba.vup>+20%</>,天赋效果<@ba.vup>提升至130%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 23,
                    spCost = 27,
                    initSp = 4,
                    description = "防御力<@ba.vup>+30%</>,天赋效果<@ba.vup>提升至140%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 23,
                    spCost = 26,
                    initSp = 4,
                    description = "防御力<@ba.vup>+30%</>,天赋效果<@ba.vup>提升至150%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 23,
                    spCost = 25,
                    initSp = 4,
                    description = "防御力<@ba.vup>+30%</>,天赋效果<@ba.vup>提升至160%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 26,
                    spCost = 24,
                    initSp = 8,
                    description = "防御力<@ba.vup>+40%</>,天赋效果<@ba.vup>提升至170%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 27,
                    spCost = 23,
                    initSp = 8,
                    description = "防御力<@ba.vup>+50%</>,天赋效果<@ba.vup>提升至180%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 28,
                    spCost = 22,
                    initSp = 8,
                    description = "防御力<@ba.vup>+60%</>,天赋效果<@ba.vup>提升至190%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 30,
                    spCost = 20,
                    initSp = 12,
                    description = "防御力<@ba.vup>+70%</>,天赋效果<@ba.vup>提升至200%</>\\n<@ba.rem>技能自动开启</>",
                }
            },
            usedBy = {"可颂"},
        },
        ["磁爆锤"] = {
            name = "磁爆锤",
            skillType = 1,
            spType = 4,
            rangeId = "x-5",
            levels = {
                { spCost = 22,description = "将周围敌人<@ba.vup>中等力度地</>弹开并击晕<@ba.vup>2.5</>秒,造成相当于攻击力<@ba.vup>240%</>的物理伤害",},
                { spCost = 22,description = "将周围敌人<@ba.vup>中等力度地</>弹开并击晕<@ba.vup>2.5</>秒,造成相当于攻击力<@ba.vup>260%</>的物理伤害",},
                { spCost = 22,description = "将周围敌人<@ba.vup>中等力度地</>弹开并击晕<@ba.vup>2.5</>秒,造成相当于攻击力<@ba.vup>280%</>的物理伤害",},
                { spCost = 21,description = "将周围敌人<@ba.vup>中等力度地</>弹开并击晕<@ba.vup>3</>秒,造成相当于攻击力<@ba.vup>300%</>的物理伤害",},
                { spCost = 21,description = "将周围敌人<@ba.vup>中等力度地</>弹开并击晕<@ba.vup>3</>秒,造成相当于攻击力<@ba.vup>320%</>的物理伤害",},
                { spCost = 21,description = "将周围敌人<@ba.vup>中等力度地</>弹开并击晕<@ba.vup>3</>秒,造成相当于攻击力<@ba.vup>340%</>的物理伤害",},
                { spCost = 20,description = "将周围敌人<@ba.vup>较大力地</>弹开并击晕<@ba.vup>3.5</>秒,造成相当于攻击力<@ba.vup>360%</>的物理伤害",},
                { spCost = 19,description = "将周围敌人<@ba.vup>较大力地</>弹开并击晕<@ba.vup>3.5</>秒,造成相当于攻击力<@ba.vup>400%</>的物理伤害",},
                { spCost = 18,description = "将周围敌人<@ba.vup>较大力地</>弹开并击晕<@ba.vup>3.5</>秒,造成相当于攻击力<@ba.vup>440%</>的物理伤害",},
                { spCost = 17,description = "将周围敌人<@ba.vup>大力地</>弹开并击晕<@ba.vup>4</>秒,造成相当于攻击力<@ba.vup>480%</>的物理伤害",}
            },
            usedBy = {"可颂"},
        },
        ["坚守模式"] = {
            name = "坚守模式",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 20,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+60%</>,每秒额外恢复最大生命的<@ba.vup>2%</>",
                },
                {
                    duration = 21,
                    spCost = 50,
                    initSp = 21,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+65%</>,每秒额外恢复最大生命的<@ba.vup>2%</>",
                },
                {
                    duration = 22,
                    spCost = 50,
                    initSp = 22,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+70%</>,每秒额外恢复最大生命的<@ba.vup>2%</>",
                },
                {
                    duration = 23,
                    spCost = 50,
                    initSp = 25,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+75%</>,每秒额外恢复最大生命的<@ba.vup>3%</>",
                },
                {
                    duration = 24,
                    spCost = 50,
                    initSp = 26,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+80%</>,每秒额外恢复最大生命的<@ba.vup>3%</>",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 27,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+85%</>,每秒额外恢复最大生命的<@ba.vup>3%</>",
                },
                {
                    duration = 26,
                    spCost = 50,
                    initSp = 30,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+90%</>,每秒额外恢复最大生命的<@ba.vup>4%</>",
                },
                {
                    duration = 27,
                    spCost = 50,
                    initSp = 33,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+100%</>,每秒额外恢复最大生命的<@ba.vup>4%</>",
                },
                {
                    duration = 28,
                    spCost = 50,
                    initSp = 37,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+110%</>,每秒额外恢复最大生命的<@ba.vup>4%</>",
                },
                {
                    duration = 30,
                    spCost = 50,
                    initSp = 40,
                    description = "阻挡数<@ba.vup>+1</>,防御力<@ba.vup>+120%</>,每秒额外恢复最大生命的<@ba.vup>5%</>",
                }
            },
            usedBy = {"火神"},
        },
        ["武力模式"] = {
            name = "武力模式",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 20,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+65%</>,每次攻击恢复自身最大生命值的<@ba.vup>5%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 21,
                    spCost = 50,
                    initSp = 21,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+70%</>,每次攻击恢复自身最大生命值的<@ba.vup>5%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 22,
                    spCost = 50,
                    initSp = 22,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+75%</>,每次攻击恢复自身最大生命值的<@ba.vup>5%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 23,
                    spCost = 50,
                    initSp = 25,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+85%</>,每次攻击恢复自身最大生命值的<@ba.vup>6%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 24,
                    spCost = 50,
                    initSp = 26,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+90%</>,每次攻击恢复自身最大生命值的<@ba.vup>6%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 27,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+95%</>,每次攻击恢复自身最大生命值的<@ba.vup>6%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 26,
                    spCost = 50,
                    initSp = 30,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+105%</>,每次攻击恢复自身最大生命值的<@ba.vup>7%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 27,
                    spCost = 50,
                    initSp = 33,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+120%</>,每次攻击恢复自身最大生命值的<@ba.vup>8%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 28,
                    spCost = 50,
                    initSp = 37,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+135%</>,每次攻击恢复自身最大生命值的<@ba.vup>9%</>,同时攻击阻挡的所有敌人",
                },
                {
                    duration = 30,
                    spCost = 50,
                    initSp = 40,
                    description = "阻挡数<@ba.vdown>-1</>,攻击间隔略微<@ba.vdown>增大</>,攻击力<@ba.vup>+150%</>,每次攻击恢复自身最大生命值的<@ba.vup>10%</>,同时攻击阻挡的所有敌人",
                }
            },
            usedBy = {"火神"},
        },
        ["狼眼"] = {
            name = "狼眼",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+8%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+9%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+10%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+12%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+13%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+14%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+16%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+19%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+22%</>",},
                { description = "目标敌人的生命<@ba.vup>每降低20%</>,对其造成伤害时的攻击力<@ba.vup>+25%</>",}
            },
            usedBy = {"普罗旺斯"},
        },
        ["杀戮嗅觉"] = {
            name = "杀戮嗅觉",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+130%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 20,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+135%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 20,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+140%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+145%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+150%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 25,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+155%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 30,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+160%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 31,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+180%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 32,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+200%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                },
                {
                    duration = 35,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+220%</>,但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
                }
            },
            usedBy = {"普罗旺斯"},
        },
        ["环境伪装"] = {
            name = "环境伪装",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+24%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 26,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+26%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 27,
                    spCost = 30,
                    description = "攻击力<@ba.vup>+28%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 30,
                    spCost = 28,
                    description = "攻击力<@ba.vup>+32%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 31,
                    spCost = 28,
                    description = "攻击力<@ba.vup>+34%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 32,
                    spCost = 28,
                    description = "攻击力<@ba.vup>+36%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 35,
                    spCost = 26,
                    description = "攻击力<@ba.vup>+40%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 40,
                    spCost = 24,
                    description = "攻击力<@ba.vup>+50%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 45,
                    spCost = 22,
                    description = "攻击力<@ba.vup>+60%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                },
                {
                    duration = 50,
                    spCost = 20,
                    description = "攻击力<@ba.vup>+70%</>,进入<@ba.vup>隐匿</>状态<@ba.rem>(不会成为敌方远程单位的攻击目标)</>",
                }
            },
            usedBy = {"守林人"},
        },
        ["战术电台"] = {
            name = "战术电台",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    spCost = 50,
                    initSp = 10,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 10,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 10,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 15,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 15,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 15,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 20,
                    description = "立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 20,
                    description = "立即对攻击范围内随机投下<@ba.vup>3</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 20,
                    description = "立即对攻击范围内随机投下<@ba.vup>3</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害。",
                },
                {
                    spCost = 50,
                    initSp = 30,
                    description = "立即对攻击范围内随机投下<@ba.vup>3</>枚炸弹进行轰炸(优先选择有敌人的位置),每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害。",
                }
            },
            usedBy = {"守林人"},
        },
        ["锁链勾爪"] = {
            name = "锁链勾爪",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 7,description = "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>115%</>的<@ba.vup>法术伤害</>",},
                { spCost = 7,description = "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>118%</>的<@ba.vup>法术伤害</>",},
                { spCost = 7,description = "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>120%</>的<@ba.vup>法术伤害</>",},
                { spCost = 6,description = "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>125%</>的<@ba.vup>法术伤害</>",},
                { spCost = 6,description = "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>128%</>的<@ba.vup>法术伤害</>",},
                { spCost = 6,description = "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>130%</>的<@ba.vup>法术伤害</>",},
                { spCost = 5,description = "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>135%</>的<@ba.vup>法术伤害</>",},
                { spCost = 5,description = "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>150%</>的<@ba.vup>法术伤害</>",},
                { spCost = 5,description = "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>165%</>的<@ba.vup>法术伤害</>",},
                { spCost = 4,description = "下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前,并对其造成相当于攻击力<@ba.vup>180%</>的<@ba.vup>法术伤害</>",}
            },
            usedBy = {"崖心"},
        },
        ["束缚链"] = {
            name = "束缚链",
            skillType = 1,
            spType = 1,
            rangeId = "3-14",
            levels = {
                {
                    spCost = 25,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>小力地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>130%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 24,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>小力地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>135%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 23,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>小力地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>140%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 22,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>150%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 21,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>155%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 20,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>160%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 19,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>170%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>1.5</>秒",
                },
                {
                    spCost = 18,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>3</>个目标<@ba.vup>中等力度地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>180%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 17,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>3</>个目标<@ba.vup>中等力度地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>190%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>2.5</>秒",
                },
                {
                    spCost = 15,
                    initSp = 10,
                    description = "立即将前方大范围内至多<@ba.vup>3</>个目标<@ba.vup>较大力地</>拖拽至面前,对其造成相当于自己攻击力<@ba.vup>200%</>的<@ba.vup>无视防御与法术抗性</>的伤害,并使其晕眩<@ba.vup>3</>秒",
                }
            },
            usedBy = {"崖心"},
        },
        ["传音回响"] = {
            name = "传音回响",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 40,
                    initSp = 10,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-30</>",
                },
                {
                    duration = 11,
                    spCost = 40,
                    initSp = 10,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-30</>",
                },
                {
                    duration = 12,
                    spCost = 40,
                    initSp = 10,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-30</>",
                },
                {
                    duration = 13,
                    spCost = 40,
                    initSp = 15,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-40</>",
                },
                {
                    duration = 14,
                    spCost = 40,
                    initSp = 15,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-40</>",
                },
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 15,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-40</>",
                },
                {
                    duration = 16,
                    spCost = 40,
                    initSp = 20,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-50</>",
                },
                {
                    duration = 17,
                    spCost = 40,
                    initSp = 20,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-53</>",
                },
                {
                    duration = 18,
                    spCost = 40,
                    initSp = 20,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-56</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    initSp = 25,
                    description = "同时攻击<@ba.vup>2</>个目标,攻击范围内所有敌人攻击速度<@ba.vup>-60</>",
                }
            },
            usedBy = {"初雪"},
        },
        ["自然震慑"] = {
            name = "自然震慑",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 40,
                    initSp = 10,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-35%</>,法术抗性<@ba.vup>-20%</>",
                },
                {
                    duration = 11,
                    spCost = 40,
                    initSp = 11,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-35%</>,法术抗性<@ba.vup>-20%</>",
                },
                {
                    duration = 12,
                    spCost = 40,
                    initSp = 12,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-35%</>,法术抗性<@ba.vup>-20%</>",
                },
                {
                    duration = 14,
                    spCost = 40,
                    initSp = 13,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-40%</>,法术抗性<@ba.vup>-23%</>",
                },
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 14,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-40%</>,法术抗性<@ba.vup>-23%</>",
                },
                {
                    duration = 16,
                    spCost = 40,
                    initSp = 15,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-40%</>,法术抗性<@ba.vup>-23%</>",
                },
                {
                    duration = 18,
                    spCost = 40,
                    initSp = 16,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-45%</>,法术抗性<@ba.vup>-26%</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    initSp = 17,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-50%</>,法术抗性<@ba.vup>-26%</>",
                },
                {
                    duration = 22,
                    spCost = 40,
                    initSp = 18,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-55%</>,法术抗性<@ba.vup>-26%</>",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击范围内所有敌人防御力<@ba.vup>-60%</>,法术抗性<@ba.vup>-30%</>",
                }
            },
            usedBy = {"初雪"},
        },
        ["专心致志"] = {
            name = "专心致志",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>缩短</>(-0.8)",
                },
                {
                    duration = 21,
                    spCost = 49,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>缩短</>(-0.8)",
                },
                {
                    duration = 22,
                    spCost = 48,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>缩短</>(-0.8)",
                },
                {
                    duration = 23,
                    spCost = 47,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>较大幅度缩短</>(-0.9)",
                },
                {
                    duration = 24,
                    spCost = 46,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>较大幅度缩短</>(-0.9)",
                },
                {
                    duration = 25,
                    spCost = 45,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>较大幅度缩短</>(-0.9)",
                },
                {
                    duration = 26,
                    spCost = 44,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>大幅度缩短</>(-1)",
                },
                {
                    duration = 27,
                    spCost = 43,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>大幅度缩短</>(-1)",
                },
                {
                    duration = 28,
                    spCost = 42,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>大幅度缩短</>(-1)",
                },
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(-1.1)",
                }
            },
            usedBy = {"真理"},
        },
        ["文学风暴"] = {
            name = "文学风暴",
            skillType = 1,
            spType = 1,
            rangeId = "x-2",
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+20%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>一</>个目标",
                },
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 3,
                    description = "攻击力<@ba.vup>+20%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>一</>个目标",
                },
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 6,
                    description = "攻击力<@ba.vup>+20%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>一</>个目标",
                },
                {
                    duration = 22,
                    spCost = 50,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+25%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                },
                {
                    duration = 22,
                    spCost = 50,
                    initSp = 13,
                    description = "攻击力<@ba.vup>+25%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                },
                {
                    duration = 22,
                    spCost = 50,
                    initSp = 16,
                    description = "攻击力<@ba.vup>+25%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+30%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 23,
                    description = "攻击力<@ba.vup>+45%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 26,
                    description = "攻击力<@ba.vup>+60%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+75%</>,攻击范围<@ba.vup>扩大</>,额外攻击<@ba.vup>两</>个目标",
                }
            },
            usedBy = {"真理"},
        },
        ["睡眠之歌"] = {
            name = "睡眠之歌",
            skillType = 1,
            spType = 1,
            rangeId = "x-2",
            levels = {
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 30,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至45%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 30,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至45%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 30,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至50%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 35,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至55%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 35,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至60%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 35,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至65%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 40,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至70%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 41,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至80%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 42,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至90%</>",
                },
                {
                    duration = 7,
                    spCost = 60,
                    initSp = 45,
                    description = "攻击范围<@ba.vup>扩大</>,攻击范围内所有敌人全部进入<@ba.vup>睡眠</><@ba.rem>(眩晕+无敌)</>,同时特性效果<@ba.vup>提高至100%</>",
                }
            },
            usedBy = {"空"},
        },
        ["战斗之歌"] = {
            name = "战斗之歌",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 10,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>70%</>",
                },
                {
                    duration = 11,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>70%</>",
                },
                {
                    duration = 12,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>70%</>",
                },
                {
                    duration = 15,
                    spCost = 45,
                    initSp = 15,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>80%</>",
                },
                {
                    duration = 16,
                    spCost = 45,
                    initSp = 15,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>80%</>",
                },
                {
                    duration = 17,
                    spCost = 45,
                    initSp = 15,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>80%</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    initSp = 20,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>90%</>",
                },
                {
                    duration = 23,
                    spCost = 45,
                    initSp = 21,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>90%</>",
                },
                {
                    duration = 26,
                    spCost = 45,
                    initSp = 22,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>90%</>",
                },
                {
                    duration = 30,
                    spCost = 45,
                    initSp = 25,
                    description = "攻击范围内所有其他友方单位的<@ba.vup>攻击力</>额外加上空自身攻击力的<@ba.vup>100%</>",
                }
            },
            usedBy = {"空"},
        },
        ["蝎毒"] = {
            name = "蝎毒",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "每次攻击会在<@ba.vup>3</>秒内令命中目标移动速度<@ba.vup>-23%</>",},
                { description = "每次攻击会在<@ba.vup>3</>秒内令命中目标移动速度<@ba.vup>-25%</>",},
                { description = "每次攻击会在<@ba.vup>3</>秒内令命中目标移动速度<@ba.vup>-27%</>",},
                { description = "每次攻击会在<@ba.vup>3.5</>秒内令命中目标移动速度<@ba.vup>-29%</>",},
                { description = "每次攻击会在<@ba.vup>3.5</>秒内令命中目标移动速度<@ba.vup>-31%</>",},
                { description = "每次攻击会在<@ba.vup>3.5</>秒内令命中目标移动速度<@ba.vup>-33%</>",},
                { description = "每次攻击会在<@ba.vup>4</>秒内令命中目标移动速度<@ba.vup>-35%</>",},
                { description = "每次攻击会在<@ba.vup>4</>秒内令命中目标移动速度<@ba.vup>-40%</>",},
                { description = "每次攻击会在<@ba.vup>4</>秒内令命中目标移动速度<@ba.vup>-45%</>",},
                { description = "每次攻击会在<@ba.vup>5</>秒内令命中目标移动速度<@ba.vup>-50%</>",}
            },
            usedBy = {"狮蝎"},
        },
        ["蓄力毒尾击"] = {
            name = "蓄力毒尾击",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 31,
                    spCost = 20,
                    description = "攻击前摇(+0.5)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+30%</>,使命中目标晕眩<@ba.vup>0.5</>秒",
                },
                {
                    duration = 32,
                    spCost = 20,
                    description = "攻击前摇(+0.5)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+35%</>,使命中目标晕眩<@ba.vup>0.5</>秒",
                },
                {
                    duration = 33,
                    spCost = 20,
                    description = "攻击前摇(+0.5)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+40%</>,使命中目标晕眩<@ba.vup>0.5</>秒",
                },
                {
                    duration = 34,
                    spCost = 20,
                    description = "攻击前摇(+0.6)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+45%</>,使命中目标晕眩<@ba.vup>0.6</>秒",
                },
                {
                    duration = 35,
                    spCost = 20,
                    description = "攻击前摇(+0.6)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+50%</>,使命中目标晕眩<@ba.vup>0.6</>秒",
                },
                {
                    duration = 36,
                    spCost = 20,
                    description = "攻击前摇(+0.6)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+55%</>,使命中目标晕眩<@ba.vup>0.6</>秒",
                },
                {
                    duration = 37,
                    spCost = 20,
                    initSp = 5,
                    description = "攻击前摇(+0.7)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+60%</>,使命中目标晕眩<@ba.vup>0.7</>秒",
                },
                {
                    duration = 38,
                    spCost = 20,
                    initSp = 6,
                    description = "攻击前摇(+0.8)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+70%</>,使命中目标晕眩<@ba.vup>0.8</>秒",
                },
                {
                    duration = 39,
                    spCost = 20,
                    initSp = 8,
                    description = "攻击前摇(+0.9)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+80%</>,使命中目标晕眩<@ba.vup>0.9</>秒",
                },
                {
                    duration = 40,
                    spCost = 20,
                    initSp = 10,
                    description = "攻击前摇(+1)和攻击间隔<@ba.vdown>增大</>(+1.7),攻击力<@ba.vup>+90%</>,使命中目标晕眩<@ba.vup>1</>秒",
                }
            },
            usedBy = {"狮蝎"},
        },
        ["铁意六合"] = {
            name = "铁意六合",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动,<@ba.vup>3秒</>内命中目标的移动速度<@ba.vup>-15%</>",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动,<@ba.vup>3秒</>内命中目标的移动速度<@ba.vup>-16%</>",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动,<@ba.vup>3秒</>内命中目标的移动速度<@ba.vup>-17%</>",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动,<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-18%</>",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动,<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-19%</>",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动,<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-20%</>",},
                { spCost = 6,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动,<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-21%</>",},
                { spCost = 5,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动,<@ba.vup>5秒</>内命中目标的移动速度<@ba.vup>-24%</>",},
                { spCost = 5,description = "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动,<@ba.vup>5秒</>内命中目标的移动速度<@ba.vup>-27%</>",},
                { spCost = 5,description = "下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推动,<@ba.vup>5秒</>内命中目标的移动速度<@ba.vup>-30%</>",}
            },
            usedBy = {"食铁兽"},
        },
        ["崩拳式"] = {
            name = "崩拳式",
            skillType = 1,
            spType = 1,
            rangeId = "4-1",
            levels = {
                { spCost = 20,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>中等力度地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>160%</>的物理伤害,在<@ba.vup>3秒</>内所有命中目标的移动速度<@ba.vup>-15%</>",},
                { spCost = 20,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>中等力度地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>165%</>的物理伤害,在<@ba.vup>3秒</>内所有命中目标的移动速度<@ba.vup>-16%</>",},
                { spCost = 20,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>中等力度地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>170%</>的物理伤害,在<@ba.vup>3秒</>内所有命中目标的移动速度<@ba.vup>-17%</>",},
                { spCost = 19,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>中等力度地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>175%</>的物理伤害,在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-18%</>",},
                { spCost = 19,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>中等力度地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>180%</>的物理伤害,在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-19%</>",},
                { spCost = 19,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>中等力度地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>185%</>的物理伤害,在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-20%</>",},
                { spCost = 18,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>较大力地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>190%</>的物理伤害,在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-21%</>",},
                { spCost = 17,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>较大力地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>210%</>的物理伤害,在<@ba.vup>5秒</>内所有命中目标的移动速度<@ba.vup>-24%</>",},
                { spCost = 16,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>较大力地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>230%</>的物理伤害,在<@ba.vup>5秒</>内所有命中目标的移动速度<@ba.vup>-27%</>",},
                { spCost = 15,description = "立即往前方突进,寻找前方直线内的最近目标,<@ba.vup>大力地</>击退该目标周围的所有敌军,造成相当于攻击力<@ba.vup>250%</>的物理伤害,在<@ba.vup>5秒</>内所有命中目标的移动速度<@ba.vup>-30%</>",}
            },
            usedBy = {"食铁兽"},
        },
        ["冲锋模式"] = {
            name = "冲锋模式",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 5,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>105%</>的伤害",},
                { spCost = 5,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>107%</>的伤害",},
                { spCost = 5,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>109%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>113%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>115%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>117%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>121%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>129%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>137%</>的伤害",},
                { spCost = 4,description = "下次攻击变为<@ba.vup>3</>连射,每次射击造成相当于攻击力<@ba.vup>145%</>的伤害",}
            },
            usedBy = {"能天使"},
        },
        ["扫射模式"] = {
            name = "扫射模式",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 15,
                    spCost = 45,
                    initSp = 15,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>100%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 44,
                    initSp = 15,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>100%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 43,
                    initSp = 15,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>100%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 42,
                    initSp = 15,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>105%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 41,
                    initSp = 15,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>105%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 15,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>105%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 39,
                    initSp = 18,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>110%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 38,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>115%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 37,
                    initSp = 22,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>120%</>的伤害",
                },
                {
                    duration = 15,
                    spCost = 35,
                    initSp = 25,
                    description = "攻击变为<@ba.vup>4</>连射,每次射击造成相当于攻击力<@ba.vup>125%</>的伤害",
                }
            },
            usedBy = {"能天使"},
        },
        ["过载模式"] = {
            name = "过载模式",
            skillType = 2,
            spType = 1,
            levels = {
                {
                    duration = 15,
                    spCost = 50,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 48,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 46,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 44,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>略微缩短</>(-0.05)\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 42,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>略微缩短</>(-0.05)\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>略微缩短</>(-0.05)\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 38,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>少量缩短</>(-0.08)\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 36,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>少量缩短</>(-0.08),攻击力<@ba.vup>提升至103%</>\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 34,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>少量缩短</>(-0.08),攻击力<@ba.vup>提升至107%</>\\n<@ba.rem>技能会自动开启</>",
                },
                {
                    duration = 15,
                    spCost = 30,
                    initSp = 20,
                    description = "攻击变为<@ba.vup>5</>连射,攻击间隔<@ba.vup>一定程度缩短</>(-0.11),攻击力<@ba.vup>提升至110%</>\\n<@ba.rem>技能会自动开启</>",
                }
            },
            usedBy = {"能天使"},
        },
        ["跃空锤"] = {
            name = "跃空锤",
            skillType = 2,
            spType = 1,
            rangeId = "x-5",
            levels = {
                { spCost = 12,description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能1次</>",},
                { spCost = 12,description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能1次</>",},
                { spCost = 12,description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能1次</>",},
                {
                    spCost = 11,
                    initSp = 3,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能2次</>",
                },
                {
                    spCost = 11,
                    initSp = 3,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能2次</>",
                },
                {
                    spCost = 11,
                    initSp = 3,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能2次</>",
                },
                {
                    spCost = 11,
                    initSp = 6,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能3次</>",
                },
                {
                    spCost = 10,
                    initSp = 7,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能3次</>",
                },
                {
                    spCost = 10,
                    initSp = 8,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能3次</>",
                },
                {
                    spCost = 10,
                    initSp = 10,
                    description = "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害,并获得<@ba.vup>3</>点部署费用\\n<@ba.rem>可充能3次</>",
                }
            },
            usedBy = {"推进之王"},
        },
        ["碎颅击"] = {
            name = "碎颅击",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 15,
                    spCost = 30,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>260%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>0.5</>秒",
                },
                {
                    duration = 16,
                    spCost = 30,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>270%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>0.5</>秒",
                },
                {
                    duration = 17,
                    spCost = 30,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>280%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>0.5</>秒",
                },
                {
                    duration = 18,
                    spCost = 30,
                    initSp = 5,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>290%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>0.8</>秒",
                },
                {
                    duration = 19,
                    spCost = 30,
                    initSp = 5,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>300%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>0.8</>秒",
                },
                {
                    duration = 20,
                    spCost = 30,
                    initSp = 5,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>310%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>0.8</>秒",
                },
                {
                    duration = 21,
                    spCost = 30,
                    initSp = 10,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>320%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>1.1</>秒",
                },
                {
                    duration = 22,
                    spCost = 30,
                    initSp = 15,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>340%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>1.2</>秒",
                },
                {
                    duration = 23,
                    spCost = 30,
                    initSp = 20,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>360%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>1.3</>秒",
                },
                {
                    duration = 25,
                    spCost = 30,
                    initSp = 25,
                    description = "攻击间隔<@ba.vdown>增大</>(+1),攻击时攻击力提高至<@ba.vup>380%</>,并且有<@ba.vup>40%</>的概率击晕目标<@ba.vup>1.5</>秒",
                }
            },
            usedBy = {"推进之王"},
        },
        ["狂热"] = {
            name = "狂热",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+10%</>,攻击速度<@ba.vup>+45</>",
                },
                {
                    duration = 20,
                    spCost = 49,
                    description = "攻击力<@ba.vup>+10%</>,攻击速度<@ba.vup>+48</>",
                },
                {
                    duration = 20,
                    spCost = 48,
                    description = "攻击力<@ba.vup>+10%</>,攻击速度<@ba.vup>+50</>",
                },
                {
                    duration = 20,
                    spCost = 47,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+10%</>,攻击速度<@ba.vup>+58</>",
                },
                {
                    duration = 20,
                    spCost = 46,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+10%</>,攻击速度<@ba.vup>+61</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+10%</>,攻击速度<@ba.vup>+64</>",
                },
                {
                    duration = 20,
                    spCost = 44,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,攻击速度<@ba.vup>+67</>",
                },
                {
                    duration = 20,
                    spCost = 43,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,攻击速度<@ba.vup>+70</>",
                },
                {
                    duration = 20,
                    spCost = 42,
                    initSp = 15,
                    description = "攻击力<@ba.vup>+20%</>,攻击速度<@ba.vup>+75</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+20%</>,攻击速度<@ba.vup>+80</>",
                }
            },
            usedBy = {"伊芙利特"},
        },
        ["炎爆"] = {
            name = "炎爆",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 9,description = "下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100</>并持续受到灼烧伤害\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100</>并持续受到灼烧伤害\\n<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100</>并持续受到灼烧伤害\\n<@ba.rem>可充能2次</>",},
                { spCost = 8,description = "下次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100</>并持续受到灼烧伤害\\n<@ba.rem>可充能2次</>",},
                { spCost = 8,description = "下次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100</>并持续受到灼烧伤害\\n<@ba.rem>可充能2次</>",},
                { spCost = 8,description = "下次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100</>并持续受到灼烧伤害\\n<@ba.rem>可充能2次</>",},
                { spCost = 8,description = "下次攻击造成相当于攻击力<@ba.vup>190%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-200</>并持续受到灼烧伤害\\n<@ba.rem>可充能3次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>215%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-200</>并持续受到灼烧伤害\\n<@ba.rem>可充能3次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>225%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-200</>并持续受到灼烧伤害\\n<@ba.rem>可充能3次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害,命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-300</>并持续受到灼烧伤害\\n<@ba.rem>可充能3次</>",}
            },
            usedBy = {"伊芙利特"},
        },
        ["灼地"] = {
            name = "灼地",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 40,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>75%</>的法术伤害,命中目标的法术抗性<@ba.vup>-7</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 39,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>80%</>的法术伤害,命中目标的法术抗性<@ba.vup>-7</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 38,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>85%</>的法术伤害,命中目标的法术抗性<@ba.vup>-7</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 36,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>90%</>的法术伤害,命中目标的法术抗性<@ba.vup>-7</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 35,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>95%</>的法术伤害,命中目标的法术抗性<@ba.vup>-7</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 34,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>100%</>的法术伤害,命中目标的法术抗性<@ba.vup>-7</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 31,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>110%</>的法术伤害,命中目标的法术抗性<@ba.vup>-10</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 30,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>120%</>的法术伤害,命中目标的法术抗性<@ba.vup>-13</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 29,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>130%</>的法术伤害,命中目标的法术抗性<@ba.vup>-16</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                },
                {
                    duration = 20,
                    spCost = 28,
                    description = "对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>140%</>的法术伤害,命中目标的法术抗性<@ba.vup>-20</>\\n<@ba.rem>自己每秒损失最大生命值的2%</>",
                }
            },
            usedBy = {"伊芙利特"},
        },
        ["二重咏唱"] = {
            name = "二重咏唱",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+30</>\\n第二次及以后使用时追加攻击力<@ba.vup>+30%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 44,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+32</>\\n第二次及以后使用时追加攻击力<@ba.vup>+32%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 43,
                    initSp = 10,
                    description = "攻击速度<@ba.vup>+35</>\\n第二次及以后使用时追加攻击力<@ba.vup>+35%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 42,
                    initSp = 15,
                    description = "攻击速度<@ba.vup>+38</>\\n第二次及以后使用时追加攻击力<@ba.vup>+38%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 41,
                    initSp = 15,
                    description = "攻击速度<@ba.vup>+40</>\\n第二次及以后使用时追加攻击力<@ba.vup>+40%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 40,
                    initSp = 15,
                    description = "攻击速度<@ba.vup>+42</>\\n第二次及以后使用时追加攻击力<@ba.vup>+42%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 39,
                    initSp = 20,
                    description = "攻击速度<@ba.vup>+45</>\\n第二次及以后使用时追加攻击力<@ba.vup>+45%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 38,
                    initSp = 20,
                    description = "攻击速度<@ba.vup>+50</>\\n第二次及以后使用时追加攻击力<@ba.vup>+50%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 37,
                    initSp = 20,
                    description = "攻击速度<@ba.vup>+55</>\\n第二次及以后使用时追加攻击力<@ba.vup>+55%</>的效果",
                },
                {
                    duration = 25,
                    spCost = 35,
                    initSp = 25,
                    description = "攻击速度<@ba.vup>+60</>\\n第二次及以后使用时追加攻击力<@ba.vup>+60%</>的效果",
                }
            },
            usedBy = {"艾雅法拉"},
        },
        ["点燃"] = {
            name = "点燃",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>240%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>260%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>\\n<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>275%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>285%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 7,description = "下次攻击造成相当于攻击力<@ba.vup>295%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 6,description = "下次攻击造成相当于攻击力<@ba.vup>310%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-20%</>\\n<@ba.rem>可充能2次</>",},
                { spCost = 6,description = "下次攻击造成相当于攻击力<@ba.vup>330%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-20%</>\\n<@ba.rem>可充能3次</>",},
                { spCost = 6,description = "下次攻击造成相当于攻击力<@ba.vup>350%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-20%</>\\n<@ba.rem>可充能3次</>",},
                { spCost = 5,description = "下次攻击造成相当于攻击力<@ba.vup>370%</>的法术伤害,命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-25%</>\\n<@ba.rem>可充能3次</>",}
            },
            usedBy = {"艾雅法拉"},
        },
        ["火山"] = {
            name = "火山",
            skillType = 1,
            spType = 1,
            rangeId = "x-3",
            levels = {
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+55%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>3</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 31,
                    description = "攻击力<@ba.vup>+60%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>3</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 32,
                    description = "攻击力<@ba.vup>+65%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>3</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 33,
                    description = "攻击力<@ba.vup>+70%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>4</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 34,
                    description = "攻击力<@ba.vup>+75%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>4</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 35,
                    description = "攻击力<@ba.vup>+80%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>4</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 40,
                    description = "攻击力<@ba.vup>+85%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>5</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 45,
                    description = "攻击力<@ba.vup>+100%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>5</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 50,
                    description = "攻击力<@ba.vup>+115%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>5</>个敌人发射熔岩",
                },
                {
                    duration = 15,
                    spCost = 80,
                    initSp = 55,
                    description = "攻击力<@ba.vup>+130%</>,攻击范围<@ba.vup>增大</>,攻击间隔<@ba.vup>大幅度缩短</>(-1.1),攻击变为随机对攻击范围内至多<@ba.vup>6</>个敌人发射熔岩",
                }
            },
            usedBy = {"艾雅法拉"},
        },
        ["秘杖·速充模式"] = {
            name = "秘杖·速充模式",
            skillType = 2,
            spType = 2,
            levels = {
                {
                    duration = 20,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+40%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 21,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+45%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 22,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+50%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 25,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+60%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 26,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+65%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 27,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+70%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 30,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+80%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 31,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+90%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 33,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+100%</>\\n<@ba.rem>技能自动开启</>",
                },
                {
                    duration = 35,
                    spCost = 10,
                    description = "攻击力<@ba.vup>+110%</>\\n<@ba.rem>技能自动开启</>",
                }
            },
            usedBy = {"安洁莉娜"},
        },
        ["秘杖·微粒模式"] = {
            name = "秘杖·微粒模式",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 20,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>30%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 21,
                    spCost = 20,
                    initSp = 1,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>30%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 22,
                    spCost = 20,
                    initSp = 2,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>30%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 23,
                    spCost = 20,
                    initSp = 3,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>35%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 24,
                    spCost = 20,
                    initSp = 4,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>35%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 25,
                    spCost = 20,
                    initSp = 5,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>35%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 26,
                    spCost = 20,
                    initSp = 6,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>40%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 27,
                    spCost = 19,
                    initSp = 7,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>40%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 28,
                    spCost = 18,
                    initSp = 8,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>40%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 30,
                    spCost = 15,
                    initSp = 10,
                    description = "攻击间隔<@ba.vup>极大幅度缩短</>(+0.15),但每次攻击只能造成相当于攻击力<@ba.vdown>45%的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
                }
            },
            usedBy = {"安洁莉娜"},
        },
        ["秘杖·反重力模式"] = {
            name = "秘杖·反重力模式",
            skillType = 1,
            spType = 1,
            rangeId = "y-4",
            levels = {
                {
                    duration = 10,
                    spCost = 25,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+75%</>,可以攻击<@ba.vup>4</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 11,
                    spCost = 25,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+80%</>,可以攻击<@ba.vup>4</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 12,
                    spCost = 25,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+85%</>,可以攻击<@ba.vup>4</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 14,
                    spCost = 25,
                    initSp = 3,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+90%</>,可以攻击<@ba.vup>4</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 15,
                    spCost = 25,
                    initSp = 3,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+95%</>,可以攻击<@ba.vup>4</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 16,
                    spCost = 25,
                    initSp = 3,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+100%</>,可以攻击<@ba.vup>4</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 18,
                    spCost = 25,
                    initSp = 6,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+105%</>,可以攻击<@ba.vup>5</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 20,
                    spCost = 25,
                    initSp = 7,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+120%</>,可以攻击<@ba.vup>5</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 22,
                    spCost = 25,
                    initSp = 8,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+135%</>,可以攻击<@ba.vup>5</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                },
                {
                    duration = 25,
                    spCost = 25,
                    initSp = 10,
                    description = "全场所有敌人重量<@ba.vup>下降一个等级</>,攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+150%</>,可以攻击<@ba.vup>5</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
                }
            },
            usedBy = {"安洁莉娜"},
        },
        ["信条"] = {
            name = "信条",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    description = "攻击力<@ba.vup>+45%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 49,
                    description = "攻击力<@ba.vup>+48%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 48,
                    description = "攻击力<@ba.vup>+50%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 47,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+58%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 46,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+61%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 45,
                    initSp = 10,
                    description = "攻击力<@ba.vup>+64%</>,攻击速度<@ba.vup>+10</>",
                },
                {
                    duration = 20,
                    spCost = 44,
                    initSp = 14,
                    description = "攻击力<@ba.vup>+67%</>,攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 20,
                    spCost = 43,
                    initSp = 16,
                    description = "攻击力<@ba.vup>+70%</>,攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 20,
                    spCost = 42,
                    initSp = 18,
                    description = "攻击力<@ba.vup>+75%</>,攻击速度<@ba.vup>+20</>",
                },
                {
                    duration = 20,
                    spCost = 40,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+80%</>,攻击速度<@ba.vup>+20</>",
                }
            },
            usedBy = {"闪灵"},
        },
        ["自动掩护"] = {
            name = "自动掩护",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 8,description = "下次治疗使目标获得一个持续<@ba.vup>2</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>20%</>的伤害,同时使目标防御力<@ba.vup>+20%</>;<@ba.rem>可充能1次</>",},
                { spCost = 8,description = "下次治疗使目标获得一个持续<@ba.vup>2</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>23%</>的伤害,同时使目标防御力<@ba.vup>+20%</>;<@ba.rem>可充能1次</>",},
                { spCost = 8,description = "下次治疗使目标获得一个持续<@ba.vup>2</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>25%</>的伤害,同时使目标防御力<@ba.vup>+20%</>;<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次治疗使目标获得一个持续<@ba.vup>2</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>28%</>的伤害,同时使目标防御力<@ba.vup>+25%</>;<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次治疗使目标获得一个持续<@ba.vup>2</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>30%</>的伤害,同时使目标防御力<@ba.vup>+25%</>;<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次治疗使目标获得一个持续<@ba.vup>2</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>33%</>的伤害,同时使目标防御力<@ba.vup>+25%</>;<@ba.rem>可充能1次</>",},
                { spCost = 7,description = "下次治疗使目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>35%</>的伤害,同时使目标防御力<@ba.vup>+35%</>;<@ba.rem>可充能2次</>",},
                { spCost = 6,description = "下次治疗使目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>40%</>的伤害,同时使目标防御力<@ba.vup>+35%</>;<@ba.rem>可充能2次</>",},
                { spCost = 6,description = "下次治疗使目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>45%</>的伤害,同时使目标防御力<@ba.vup>+35%</>;<@ba.rem>可充能2次</>",},
                { spCost = 5,description = "下次治疗使目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾可以吸收相当于闪灵攻击力<@ba.vup>50%</>的伤害,同时使目标防御力<@ba.vup>+50%</>;<@ba.rem>可充能3次</>",}
            },
            usedBy = {"闪灵"},
        },
        ["教条力场"] = {
            name = "教条力场",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+20%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+30%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+20%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+35%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+20%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+40%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+30%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+45%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+30%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+50%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+30%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+55%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击力<@ba.vup>+40%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+60%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 105,
                    description = "攻击力<@ba.vup>+40%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+70%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 110,
                    description = "攻击力<@ba.vup>+40%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+80%</>",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 115,
                    description = "攻击力<@ba.vup>+50%</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+100%</>",
                }
            },
            usedBy = {"闪灵"},
        },
        ["法术护盾"] = {
            name = "法术护盾",
            skillType = 2,
            spType = 1,
            levels = {
                { spCost = 11,description = "下次治疗使所有目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>40%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+5</>;<@ba.rem>可充能1次</>",},
                { spCost = 11,description = "下次治疗使所有目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>43%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+5</>;<@ba.rem>可充能1次</>",},
                { spCost = 11,description = "下次治疗使所有目标获得一个持续<@ba.vup>3</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>46%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+5</>;<@ba.rem>可充能1次</>",},
                { spCost = 10,description = "下次治疗使所有目标获得一个持续<@ba.vup>3.5</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>50%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+10</>;<@ba.rem>可充能2次</>",},
                { spCost = 10,description = "下次治疗使所有目标获得一个持续<@ba.vup>3.5</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>53%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+10</>;<@ba.rem>可充能2次</>",},
                { spCost = 10,description = "下次治疗使所有目标获得一个持续<@ba.vup>3.5</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>56%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+10</>;<@ba.rem>可充能2次</>",},
                { spCost = 10,description = "下次治疗使所有目标获得一个持续<@ba.vup>4</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>60%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+15</>;<@ba.rem>可充能2次</>",},
                { spCost = 9,description = "下次治疗使所有目标获得一个持续<@ba.vup>4</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>70%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+15</>;<@ba.rem>可充能3次</>",},
                { spCost = 9,description = "下次治疗使所有目标获得一个持续<@ba.vup>4</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>80%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+15</>;<@ba.rem>可充能3次</>",},
                { spCost = 8,description = "下次治疗使所有目标获得一个持续<@ba.vup>5</>秒的护盾\\n护盾能吸收相当于夜莺攻击力<@ba.vup>90%</>的<@ba.vup>法术</>伤害,同时使目标法术抗性<@ba.vup>+20</>;<@ba.rem>可充能3次</>",}
            },
            usedBy = {"夜莺"},
        },
        ["圣域"] = {
            name = "圣域",
            skillType = 1,
            spType = 1,
            rangeId = "y-4",
            levels = {
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+30%</>,攻击范围内的友方单位法术抗性<@ba.vup>+75%</>并获得<@ba.vup>10%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+30%</>,攻击范围内的友方单位法术抗性<@ba.vup>+80%</>并获得<@ba.vup>10%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 100,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+30%</>,攻击范围内的友方单位法术抗性<@ba.vup>+85%</>并获得<@ba.vup>10%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 105,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+40%</>,攻击范围内的友方单位法术抗性<@ba.vup>+90%</>并获得<@ba.vup>15%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 105,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+40%</>,攻击范围内的友方单位法术抗性<@ba.vup>+95%</>并获得<@ba.vup>15%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 105,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+40%</>,攻击范围内的友方单位法术抗性<@ba.vup>+100%</>并获得<@ba.vup>15%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 110,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+50%</>,攻击范围内的友方单位法术抗性<@ba.vup>+105%</>并获得<@ba.vup>20%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 110,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+60%</>,攻击范围内的友方单位法术抗性<@ba.vup>+120%</>并获得<@ba.vup>20%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 110,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+70%</>,攻击范围内的友方单位法术抗性<@ba.vup>+135%</>并获得<@ba.vup>20%</>的法术闪避",
                },
                {
                    duration = 60,
                    spCost = 120,
                    initSp = 115,
                    description = "攻击范围<@ba.vup>扩大</>,攻击力<@ba.vup>+80%</>,攻击范围内的友方单位法术抗性<@ba.vup>+150%</>并获得<@ba.vup>25%</>的法术闪避",
                }
            },
            usedBy = {"夜莺"},
        },
        ["战意"] = {
            name = "战意",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 20,
                    spCost = 50,
                    initSp = 20,
                    description = "防御力<@ba.vup>+35%</>,攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 21,
                    spCost = 49,
                    initSp = 20,
                    description = "防御力<@ba.vup>+40%</>,攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 22,
                    spCost = 48,
                    initSp = 20,
                    description = "防御力<@ba.vup>+45%</>,攻击力<@ba.vup>+10%</>",
                },
                {
                    duration = 23,
                    spCost = 47,
                    initSp = 20,
                    description = "防御力<@ba.vup>+50%</>,攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 24,
                    spCost = 46,
                    initSp = 20,
                    description = "防御力<@ba.vup>+55%</>,攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 25,
                    spCost = 45,
                    initSp = 20,
                    description = "防御力<@ba.vup>+60%</>,攻击力<@ba.vup>+20%</>",
                },
                {
                    duration = 26,
                    spCost = 44,
                    initSp = 20,
                    description = "防御力<@ba.vup>+65%</>,攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 27,
                    spCost = 43,
                    initSp = 20,
                    description = "防御力<@ba.vup>+70%</>,攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 28,
                    spCost = 42,
                    initSp = 20,
                    description = "防御力<@ba.vup>+75%</>,攻击力<@ba.vup>+30%</>",
                },
                {
                    duration = 30,
                    spCost = 40,
                    initSp = 20,
                    description = "防御力<@ba.vup>+80%</>,攻击力<@ba.vup>+40%</>",
                }
            },
            usedBy = {"星熊"},
        },
        ["荆棘"] = {
            name = "荆棘",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "防御力<@ba.vup>+5%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>50%</>的物理伤害",},
                { description = "防御力<@ba.vup>+7%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>55%</>的物理伤害",},
                { description = "防御力<@ba.vup>+9%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>60%</>的物理伤害",},
                { description = "防御力<@ba.vup>+13%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>65%</>的物理伤害",},
                { description = "防御力<@ba.vup>+15%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>70%</>的物理伤害",},
                { description = "防御力<@ba.vup>+17%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>75%</>的物理伤害",},
                { description = "防御力<@ba.vup>+21%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>80%</>的物理伤害",},
                { description = "防御力<@ba.vup>+24%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>85%</>的物理伤害",},
                { description = "防御力<@ba.vup>+27%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>90%</>的物理伤害",},
                { description = "防御力<@ba.vup>+30%</>\\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>100%</>的物理伤害",}
            },
            usedBy = {"星熊"},
        },
        ["力之锯"] = {
            name = "力之锯",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 25,
                    spCost = 60,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+65%</>,防御力<@ba.vup>+40%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 59,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+70%</>,防御力<@ba.vup>+40%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 58,
                    initSp = 20,
                    description = "攻击力<@ba.vup>+75%</>,防御力<@ba.vup>+40%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 57,
                    initSp = 23,
                    description = "攻击力<@ba.vup>+80%</>,防御力<@ba.vup>+50%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 56,
                    initSp = 23,
                    description = "攻击力<@ba.vup>+85%</>,防御力<@ba.vup>+50%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 55,
                    initSp = 23,
                    description = "攻击力<@ba.vup>+90%</>,防御力<@ba.vup>+50%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 54,
                    initSp = 26,
                    description = "攻击力<@ba.vup>+95%</>,防御力<@ba.vup>+60%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 53,
                    initSp = 27,
                    description = "攻击力<@ba.vup>+110%</>,防御力<@ba.vup>+70%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 52,
                    initSp = 28,
                    description = "攻击力<@ba.vup>+125%</>,防御力<@ba.vup>+80%</>,对前方一格的所有敌人使用盾牌进行切割",
                },
                {
                    duration = 25,
                    spCost = 50,
                    initSp = 30,
                    description = "攻击力<@ba.vup>+140%</>,防御力<@ba.vup>+90%</>,对前方一格的所有敌人使用盾牌进行切割",
                }
            },
            usedBy = {"星熊"},
        },
        ["药物配置"] = {
            name = "药物配置",
            skillType = 2,
            spType = 1,
            rangeId = "x-2",
            levels = {
                { spCost = 10,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>80%</>的生命",},
                { spCost = 10,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>85%</>的生命",},
                { spCost = 10,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>90%</>的生命",},
                { spCost = 9,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>95%</>的生命",},
                { spCost = 9,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>100%</>的生命",},
                { spCost = 9,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>105%</>的生命",},
                { spCost = 8,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>110%</>的生命",},
                { spCost = 8,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>120%</>的生命",},
                { spCost = 8,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>130%</>的生命",},
                { spCost = 7,description = "治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>140%</>的生命",}
            },
            usedBy = {"塞雷娅"},
        },
        ["钙质化"] = {
            name = "钙质化",
            skillType = 1,
            spType = 1,
            rangeId = "x-3",
            levels = {
                {
                    duration = 10,
                    spCost = 80,
                    initSp = 45,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>10%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+20%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 12,
                    spCost = 80,
                    initSp = 45,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>10%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+20%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 14,
                    spCost = 80,
                    initSp = 45,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>10%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+20%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 16,
                    spCost = 80,
                    initSp = 50,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>15%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+30%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 18,
                    spCost = 80,
                    initSp = 50,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>15%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+30%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 20,
                    spCost = 80,
                    initSp = 50,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>15%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+30%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 22,
                    spCost = 80,
                    initSp = 55,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>20%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+40%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 24,
                    spCost = 80,
                    initSp = 60,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>25%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+45%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 27,
                    spCost = 80,
                    initSp = 65,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>30%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+50%</>,移动速度<@ba.vup>-60%</>",
                },
                {
                    duration = 30,
                    spCost = 80,
                    initSp = 70,
                    description = "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>35%</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+55%</>,移动速度<@ba.vup>-60%</>",
                }
            },
            usedBy = {"塞雷娅"},
        },
        ["跃浪击"] = {
            name = "跃浪击",
            skillType = 0,
            spType = 8,
            levels = {
                { description = "部署后<@ba.vup>15</>秒内攻击力<@ba.vup>+80%</>",},
                { description = "部署后<@ba.vup>16</>秒内攻击力<@ba.vup>+85%</>",},
                { description = "部署后<@ba.vup>17</>秒内攻击力<@ba.vup>+90%</>",},
                { description = "部署后<@ba.vup>20</>秒内攻击力<@ba.vup>+100%</>",},
                { description = "部署后<@ba.vup>21</>秒内攻击力<@ba.vup>+105%</>",},
                { description = "部署后<@ba.vup>22</>秒内攻击力<@ba.vup>+110%</>",},
                { description = "部署后<@ba.vup>25</>秒内攻击力<@ba.vup>+120%</>",},
                { description = "部署后<@ba.vup>27</>秒内攻击力<@ba.vup>+135%</>",},
                { description = "部署后<@ba.vup>28</>秒内攻击力<@ba.vup>+150%</>",},
                { description = "部署后<@ba.vup>30</>秒内攻击力<@ba.vup>+170%</>",}
            },
            usedBy = {"斯卡蒂"},
        },
        ["涌潮悲歌"] = {
            name = "涌潮悲歌",
            skillType = 1,
            spType = 1,
            levels = {
                {
                    duration = 35,
                    spCost = 90,
                    initSp = 50,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+70%</>",
                },
                {
                    duration = 35,
                    spCost = 90,
                    initSp = 50,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+75%</>",
                },
                {
                    duration = 35,
                    spCost = 90,
                    initSp = 50,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+80%</>",
                },
                {
                    duration = 38,
                    spCost = 90,
                    initSp = 55,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+85%</>",
                },
                {
                    duration = 38,
                    spCost = 90,
                    initSp = 55,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+90%</>",
                },
                {
                    duration = 38,
                    spCost = 90,
                    initSp = 55,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+95%</>",
                },
                {
                    duration = 41,
                    spCost = 90,
                    initSp = 60,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+100%</>",
                },
                {
                    duration = 44,
                    spCost = 90,
                    initSp = 63,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+110%</>",
                },
                {
                    duration = 47,
                    spCost = 90,
                    initSp = 66,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+120%</>",
                },
                {
                    duration = 50,
                    spCost = 90,
                    initSp = 70,
                    description = "攻击力、防御力和生命上限各<@ba.vup>+130%</>",
                }
            },
            usedBy = {"斯卡蒂"},
        },
        ["强力击·γ型"] = {
            name = "强力击·γ型",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>190%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>195%</>",},
                { spCost = 4,description = "下次攻击的攻击力提高至<@ba.vup>200%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>205%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>210%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>215%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>225%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>245%</>",},
                { spCost = 3,description = "下次攻击的攻击力提高至<@ba.vup>265%</>",},
                { spCost = 2,description = "下次攻击的攻击力提高至<@ba.vup>290%</>",}
            },
            usedBy = {"银灰"},
        },
        ["雪境生存法则"] = {
            name = "雪境生存法则",
            skillType = 1,
            spType = 1,
            rangeId = "1-2",
            levels = {
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+35%</>,每秒恢复最大生命的<@ba.vup>3.0%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+40%</>,每秒恢复最大生命的<@ba.vup>3.0%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+45%</>,每秒恢复最大生命的<@ba.vup>3.0%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+50%</>,每秒恢复最大生命的<@ba.vup>3.5%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+55%</>,每秒恢复最大生命的<@ba.vup>3.5%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+60%</>,每秒恢复最大生命的<@ba.vup>3.5%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+65%</>,每秒恢复最大生命的<@ba.vup>4.0%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+75%</>,每秒恢复最大生命的<@ba.vup>4.5%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+85%</>,每秒恢复最大生命的<@ba.vup>5.0%</>",},
                { spCost = 5,description = "<@ba.rem>可以在下列状态和初始状态间切换:</>\\n攻击范围<@ba.vdown>缩小</>,防御力<@ba.vup>+100%</>,每秒恢复最大生命的<@ba.vup>6.0%</>",}
            },
            usedBy = {"银灰"},
        },
        ["真银斩"] = {
            name = "真银斩",
            skillType = 1,
            spType = 1,
            rangeId = "3-7",
            levels = {
                {
                    duration = 20,
                    spCost = 90,
                    initSp = 50,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+110%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>3</>个目标(视为近距离攻击)",
                },
                {
                    duration = 21,
                    spCost = 90,
                    initSp = 50,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+115%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>3</>个目标(视为近距离攻击)",
                },
                {
                    duration = 22,
                    spCost = 90,
                    initSp = 50,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+120%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>3</>个目标(视为近距离攻击)",
                },
                {
                    duration = 23,
                    spCost = 90,
                    initSp = 55,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+125%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>4</>个目标(视为近距离攻击)",
                },
                {
                    duration = 24,
                    spCost = 90,
                    initSp = 55,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+130%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>4</>个目标(视为近距离攻击)",
                },
                {
                    duration = 25,
                    spCost = 90,
                    initSp = 55,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+135%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>4</>个目标(视为近距离攻击)",
                },
                {
                    duration = 26,
                    spCost = 90,
                    initSp = 60,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+140%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>5</>个目标(视为近距离攻击)",
                },
                {
                    duration = 27,
                    spCost = 90,
                    initSp = 65,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+160%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>5</>个目标(视为近距离攻击)",
                },
                {
                    duration = 28,
                    spCost = 90,
                    initSp = 70,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+180%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>5</>个目标(视为近距离攻击)",
                },
                {
                    duration = 30,
                    spCost = 90,
                    initSp = 75,
                    description = "防御力<@ba.vdown>-70%</>,攻击力<@ba.vup>+200%</>,攻击范围<@ba.vup>扩大</>,同时攻击至多<@ba.vup>6</>个目标(视为近距离攻击)",
                }
            },
            usedBy = {"银灰"},
        },
        ["鞘击"] = {
            name = "鞘击",
            skillType = 2,
            spType = 2,
            levels = {
                { spCost = 7,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>200%</>的物理伤害,令命中目标晕眩<@ba.vup>1</>秒",},
                { spCost = 7,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>210%</>的物理伤害,令命中目标晕眩<@ba.vup>1</>秒",},
                { spCost = 7,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>220%</>的物理伤害,令命中目标晕眩<@ba.vup>1</>秒",},
                { spCost = 6,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>230%</>的物理伤害,令命中目标晕眩<@ba.vup>1.25</>秒",},
                { spCost = 6,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>240%</>的物理伤害,令命中目标晕眩<@ba.vup>1.25</>秒",},
                { spCost = 6,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>250%</>的物理伤害,令命中目标晕眩<@ba.vup>1.25</>秒",},
                { spCost = 5,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>260%</>的物理伤害,令命中目标晕眩<@ba.vup>1.5</>秒",},
                { spCost = 5,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>280%</>的物理伤害,令命中目标晕眩<@ba.vup>1.5</>秒",},
                { spCost = 5,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>300%</>的物理伤害,令命中目标晕眩<@ba.vup>1.5</>秒",},
                { spCost = 4,description = "下次攻击使用刀鞘砸向敌人,造成相当于攻击力<@ba.vup>320%</>的物理伤害,令命中目标晕眩<@ba.vup>1.5</>秒",}
            },
            usedBy = {"陈"},
        },
        ["赤霄·拔刀"] = {
            name = "赤霄·拔刀",
            skillType = 1,
            spType = 2,
            rangeId = "3-12",
            levels = {
                {
                    spCost = 27,
                    initSp = 10,
                    description = "对前方范围内最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>330%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>330%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 27,
                    initSp = 10,
                    description = "对前方范围内最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>340%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>340%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 27,
                    initSp = 10,
                    description = "对前方范围内最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>350%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>350%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 26,
                    initSp = 12,
                    description = "对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>370%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>370%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 26,
                    initSp = 12,
                    description = "对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>380%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>380%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 26,
                    initSp = 12,
                    description = "对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>390%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>390%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 25,
                    initSp = 14,
                    description = "对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>410%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>410%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 23,
                    initSp = 15,
                    description = "对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>440%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>440%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 21,
                    initSp = 16,
                    description = "对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>470%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>470%</>的<@ba.rem>法术</>伤害",
                },
                {
                    spCost = 20,
                    initSp = 20,
                    description = "对前方范围内最多<@ba.vup>7</>名敌人造成相当于攻击力<@ba.vup>500%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>500%</>的<@ba.rem>法术</>伤害",
                }
            },
            usedBy = {"陈"},
        },
        ["赤霄·绝影"] = {
            name = "赤霄·绝影",
            skillType = 1,
            spType = 2,
            rangeId = "x-1",
            levels = {
                {
                    spCost = 40,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>200%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>210%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 40,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>220%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>2</>秒",
                },
                {
                    spCost = 38,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>230%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>2.5</>秒",
                },
                {
                    spCost = 38,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>240%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>2.5</>秒",
                },
                {
                    spCost = 38,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>250%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>2.5</>秒",
                },
                {
                    spCost = 36,
                    initSp = 10,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>260%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>3</>秒",
                },
                {
                    spCost = 34,
                    initSp = 13,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>280%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>3</>秒",
                },
                {
                    spCost = 32,
                    initSp = 16,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>300%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>3</>秒",
                },
                {
                    spCost = 30,
                    initSp = 20,
                    description = "向周围寻找最近的敌方目标,对其发动<@ba.vup>10</>次连续斩击,每次造成相当于攻击力<@ba.vup>320%</>的物理伤害,并在最后一击时使目标晕眩<@ba.vup>4</>秒",
                }
            },
            usedBy = {"陈"},
        },
        ["自我销毁"] = {
            name = "自我销毁",
            skillType = 0,
            spType = 8,
            levels = {{ duration = 10,description = "<@ba.vup>10</>秒后自动销毁",}},
            usedBy = {"医疗探机", "医疗探机"},
        },
        ["阻挡路线"] = {
            name = "阻挡路线",
            skillType = 0,
            spType = 8,
            levels = {{ description = "设置障碍,改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人,敌人会破坏此障碍</>",}},
            usedBy = {"障碍物"},
        },
        ["EMP爆炸"] = {
            name = "EMP爆炸",
            skillType = 1,
            spType = 1,
            rangeId = "x-4",
            levels = {{ spCost = 5,description = "消耗<@ba.vup>10</>点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标晕眩<@ba.vup>7</>秒",}},
            usedBy = {"震撼装置"},
        },
        ["关闭闸门"] = {
            name = "关闭闸门",
            skillType = 1,
            spType = 1,
            levels = {{ spCost = 5,description = "消耗<@ba.vup>10</>点部署费用,关闭闸门",}},
            usedBy = {"闸门"},
        },
        ["反隐"] = {
            name = "反隐",
            skillType = 1,
            spType = 1,
            rangeId = "x-3",
            levels = {{
                duration = 20,
                spCost = 15,
                description = "开启时周围敌方单位的<@ba.vup>隐匿效果失效</>",
            }},
            usedBy = {"侦测器"},
        },
        ["无人机干扰"] = {
            name = "无人机干扰",
            skillType = 0,
            spType = 8,
            rangeId = "x-3",
            levels = {{ description = "范围内的敌方无人机<@ba.vup>无法攻击</>,<@ba.vup>失去特殊能力</>,并<@ba.vup>减速50%</>\\n<@ba.rem>敌人会优先攻击此装置</>",}},
            usedBy = {"干扰装置"},
        },
        ["发射弩箭"] = {
            name = "发射弩箭",
            skillType = 2,
            spType = 1,
            rangeId = "1-1",
            levels = {{ spCost = 5,description = "向前方射出一支弩箭,对碰到的第一名我方干员造成物理伤害",}},
            usedBy = {"弩炮"},
        }
    },
}
return SkillData
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